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| 1 // Copyright 2016 PDFium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | |
| 6 | |
| 7 #include "core/fpdfapi/fpdf_page/cpdf_shadingobject.h" | |
| 8 | |
| 9 #include "core/fpdfapi/fpdf_page/cpdf_shadingpattern.h" | |
| 10 #include "core/fpdfapi/fpdf_page/pageint.h" | |
| 11 #include "core/fpdfapi/fpdf_parser/cpdf_document.h" | |
| 12 | |
| 13 CPDF_ShadingObject::CPDF_ShadingObject() : m_pShading(nullptr) {} | |
| 14 | |
| 15 CPDF_ShadingObject::~CPDF_ShadingObject() {} | |
| 16 | |
| 17 CPDF_ShadingObject* CPDF_ShadingObject::Clone() const { | |
| 18 CPDF_ShadingObject* obj = new CPDF_ShadingObject; | |
| 19 obj->CopyData(this); | |
| 20 | |
| 21 obj->m_pShading = m_pShading; | |
| 22 if (obj->m_pShading && obj->m_pShading->document()) { | |
| 23 CPDF_DocPageData* pDocPageData = obj->m_pShading->document()->GetPageData(); | |
| 24 CPDF_Pattern* pattern = pDocPageData->GetPattern( | |
| 25 obj->m_pShading->GetShadingObject(), m_pShading->IsShadingObject(), | |
| 26 obj->m_pShading->parent_matrix()); | |
| 27 obj->m_pShading = pattern ? pattern->AsShadingPattern() : nullptr; | |
| 28 } | |
| 29 obj->m_Matrix = m_Matrix; | |
| 30 return obj; | |
| 31 } | |
| 32 | |
| 33 CPDF_PageObject::Type CPDF_ShadingObject::GetType() const { | |
| 34 return SHADING; | |
| 35 } | |
| 36 | |
| 37 void CPDF_ShadingObject::Transform(const CFX_Matrix& matrix) { | |
| 38 if (m_ClipPath) | |
| 39 m_ClipPath.Transform(matrix); | |
| 40 | |
| 41 m_Matrix.Concat(matrix); | |
| 42 if (m_ClipPath) { | |
| 43 CalcBoundingBox(); | |
| 44 } else { | |
| 45 matrix.TransformRect(m_Left, m_Right, m_Top, m_Bottom); | |
| 46 } | |
| 47 } | |
| 48 | |
| 49 bool CPDF_ShadingObject::IsShading() const { | |
| 50 return true; | |
| 51 } | |
| 52 | |
| 53 CPDF_ShadingObject* CPDF_ShadingObject::AsShading() { | |
| 54 return this; | |
| 55 } | |
| 56 | |
| 57 const CPDF_ShadingObject* CPDF_ShadingObject::AsShading() const { | |
| 58 return this; | |
| 59 } | |
| 60 | |
| 61 void CPDF_ShadingObject::CalcBoundingBox() { | |
| 62 if (!m_ClipPath) | |
| 63 return; | |
| 64 CFX_FloatRect rect = m_ClipPath.GetClipBox(); | |
| 65 m_Left = rect.left; | |
| 66 m_Bottom = rect.bottom; | |
| 67 m_Right = rect.right; | |
| 68 m_Top = rect.top; | |
| 69 } | |
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