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Side by Side Diff: core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp

Issue 2386423004: Move core/fpdfapi/fpdf_page to core/fpdfapi/page (Closed)
Patch Set: Rebase to master Created 4 years, 2 months ago
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1 // Copyright 2016 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6
7 #include "core/fpdfapi/fpdf_page/cpdf_shadingobject.h"
8
9 #include "core/fpdfapi/fpdf_page/cpdf_shadingpattern.h"
10 #include "core/fpdfapi/fpdf_page/pageint.h"
11 #include "core/fpdfapi/fpdf_parser/cpdf_document.h"
12
13 CPDF_ShadingObject::CPDF_ShadingObject() : m_pShading(nullptr) {}
14
15 CPDF_ShadingObject::~CPDF_ShadingObject() {}
16
17 CPDF_ShadingObject* CPDF_ShadingObject::Clone() const {
18 CPDF_ShadingObject* obj = new CPDF_ShadingObject;
19 obj->CopyData(this);
20
21 obj->m_pShading = m_pShading;
22 if (obj->m_pShading && obj->m_pShading->document()) {
23 CPDF_DocPageData* pDocPageData = obj->m_pShading->document()->GetPageData();
24 CPDF_Pattern* pattern = pDocPageData->GetPattern(
25 obj->m_pShading->GetShadingObject(), m_pShading->IsShadingObject(),
26 obj->m_pShading->parent_matrix());
27 obj->m_pShading = pattern ? pattern->AsShadingPattern() : nullptr;
28 }
29 obj->m_Matrix = m_Matrix;
30 return obj;
31 }
32
33 CPDF_PageObject::Type CPDF_ShadingObject::GetType() const {
34 return SHADING;
35 }
36
37 void CPDF_ShadingObject::Transform(const CFX_Matrix& matrix) {
38 if (m_ClipPath)
39 m_ClipPath.Transform(matrix);
40
41 m_Matrix.Concat(matrix);
42 if (m_ClipPath) {
43 CalcBoundingBox();
44 } else {
45 matrix.TransformRect(m_Left, m_Right, m_Top, m_Bottom);
46 }
47 }
48
49 bool CPDF_ShadingObject::IsShading() const {
50 return true;
51 }
52
53 CPDF_ShadingObject* CPDF_ShadingObject::AsShading() {
54 return this;
55 }
56
57 const CPDF_ShadingObject* CPDF_ShadingObject::AsShading() const {
58 return this;
59 }
60
61 void CPDF_ShadingObject::CalcBoundingBox() {
62 if (!m_ClipPath)
63 return;
64 CFX_FloatRect rect = m_ClipPath.GetClipBox();
65 m_Left = rect.left;
66 m_Bottom = rect.bottom;
67 m_Right = rect.right;
68 m_Top = rect.top;
69 }
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