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Unified Diff: ui/gl/gl_bindings_api_autogen_gl.h

Issue 2385323003: Load the GL_ANGLE_robust_client_memory entry points. (Closed)
Patch Set: Created 4 years, 2 months ago
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Index: ui/gl/gl_bindings_api_autogen_gl.h
diff --git a/ui/gl/gl_bindings_api_autogen_gl.h b/ui/gl/gl_bindings_api_autogen_gl.h
index 5fa38c28eab8be606a68e254cec4805e4cde3df5..86b5f055394200342debe5e9d6b504619a52ba61 100644
--- a/ui/gl/gl_bindings_api_autogen_gl.h
+++ b/ui/gl/gl_bindings_api_autogen_gl.h
@@ -352,6 +352,12 @@ void glGetActiveUniformBlockivFn(GLuint program,
GLuint uniformBlockIndex,
GLenum pname,
GLint* params) override;
+void glGetActiveUniformBlockivRobustANGLEFn(GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override;
void glGetActiveUniformBlockNameFn(GLuint program,
GLuint uniformBlockIndex,
GLsizei bufSize,
@@ -367,29 +373,110 @@ void glGetAttachedShadersFn(GLuint program,
GLsizei* count,
GLuint* shaders) override;
GLint glGetAttribLocationFn(GLuint program, const char* name) override;
+void glGetBooleani_vRobustANGLEFn(GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLboolean* data) override;
void glGetBooleanvFn(GLenum pname, GLboolean* params) override;
+void glGetBooleanvRobustANGLEFn(GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLboolean* data) override;
+void glGetBufferParameteri64vRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint64* params) override;
void glGetBufferParameterivFn(GLenum target,
GLenum pname,
GLint* params) override;
+void glGetBufferParameterivRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override;
+void glGetBufferPointervRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ void** params) override;
GLenum glGetErrorFn(void) override;
void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) override;
void glGetFloatvFn(GLenum pname, GLfloat* params) override;
+void glGetFloatvRobustANGLEFn(GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* data) override;
GLint glGetFragDataIndexFn(GLuint program, const char* name) override;
GLint glGetFragDataLocationFn(GLuint program, const char* name) override;
void glGetFramebufferAttachmentParameterivEXTFn(GLenum target,
GLenum attachment,
GLenum pname,
GLint* params) override;
+void glGetFramebufferAttachmentParameterivRobustANGLEFn(GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override;
+void glGetFramebufferParameterivRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override;
GLenum glGetGraphicsResetStatusARBFn(void) override;
void glGetInteger64i_vFn(GLenum target, GLuint index, GLint64* data) override;
+void glGetInteger64i_vRobustANGLEFn(GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint64* data) override;
void glGetInteger64vFn(GLenum pname, GLint64* params) override;
+void glGetInteger64vRobustANGLEFn(GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint64* data) override;
void glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) override;
+void glGetIntegeri_vRobustANGLEFn(GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* data) override;
void glGetIntegervFn(GLenum pname, GLint* params) override;
+void glGetIntegervRobustANGLEFn(GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* data) override;
void glGetInternalformativFn(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLint* params) override;
+void glGetMultisamplefvRobustANGLEFn(GLenum pname,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* val) override;
+void glGetnUniformfvRobustANGLEFn(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* params) override;
+void glGetnUniformivRobustANGLEFn(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override;
+void glGetnUniformuivRobustANGLEFn(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint* params) override;
+void glGetPointervRobustANGLERobustANGLEFn(GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ void** params) override;
void glGetProgramBinaryFn(GLuint program,
GLsizei bufSize,
GLsizei* length,
@@ -403,7 +490,18 @@ void glGetProgramInterfaceivFn(GLuint program,
GLenum programInterface,
GLenum pname,
GLint* params) override;
+void glGetProgramInterfaceivRobustANGLEFn(GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override;
void glGetProgramivFn(GLuint program, GLenum pname, GLint* params) override;
+void glGetProgramivRobustANGLEFn(GLuint program,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override;
void glGetProgramResourceivFn(GLuint program,
GLenum programInterface,
GLuint index,
@@ -422,26 +520,81 @@ void glGetProgramResourceNameFn(GLuint program,
GLsizei* length,
GLchar* name) override;
void glGetQueryivFn(GLenum target, GLenum pname, GLint* params) override;
+void glGetQueryivRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override;
void glGetQueryObjecti64vFn(GLuint id, GLenum pname, GLint64* params) override;
+void glGetQueryObjecti64vRobustANGLEFn(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint64* params) override;
void glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) override;
+void glGetQueryObjectivRobustANGLEFn(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override;
void glGetQueryObjectui64vFn(GLuint id,
GLenum pname,
GLuint64* params) override;
+void glGetQueryObjectui64vRobustANGLEFn(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint64* params) override;
void glGetQueryObjectuivFn(GLuint id, GLenum pname, GLuint* params) override;
+void glGetQueryObjectuivRobustANGLEFn(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint* params) override;
void glGetRenderbufferParameterivEXTFn(GLenum target,
GLenum pname,
GLint* params) override;
+void glGetRenderbufferParameterivRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override;
void glGetSamplerParameterfvFn(GLuint sampler,
GLenum pname,
GLfloat* params) override;
+void glGetSamplerParameterfvRobustANGLEFn(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* params) override;
+void glGetSamplerParameterIivRobustANGLEFn(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override;
+void glGetSamplerParameterIuivRobustANGLEFn(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint* params) override;
void glGetSamplerParameterivFn(GLuint sampler,
GLenum pname,
GLint* params) override;
+void glGetSamplerParameterivRobustANGLEFn(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override;
void glGetShaderInfoLogFn(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* infolog) override;
void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) override;
+void glGetShaderivRobustANGLEFn(GLuint shader,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override;
void glGetShaderPrecisionFormatFn(GLenum shadertype,
GLenum precisiontype,
GLint* range,
@@ -461,14 +614,46 @@ void glGetTexLevelParameterfvFn(GLenum target,
GLint level,
GLenum pname,
GLfloat* params) override;
+void glGetTexLevelParameterfvRobustANGLEFn(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* params) override;
void glGetTexLevelParameterivFn(GLenum target,
GLint level,
GLenum pname,
GLint* params) override;
+void glGetTexLevelParameterivRobustANGLEFn(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override;
void glGetTexParameterfvFn(GLenum target,
GLenum pname,
GLfloat* params) override;
+void glGetTexParameterfvRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* params) override;
+void glGetTexParameterIivRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override;
+void glGetTexParameterIuivRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint* params) override;
void glGetTexParameterivFn(GLenum target, GLenum pname, GLint* params) override;
+void glGetTexParameterivRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override;
void glGetTransformFeedbackVaryingFn(GLuint program,
GLuint index,
GLsizei bufSize,
@@ -483,20 +668,60 @@ void glGetTranslatedShaderSourceANGLEFn(GLuint shader,
GLuint glGetUniformBlockIndexFn(GLuint program,
const char* uniformBlockName) override;
void glGetUniformfvFn(GLuint program, GLint location, GLfloat* params) override;
+void glGetUniformfvRobustANGLEFn(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* params) override;
void glGetUniformIndicesFn(GLuint program,
GLsizei uniformCount,
const char* const* uniformNames,
GLuint* uniformIndices) override;
void glGetUniformivFn(GLuint program, GLint location, GLint* params) override;
+void glGetUniformivRobustANGLEFn(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override;
GLint glGetUniformLocationFn(GLuint program, const char* name) override;
void glGetUniformuivFn(GLuint program, GLint location, GLuint* params) override;
+void glGetUniformuivRobustANGLEFn(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint* params) override;
void glGetVertexAttribfvFn(GLuint index,
GLenum pname,
GLfloat* params) override;
+void glGetVertexAttribfvRobustANGLEFn(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLfloat* params) override;
+void glGetVertexAttribIivRobustANGLEFn(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override;
+void glGetVertexAttribIuivRobustANGLEFn(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLuint* params) override;
void glGetVertexAttribivFn(GLuint index, GLenum pname, GLint* params) override;
+void glGetVertexAttribivRobustANGLEFn(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* params) override;
void glGetVertexAttribPointervFn(GLuint index,
GLenum pname,
void** pointer) override;
+void glGetVertexAttribPointervRobustANGLEFn(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ void** pointer) override;
void glHintFn(GLenum target, GLenum mode) override;
void glInsertEventMarkerEXTFn(GLsizei length, const char* marker) override;
void glInvalidateFramebufferFn(GLenum target,
@@ -562,6 +787,15 @@ void glProgramPathFragmentInputGenNVFn(GLuint program,
void glPushGroupMarkerEXTFn(GLsizei length, const char* marker) override;
void glQueryCounterFn(GLuint id, GLenum target) override;
void glReadBufferFn(GLenum src) override;
+void glReadnPixelsRobustANGLEFn(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei* length,
+ void* data) override;
void glReadPixelsFn(GLint x,
GLint y,
GLsizei width,
@@ -569,6 +803,15 @@ void glReadPixelsFn(GLint x,
GLenum format,
GLenum type,
void* pixels) override;
+void glReadPixelsRobustANGLEFn(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei* length,
+ void* pixels) override;
void glReleaseShaderCompilerFn(void) override;
void glRenderbufferStorageEXTFn(GLenum target,
GLenum internalformat,
@@ -602,10 +845,26 @@ void glSamplerParameterfFn(GLuint sampler,
void glSamplerParameterfvFn(GLuint sampler,
GLenum pname,
const GLfloat* params) override;
+void glSamplerParameterfvRobustANGLEFn(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat* param) override;
void glSamplerParameteriFn(GLuint sampler, GLenum pname, GLint param) override;
+void glSamplerParameterIivRobustANGLEFn(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint* param) override;
+void glSamplerParameterIuivRobustANGLEFn(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint* param) override;
void glSamplerParameterivFn(GLuint sampler,
GLenum pname,
const GLint* params) override;
+void glSamplerParameterivRobustANGLEFn(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint* param) override;
void glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) override;
void glSetFenceAPPLEFn(GLuint fence) override;
void glSetFenceNVFn(GLuint fence, GLenum condition) override;
@@ -689,6 +948,16 @@ void glTexImage2DFn(GLenum target,
GLenum format,
GLenum type,
const void* pixels) override;
+void glTexImage2DRobustANGLEFn(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void* pixels) override;
void glTexImage3DFn(GLenum target,
GLint level,
GLint internalformat,
@@ -699,14 +968,41 @@ void glTexImage3DFn(GLenum target,
GLenum format,
GLenum type,
const void* pixels) override;
+void glTexImage3DRobustANGLEFn(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void* pixels) override;
void glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) override;
void glTexParameterfvFn(GLenum target,
GLenum pname,
const GLfloat* params) override;
+void glTexParameterfvRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat* params) override;
void glTexParameteriFn(GLenum target, GLenum pname, GLint param) override;
+void glTexParameterIivRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint* params) override;
+void glTexParameterIuivRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint* params) override;
void glTexParameterivFn(GLenum target,
GLenum pname,
const GLint* params) override;
+void glTexParameterivRobustANGLEFn(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint* params) override;
void glTexStorage2DEXTFn(GLenum target,
GLsizei levels,
GLenum internalformat,
@@ -727,6 +1023,16 @@ void glTexSubImage2DFn(GLenum target,
GLenum format,
GLenum type,
const void* pixels) override;
+void glTexSubImage2DRobustANGLEFn(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void* pixels) override;
void glTexSubImage3DFn(GLenum target,
GLint level,
GLint xoffset,
@@ -738,6 +1044,18 @@ void glTexSubImage3DFn(GLenum target,
GLenum format,
GLenum type,
const void* pixels) override;
+void glTexSubImage3DRobustANGLEFn(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void* pixels) override;
void glTransformFeedbackVaryingsFn(GLuint program,
GLsizei count,
const char* const* varyings,
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