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Unified Diff: src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp

Issue 238443006: Add gpu fast path for two point conical gradients (Closed) Base URL: https://skia.googlesource.com/skia.git@ConicalFlip
Patch Set: Add GM Ignore Created 6 years, 8 months ago
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Index: src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
index 7cdb62dc44c516154b24dabacb83c4cddb77172f..f7b2059e4549f544c7fc58027057f170416a434d 100644
--- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
+++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
@@ -1,3 +1,4 @@
+
/*
* Copyright 2014 Google Inc.
*
@@ -14,10 +15,26 @@
// For brevity
typedef GrGLUniformManager::UniformHandle UniformHandle;
+static const SkScalar kErrorTol = 0.00001;
+
+/**
+ * We have three general cases for 2pt conical gradients. First we always assume that
+ * the start radius <= end radius. Our first case (kInside_) is when the start circle
+ * is completely enclosed by the end circle. The second case (kOutside_) is the case
+ * when the start circle is either completely outside the end circle or the circles
+ * overlap. The final case (kEdge_) is when the start circle is inside the end one,
+ * but the two are just barely touching at 1 point along their edges.
+ */
+enum ConicalType {
+ kInside_ConicalType,
+ kOutside_ConicalType,
+ kEdge_ConicalType,
+};
+
//////////////////////////////////////////////////////////////////////////////
-static void set_matrix_default_conical(const SkTwoPointConicalGradient& shader,
- SkMatrix* invLMatrix) {
+static void set_matrix_edge_conical(const SkTwoPointConicalGradient& shader,
+ SkMatrix* invLMatrix) {
// Inverse of the current local matrix is passed in then,
// translate to center1, rotate so center2 is on x axis.
const SkPoint& center1 = shader.getStartCenter();
@@ -36,52 +53,51 @@ static void set_matrix_default_conical(const SkTwoPointConicalGradient& shader,
}
}
-class GLDefault2PtConicalEffect;
+class GLEdge2PtConicalEffect;
-class Default2PtConicalEffect : public GrGradientEffect {
+class Edge2PtConicalEffect : public GrGradientEffect {
public:
static GrEffectRef* Create(GrContext* ctx,
const SkTwoPointConicalGradient& shader,
const SkMatrix& matrix,
SkShader::TileMode tm) {
- AutoEffectUnref effect(SkNEW_ARGS(Default2PtConicalEffect, (ctx, shader, matrix, tm)));
+ AutoEffectUnref effect(SkNEW_ARGS(Edge2PtConicalEffect, (ctx, shader, matrix, tm)));
return CreateEffectRef(effect);
}
- virtual ~Default2PtConicalEffect() { }
+ virtual ~Edge2PtConicalEffect() {}
- static const char* Name() { return "Two-Point Conical Gradient"; }
+ static const char* Name() { return "Two-Point Conical Gradient Edge Touching"; }
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
// The radial gradient parameters can collapse to a linear (instead of quadratic) equation.
- bool isDegenerate() const { return SkScalarAbs(fDiffRadius) == SkScalarAbs(fCenterX1); }
- bool isFlipped() const { return fIsFlipped; }
SkScalar center() const { return fCenterX1; }
SkScalar diffRadius() const { return fDiffRadius; }
SkScalar radius() const { return fRadius0; }
- typedef GLDefault2PtConicalEffect GLEffect;
+ typedef GLEdge2PtConicalEffect GLEffect;
private:
virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
- const Default2PtConicalEffect& s = CastEffect<Default2PtConicalEffect>(sBase);
+ const Edge2PtConicalEffect& s = CastEffect<Edge2PtConicalEffect>(sBase);
return (INHERITED::onIsEqual(sBase) &&
this->fCenterX1 == s.fCenterX1 &&
this->fRadius0 == s.fRadius0 &&
- this->fDiffRadius == s.fDiffRadius &&
- this->fIsFlipped == s.fIsFlipped);
+ this->fDiffRadius == s.fDiffRadius);
}
- Default2PtConicalEffect(GrContext* ctx,
- const SkTwoPointConicalGradient& shader,
- const SkMatrix& matrix,
- SkShader::TileMode tm)
+ Edge2PtConicalEffect(GrContext* ctx,
+ const SkTwoPointConicalGradient& shader,
+ const SkMatrix& matrix,
+ SkShader::TileMode tm)
: INHERITED(ctx, shader, matrix, tm),
fCenterX1(shader.getCenterX1()),
fRadius0(shader.getStartRadius()),
- fDiffRadius(shader.getDiffRadius()),
- fIsFlipped(shader.isFlippedGrad()) {
+ fDiffRadius(shader.getDiffRadius()){
+ // We should only be calling this shader if we are degenerate case with touching circles
+ SkASSERT(SkScalarAbs(fDiffRadius) - SkScalarAbs(fCenterX1) < kErrorTol) ;
+
// We pass the linear part of the quadratic as a varying.
// float b = -2.0 * (fCenterX1 * x + fRadius0 * fDiffRadius * z)
fBTransform = this->getCoordTransform();
@@ -106,17 +122,16 @@ private:
SkScalar fCenterX1;
SkScalar fRadius0;
SkScalar fDiffRadius;
- bool fIsFlipped;
// @}
typedef GrGradientEffect INHERITED;
};
-class GLDefault2PtConicalEffect : public GrGLGradientEffect {
+class GLEdge2PtConicalEffect : public GrGLGradientEffect {
public:
- GLDefault2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&);
- virtual ~GLDefault2PtConicalEffect() { }
+ GLEdge2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&);
+ virtual ~GLEdge2PtConicalEffect() { }
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
@@ -135,13 +150,9 @@ protected:
const char* fVSVaryingName;
const char* fFSVaryingName;
- bool fIsDegenerate;
- bool fIsFlipped;
-
// @{
/// Values last uploaded as uniforms
- SkScalar fCachedCenter;
SkScalar fCachedRadius;
SkScalar fCachedDiffRadius;
@@ -152,25 +163,31 @@ private:
};
-const GrBackendEffectFactory& Default2PtConicalEffect::getFactory() const {
- return GrTBackendEffectFactory<Default2PtConicalEffect>::getInstance();
+const GrBackendEffectFactory& Edge2PtConicalEffect::getFactory() const {
+ return GrTBackendEffectFactory<Edge2PtConicalEffect>::getInstance();
}
-GR_DEFINE_EFFECT_TEST(Default2PtConicalEffect);
+GR_DEFINE_EFFECT_TEST(Edge2PtConicalEffect);
-GrEffectRef* Default2PtConicalEffect::TestCreate(SkRandom* random,
- GrContext* context,
- const GrDrawTargetCaps&,
- GrTexture**) {
+GrEffectRef* Edge2PtConicalEffect::TestCreate(SkRandom* random,
+ GrContext* context,
+ const GrDrawTargetCaps&,
+ GrTexture**) {
SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
SkScalar radius1 = random->nextUScalar1();
SkPoint center2;
SkScalar radius2;
do {
center2.set(random->nextUScalar1(), random->nextUScalar1());
- radius2 = random->nextUScalar1 ();
// If the circles are identical the factory will give us an empty shader.
- } while (radius1 == radius2 && center1 == center2);
+ // This will happen if we pick identical centers
+ } while (center1 == center2);
+
+ // Below makes sure that circle one is contained within circle two
+ // and both circles are touching on an edge
+ SkPoint diff = center2 - center1;
+ SkScalar diffLen = diff.length();
+ radius2 = radius1 + diffLen;
SkColor colors[kMaxRandomGradientColors];
SkScalar stopsArray[kMaxRandomGradientColors];
@@ -185,62 +202,42 @@ GrEffectRef* Default2PtConicalEffect::TestCreate(SkRandom* random,
return shader->asNewEffect(context, paint);
}
-
-/////////////////////////////////////////////////////////////////////
-
-GLDefault2PtConicalEffect::GLDefault2PtConicalEffect(const GrBackendEffectFactory& factory,
- const GrDrawEffect& drawEffect)
+GLEdge2PtConicalEffect::GLEdge2PtConicalEffect(const GrBackendEffectFactory& factory,
+ const GrDrawEffect& drawEffect)
: INHERITED(factory)
, fVSVaryingName(NULL)
, fFSVaryingName(NULL)
- , fCachedCenter(SK_ScalarMax)
, fCachedRadius(-SK_ScalarMax)
- , fCachedDiffRadius(-SK_ScalarMax) {
-
- const Default2PtConicalEffect& data = drawEffect.castEffect<Default2PtConicalEffect>();
- fIsDegenerate = data.isDegenerate();
- fIsFlipped = data.isFlipped();
-}
-
-void GLDefault2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
- const GrDrawEffect&,
- EffectKey key,
- const char* outputColor,
- const char* inputColor,
- const TransformedCoordsArray& coords,
- const TextureSamplerArray& samplers) {
+ , fCachedDiffRadius(-SK_ScalarMax) {}
+
+void GLEdge2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
+ const GrDrawEffect&,
+ EffectKey key,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray& coords,
+ const TextureSamplerArray& samplers) {
this->emitUniforms(builder, key);
fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
- kFloat_GrSLType, "Conical2FSParams", 6);
+ kFloat_GrSLType, "Conical2FSParams", 3);
SkString cName("c");
- SkString ac4Name("ac4");
- SkString dName("d");
- SkString qName("q");
- SkString r0Name("r0");
- SkString r1Name("r1");
SkString tName("t");
- SkString p0; // 4a
- SkString p1; // 1/a
- SkString p2; // distance between centers
- SkString p3; // start radius
- SkString p4; // start radius squared
- SkString p5; // difference in radii (r1 - r0)
+ SkString p0; // start radius
+ SkString p1; // start radius squared
+ SkString p2; // difference in radii (r1 - r0)
builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0);
builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
builder->getUniformVariable(fParamUni).appendArrayAccess(2, &p2);
- builder->getUniformVariable(fParamUni).appendArrayAccess(3, &p3);
- builder->getUniformVariable(fParamUni).appendArrayAccess(4, &p4);
- builder->getUniformVariable(fParamUni).appendArrayAccess(5, &p5);
// We interpolate the linear component in coords[1].
SkASSERT(coords[0].type() == coords[1].type());
const char* coords2D;
SkString bVar;
if (kVec3f_GrSLType == coords[0].type()) {
- builder->fsCodeAppendf("\tvec3 interpolants = vec3(%s.xy, %s.x) / %s.z;\n",
- coords[0].c_str(), coords[1].c_str(), coords[0].c_str());
+ builder->fsCodeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n",
+ coords[0].c_str(), coords[0].c_str(), coords[1].c_str(), coords[1].c_str());
coords2D = "interpolants.xy";
bVar = "interpolants.z";
} else {
@@ -252,144 +249,316 @@ void GLDefault2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
// else to it if invalid, instead of discarding or returning prematurely)
builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
- // c = (x^2)+(y^2) - params[4]
+ // c = (x^2)+(y^2) - params[1]
builder->fsCodeAppendf("\tfloat %s = dot(%s, %s) - %s;\n",
- cName.c_str(), coords2D, coords2D, p4.c_str());
-
- // Non-degenerate case (quadratic)
- if (!fIsDegenerate) {
-
- // ac4 = params[0] * c
- builder->fsCodeAppendf("\tfloat %s = %s * %s;\n", ac4Name.c_str(), p0.c_str(),
- cName.c_str());
-
- // d = b^2 - ac4
- builder->fsCodeAppendf("\tfloat %s = %s * %s - %s;\n", dName.c_str(),
- bVar.c_str(), bVar.c_str(), ac4Name.c_str());
-
- // only proceed if discriminant is >= 0
- builder->fsCodeAppendf("\tif (%s >= 0.0) {\n", dName.c_str());
-
- // intermediate value we'll use to compute the roots
- // q = -0.5 * (b +/- sqrt(d))
- builder->fsCodeAppendf("\t\tfloat %s = -0.5 * (%s + (%s < 0.0 ? -1.0 : 1.0)"
- " * sqrt(%s));\n", qName.c_str(), bVar.c_str(),
- bVar.c_str(), dName.c_str());
-
- // compute both roots
- // r0 = q * params[1]
- builder->fsCodeAppendf("\t\tfloat %s = %s * %s;\n", r0Name.c_str(),
- qName.c_str(), p1.c_str());
- // r1 = c / q
- builder->fsCodeAppendf("\t\tfloat %s = %s / %s;\n", r1Name.c_str(),
- cName.c_str(), qName.c_str());
-
- // Note: If there are two roots that both generate radius(t) > 0, the
- // Canvas spec says to choose the larger t.
-
- // so we'll look at the larger one first (or smaller if flipped):
- if (!fIsFlipped) {
- builder->fsCodeAppendf("\t\tfloat %s = max(%s, %s);\n", tName.c_str(),
- r0Name.c_str(), r1Name.c_str());
- } else {
- builder->fsCodeAppendf("\t\tfloat %s = min(%s, %s);\n", tName.c_str(),
- r0Name.c_str(), r1Name.c_str());
- }
+ cName.c_str(), coords2D, coords2D, p1.c_str());
+
+ // linear case: t = -c/b
+ builder->fsCodeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(),
+ cName.c_str(), bVar.c_str());
+
+ // if r(t) > 0, then t will be the x coordinate
+ builder->fsCodeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
+ p2.c_str(), p0.c_str());
+ builder->fsCodeAppend("\t");
+ this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
+ builder->fsCodeAppend("\t}\n");
+}
- // if r(t) > 0, then we're done; t will be our x coordinate
- builder->fsCodeAppendf("\t\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
- p5.c_str(), p3.c_str());
+void GLEdge2PtConicalEffect::setData(const GrGLUniformManager& uman,
+ const GrDrawEffect& drawEffect) {
+ INHERITED::setData(uman, drawEffect);
+ const Edge2PtConicalEffect& data = drawEffect.castEffect<Edge2PtConicalEffect>();
+ SkScalar radius0 = data.radius();
+ SkScalar diffRadius = data.diffRadius();
- builder->fsCodeAppend("\t\t");
- this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
+ if (fCachedRadius != radius0 ||
+ fCachedDiffRadius != diffRadius) {
- // otherwise, if r(t) for the larger root was <= 0, try the other root
- builder->fsCodeAppend("\t\t} else {\n");
- if (!fIsFlipped) {
- builder->fsCodeAppendf("\t\t\t%s = min(%s, %s);\n", tName.c_str(),
- r0Name.c_str(), r1Name.c_str());
- } else {
- builder->fsCodeAppendf("\t\t\t%s = max(%s, %s);\n", tName.c_str(),
- r0Name.c_str(), r1Name.c_str());
- }
+ float values[3] = {
+ SkScalarToFloat(radius0),
+ SkScalarToFloat(SkScalarMul(radius0, radius0)),
+ SkScalarToFloat(diffRadius)
+ };
+
+ uman.set1fv(fParamUni, 3, values);
+ fCachedRadius = radius0;
+ fCachedDiffRadius = diffRadius;
+ }
+}
+
+GrGLEffect::EffectKey GLEdge2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps&) {
+ return GenBaseGradientKey(drawEffect);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// Focal Conical Gradients
+//////////////////////////////////////////////////////////////////////////////
+
+static ConicalType set_matrix_focal_conical(const SkTwoPointConicalGradient& shader,
+ SkMatrix* invLMatrix, SkScalar* focalX) {
+ // Inverse of the current local matrix is passed in then,
+ // translate, scale, and rotate such that endCircle is unit circle on x-axis,
+ // and focal point is at the origin.
+ ConicalType conicalType;
+ const SkPoint& focal = shader.getStartCenter();
+ const SkPoint& centerEnd = shader.getEndCenter();
+ SkScalar radius = shader.getEndRadius();
+ SkScalar invRadius = 1.0 / radius;
+
+ SkMatrix matrix;
- // if r(t) > 0 for the smaller root, then t will be our x coordinate
- builder->fsCodeAppendf("\t\t\tif (%s * %s + %s > 0.0) {\n",
- tName.c_str(), p5.c_str(), p3.c_str());
+ matrix.setTranslate(-centerEnd.fX, -centerEnd.fY);
+ matrix.postScale(invRadius, invRadius);
- builder->fsCodeAppend("\t\t\t");
- this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
+ SkPoint focalTrans;
+ matrix.mapPoints(&focalTrans, &focal, 1);
+ *focalX = focalTrans.length();
- // end if (r(t) > 0) for smaller root
- builder->fsCodeAppend("\t\t\t}\n");
- // end if (r(t) > 0), else, for larger root
- builder->fsCodeAppend("\t\t}\n");
- // end if (discriminant >= 0)
- builder->fsCodeAppend("\t}\n");
+ if (0.0 != *focalX) {
+ SkScalar invFocalX = SkScalarInvert(*focalX);
+ SkMatrix rot;
+ rot.setSinCos(-SkScalarMul(invFocalX, focalTrans.fY),
+ SkScalarMul(invFocalX, focalTrans.fX));
+ matrix.postConcat(rot);
+ }
+
+ matrix.postTranslate(-(*focalX), 0.0);
+
+ // If the focal point is touching the edge of the circle it will
+ // cause a degenerate case that must be handled separately
+ // 5 * kErrorTol was picked after manual testing the stability trade off
+ // versus the linear approx used in the Edge Shader
+ if (SkScalarAbs(1.0 - (*focalX)) < 5 * kErrorTol) {
+ return kEdge_ConicalType;
+ }
+
+ // Scale factor 1 / (1 - focalX * focalX)
+ SkScalar oneMinusF2 = 1.0 - SkScalarMul(*focalX, *focalX);
+ SkScalar s = SkScalarDiv(1.0, oneMinusF2);
+
+
+ if (s >= 0.0) {
+ conicalType = kInside_ConicalType;
+ matrix.postScale(s, s * SkScalarSqrt(oneMinusF2));
} else {
+ conicalType = kOutside_ConicalType;
+ matrix.postScale(s, s);
+ }
+
+ invLMatrix->postConcat(matrix);
+
+ return conicalType;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+class GLFocalOutside2PtConicalEffect;
+
+class FocalOutside2PtConicalEffect : public GrGradientEffect {
+public:
+
+ static GrEffectRef* Create(GrContext* ctx,
+ const SkTwoPointConicalGradient& shader,
+ const SkMatrix& matrix,
+ SkShader::TileMode tm,
+ SkScalar focalX) {
+ AutoEffectUnref effect(SkNEW_ARGS(FocalOutside2PtConicalEffect, (ctx, shader, matrix, tm, focalX)));
+ return CreateEffectRef(effect);
+ }
+
+ virtual ~FocalOutside2PtConicalEffect() { }
+
+ static const char* Name() { return "Two-Point Conical Gradient Focal Outside"; }
+ virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
+
+ bool isFlipped() const { return fIsFlipped; }
+ SkScalar focal() const { return fFocalX; }
+
+ typedef GLFocalOutside2PtConicalEffect GLEffect;
+
+private:
+ virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
+ const FocalOutside2PtConicalEffect& s = CastEffect<FocalOutside2PtConicalEffect>(sBase);
+ return (INHERITED::onIsEqual(sBase) &&
+ this->fFocalX == s.fFocalX &&
+ this->fIsFlipped == s.fIsFlipped);
+ }
+
+ FocalOutside2PtConicalEffect(GrContext* ctx,
+ const SkTwoPointConicalGradient& shader,
+ const SkMatrix& matrix,
+ SkShader::TileMode tm,
+ SkScalar focalX)
+ : INHERITED(ctx, shader, matrix, tm), fFocalX(focalX), fIsFlipped(shader.isFlippedGrad()) {}
+
+ GR_DECLARE_EFFECT_TEST;
+
+ SkScalar fFocalX;
+ bool fIsFlipped;
+
+ typedef GrGradientEffect INHERITED;
+};
+
+class GLFocalOutside2PtConicalEffect : public GrGLGradientEffect {
+public:
+ GLFocalOutside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&);
+ virtual ~GLFocalOutside2PtConicalEffect() { }
+
+ virtual void emitCode(GrGLShaderBuilder*,
+ const GrDrawEffect&,
+ EffectKey,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray&,
+ const TextureSamplerArray&) SK_OVERRIDE;
+ virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+
+ static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
+
+protected:
+ UniformHandle fParamUni;
+
+ const char* fVSVaryingName;
+ const char* fFSVaryingName;
+
+ bool fIsFlipped;
+
+ // @{
+ /// Values last uploaded as uniforms
+
+ SkScalar fCachedFocal;
+
+ // @}
+
+private:
+ typedef GrGLGradientEffect INHERITED;
+
+};
+
+const GrBackendEffectFactory& FocalOutside2PtConicalEffect::getFactory() const {
+ return GrTBackendEffectFactory<FocalOutside2PtConicalEffect>::getInstance();
+}
+
+GR_DEFINE_EFFECT_TEST(FocalOutside2PtConicalEffect);
+
+GrEffectRef* FocalOutside2PtConicalEffect::TestCreate(SkRandom* random,
+ GrContext* context,
+ const GrDrawTargetCaps&,
+ GrTexture**) {
+ SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
+ SkScalar radius1 = 0.0;
+ SkPoint center2;
+ SkScalar radius2;
+ do {
+ center2.set(random->nextUScalar1(), random->nextUScalar1());
+ // Need to make sure the centers are not the same or else focal point will be inside
+ } while (center1 == center2);
+ SkPoint diff = center2 - center1;
+ SkScalar diffLen = diff.length();
+ // Below makes sure that the focal point is not contained within circle two
+ radius2 = random->nextRangeF(0.0, diffLen);
+
+ SkColor colors[kMaxRandomGradientColors];
+ SkScalar stopsArray[kMaxRandomGradientColors];
+ SkScalar* stops = stopsArray;
+ SkShader::TileMode tm;
+ int colorCount = RandomGradientParams(random, colors, &stops, &tm);
+ SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
+ center2, radius2,
+ colors, stops, colorCount,
+ tm));
+ SkPaint paint;
+ return shader->asNewEffect(context, paint);
+}
+
+GLFocalOutside2PtConicalEffect::GLFocalOutside2PtConicalEffect(const GrBackendEffectFactory& factory,
+ const GrDrawEffect& drawEffect)
+ : INHERITED(factory)
+ , fVSVaryingName(NULL)
+ , fFSVaryingName(NULL)
+ , fCachedFocal(SK_ScalarMax) {
+ const FocalOutside2PtConicalEffect& data = drawEffect.castEffect<FocalOutside2PtConicalEffect>();
+ fIsFlipped = data.isFlipped();
+}
+
+void GLFocalOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
+ const GrDrawEffect&,
+ EffectKey key,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray& coords,
+ const TextureSamplerArray& samplers) {
+ this->emitUniforms(builder, key);
+ fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
+ kFloat_GrSLType, "Conical2FSParams", 2);
+ SkString tName("t");
+ SkString p0; // focalX
+ SkString p1; // 1 - focalX * focalX
+
+ builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0);
+ builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
+
+ // if we have a vec3 from being in perspective, convert it to a vec2 first
+ SkString coords2DString = builder->ensureFSCoords2D(coords, 0);
+ const char* coords2D = coords2DString.c_str();
+
+ // t = p.x * focal.x +/- sqrt(p.x^2 + (1 - focal.x^2) * p.y^2)
- // linear case: t = -c/b
- builder->fsCodeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(),
- cName.c_str(), bVar.c_str());
+ // output will default to transparent black (we simply won't write anything
+ // else to it if invalid, instead of discarding or returning prematurely)
+ builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
+
+ builder->fsCodeAppendf("\tfloat xs = %s.x * %s.x;\n", coords2D, coords2D);
+ builder->fsCodeAppendf("\tfloat ys = %s.y * %s.y;\n", coords2D, coords2D);
+ builder->fsCodeAppendf("\tfloat d = xs + %s * ys;\n", p1.c_str());
- // if r(t) > 0, then t will be the x coordinate
- builder->fsCodeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
- p5.c_str(), p3.c_str());
- builder->fsCodeAppend("\t");
- this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
- builder->fsCodeAppend("\t}\n");
+ // Must check to see if we flipped the circle order (to make sure start radius < end radius)
+ // If so we must also flip sign on sqrt
+ if (!fIsFlipped) {
+ builder->fsCodeAppendf("\tfloat %s = %s.x * %s + sqrt(d);\n", tName.c_str(),
+ coords2D, p0.c_str());
+ } else {
+ builder->fsCodeAppendf("\tfloat %s = %s.x * %s - sqrt(d);\n", tName.c_str(),
+ coords2D, p0.c_str());
}
+
+ builder->fsCodeAppendf("\tif (%s >= 0.0 && d >= 0.0) {\n", tName.c_str());
+ builder->fsCodeAppend("\t\t");
+ this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
+ builder->fsCodeAppend("\t}\n");
}
-void GLDefault2PtConicalEffect::setData(const GrGLUniformManager& uman,
- const GrDrawEffect& drawEffect) {
+void GLFocalOutside2PtConicalEffect::setData(const GrGLUniformManager& uman,
+ const GrDrawEffect& drawEffect) {
INHERITED::setData(uman, drawEffect);
- const Default2PtConicalEffect& data = drawEffect.castEffect<Default2PtConicalEffect>();
- SkASSERT(data.isDegenerate() == fIsDegenerate);
+ const FocalOutside2PtConicalEffect& data = drawEffect.castEffect<FocalOutside2PtConicalEffect>();
SkASSERT(data.isFlipped() == fIsFlipped);
- SkScalar centerX1 = data.center();
- SkScalar radius0 = data.radius();
- SkScalar diffRadius = data.diffRadius();
+ SkScalar focal = data.focal();
- if (fCachedCenter != centerX1 ||
- fCachedRadius != radius0 ||
- fCachedDiffRadius != diffRadius) {
+ if (fCachedFocal != focal) {
+ SkScalar oneMinus2F = 1.0 - SkScalarMul(focal, focal);
- SkScalar a = SkScalarMul(centerX1, centerX1) - diffRadius * diffRadius;
-
- // When we're in the degenerate (linear) case, the second
- // value will be INF but the program doesn't read it. (We
- // use the same 6 uniforms even though we don't need them
- // all in the linear case just to keep the code complexity
- // down).
- float values[6] = {
- SkScalarToFloat(a * 4),
- 1.f / (SkScalarToFloat(a)),
- SkScalarToFloat(centerX1),
- SkScalarToFloat(radius0),
- SkScalarToFloat(SkScalarMul(radius0, radius0)),
- SkScalarToFloat(diffRadius)
+ float values[2] = {
+ SkScalarToFloat(focal),
+ SkScalarToFloat(oneMinus2F),
};
- uman.set1fv(fParamUni, 6, values);
- fCachedCenter = centerX1;
- fCachedRadius = radius0;
- fCachedDiffRadius = diffRadius;
+ uman.set1fv(fParamUni, 2, values);
+ fCachedFocal = focal;
}
}
-GrGLEffect::EffectKey GLDefault2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
+GrGLEffect::EffectKey GLFocalOutside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps&) {
enum {
- kIsDegenerate = 1 << kBaseKeyBitCnt,
- kIsFlipped = 1 << (kBaseKeyBitCnt + 1),
+ kIsFlipped = 1 << kBaseKeyBitCnt,
};
EffectKey key = GenBaseGradientKey(drawEffect);
- if (drawEffect.castEffect<Default2PtConicalEffect>().isDegenerate()) {
- key |= kIsDegenerate;
- }
- if (drawEffect.castEffect<Default2PtConicalEffect>().isFlipped()) {
+
+ if (drawEffect.castEffect<FocalOutside2PtConicalEffect>().isFlipped()) {
key |= kIsFlipped;
}
return key;
@@ -397,17 +566,737 @@ GrGLEffect::EffectKey GLDefault2PtConicalEffect::GenKey(const GrDrawEffect& draw
//////////////////////////////////////////////////////////////////////////////
-GrEffectRef* Gr2PtConicalGradientEffect::Create(GrContext* ctx,
- const SkTwoPointConicalGradient& shader,
- SkShader::TileMode tm) {
+class GLFocalInside2PtConicalEffect;
- SkMatrix matrix;
- if (!shader.getLocalMatrix().invert(&matrix)) {
- return NULL;
+class FocalInside2PtConicalEffect : public GrGradientEffect {
+public:
+
+ static GrEffectRef* Create(GrContext* ctx,
+ const SkTwoPointConicalGradient& shader,
+ const SkMatrix& matrix,
+ SkShader::TileMode tm,
+ SkScalar focalX) {
+ AutoEffectUnref effect(SkNEW_ARGS(FocalInside2PtConicalEffect, (ctx, shader, matrix, tm, focalX)));
+ return CreateEffectRef(effect);
+ }
+
+ virtual ~FocalInside2PtConicalEffect() {}
+
+ static const char* Name() { return "Two-Point Conical Gradient Focal Inside"; }
+ virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
+
+ SkScalar focal() const { return fFocalX; }
+
+ typedef GLFocalInside2PtConicalEffect GLEffect;
+
+private:
+ virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
+ const FocalInside2PtConicalEffect& s = CastEffect<FocalInside2PtConicalEffect>(sBase);
+ return (INHERITED::onIsEqual(sBase) &&
+ this->fFocalX == s.fFocalX);
}
- set_matrix_default_conical(shader, &matrix);
- return Default2PtConicalEffect::Create(ctx, shader, matrix, tm);
+ FocalInside2PtConicalEffect(GrContext* ctx,
+ const SkTwoPointConicalGradient& shader,
+ const SkMatrix& matrix,
+ SkShader::TileMode tm,
+ SkScalar focalX)
+ : INHERITED(ctx, shader, matrix, tm), fFocalX(focalX) {}
+
+ GR_DECLARE_EFFECT_TEST;
+
+ SkScalar fFocalX;
+
+ typedef GrGradientEffect INHERITED;
+};
+
+class GLFocalInside2PtConicalEffect : public GrGLGradientEffect {
+public:
+ GLFocalInside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&);
+ virtual ~GLFocalInside2PtConicalEffect() {}
+
+ virtual void emitCode(GrGLShaderBuilder*,
+ const GrDrawEffect&,
+ EffectKey,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray&,
+ const TextureSamplerArray&) SK_OVERRIDE;
+ virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+
+ static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
+
+protected:
+ UniformHandle fFocalUni;
+
+ const char* fVSVaryingName;
+ const char* fFSVaryingName;
+
+ // @{
+ /// Values last uploaded as uniforms
+
+ SkScalar fCachedFocal;
+
+ // @}
+
+private:
+ typedef GrGLGradientEffect INHERITED;
+
+};
+
+const GrBackendEffectFactory& FocalInside2PtConicalEffect::getFactory() const {
+ return GrTBackendEffectFactory<FocalInside2PtConicalEffect>::getInstance();
+}
+
+GR_DEFINE_EFFECT_TEST(FocalInside2PtConicalEffect);
+
+GrEffectRef* FocalInside2PtConicalEffect::TestCreate(SkRandom* random,
+ GrContext* context,
+ const GrDrawTargetCaps&,
+ GrTexture**) {
+ SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
+ SkScalar radius1 = 0.0;
+ SkPoint center2;
+ SkScalar radius2;
+ do {
+ center2.set(random->nextUScalar1(), random->nextUScalar1());
+ // Below makes sure radius2 is larger enouch such that the focal point
+ // is inside the end circle
+ SkScalar increase = random->nextUScalar1();
+ SkPoint diff = center2 - center1;
+ SkScalar diffLen = diff.length();
+ radius2 = diffLen + increase;
+ // If the circles are identical the factory will give us an empty shader.
+ } while (radius1 == radius2 && center1 == center2);
+
+ SkColor colors[kMaxRandomGradientColors];
+ SkScalar stopsArray[kMaxRandomGradientColors];
+ SkScalar* stops = stopsArray;
+ SkShader::TileMode tm;
+ int colorCount = RandomGradientParams(random, colors, &stops, &tm);
+ SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
+ center2, radius2,
+ colors, stops, colorCount,
+ tm));
+ SkPaint paint;
+ return shader->asNewEffect(context, paint);
+}
+
+GLFocalInside2PtConicalEffect::GLFocalInside2PtConicalEffect(const GrBackendEffectFactory& factory,
+ const GrDrawEffect& drawEffect)
+ : INHERITED(factory)
+ , fVSVaryingName(NULL)
+ , fFSVaryingName(NULL)
+ , fCachedFocal(SK_ScalarMax) {}
+
+void GLFocalInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
+ const GrDrawEffect&,
+ EffectKey key,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray& coords,
+ const TextureSamplerArray& samplers) {
+ this->emitUniforms(builder, key);
+ fFocalUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ kFloat_GrSLType, "Conical2FSParams");
+ SkString tName("t");
+
+ // this is the distance along x-axis from the end center to focal point in
+ // transformed coordinates
+ GrGLShaderVar focal = builder->getUniformVariable(fFocalUni);
+
+ // if we have a vec3 from being in perspective, convert it to a vec2 first
+ SkString coords2DString = builder->ensureFSCoords2D(coords, 0);
+ const char* coords2D = coords2DString.c_str();
+
+ // t = p.x * focalX + length(p)
+ builder->fsCodeAppendf("\tfloat %s = %s.x * %s + length(%s);\n", tName.c_str(),
+ coords2D, focal.c_str(), coords2D);
+
+ this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
+}
+
+void GLFocalInside2PtConicalEffect::setData(const GrGLUniformManager& uman,
+ const GrDrawEffect& drawEffect) {
+ INHERITED::setData(uman, drawEffect);
+ const FocalInside2PtConicalEffect& data = drawEffect.castEffect<FocalInside2PtConicalEffect>();
+ SkScalar focal = data.focal();
+
+ if (fCachedFocal != focal) {
+ uman.set1f(fFocalUni, SkScalarToFloat(focal));
+ fCachedFocal = focal;
+ }
+}
+
+GrGLEffect::EffectKey GLFocalInside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps&) {
+ return GenBaseGradientKey(drawEffect);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// Circle Conical Gradients
+//////////////////////////////////////////////////////////////////////////////
+
+struct CircleConicalInfo {
+ SkPoint fCenterEnd;
+ SkScalar fA;
+ SkScalar fB;
+ SkScalar fC;
+};
+
+// Returns focal distance along x-axis in transformed coords
+static ConicalType set_matrix_circle_conical(const SkTwoPointConicalGradient& shader,
+ SkMatrix* invLMatrix, CircleConicalInfo* info) {
+ // Inverse of the current local matrix is passed in then,
+ // translate and scale such that start circle is on the origin and has radius 1
+ const SkPoint& centerStart = shader.getStartCenter();
+ const SkPoint& centerEnd = shader.getEndCenter();
+ SkScalar radiusStart = shader.getStartRadius();
+ SkScalar radiusEnd = shader.getEndRadius();
+
+ SkMatrix matrix;
+
+ matrix.setTranslate(-centerStart.fX, -centerStart.fY);
+
+ SkScalar invStartRad = 1.0 / radiusStart;
+ matrix.postScale(invStartRad, invStartRad);
+
+ radiusEnd /= radiusStart;
+
+ SkPoint centerEndTrans;
+ matrix.mapPoints(&centerEndTrans, &centerEnd, 1);
+
+ SkScalar A = centerEndTrans.fX * centerEndTrans.fX + centerEndTrans.fY * centerEndTrans.fY
+ - radiusEnd * radiusEnd + 2 * radiusEnd - 1;
+
+ // Check to see if start circle is inside end circle with edges touching.
+ // If touching we return that it is of kEdge_ConicalType, and leave the matrix setting
+ // to the edge shader. 5 * kErrorTol was picked after manual testing so that C = 1 / A
+ // is stable, and the linear approximation used in the Edge shader is still accurate.
+ if (SkScalarAbs(A) < 5 * kErrorTol) {
+ return kEdge_ConicalType;
+ }
+
+ SkScalar C = 1.0 / A;
+ SkScalar B = (radiusEnd - 1.0) * C;
+
+ matrix.postScale(C, C);
+
+ invLMatrix->postConcat(matrix);
+
+ info->fCenterEnd = centerEndTrans;
+ info->fA = A;
+ info->fB = B;
+ info->fC = C;
+
+ // if A ends up being negative, the start circle is contained completely inside the end cirlce
+ if (A < 0.0) {
+ return kInside_ConicalType;
+ }
+ return kOutside_ConicalType;
+}
+
+class GLCircleInside2PtConicalEffect;
+
+class CircleInside2PtConicalEffect : public GrGradientEffect {
+public:
+
+ static GrEffectRef* Create(GrContext* ctx,
+ const SkTwoPointConicalGradient& shader,
+ const SkMatrix& matrix,
+ SkShader::TileMode tm,
+ const CircleConicalInfo& info) {
+ AutoEffectUnref effect(SkNEW_ARGS(CircleInside2PtConicalEffect, (ctx, shader, matrix, tm, info)));
+ return CreateEffectRef(effect);
+ }
+
+ virtual ~CircleInside2PtConicalEffect() {}
+
+ static const char* Name() { return "Two-Point Conical Gradient Inside"; }
+ virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
+
+ SkScalar centerX() const { return fInfo.fCenterEnd.fX; }
+ SkScalar centerY() const { return fInfo.fCenterEnd.fY; }
+ SkScalar A() const { return fInfo.fA; }
+ SkScalar B() const { return fInfo.fB; }
+ SkScalar C() const { return fInfo.fC; }
+
+ typedef GLCircleInside2PtConicalEffect GLEffect;
+
+private:
+ virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
+ const CircleInside2PtConicalEffect& s = CastEffect<CircleInside2PtConicalEffect>(sBase);
+ return (INHERITED::onIsEqual(sBase) &&
+ this->fInfo.fCenterEnd == s.fInfo.fCenterEnd &&
+ this->fInfo.fA == s.fInfo.fA &&
+ this->fInfo.fB == s.fInfo.fB &&
+ this->fInfo.fC == s.fInfo.fC);
+ }
+
+ CircleInside2PtConicalEffect(GrContext* ctx,
+ const SkTwoPointConicalGradient& shader,
+ const SkMatrix& matrix,
+ SkShader::TileMode tm,
+ const CircleConicalInfo& info)
+ : INHERITED(ctx, shader, matrix, tm), fInfo(info) {}
+
+ GR_DECLARE_EFFECT_TEST;
+
+ const CircleConicalInfo fInfo;
+
+ typedef GrGradientEffect INHERITED;
+};
+
+class GLCircleInside2PtConicalEffect : public GrGLGradientEffect {
+public:
+ GLCircleInside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&);
+ virtual ~GLCircleInside2PtConicalEffect() {}
+
+ virtual void emitCode(GrGLShaderBuilder*,
+ const GrDrawEffect&,
+ EffectKey,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray&,
+ const TextureSamplerArray&) SK_OVERRIDE;
+ virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+
+ static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
+
+protected:
+ UniformHandle fCenterUni;
+ UniformHandle fParamUni;
+
+ const char* fVSVaryingName;
+ const char* fFSVaryingName;
+
+ // @{
+ /// Values last uploaded as uniforms
+
+ SkScalar fCachedCenterX;
+ SkScalar fCachedCenterY;
+ SkScalar fCachedA;
+ SkScalar fCachedB;
+ SkScalar fCachedC;
+
+ // @}
+
+private:
+ typedef GrGLGradientEffect INHERITED;
+
+};
+
+const GrBackendEffectFactory& CircleInside2PtConicalEffect::getFactory() const {
+ return GrTBackendEffectFactory<CircleInside2PtConicalEffect>::getInstance();
+}
+
+GR_DEFINE_EFFECT_TEST(CircleInside2PtConicalEffect);
+
+GrEffectRef* CircleInside2PtConicalEffect::TestCreate(SkRandom* random,
+ GrContext* context,
+ const GrDrawTargetCaps&,
+ GrTexture**) {
+ SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
+ SkScalar radius1 = random->nextUScalar1() + 0.0001; // make sure radius1 != 0
+ SkPoint center2;
+ SkScalar radius2;
+ do {
+ center2.set(random->nextUScalar1(), random->nextUScalar1());
+ // Below makes sure that circle one is contained within circle two
+ SkScalar increase = random->nextUScalar1();
+ SkPoint diff = center2 - center1;
+ SkScalar diffLen = diff.length();
+ radius2 = radius1 + diffLen + increase;
+ // If the circles are identical the factory will give us an empty shader.
+ } while (radius1 == radius2 && center1 == center2);
+
+ SkColor colors[kMaxRandomGradientColors];
+ SkScalar stopsArray[kMaxRandomGradientColors];
+ SkScalar* stops = stopsArray;
+ SkShader::TileMode tm;
+ int colorCount = RandomGradientParams(random, colors, &stops, &tm);
+ SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
+ center2, radius2,
+ colors, stops, colorCount,
+ tm));
+ SkPaint paint;
+ return shader->asNewEffect(context, paint);
+}
+
+GLCircleInside2PtConicalEffect::GLCircleInside2PtConicalEffect(const GrBackendEffectFactory& factory,
+ const GrDrawEffect& drawEffect)
+ : INHERITED(factory)
+ , fVSVaryingName(NULL)
+ , fFSVaryingName(NULL)
+ , fCachedCenterX(SK_ScalarMax)
+ , fCachedCenterY(SK_ScalarMax)
+ , fCachedA(SK_ScalarMax)
+ , fCachedB(SK_ScalarMax)
+ , fCachedC(SK_ScalarMax) {}
+
+void GLCircleInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
+ const GrDrawEffect&,
+ EffectKey key,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray& coords,
+ const TextureSamplerArray& samplers) {
+ this->emitUniforms(builder, key);
+ fCenterUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ kVec2f_GrSLType, "Conical2FSCenter");
+ fParamUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ kVec3f_GrSLType, "Conical2FSParams");
+ SkString tName("t");
+
+ GrGLShaderVar center = builder->getUniformVariable(fCenterUni);
+ // params.x = A
+ // params.y = B
+ // params.z = C
+ GrGLShaderVar params = builder->getUniformVariable(fParamUni);
+
+ // if we have a vec3 from being in perspective, convert it to a vec2 first
+ SkString coords2DString = builder->ensureFSCoords2D(coords, 0);
+ const char* coords2D = coords2DString.c_str();
+
+ // p = coords2D
+ // e = center end
+ // r = radius end
+ // A = dot(e, e) - r^2 + 2 * r - 1
+ // B = (r -1) / A
+ // C = 1 / A
+ // d = dot(e, p) + B
+ // t = d +/- sqrt(d^2 - A * dot(p, p) + C)
+ builder->fsCodeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D);
+ builder->fsCodeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(), params.c_str());
+ builder->fsCodeAppendf("\tfloat %s = d + sqrt(d * d - %s.x * pDotp + %s.z);\n",
+ tName.c_str(), params.c_str(), params.c_str());
+
+ this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
+}
+
+void GLCircleInside2PtConicalEffect::setData(const GrGLUniformManager& uman,
+ const GrDrawEffect& drawEffect) {
+ INHERITED::setData(uman, drawEffect);
+ const CircleInside2PtConicalEffect& data = drawEffect.castEffect<CircleInside2PtConicalEffect>();
+ SkScalar centerX = data.centerX();
+ SkScalar centerY = data.centerY();
+ SkScalar A = data.A();
+ SkScalar B = data.B();
+ SkScalar C = data.C();
+
+ if (fCachedCenterX != centerX || fCachedCenterY != centerY ||
+ fCachedA != A || fCachedB != B || fCachedC != C) {
+
+ uman.set2f(fCenterUni, SkScalarToFloat(centerX), SkScalarToFloat(centerY));
+ uman.set3f(fParamUni, SkScalarToFloat(A), SkScalarToFloat(B), SkScalarToFloat(C));
+
+ fCachedCenterX = centerX;
+ fCachedCenterY = centerY;
+ fCachedA = A;
+ fCachedB = B;
+ fCachedC = C;
+ }
+}
+
+GrGLEffect::EffectKey GLCircleInside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps&) {
+ EffectKey key = GenBaseGradientKey(drawEffect);
+ return key;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+class GLCircleOutside2PtConicalEffect;
+
+class CircleOutside2PtConicalEffect : public GrGradientEffect {
+public:
+
+ static GrEffectRef* Create(GrContext* ctx,
+ const SkTwoPointConicalGradient& shader,
+ const SkMatrix& matrix,
+ SkShader::TileMode tm,
+ const CircleConicalInfo& info) {
+ AutoEffectUnref effect(SkNEW_ARGS(CircleOutside2PtConicalEffect, (ctx, shader, matrix, tm, info)));
+ return CreateEffectRef(effect);
+ }
+
+ virtual ~CircleOutside2PtConicalEffect() {}
+
+ static const char* Name() { return "Two-Point Conical Gradient Outside"; }
+ virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
+
+ SkScalar centerX() const { return fInfo.fCenterEnd.fX; }
+ SkScalar centerY() const { return fInfo.fCenterEnd.fY; }
+ SkScalar A() const { return fInfo.fA; }
+ SkScalar B() const { return fInfo.fB; }
+ SkScalar C() const { return fInfo.fC; }
+ SkScalar tLimit() const { return fTLimit; }
+ bool isFlipped() const { return fIsFlipped; }
+
+ typedef GLCircleOutside2PtConicalEffect GLEffect;
+
+private:
+ virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
+ const CircleOutside2PtConicalEffect& s = CastEffect<CircleOutside2PtConicalEffect>(sBase);
+ return (INHERITED::onIsEqual(sBase) &&
+ this->fInfo.fCenterEnd == s.fInfo.fCenterEnd &&
+ this->fInfo.fA == s.fInfo.fA &&
+ this->fInfo.fB == s.fInfo.fB &&
+ this->fInfo.fC == s.fInfo.fC &&
+ this->fTLimit == s.fTLimit &&
+ this->fIsFlipped == s.fIsFlipped);
+ }
+
+ CircleOutside2PtConicalEffect(GrContext* ctx,
+ const SkTwoPointConicalGradient& shader,
+ const SkMatrix& matrix,
+ SkShader::TileMode tm,
+ const CircleConicalInfo& info)
+ : INHERITED(ctx, shader, matrix, tm), fInfo(info) {
+ if (shader.getStartRadius() != shader.getEndRadius()) {
+ fTLimit = SkScalarDiv(shader.getStartRadius(), (shader.getStartRadius() - shader.getEndRadius()));
+ } else {
+ fTLimit = SK_ScalarMin;
+ }
+
+ fIsFlipped = shader.isFlippedGrad();
+ }
+
+ GR_DECLARE_EFFECT_TEST;
+
+ const CircleConicalInfo fInfo;
+ SkScalar fTLimit;
+ bool fIsFlipped;
+
+ typedef GrGradientEffect INHERITED;
+};
+
+class GLCircleOutside2PtConicalEffect : public GrGLGradientEffect {
+public:
+ GLCircleOutside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&);
+ virtual ~GLCircleOutside2PtConicalEffect() {}
+
+ virtual void emitCode(GrGLShaderBuilder*,
+ const GrDrawEffect&,
+ EffectKey,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray&,
+ const TextureSamplerArray&) SK_OVERRIDE;
+ virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+
+ static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
+
+protected:
+ UniformHandle fCenterUni;
+ UniformHandle fParamUni;
+
+ const char* fVSVaryingName;
+ const char* fFSVaryingName;
+
+ bool fIsFlipped;
+
+ // @{
+ /// Values last uploaded as uniforms
+
+ SkScalar fCachedCenterX;
+ SkScalar fCachedCenterY;
+ SkScalar fCachedA;
+ SkScalar fCachedB;
+ SkScalar fCachedC;
+ SkScalar fCachedTLimit;
+
+ // @}
+
+private:
+ typedef GrGLGradientEffect INHERITED;
+
+};
+
+const GrBackendEffectFactory& CircleOutside2PtConicalEffect::getFactory() const {
+ return GrTBackendEffectFactory<CircleOutside2PtConicalEffect>::getInstance();
+}
+
+GR_DEFINE_EFFECT_TEST(CircleOutside2PtConicalEffect);
+
+GrEffectRef* CircleOutside2PtConicalEffect::TestCreate(SkRandom* random,
+ GrContext* context,
+ const GrDrawTargetCaps&,
+ GrTexture**) {
+ SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
+ SkScalar radius1 = random->nextUScalar1() + 0.0001; // make sure radius1 != 0
+ SkPoint center2;
+ SkScalar radius2;
+ SkScalar diffLen;
+ do {
+ center2.set(random->nextUScalar1(), random->nextUScalar1());
+ // If the circles share a center than we can't be in the outside case
+ } while (center1 == center2);
+ SkPoint diff = center2 - center1;
+ diffLen = diff.length();
+ // Below makes sure that circle one is not contained within circle two
+ // and have radius2 >= radius to match sorting on cpu side
+ radius2 = radius1 + random->nextRangeF(0.0, diffLen);
+
+ SkColor colors[kMaxRandomGradientColors];
+ SkScalar stopsArray[kMaxRandomGradientColors];
+ SkScalar* stops = stopsArray;
+ SkShader::TileMode tm;
+ int colorCount = RandomGradientParams(random, colors, &stops, &tm);
+ SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
+ center2, radius2,
+ colors, stops, colorCount,
+ tm));
+ SkPaint paint;
+ return shader->asNewEffect(context, paint);
+}
+
+GLCircleOutside2PtConicalEffect::GLCircleOutside2PtConicalEffect(const GrBackendEffectFactory& factory,
+ const GrDrawEffect& drawEffect)
+ : INHERITED(factory)
+ , fVSVaryingName(NULL)
+ , fFSVaryingName(NULL)
+ , fCachedCenterX(SK_ScalarMax)
+ , fCachedCenterY(SK_ScalarMax)
+ , fCachedA(SK_ScalarMax)
+ , fCachedB(SK_ScalarMax)
+ , fCachedC(SK_ScalarMax)
+ , fCachedTLimit(SK_ScalarMax) {
+ const CircleOutside2PtConicalEffect& data = drawEffect.castEffect<CircleOutside2PtConicalEffect>();
+ fIsFlipped = data.isFlipped();
+ }
+
+void GLCircleOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
+ const GrDrawEffect&,
+ EffectKey key,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray& coords,
+ const TextureSamplerArray& samplers) {
+ this->emitUniforms(builder, key);
+ fCenterUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ kVec2f_GrSLType, "Conical2FSCenter");
+ fParamUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ kVec4f_GrSLType, "Conical2FSParams");
+ SkString tName("t");
+
+ GrGLShaderVar center = builder->getUniformVariable(fCenterUni);
+ // params.x = A
+ // params.y = B
+ // params.z = C
+ GrGLShaderVar params = builder->getUniformVariable(fParamUni);
+
+ // if we have a vec3 from being in perspective, convert it to a vec2 first
+ SkString coords2DString = builder->ensureFSCoords2D(coords, 0);
+ const char* coords2D = coords2DString.c_str();
+
+ // output will default to transparent black (we simply won't write anything
+ // else to it if invalid, instead of discarding or returning prematurely)
+ builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
+
+ // p = coords2D
+ // e = center end
+ // r = radius end
+ // A = dot(e, e) - r^2 + 2 * r - 1
+ // B = (r -1) / A
+ // C = 1 / A
+ // d = dot(e, p) + B
+ // t = d +/- sqrt(d^2 - A * dot(p, p) + C)
+
+ builder->fsCodeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D);
+ builder->fsCodeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(), params.c_str());
+ builder->fsCodeAppendf("\tfloat deter = d * d - %s.x * pDotp + %s.z;\n", params.c_str(), params.c_str());
+
+ // Must check to see if we flipped the circle order (to make sure start radius < end radius)
+ // If so we must also flip sign on sqrt
+ if (!fIsFlipped) {
+ builder->fsCodeAppendf("\tfloat %s = d + sqrt(deter);\n", tName.c_str());
+ } else {
+ builder->fsCodeAppendf("\tfloat %s = d - sqrt(deter);\n", tName.c_str());
+ }
+
+ builder->fsCodeAppendf("\tif (%s >= %s.w && deter >= 0.0) {\n", tName.c_str(), params.c_str());
+ builder->fsCodeAppend("\t\t");
+ this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
+ builder->fsCodeAppend("\t}\n");
+}
+
+void GLCircleOutside2PtConicalEffect::setData(const GrGLUniformManager& uman,
+ const GrDrawEffect& drawEffect) {
+ INHERITED::setData(uman, drawEffect);
+ const CircleOutside2PtConicalEffect& data = drawEffect.castEffect<CircleOutside2PtConicalEffect>();
+ SkASSERT(data.isFlipped() == fIsFlipped);
+ SkScalar centerX = data.centerX();
+ SkScalar centerY = data.centerY();
+ SkScalar A = data.A();
+ SkScalar B = data.B();
+ SkScalar C = data.C();
+ SkScalar tLimit = data.tLimit();
+
+ if (fCachedCenterX != centerX || fCachedCenterY != centerY ||
+ fCachedA != A || fCachedB != B || fCachedC != C || fCachedTLimit != tLimit) {
+
+ uman.set2f(fCenterUni, SkScalarToFloat(centerX), SkScalarToFloat(centerY));
+ uman.set4f(fParamUni, SkScalarToFloat(A), SkScalarToFloat(B), SkScalarToFloat(C),
+ SkScalarToFloat(tLimit));
+
+ fCachedCenterX = centerX;
+ fCachedCenterY = centerY;
+ fCachedA = A;
+ fCachedB = B;
+ fCachedC = C;
+ fCachedTLimit = tLimit;
+ }
+}
+
+GrGLEffect::EffectKey GLCircleOutside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps&) {
+ enum {
+ kIsFlipped = 1 << kBaseKeyBitCnt,
+ };
+
+ EffectKey key = GenBaseGradientKey(drawEffect);
+
+ if (drawEffect.castEffect<CircleOutside2PtConicalEffect>().isFlipped()) {
+ key |= kIsFlipped;
+ }
+ return key;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+GrEffectRef* Gr2PtConicalGradientEffect::Create(GrContext* ctx,
+ const SkTwoPointConicalGradient& shader,
+ SkShader::TileMode tm) {
+ SkMatrix matrix;
+ if (!shader.getLocalMatrix().invert(&matrix)) {
+ return NULL;
+ }
+
+ if (shader.getStartRadius() < kErrorTol) {
+ SkScalar focalX;
+ ConicalType type = set_matrix_focal_conical(shader, &matrix, &focalX);
+ if (type == kInside_ConicalType) {
+ return FocalInside2PtConicalEffect::Create(ctx, shader, matrix, tm, focalX);
+ } else if(type == kEdge_ConicalType) {
+ set_matrix_edge_conical(shader, &matrix);
+ return Edge2PtConicalEffect::Create(ctx, shader, matrix, tm);
+ } else {
+ return FocalOutside2PtConicalEffect::Create(ctx, shader, matrix, tm, focalX);
+ }
+ }
+
+ CircleConicalInfo info;
+ ConicalType type = set_matrix_circle_conical(shader, &matrix, &info);
+
+ if (type == kInside_ConicalType) {
+ return CircleInside2PtConicalEffect::Create(ctx, shader, matrix, tm, info);
+ } else if (type == kEdge_ConicalType) {
+ set_matrix_edge_conical(shader, &matrix);
+ return Edge2PtConicalEffect::Create(ctx, shader, matrix, tm);
+ } else {
+ return CircleOutside2PtConicalEffect::Create(ctx, shader, matrix, tm, info);
+ }
}
#endif
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