| Index: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h
|
| diff --git a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h
|
| index 8e4a210338214763eee6a6e64e14e5f582f358b1..20e8bf01924549d6742e5f0f3ae9ed317b6a9bee 100644
|
| --- a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h
|
| +++ b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h
|
| @@ -539,6 +539,18 @@ class MODULES_EXPORT WebGLRenderingContextBase : public CanvasRenderingContext {
|
| void forceRestoreContext();
|
| void loseContextImpl(LostContextMode, AutoRecoveryMethod);
|
|
|
| + // Utilities to restore GL state to match the rendering context's
|
| + // saved state. Use these after contextGL()-based state changes that
|
| + // bypass the rendering context.
|
| + void restoreScissorEnabled();
|
| + void restoreScissorBox();
|
| + void restoreClearColor();
|
| + void restoreClearDepthf();
|
| + void restoreClearStencil();
|
| + void restoreStencilMaskSeparate();
|
| + void restoreColorMask();
|
| + void restoreDepthMask();
|
| +
|
| gpu::gles2::GLES2Interface* contextGL() const {
|
| DrawingBuffer* d = drawingBuffer();
|
| if (!d)
|
| @@ -761,6 +773,7 @@ class MODULES_EXPORT WebGLRenderingContextBase : public CanvasRenderingContext {
|
|
|
| GLfloat m_clearColor[4];
|
| bool m_scissorEnabled;
|
| + GLint m_scissorBox[4];
|
| GLfloat m_clearDepth;
|
| GLint m_clearStencil;
|
| GLboolean m_colorMask[4];
|
|
|