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Unified Diff: ui/gl/gl_bindings_autogen_mock.h

Issue 2385323003: Load the GL_ANGLE_robust_client_memory entry points. (Closed)
Patch Set: Created 4 years, 2 months ago
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Index: ui/gl/gl_bindings_autogen_mock.h
diff --git a/ui/gl/gl_bindings_autogen_mock.h b/ui/gl/gl_bindings_autogen_mock.h
index a183620171ea6bc7e1416413791b1d65546efd07..274f099b74f66ed5ca08a18c7546543ac827a506 100644
--- a/ui/gl/gl_bindings_autogen_mock.h
+++ b/ui/gl/gl_bindings_autogen_mock.h
@@ -487,6 +487,13 @@ Mock_glGetActiveUniformBlockiv(GLuint program,
GLenum pname,
GLint* params);
static void GL_BINDING_CALL
+Mock_glGetActiveUniformBlockivRobustANGLE(GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params);
+static void GL_BINDING_CALL
Mock_glGetActiveUniformsiv(GLuint program,
GLsizei uniformCount,
const GLuint* uniformIndices,
@@ -498,15 +505,45 @@ static void GL_BINDING_CALL Mock_glGetAttachedShaders(GLuint program,
GLuint* shaders);
static GLint GL_BINDING_CALL Mock_glGetAttribLocation(GLuint program,
const char* name);
+static void GL_BINDING_CALL Mock_glGetBooleani_vRobustANGLE(GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLboolean* data);
static void GL_BINDING_CALL Mock_glGetBooleanv(GLenum pname, GLboolean* params);
+static void GL_BINDING_CALL Mock_glGetBooleanvRobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLboolean* data);
+static void GL_BINDING_CALL
+Mock_glGetBufferParameteri64vRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint64* params);
static void GL_BINDING_CALL Mock_glGetBufferParameteriv(GLenum target,
GLenum pname,
GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetBufferParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params);
+static void GL_BINDING_CALL Mock_glGetBufferPointervRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ void** params);
static GLenum GL_BINDING_CALL Mock_glGetError(void);
static void GL_BINDING_CALL Mock_glGetFenceivNV(GLuint fence,
GLenum pname,
GLint* params);
static void GL_BINDING_CALL Mock_glGetFloatv(GLenum pname, GLfloat* params);
+static void GL_BINDING_CALL Mock_glGetFloatvRobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* data);
static GLint GL_BINDING_CALL Mock_glGetFragDataIndex(GLuint program,
const char* name);
static GLint GL_BINDING_CALL Mock_glGetFragDataIndexEXT(GLuint program,
@@ -523,6 +560,19 @@ Mock_glGetFramebufferAttachmentParameterivEXT(GLenum target,
GLenum attachment,
GLenum pname,
GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetFramebufferAttachmentParameterivRobustANGLE(GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetFramebufferParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params);
static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatus(void);
static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusARB(void);
static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusEXT(void);
@@ -530,16 +580,44 @@ static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusKHR(void);
static void GL_BINDING_CALL Mock_glGetInteger64i_v(GLenum target,
GLuint index,
GLint64* data);
+static void GL_BINDING_CALL Mock_glGetInteger64i_vRobustANGLE(GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint64* data);
static void GL_BINDING_CALL Mock_glGetInteger64v(GLenum pname, GLint64* params);
+static void GL_BINDING_CALL Mock_glGetInteger64vRobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint64* data);
static void GL_BINDING_CALL Mock_glGetIntegeri_v(GLenum target,
GLuint index,
GLint* data);
+static void GL_BINDING_CALL Mock_glGetIntegeri_vRobustANGLE(GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* data);
static void GL_BINDING_CALL Mock_glGetIntegerv(GLenum pname, GLint* params);
+static void GL_BINDING_CALL Mock_glGetIntegervRobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* data);
static void GL_BINDING_CALL Mock_glGetInternalformativ(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLint* params);
+static void GL_BINDING_CALL Mock_glGetMultisamplefvRobustANGLE(GLenum pname,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* val);
+static void GL_BINDING_CALL
+Mock_glGetPointervRobustANGLERobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ void** params);
static void GL_BINDING_CALL Mock_glGetProgramBinary(GLuint program,
GLsizei bufSize,
GLsizei* length,
@@ -559,6 +637,13 @@ Mock_glGetProgramInterfaceiv(GLuint program,
GLenum programInterface,
GLenum pname,
GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetProgramInterfaceivRobustANGLE(GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params);
static GLint GL_BINDING_CALL
Mock_glGetProgramResourceLocation(GLuint program,
GLenum programInterface,
@@ -581,12 +666,23 @@ static void GL_BINDING_CALL Mock_glGetProgramResourceiv(GLuint program,
static void GL_BINDING_CALL Mock_glGetProgramiv(GLuint program,
GLenum pname,
GLint* params);
+static void GL_BINDING_CALL Mock_glGetProgramivRobustANGLE(GLuint program,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params);
static void GL_BINDING_CALL Mock_glGetQueryObjecti64v(GLuint id,
GLenum pname,
GLint64* params);
static void GL_BINDING_CALL Mock_glGetQueryObjecti64vEXT(GLuint id,
GLenum pname,
GLint64* params);
+static void GL_BINDING_CALL
+Mock_glGetQueryObjecti64vRobustANGLE(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint64* params);
static void GL_BINDING_CALL Mock_glGetQueryObjectiv(GLuint id,
GLenum pname,
GLint* params);
@@ -596,12 +692,23 @@ static void GL_BINDING_CALL Mock_glGetQueryObjectivARB(GLuint id,
static void GL_BINDING_CALL Mock_glGetQueryObjectivEXT(GLuint id,
GLenum pname,
GLint* params);
+static void GL_BINDING_CALL Mock_glGetQueryObjectivRobustANGLE(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params);
static void GL_BINDING_CALL Mock_glGetQueryObjectui64v(GLuint id,
GLenum pname,
GLuint64* params);
static void GL_BINDING_CALL Mock_glGetQueryObjectui64vEXT(GLuint id,
GLenum pname,
GLuint64* params);
+static void GL_BINDING_CALL
+Mock_glGetQueryObjectui64vRobustANGLE(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint64* params);
static void GL_BINDING_CALL Mock_glGetQueryObjectuiv(GLuint id,
GLenum pname,
GLuint* params);
@@ -611,6 +718,11 @@ static void GL_BINDING_CALL Mock_glGetQueryObjectuivARB(GLuint id,
static void GL_BINDING_CALL Mock_glGetQueryObjectuivEXT(GLuint id,
GLenum pname,
GLuint* params);
+static void GL_BINDING_CALL Mock_glGetQueryObjectuivRobustANGLE(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint* params);
static void GL_BINDING_CALL Mock_glGetQueryiv(GLenum target,
GLenum pname,
GLint* params);
@@ -620,18 +732,53 @@ static void GL_BINDING_CALL Mock_glGetQueryivARB(GLenum target,
static void GL_BINDING_CALL Mock_glGetQueryivEXT(GLenum target,
GLenum pname,
GLint* params);
+static void GL_BINDING_CALL Mock_glGetQueryivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params);
static void GL_BINDING_CALL Mock_glGetRenderbufferParameteriv(GLenum target,
GLenum pname,
GLint* params);
static void GL_BINDING_CALL Mock_glGetRenderbufferParameterivEXT(GLenum target,
GLenum pname,
GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetRenderbufferParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetSamplerParameterIivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetSamplerParameterIuivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint* params);
static void GL_BINDING_CALL Mock_glGetSamplerParameterfv(GLuint sampler,
GLenum pname,
GLfloat* params);
+static void GL_BINDING_CALL
+Mock_glGetSamplerParameterfvRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* params);
static void GL_BINDING_CALL Mock_glGetSamplerParameteriv(GLuint sampler,
GLenum pname,
GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetSamplerParameterivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params);
static void GL_BINDING_CALL Mock_glGetShaderInfoLog(GLuint shader,
GLsizei bufsize,
GLsizei* length,
@@ -648,6 +795,11 @@ static void GL_BINDING_CALL Mock_glGetShaderSource(GLuint shader,
static void GL_BINDING_CALL Mock_glGetShaderiv(GLuint shader,
GLenum pname,
GLint* params);
+static void GL_BINDING_CALL Mock_glGetShaderivRobustANGLE(GLuint shader,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params);
static const GLubyte* GL_BINDING_CALL Mock_glGetString(GLenum name);
static const GLubyte* GL_BINDING_CALL Mock_glGetStringi(GLenum name,
GLuint index);
@@ -660,16 +812,53 @@ static void GL_BINDING_CALL Mock_glGetTexLevelParameterfv(GLenum target,
GLint level,
GLenum pname,
GLfloat* params);
+static void GL_BINDING_CALL
+Mock_glGetTexLevelParameterfvRobustANGLE(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* params);
static void GL_BINDING_CALL Mock_glGetTexLevelParameteriv(GLenum target,
GLint level,
GLenum pname,
GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetTexLevelParameterivRobustANGLE(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetTexParameterIivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetTexParameterIuivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint* params);
static void GL_BINDING_CALL Mock_glGetTexParameterfv(GLenum target,
GLenum pname,
GLfloat* params);
+static void GL_BINDING_CALL
+Mock_glGetTexParameterfvRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* params);
static void GL_BINDING_CALL Mock_glGetTexParameteriv(GLenum target,
GLenum pname,
GLint* params);
+static void GL_BINDING_CALL Mock_glGetTexParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params);
static void GL_BINDING_CALL Mock_glGetTransformFeedbackVarying(GLuint program,
GLuint index,
GLsizei bufSize,
@@ -702,21 +891,80 @@ static GLint GL_BINDING_CALL Mock_glGetUniformLocation(GLuint program,
static void GL_BINDING_CALL Mock_glGetUniformfv(GLuint program,
GLint location,
GLfloat* params);
+static void GL_BINDING_CALL Mock_glGetUniformfvRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* params);
static void GL_BINDING_CALL Mock_glGetUniformiv(GLuint program,
GLint location,
GLint* params);
+static void GL_BINDING_CALL Mock_glGetUniformivRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params);
static void GL_BINDING_CALL Mock_glGetUniformuiv(GLuint program,
GLint location,
GLuint* params);
+static void GL_BINDING_CALL Mock_glGetUniformuivRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint* params);
+static void GL_BINDING_CALL
+Mock_glGetVertexAttribIivRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params);
+static void GL_BINDING_CALL
+Mock_glGetVertexAttribIuivRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint* params);
static void GL_BINDING_CALL Mock_glGetVertexAttribPointerv(GLuint index,
GLenum pname,
void** pointer);
+static void GL_BINDING_CALL
+Mock_glGetVertexAttribPointervRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ void** pointer);
static void GL_BINDING_CALL Mock_glGetVertexAttribfv(GLuint index,
GLenum pname,
GLfloat* params);
+static void GL_BINDING_CALL
+Mock_glGetVertexAttribfvRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* params);
static void GL_BINDING_CALL Mock_glGetVertexAttribiv(GLuint index,
GLenum pname,
GLint* params);
+static void GL_BINDING_CALL Mock_glGetVertexAttribivRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params);
+static void GL_BINDING_CALL Mock_glGetnUniformfvRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* params);
+static void GL_BINDING_CALL Mock_glGetnUniformivRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params);
+static void GL_BINDING_CALL Mock_glGetnUniformuivRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint* params);
static void GL_BINDING_CALL Mock_glHint(GLenum target, GLenum mode);
static void GL_BINDING_CALL Mock_glInsertEventMarkerEXT(GLsizei length,
const char* marker);
@@ -820,6 +1068,24 @@ static void GL_BINDING_CALL Mock_glReadPixels(GLint x,
GLenum format,
GLenum type,
void* pixels);
+static void GL_BINDING_CALL Mock_glReadPixelsRobustANGLE(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei* length,
+ void* pixels);
+static void GL_BINDING_CALL Mock_glReadnPixelsRobustANGLE(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei* length,
+ void* data);
static void GL_BINDING_CALL Mock_glReleaseShaderCompiler(void);
static void GL_BINDING_CALL Mock_glRenderbufferStorage(GLenum target,
GLenum internalformat,
@@ -856,18 +1122,38 @@ Mock_glRenderbufferStorageMultisampleIMG(GLenum target,
static void GL_BINDING_CALL Mock_glResumeTransformFeedback(void);
static void GL_BINDING_CALL Mock_glSampleCoverage(GLclampf value,
GLboolean invert);
+static void GL_BINDING_CALL
+Mock_glSamplerParameterIivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint* param);
+static void GL_BINDING_CALL
+Mock_glSamplerParameterIuivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint* param);
static void GL_BINDING_CALL Mock_glSamplerParameterf(GLuint sampler,
GLenum pname,
GLfloat param);
static void GL_BINDING_CALL Mock_glSamplerParameterfv(GLuint sampler,
GLenum pname,
const GLfloat* params);
+static void GL_BINDING_CALL
+Mock_glSamplerParameterfvRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat* param);
static void GL_BINDING_CALL Mock_glSamplerParameteri(GLuint sampler,
GLenum pname,
GLint param);
static void GL_BINDING_CALL Mock_glSamplerParameteriv(GLuint sampler,
GLenum pname,
const GLint* params);
+static void GL_BINDING_CALL
+Mock_glSamplerParameterivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint* param);
static void GL_BINDING_CALL Mock_glScissor(GLint x,
GLint y,
GLsizei width,
@@ -964,6 +1250,16 @@ static void GL_BINDING_CALL Mock_glTexImage2D(GLenum target,
GLenum format,
GLenum type,
const void* pixels);
+static void GL_BINDING_CALL Mock_glTexImage2DRobustANGLE(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void* pixels);
static void GL_BINDING_CALL Mock_glTexImage3D(GLenum target,
GLint level,
GLint internalformat,
@@ -974,18 +1270,49 @@ static void GL_BINDING_CALL Mock_glTexImage3D(GLenum target,
GLenum format,
GLenum type,
const void* pixels);
+static void GL_BINDING_CALL Mock_glTexImage3DRobustANGLE(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void* pixels);
+static void GL_BINDING_CALL
+Mock_glTexParameterIivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint* params);
+static void GL_BINDING_CALL
+Mock_glTexParameterIuivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint* params);
static void GL_BINDING_CALL Mock_glTexParameterf(GLenum target,
GLenum pname,
GLfloat param);
static void GL_BINDING_CALL Mock_glTexParameterfv(GLenum target,
GLenum pname,
const GLfloat* params);
+static void GL_BINDING_CALL
+Mock_glTexParameterfvRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat* params);
static void GL_BINDING_CALL Mock_glTexParameteri(GLenum target,
GLenum pname,
GLint param);
static void GL_BINDING_CALL Mock_glTexParameteriv(GLenum target,
GLenum pname,
const GLint* params);
+static void GL_BINDING_CALL
+Mock_glTexParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint* params);
static void GL_BINDING_CALL Mock_glTexStorage2D(GLenum target,
GLsizei levels,
GLenum internalformat,
@@ -1011,6 +1338,16 @@ static void GL_BINDING_CALL Mock_glTexSubImage2D(GLenum target,
GLenum format,
GLenum type,
const void* pixels);
+static void GL_BINDING_CALL Mock_glTexSubImage2DRobustANGLE(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void* pixels);
static void GL_BINDING_CALL Mock_glTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
@@ -1022,6 +1359,18 @@ static void GL_BINDING_CALL Mock_glTexSubImage3D(GLenum target,
GLenum format,
GLenum type,
const void* pixels);
+static void GL_BINDING_CALL Mock_glTexSubImage3DRobustANGLE(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void* pixels);
static void GL_BINDING_CALL
Mock_glTransformFeedbackVaryings(GLuint program,
GLsizei count,
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