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Side by Side Diff: core/fpdfapi/fpdf_page/cpdf_meshstream.cpp

Issue 2386423004: Move core/fpdfapi/fpdf_page to core/fpdfapi/page (Closed)
Patch Set: Rebase to master Created 4 years, 2 months ago
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1 // Copyright 2016 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6
7 #include "core/fpdfapi/fpdf_page/cpdf_meshstream.h"
8
9 #include "core/fpdfapi/fpdf_page/cpdf_colorspace.h"
10 #include "core/fpdfapi/fpdf_page/pageint.h"
11 #include "core/fpdfapi/fpdf_parser/cpdf_array.h"
12
13 namespace {
14
15 // See PDF Reference 1.7, page 315, table 4.32. (Also table 4.33 and 4.34)
16 bool ShouldCheckBPC(ShadingType type) {
17 switch (type) {
18 case kFreeFormGouraudTriangleMeshShading:
19 case kLatticeFormGouraudTriangleMeshShading:
20 case kCoonsPatchMeshShading:
21 case kTensorProductPatchMeshShading:
22 return true;
23 default:
24 return false;
25 }
26 }
27
28 // Same references as ShouldCheckBPC() above.
29 bool IsValidBitsPerComponent(uint32_t x) {
30 switch (x) {
31 case 1:
32 case 2:
33 case 4:
34 case 8:
35 case 12:
36 case 16:
37 return true;
38 default:
39 return false;
40 }
41 }
42
43 // Same references as ShouldCheckBPC() above.
44 bool IsValidBitsPerCoordinate(uint32_t x) {
45 switch (x) {
46 case 1:
47 case 2:
48 case 4:
49 case 8:
50 case 12:
51 case 16:
52 case 24:
53 case 32:
54 return true;
55 default:
56 return false;
57 }
58 }
59
60 // See PDF Reference 1.7, page 315, table 4.32. (Also table 4.34)
61 bool ShouldCheckBitsPerFlag(ShadingType type) {
62 switch (type) {
63 case kFreeFormGouraudTriangleMeshShading:
64 case kCoonsPatchMeshShading:
65 case kTensorProductPatchMeshShading:
66 return true;
67 default:
68 return false;
69 }
70 }
71
72 // Same references as ShouldCheckBitsPerFlag() above.
73 bool IsValidBitsPerFlag(uint32_t x) {
74 switch (x) {
75 case 2:
76 case 4:
77 case 8:
78 return true;
79 default:
80 return false;
81 }
82 }
83
84 } // namespace
85
86 CPDF_MeshStream::CPDF_MeshStream(
87 ShadingType type,
88 const std::vector<std::unique_ptr<CPDF_Function>>& funcs,
89 CPDF_Stream* pShadingStream,
90 CPDF_ColorSpace* pCS)
91 : m_type(type),
92 m_funcs(funcs),
93 m_pShadingStream(pShadingStream),
94 m_pCS(pCS),
95 m_nCoordBits(0),
96 m_nComponentBits(0),
97 m_nFlagBits(0),
98 m_nComponents(0),
99 m_CoordMax(0),
100 m_ComponentMax(0),
101 m_xmin(0),
102 m_xmax(0),
103 m_ymin(0),
104 m_ymax(0) {
105 memset(&m_ColorMin, 0, sizeof(m_ColorMin));
106 memset(&m_ColorMax, 0, sizeof(m_ColorMax));
107 }
108
109 bool CPDF_MeshStream::Load() {
110 m_Stream.LoadAllData(m_pShadingStream);
111 m_BitStream.Init(m_Stream.GetData(), m_Stream.GetSize());
112 CPDF_Dictionary* pDict = m_pShadingStream->GetDict();
113 m_nCoordBits = pDict->GetIntegerFor("BitsPerCoordinate");
114 m_nComponentBits = pDict->GetIntegerFor("BitsPerComponent");
115 if (ShouldCheckBPC(m_type)) {
116 if (!IsValidBitsPerCoordinate(m_nCoordBits))
117 return false;
118 if (!IsValidBitsPerComponent(m_nComponentBits))
119 return false;
120 }
121
122 m_nFlagBits = pDict->GetIntegerFor("BitsPerFlag");
123 if (ShouldCheckBitsPerFlag(m_type) && !IsValidBitsPerFlag(m_nFlagBits))
124 return false;
125
126 uint32_t nComponents = m_pCS->CountComponents();
127 if (nComponents > kMaxComponents)
128 return false;
129
130 m_nComponents = m_funcs.empty() ? nComponents : 1;
131 CPDF_Array* pDecode = pDict->GetArrayFor("Decode");
132 if (!pDecode || pDecode->GetCount() != 4 + m_nComponents * 2)
133 return false;
134
135 m_xmin = pDecode->GetNumberAt(0);
136 m_xmax = pDecode->GetNumberAt(1);
137 m_ymin = pDecode->GetNumberAt(2);
138 m_ymax = pDecode->GetNumberAt(3);
139 for (uint32_t i = 0; i < m_nComponents; ++i) {
140 m_ColorMin[i] = pDecode->GetNumberAt(i * 2 + 4);
141 m_ColorMax[i] = pDecode->GetNumberAt(i * 2 + 5);
142 }
143
144 if (ShouldCheckBPC(m_type)) {
145 m_CoordMax = m_nCoordBits == 32 ? -1 : (1 << m_nCoordBits) - 1;
146 m_ComponentMax = (1 << m_nComponentBits) - 1;
147 }
148 return true;
149 }
150
151 uint32_t CPDF_MeshStream::GetFlag() {
152 ASSERT(ShouldCheckBitsPerFlag(m_type));
153 return m_BitStream.GetBits(m_nFlagBits) & 0x03;
154 }
155
156 void CPDF_MeshStream::GetCoords(FX_FLOAT& x, FX_FLOAT& y) {
157 ASSERT(ShouldCheckBPC(m_type));
158 if (m_nCoordBits == 32) {
159 x = m_xmin + (FX_FLOAT)(m_BitStream.GetBits(m_nCoordBits) *
160 (m_xmax - m_xmin) / (double)m_CoordMax);
161 y = m_ymin + (FX_FLOAT)(m_BitStream.GetBits(m_nCoordBits) *
162 (m_ymax - m_ymin) / (double)m_CoordMax);
163 } else {
164 x = m_xmin +
165 m_BitStream.GetBits(m_nCoordBits) * (m_xmax - m_xmin) / m_CoordMax;
166 y = m_ymin +
167 m_BitStream.GetBits(m_nCoordBits) * (m_ymax - m_ymin) / m_CoordMax;
168 }
169 }
170
171 void CPDF_MeshStream::GetColor(FX_FLOAT& r, FX_FLOAT& g, FX_FLOAT& b) {
172 ASSERT(ShouldCheckBPC(m_type));
173 FX_FLOAT color_value[kMaxComponents];
174 for (uint32_t i = 0; i < m_nComponents; ++i) {
175 color_value[i] = m_ColorMin[i] +
176 m_BitStream.GetBits(m_nComponentBits) *
177 (m_ColorMax[i] - m_ColorMin[i]) / m_ComponentMax;
178 }
179 if (m_funcs.empty()) {
180 m_pCS->GetRGB(color_value, r, g, b);
181 return;
182 }
183
184 FX_FLOAT result[kMaxComponents];
185 FXSYS_memset(result, 0, sizeof(result));
186 int nResults;
187 for (const auto& func : m_funcs) {
188 if (func && func->CountOutputs() <= kMaxComponents)
189 func->Call(color_value, 1, result, nResults);
190 }
191 m_pCS->GetRGB(result, r, g, b);
192 }
193
194 uint32_t CPDF_MeshStream::GetVertex(CPDF_MeshVertex& vertex,
195 CFX_Matrix* pObject2Bitmap) {
196 uint32_t flag = GetFlag();
197 GetCoords(vertex.x, vertex.y);
198 pObject2Bitmap->Transform(vertex.x, vertex.y);
199 GetColor(vertex.r, vertex.g, vertex.b);
200 m_BitStream.ByteAlign();
201 return flag;
202 }
203
204 FX_BOOL CPDF_MeshStream::GetVertexRow(CPDF_MeshVertex* vertex,
205 int count,
206 CFX_Matrix* pObject2Bitmap) {
207 for (int i = 0; i < count; i++) {
208 if (m_BitStream.IsEOF())
209 return FALSE;
210
211 GetCoords(vertex[i].x, vertex[i].y);
212 pObject2Bitmap->Transform(vertex[i].x, vertex[i].y);
213 GetColor(vertex[i].r, vertex[i].g, vertex[i].b);
214 m_BitStream.ByteAlign();
215 }
216 return TRUE;
217 }
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