Index: core/fpdfapi/fpdf_page/cpdf_meshstream.cpp |
diff --git a/core/fpdfapi/fpdf_page/cpdf_meshstream.cpp b/core/fpdfapi/fpdf_page/cpdf_meshstream.cpp |
deleted file mode 100644 |
index 9e707365ecc292fed659e41ec12f8bfe5770ce8f..0000000000000000000000000000000000000000 |
--- a/core/fpdfapi/fpdf_page/cpdf_meshstream.cpp |
+++ /dev/null |
@@ -1,217 +0,0 @@ |
-// Copyright 2016 PDFium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
- |
-#include "core/fpdfapi/fpdf_page/cpdf_meshstream.h" |
- |
-#include "core/fpdfapi/fpdf_page/cpdf_colorspace.h" |
-#include "core/fpdfapi/fpdf_page/pageint.h" |
-#include "core/fpdfapi/fpdf_parser/cpdf_array.h" |
- |
-namespace { |
- |
-// See PDF Reference 1.7, page 315, table 4.32. (Also table 4.33 and 4.34) |
-bool ShouldCheckBPC(ShadingType type) { |
- switch (type) { |
- case kFreeFormGouraudTriangleMeshShading: |
- case kLatticeFormGouraudTriangleMeshShading: |
- case kCoonsPatchMeshShading: |
- case kTensorProductPatchMeshShading: |
- return true; |
- default: |
- return false; |
- } |
-} |
- |
-// Same references as ShouldCheckBPC() above. |
-bool IsValidBitsPerComponent(uint32_t x) { |
- switch (x) { |
- case 1: |
- case 2: |
- case 4: |
- case 8: |
- case 12: |
- case 16: |
- return true; |
- default: |
- return false; |
- } |
-} |
- |
-// Same references as ShouldCheckBPC() above. |
-bool IsValidBitsPerCoordinate(uint32_t x) { |
- switch (x) { |
- case 1: |
- case 2: |
- case 4: |
- case 8: |
- case 12: |
- case 16: |
- case 24: |
- case 32: |
- return true; |
- default: |
- return false; |
- } |
-} |
- |
-// See PDF Reference 1.7, page 315, table 4.32. (Also table 4.34) |
-bool ShouldCheckBitsPerFlag(ShadingType type) { |
- switch (type) { |
- case kFreeFormGouraudTriangleMeshShading: |
- case kCoonsPatchMeshShading: |
- case kTensorProductPatchMeshShading: |
- return true; |
- default: |
- return false; |
- } |
-} |
- |
-// Same references as ShouldCheckBitsPerFlag() above. |
-bool IsValidBitsPerFlag(uint32_t x) { |
- switch (x) { |
- case 2: |
- case 4: |
- case 8: |
- return true; |
- default: |
- return false; |
- } |
-} |
- |
-} // namespace |
- |
-CPDF_MeshStream::CPDF_MeshStream( |
- ShadingType type, |
- const std::vector<std::unique_ptr<CPDF_Function>>& funcs, |
- CPDF_Stream* pShadingStream, |
- CPDF_ColorSpace* pCS) |
- : m_type(type), |
- m_funcs(funcs), |
- m_pShadingStream(pShadingStream), |
- m_pCS(pCS), |
- m_nCoordBits(0), |
- m_nComponentBits(0), |
- m_nFlagBits(0), |
- m_nComponents(0), |
- m_CoordMax(0), |
- m_ComponentMax(0), |
- m_xmin(0), |
- m_xmax(0), |
- m_ymin(0), |
- m_ymax(0) { |
- memset(&m_ColorMin, 0, sizeof(m_ColorMin)); |
- memset(&m_ColorMax, 0, sizeof(m_ColorMax)); |
-} |
- |
-bool CPDF_MeshStream::Load() { |
- m_Stream.LoadAllData(m_pShadingStream); |
- m_BitStream.Init(m_Stream.GetData(), m_Stream.GetSize()); |
- CPDF_Dictionary* pDict = m_pShadingStream->GetDict(); |
- m_nCoordBits = pDict->GetIntegerFor("BitsPerCoordinate"); |
- m_nComponentBits = pDict->GetIntegerFor("BitsPerComponent"); |
- if (ShouldCheckBPC(m_type)) { |
- if (!IsValidBitsPerCoordinate(m_nCoordBits)) |
- return false; |
- if (!IsValidBitsPerComponent(m_nComponentBits)) |
- return false; |
- } |
- |
- m_nFlagBits = pDict->GetIntegerFor("BitsPerFlag"); |
- if (ShouldCheckBitsPerFlag(m_type) && !IsValidBitsPerFlag(m_nFlagBits)) |
- return false; |
- |
- uint32_t nComponents = m_pCS->CountComponents(); |
- if (nComponents > kMaxComponents) |
- return false; |
- |
- m_nComponents = m_funcs.empty() ? nComponents : 1; |
- CPDF_Array* pDecode = pDict->GetArrayFor("Decode"); |
- if (!pDecode || pDecode->GetCount() != 4 + m_nComponents * 2) |
- return false; |
- |
- m_xmin = pDecode->GetNumberAt(0); |
- m_xmax = pDecode->GetNumberAt(1); |
- m_ymin = pDecode->GetNumberAt(2); |
- m_ymax = pDecode->GetNumberAt(3); |
- for (uint32_t i = 0; i < m_nComponents; ++i) { |
- m_ColorMin[i] = pDecode->GetNumberAt(i * 2 + 4); |
- m_ColorMax[i] = pDecode->GetNumberAt(i * 2 + 5); |
- } |
- |
- if (ShouldCheckBPC(m_type)) { |
- m_CoordMax = m_nCoordBits == 32 ? -1 : (1 << m_nCoordBits) - 1; |
- m_ComponentMax = (1 << m_nComponentBits) - 1; |
- } |
- return true; |
-} |
- |
-uint32_t CPDF_MeshStream::GetFlag() { |
- ASSERT(ShouldCheckBitsPerFlag(m_type)); |
- return m_BitStream.GetBits(m_nFlagBits) & 0x03; |
-} |
- |
-void CPDF_MeshStream::GetCoords(FX_FLOAT& x, FX_FLOAT& y) { |
- ASSERT(ShouldCheckBPC(m_type)); |
- if (m_nCoordBits == 32) { |
- x = m_xmin + (FX_FLOAT)(m_BitStream.GetBits(m_nCoordBits) * |
- (m_xmax - m_xmin) / (double)m_CoordMax); |
- y = m_ymin + (FX_FLOAT)(m_BitStream.GetBits(m_nCoordBits) * |
- (m_ymax - m_ymin) / (double)m_CoordMax); |
- } else { |
- x = m_xmin + |
- m_BitStream.GetBits(m_nCoordBits) * (m_xmax - m_xmin) / m_CoordMax; |
- y = m_ymin + |
- m_BitStream.GetBits(m_nCoordBits) * (m_ymax - m_ymin) / m_CoordMax; |
- } |
-} |
- |
-void CPDF_MeshStream::GetColor(FX_FLOAT& r, FX_FLOAT& g, FX_FLOAT& b) { |
- ASSERT(ShouldCheckBPC(m_type)); |
- FX_FLOAT color_value[kMaxComponents]; |
- for (uint32_t i = 0; i < m_nComponents; ++i) { |
- color_value[i] = m_ColorMin[i] + |
- m_BitStream.GetBits(m_nComponentBits) * |
- (m_ColorMax[i] - m_ColorMin[i]) / m_ComponentMax; |
- } |
- if (m_funcs.empty()) { |
- m_pCS->GetRGB(color_value, r, g, b); |
- return; |
- } |
- |
- FX_FLOAT result[kMaxComponents]; |
- FXSYS_memset(result, 0, sizeof(result)); |
- int nResults; |
- for (const auto& func : m_funcs) { |
- if (func && func->CountOutputs() <= kMaxComponents) |
- func->Call(color_value, 1, result, nResults); |
- } |
- m_pCS->GetRGB(result, r, g, b); |
-} |
- |
-uint32_t CPDF_MeshStream::GetVertex(CPDF_MeshVertex& vertex, |
- CFX_Matrix* pObject2Bitmap) { |
- uint32_t flag = GetFlag(); |
- GetCoords(vertex.x, vertex.y); |
- pObject2Bitmap->Transform(vertex.x, vertex.y); |
- GetColor(vertex.r, vertex.g, vertex.b); |
- m_BitStream.ByteAlign(); |
- return flag; |
-} |
- |
-FX_BOOL CPDF_MeshStream::GetVertexRow(CPDF_MeshVertex* vertex, |
- int count, |
- CFX_Matrix* pObject2Bitmap) { |
- for (int i = 0; i < count; i++) { |
- if (m_BitStream.IsEOF()) |
- return FALSE; |
- |
- GetCoords(vertex[i].x, vertex[i].y); |
- pObject2Bitmap->Transform(vertex[i].x, vertex[i].y); |
- GetColor(vertex[i].r, vertex[i].g, vertex[i].b); |
- m_BitStream.ByteAlign(); |
- } |
- return TRUE; |
-} |