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Side by Side Diff: src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp

Issue 238443006: Add gpu fast path for two point conical gradients (Closed) Base URL: https://skia.googlesource.com/skia.git@ConicalFlip
Patch Set: Add GM Ignore Created 6 years, 8 months ago
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1
1 /* 2 /*
2 * Copyright 2014 Google Inc. 3 * Copyright 2014 Google Inc.
3 * 4 *
4 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 6 * found in the LICENSE file.
6 */ 7 */
7 8
8 #include "SkTwoPointConicalGradient_gpu.h" 9 #include "SkTwoPointConicalGradient_gpu.h"
9 10
10 #include "SkTwoPointConicalGradient.h" 11 #include "SkTwoPointConicalGradient.h"
11 12
12 #if SK_SUPPORT_GPU 13 #if SK_SUPPORT_GPU
13 #include "GrTBackendEffectFactory.h" 14 #include "GrTBackendEffectFactory.h"
14 // For brevity 15 // For brevity
15 typedef GrGLUniformManager::UniformHandle UniformHandle; 16 typedef GrGLUniformManager::UniformHandle UniformHandle;
16 17
18 static const SkScalar kErrorTol = 0.00001;
19
20 /**
21 * We have three general cases for 2pt conical gradients. First we always assume that
22 * the start radius <= end radius. Our first case (kInside_) is when the start c ircle
23 * is completely enclosed by the end circle. The second case (kOutside_) is the case
24 * when the start circle is either completely outside the end circle or the circ les
25 * overlap. The final case (kEdge_) is when the start circle is inside the end o ne,
26 * but the two are just barely touching at 1 point along their edges.
27 */
28 enum ConicalType {
29 kInside_ConicalType,
30 kOutside_ConicalType,
31 kEdge_ConicalType,
32 };
33
17 ////////////////////////////////////////////////////////////////////////////// 34 //////////////////////////////////////////////////////////////////////////////
18 35
19 static void set_matrix_default_conical(const SkTwoPointConicalGradient& shader, 36 static void set_matrix_edge_conical(const SkTwoPointConicalGradient& shader,
20 SkMatrix* invLMatrix) { 37 SkMatrix* invLMatrix) {
21 // Inverse of the current local matrix is passed in then, 38 // Inverse of the current local matrix is passed in then,
22 // translate to center1, rotate so center2 is on x axis. 39 // translate to center1, rotate so center2 is on x axis.
23 const SkPoint& center1 = shader.getStartCenter(); 40 const SkPoint& center1 = shader.getStartCenter();
24 const SkPoint& center2 = shader.getEndCenter(); 41 const SkPoint& center2 = shader.getEndCenter();
25 42
26 invLMatrix->postTranslate(-center1.fX, -center1.fY); 43 invLMatrix->postTranslate(-center1.fX, -center1.fY);
27 44
28 SkPoint diff = center2 - center1; 45 SkPoint diff = center2 - center1;
29 SkScalar diffLen = diff.length(); 46 SkScalar diffLen = diff.length();
30 if (0 != diffLen) { 47 if (0 != diffLen) {
31 SkScalar invDiffLen = SkScalarInvert(diffLen); 48 SkScalar invDiffLen = SkScalarInvert(diffLen);
32 SkMatrix rot; 49 SkMatrix rot;
33 rot.setSinCos(-SkScalarMul(invDiffLen, diff.fY), 50 rot.setSinCos(-SkScalarMul(invDiffLen, diff.fY),
34 SkScalarMul(invDiffLen, diff.fX)); 51 SkScalarMul(invDiffLen, diff.fX));
35 invLMatrix->postConcat(rot); 52 invLMatrix->postConcat(rot);
36 } 53 }
37 } 54 }
38 55
39 class GLDefault2PtConicalEffect; 56 class GLEdge2PtConicalEffect;
40 57
41 class Default2PtConicalEffect : public GrGradientEffect { 58 class Edge2PtConicalEffect : public GrGradientEffect {
42 public: 59 public:
43 60
44 static GrEffectRef* Create(GrContext* ctx, 61 static GrEffectRef* Create(GrContext* ctx,
45 const SkTwoPointConicalGradient& shader, 62 const SkTwoPointConicalGradient& shader,
46 const SkMatrix& matrix, 63 const SkMatrix& matrix,
47 SkShader::TileMode tm) { 64 SkShader::TileMode tm) {
48 AutoEffectUnref effect(SkNEW_ARGS(Default2PtConicalEffect, (ctx, shader, matrix, tm))); 65 AutoEffectUnref effect(SkNEW_ARGS(Edge2PtConicalEffect, (ctx, shader, ma trix, tm)));
49 return CreateEffectRef(effect); 66 return CreateEffectRef(effect);
50 } 67 }
51 68
52 virtual ~Default2PtConicalEffect() { } 69 virtual ~Edge2PtConicalEffect() {}
53 70
54 static const char* Name() { return "Two-Point Conical Gradient"; } 71 static const char* Name() { return "Two-Point Conical Gradient Edge Touching "; }
55 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; 72 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
56 73
57 // The radial gradient parameters can collapse to a linear (instead of quadr atic) equation. 74 // The radial gradient parameters can collapse to a linear (instead of quadr atic) equation.
58 bool isDegenerate() const { return SkScalarAbs(fDiffRadius) == SkScalarAbs(f CenterX1); }
59 bool isFlipped() const { return fIsFlipped; }
60 SkScalar center() const { return fCenterX1; } 75 SkScalar center() const { return fCenterX1; }
61 SkScalar diffRadius() const { return fDiffRadius; } 76 SkScalar diffRadius() const { return fDiffRadius; }
62 SkScalar radius() const { return fRadius0; } 77 SkScalar radius() const { return fRadius0; }
63 78
64 typedef GLDefault2PtConicalEffect GLEffect; 79 typedef GLEdge2PtConicalEffect GLEffect;
65 80
66 private: 81 private:
67 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { 82 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
68 const Default2PtConicalEffect& s = CastEffect<Default2PtConicalEffect>(s Base); 83 const Edge2PtConicalEffect& s = CastEffect<Edge2PtConicalEffect>(sBase);
69 return (INHERITED::onIsEqual(sBase) && 84 return (INHERITED::onIsEqual(sBase) &&
70 this->fCenterX1 == s.fCenterX1 && 85 this->fCenterX1 == s.fCenterX1 &&
71 this->fRadius0 == s.fRadius0 && 86 this->fRadius0 == s.fRadius0 &&
72 this->fDiffRadius == s.fDiffRadius && 87 this->fDiffRadius == s.fDiffRadius);
73 this->fIsFlipped == s.fIsFlipped);
74 } 88 }
75 89
76 Default2PtConicalEffect(GrContext* ctx, 90 Edge2PtConicalEffect(GrContext* ctx,
77 const SkTwoPointConicalGradient& shader, 91 const SkTwoPointConicalGradient& shader,
78 const SkMatrix& matrix, 92 const SkMatrix& matrix,
79 SkShader::TileMode tm) 93 SkShader::TileMode tm)
80 : INHERITED(ctx, shader, matrix, tm), 94 : INHERITED(ctx, shader, matrix, tm),
81 fCenterX1(shader.getCenterX1()), 95 fCenterX1(shader.getCenterX1()),
82 fRadius0(shader.getStartRadius()), 96 fRadius0(shader.getStartRadius()),
83 fDiffRadius(shader.getDiffRadius()), 97 fDiffRadius(shader.getDiffRadius()){
84 fIsFlipped(shader.isFlippedGrad()) { 98 // We should only be calling this shader if we are degenerate case with touching circles
99 SkASSERT(SkScalarAbs(fDiffRadius) - SkScalarAbs(fCenterX1) < kErrorTol) ;
100
85 // We pass the linear part of the quadratic as a varying. 101 // We pass the linear part of the quadratic as a varying.
86 // float b = -2.0 * (fCenterX1 * x + fRadius0 * fDiffRadius * z) 102 // float b = -2.0 * (fCenterX1 * x + fRadius0 * fDiffRadius * z)
87 fBTransform = this->getCoordTransform(); 103 fBTransform = this->getCoordTransform();
88 SkMatrix& bMatrix = *fBTransform.accessMatrix(); 104 SkMatrix& bMatrix = *fBTransform.accessMatrix();
89 SkScalar r0dr = SkScalarMul(fRadius0, fDiffRadius); 105 SkScalar r0dr = SkScalarMul(fRadius0, fDiffRadius);
90 bMatrix[SkMatrix::kMScaleX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMat rix::kMScaleX]) + 106 bMatrix[SkMatrix::kMScaleX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMat rix::kMScaleX]) +
91 SkScalarMul(r0dr, bMatrix[SkMatrix:: kMPersp0])); 107 SkScalarMul(r0dr, bMatrix[SkMatrix:: kMPersp0]));
92 bMatrix[SkMatrix::kMSkewX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMatr ix::kMSkewX]) + 108 bMatrix[SkMatrix::kMSkewX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMatr ix::kMSkewX]) +
93 SkScalarMul(r0dr, bMatrix[SkMatrix::k MPersp1])); 109 SkScalarMul(r0dr, bMatrix[SkMatrix::k MPersp1]));
94 bMatrix[SkMatrix::kMTransX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMat rix::kMTransX]) + 110 bMatrix[SkMatrix::kMTransX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMat rix::kMTransX]) +
95 SkScalarMul(r0dr, bMatrix[SkMatrix:: kMPersp2])); 111 SkScalarMul(r0dr, bMatrix[SkMatrix:: kMPersp2]));
96 this->addCoordTransform(&fBTransform); 112 this->addCoordTransform(&fBTransform);
97 } 113 }
98 114
99 GR_DECLARE_EFFECT_TEST; 115 GR_DECLARE_EFFECT_TEST;
100 116
101 // @{ 117 // @{
102 // Cache of values - these can change arbitrarily, EXCEPT 118 // Cache of values - these can change arbitrarily, EXCEPT
103 // we shouldn't change between degenerate and non-degenerate?! 119 // we shouldn't change between degenerate and non-degenerate?!
104 120
105 GrCoordTransform fBTransform; 121 GrCoordTransform fBTransform;
106 SkScalar fCenterX1; 122 SkScalar fCenterX1;
107 SkScalar fRadius0; 123 SkScalar fRadius0;
108 SkScalar fDiffRadius; 124 SkScalar fDiffRadius;
109 bool fIsFlipped;
110 125
111 // @} 126 // @}
112 127
113 typedef GrGradientEffect INHERITED; 128 typedef GrGradientEffect INHERITED;
114 }; 129 };
115 130
116 class GLDefault2PtConicalEffect : public GrGLGradientEffect { 131 class GLEdge2PtConicalEffect : public GrGLGradientEffect {
117 public: 132 public:
118 GLDefault2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDra wEffect&); 133 GLEdge2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEf fect&);
119 virtual ~GLDefault2PtConicalEffect() { } 134 virtual ~GLEdge2PtConicalEffect() { }
120 135
121 virtual void emitCode(GrGLShaderBuilder*, 136 virtual void emitCode(GrGLShaderBuilder*,
122 const GrDrawEffect&, 137 const GrDrawEffect&,
123 EffectKey, 138 EffectKey,
124 const char* outputColor, 139 const char* outputColor,
125 const char* inputColor, 140 const char* inputColor,
126 const TransformedCoordsArray&, 141 const TransformedCoordsArray&,
127 const TextureSamplerArray&) SK_OVERRIDE; 142 const TextureSamplerArray&) SK_OVERRIDE;
128 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; 143 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE;
129 144
130 static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps); 145 static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
131 146
132 protected: 147 protected:
133 UniformHandle fParamUni; 148 UniformHandle fParamUni;
134 149
135 const char* fVSVaryingName; 150 const char* fVSVaryingName;
136 const char* fFSVaryingName; 151 const char* fFSVaryingName;
137 152
138 bool fIsDegenerate;
139 bool fIsFlipped;
140
141 // @{ 153 // @{
142 /// Values last uploaded as uniforms 154 /// Values last uploaded as uniforms
143 155
144 SkScalar fCachedCenter;
145 SkScalar fCachedRadius; 156 SkScalar fCachedRadius;
146 SkScalar fCachedDiffRadius; 157 SkScalar fCachedDiffRadius;
147 158
148 // @} 159 // @}
149 160
150 private: 161 private:
151 typedef GrGLGradientEffect INHERITED; 162 typedef GrGLGradientEffect INHERITED;
152 163
153 }; 164 };
154 165
155 const GrBackendEffectFactory& Default2PtConicalEffect::getFactory() const { 166 const GrBackendEffectFactory& Edge2PtConicalEffect::getFactory() const {
156 return GrTBackendEffectFactory<Default2PtConicalEffect>::getInstance(); 167 return GrTBackendEffectFactory<Edge2PtConicalEffect>::getInstance();
157 } 168 }
158 169
159 GR_DEFINE_EFFECT_TEST(Default2PtConicalEffect); 170 GR_DEFINE_EFFECT_TEST(Edge2PtConicalEffect);
160 171
161 GrEffectRef* Default2PtConicalEffect::TestCreate(SkRandom* random, 172 GrEffectRef* Edge2PtConicalEffect::TestCreate(SkRandom* random,
162 GrContext* context, 173 GrContext* context,
163 const GrDrawTargetCaps&, 174 const GrDrawTargetCaps&,
164 GrTexture**) { 175 GrTexture**) {
165 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()}; 176 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
166 SkScalar radius1 = random->nextUScalar1(); 177 SkScalar radius1 = random->nextUScalar1();
167 SkPoint center2; 178 SkPoint center2;
168 SkScalar radius2; 179 SkScalar radius2;
169 do { 180 do {
170 center2.set(random->nextUScalar1(), random->nextUScalar1()); 181 center2.set(random->nextUScalar1(), random->nextUScalar1());
171 radius2 = random->nextUScalar1 ();
172 // If the circles are identical the factory will give us an empty shader . 182 // If the circles are identical the factory will give us an empty shader .
173 } while (radius1 == radius2 && center1 == center2); 183 // This will happen if we pick identical centers
184 } while (center1 == center2);
185
186 // Below makes sure that circle one is contained within circle two
187 // and both circles are touching on an edge
188 SkPoint diff = center2 - center1;
189 SkScalar diffLen = diff.length();
190 radius2 = radius1 + diffLen;
174 191
175 SkColor colors[kMaxRandomGradientColors]; 192 SkColor colors[kMaxRandomGradientColors];
176 SkScalar stopsArray[kMaxRandomGradientColors]; 193 SkScalar stopsArray[kMaxRandomGradientColors];
177 SkScalar* stops = stopsArray; 194 SkScalar* stops = stopsArray;
178 SkShader::TileMode tm; 195 SkShader::TileMode tm;
179 int colorCount = RandomGradientParams(random, colors, &stops, &tm); 196 int colorCount = RandomGradientParams(random, colors, &stops, &tm);
180 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center 1, radius1, 197 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center 1, radius1,
181 center 2, radius2, 198 center 2, radius2,
182 colors , stops, colorCount, 199 colors , stops, colorCount,
183 tm)); 200 tm));
184 SkPaint paint; 201 SkPaint paint;
185 return shader->asNewEffect(context, paint); 202 return shader->asNewEffect(context, paint);
186 } 203 }
187 204
188 205 GLEdge2PtConicalEffect::GLEdge2PtConicalEffect(const GrBackendEffectFactory& fac tory,
189 ///////////////////////////////////////////////////////////////////// 206 const GrDrawEffect& drawEffect)
190
191 GLDefault2PtConicalEffect::GLDefault2PtConicalEffect(const GrBackendEffectFactor y& factory,
192 const GrDrawEffect& drawEffect)
193 : INHERITED(factory) 207 : INHERITED(factory)
194 , fVSVaryingName(NULL) 208 , fVSVaryingName(NULL)
195 , fFSVaryingName(NULL) 209 , fFSVaryingName(NULL)
196 , fCachedCenter(SK_ScalarMax)
197 , fCachedRadius(-SK_ScalarMax) 210 , fCachedRadius(-SK_ScalarMax)
198 , fCachedDiffRadius(-SK_ScalarMax) { 211 , fCachedDiffRadius(-SK_ScalarMax) {}
199 212
200 const Default2PtConicalEffect& data = drawEffect.castEffect<Default2PtConica lEffect>(); 213 void GLEdge2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
201 fIsDegenerate = data.isDegenerate(); 214 const GrDrawEffect&,
202 fIsFlipped = data.isFlipped(); 215 EffectKey key,
203 } 216 const char* outputColor,
204 217 const char* inputColor,
205 void GLDefault2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, 218 const TransformedCoordsArray& coords,
206 const GrDrawEffect&, 219 const TextureSamplerArray& samplers) {
207 EffectKey key,
208 const char* outputColor,
209 const char* inputColor,
210 const TransformedCoordsArray& coords,
211 const TextureSamplerArray& samplers) {
212 this->emitUniforms(builder, key); 220 this->emitUniforms(builder, key);
213 fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility , 221 fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility ,
214 kFloat_GrSLType, "Conical2FSParams", 6) ; 222 kFloat_GrSLType, "Conical2FSParams", 3) ;
215 223
216 SkString cName("c"); 224 SkString cName("c");
217 SkString ac4Name("ac4");
218 SkString dName("d");
219 SkString qName("q");
220 SkString r0Name("r0");
221 SkString r1Name("r1");
222 SkString tName("t"); 225 SkString tName("t");
223 SkString p0; // 4a 226 SkString p0; // start radius
224 SkString p1; // 1/a 227 SkString p1; // start radius squared
225 SkString p2; // distance between centers 228 SkString p2; // difference in radii (r1 - r0)
226 SkString p3; // start radius
227 SkString p4; // start radius squared
228 SkString p5; // difference in radii (r1 - r0)
229 229
230 builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0); 230 builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0);
231 builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); 231 builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
232 builder->getUniformVariable(fParamUni).appendArrayAccess(2, &p2); 232 builder->getUniformVariable(fParamUni).appendArrayAccess(2, &p2);
233 builder->getUniformVariable(fParamUni).appendArrayAccess(3, &p3);
234 builder->getUniformVariable(fParamUni).appendArrayAccess(4, &p4);
235 builder->getUniformVariable(fParamUni).appendArrayAccess(5, &p5);
236 233
237 // We interpolate the linear component in coords[1]. 234 // We interpolate the linear component in coords[1].
238 SkASSERT(coords[0].type() == coords[1].type()); 235 SkASSERT(coords[0].type() == coords[1].type());
239 const char* coords2D; 236 const char* coords2D;
240 SkString bVar; 237 SkString bVar;
241 if (kVec3f_GrSLType == coords[0].type()) { 238 if (kVec3f_GrSLType == coords[0].type()) {
242 builder->fsCodeAppendf("\tvec3 interpolants = vec3(%s.xy, %s.x) / %s.z;\ n", 239 builder->fsCodeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n",
243 coords[0].c_str(), coords[1].c_str(), coords[0].c _str()); 240 coords[0].c_str(), coords[0].c_str(), coords[1].c _str(), coords[1].c_str());
244 coords2D = "interpolants.xy"; 241 coords2D = "interpolants.xy";
245 bVar = "interpolants.z"; 242 bVar = "interpolants.z";
246 } else { 243 } else {
247 coords2D = coords[0].c_str(); 244 coords2D = coords[0].c_str();
248 bVar.printf("%s.x", coords[1].c_str()); 245 bVar.printf("%s.x", coords[1].c_str());
249 } 246 }
250 247
251 // output will default to transparent black (we simply won't write anything 248 // output will default to transparent black (we simply won't write anything
252 // else to it if invalid, instead of discarding or returning prematurely) 249 // else to it if invalid, instead of discarding or returning prematurely)
253 builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor); 250 builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
254 251
255 // c = (x^2)+(y^2) - params[4] 252 // c = (x^2)+(y^2) - params[1]
256 builder->fsCodeAppendf("\tfloat %s = dot(%s, %s) - %s;\n", 253 builder->fsCodeAppendf("\tfloat %s = dot(%s, %s) - %s;\n",
257 cName.c_str(), coords2D, coords2D, p4.c_str()); 254 cName.c_str(), coords2D, coords2D, p1.c_str());
258 255
259 // Non-degenerate case (quadratic) 256 // linear case: t = -c/b
260 if (!fIsDegenerate) { 257 builder->fsCodeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(),
261 258 cName.c_str(), bVar.c_str());
262 // ac4 = params[0] * c 259
263 builder->fsCodeAppendf("\tfloat %s = %s * %s;\n", ac4Name.c_str(), p0.c_ str(), 260 // if r(t) > 0, then t will be the x coordinate
264 cName.c_str()); 261 builder->fsCodeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
265 262 p2.c_str(), p0.c_str());
266 // d = b^2 - ac4 263 builder->fsCodeAppend("\t");
267 builder->fsCodeAppendf("\tfloat %s = %s * %s - %s;\n", dName.c_str(), 264 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, sample rs);
268 bVar.c_str(), bVar.c_str(), ac4Name.c_str()); 265 builder->fsCodeAppend("\t}\n");
269 266 }
270 // only proceed if discriminant is >= 0 267
271 builder->fsCodeAppendf("\tif (%s >= 0.0) {\n", dName.c_str()); 268 void GLEdge2PtConicalEffect::setData(const GrGLUniformManager& uman,
272 269 const GrDrawEffect& drawEffect) {
273 // intermediate value we'll use to compute the roots
274 // q = -0.5 * (b +/- sqrt(d))
275 builder->fsCodeAppendf("\t\tfloat %s = -0.5 * (%s + (%s < 0.0 ? -1.0 : 1 .0)"
276 " * sqrt(%s));\n", qName.c_str(), bVar.c_str(),
277 bVar.c_str(), dName.c_str());
278
279 // compute both roots
280 // r0 = q * params[1]
281 builder->fsCodeAppendf("\t\tfloat %s = %s * %s;\n", r0Name.c_str(),
282 qName.c_str(), p1.c_str());
283 // r1 = c / q
284 builder->fsCodeAppendf("\t\tfloat %s = %s / %s;\n", r1Name.c_str(),
285 cName.c_str(), qName.c_str());
286
287 // Note: If there are two roots that both generate radius(t) > 0, the
288 // Canvas spec says to choose the larger t.
289
290 // so we'll look at the larger one first (or smaller if flipped):
291 if (!fIsFlipped) {
292 builder->fsCodeAppendf("\t\tfloat %s = max(%s, %s);\n", tName.c_str( ),
293 r0Name.c_str(), r1Name.c_str());
294 } else {
295 builder->fsCodeAppendf("\t\tfloat %s = min(%s, %s);\n", tName.c_str( ),
296 r0Name.c_str(), r1Name.c_str());
297 }
298
299 // if r(t) > 0, then we're done; t will be our x coordinate
300 builder->fsCodeAppendf("\t\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
301 p5.c_str(), p3.c_str());
302
303 builder->fsCodeAppend("\t\t");
304 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, sa mplers);
305
306 // otherwise, if r(t) for the larger root was <= 0, try the other root
307 builder->fsCodeAppend("\t\t} else {\n");
308 if (!fIsFlipped) {
309 builder->fsCodeAppendf("\t\t\t%s = min(%s, %s);\n", tName.c_str(),
310 r0Name.c_str(), r1Name.c_str());
311 } else {
312 builder->fsCodeAppendf("\t\t\t%s = max(%s, %s);\n", tName.c_str(),
313 r0Name.c_str(), r1Name.c_str());
314 }
315
316 // if r(t) > 0 for the smaller root, then t will be our x coordinate
317 builder->fsCodeAppendf("\t\t\tif (%s * %s + %s > 0.0) {\n",
318 tName.c_str(), p5.c_str(), p3.c_str());
319
320 builder->fsCodeAppend("\t\t\t");
321 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, sa mplers);
322
323 // end if (r(t) > 0) for smaller root
324 builder->fsCodeAppend("\t\t\t}\n");
325 // end if (r(t) > 0), else, for larger root
326 builder->fsCodeAppend("\t\t}\n");
327 // end if (discriminant >= 0)
328 builder->fsCodeAppend("\t}\n");
329 } else {
330
331 // linear case: t = -c/b
332 builder->fsCodeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(),
333 cName.c_str(), bVar.c_str());
334
335 // if r(t) > 0, then t will be the x coordinate
336 builder->fsCodeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
337 p5.c_str(), p3.c_str());
338 builder->fsCodeAppend("\t");
339 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, sa mplers);
340 builder->fsCodeAppend("\t}\n");
341 }
342 }
343
344 void GLDefault2PtConicalEffect::setData(const GrGLUniformManager& uman,
345 const GrDrawEffect& drawEffect) {
346 INHERITED::setData(uman, drawEffect); 270 INHERITED::setData(uman, drawEffect);
347 const Default2PtConicalEffect& data = drawEffect.castEffect<Default2PtConica lEffect>(); 271 const Edge2PtConicalEffect& data = drawEffect.castEffect<Edge2PtConicalEffec t>();
348 SkASSERT(data.isDegenerate() == fIsDegenerate);
349 SkASSERT(data.isFlipped() == fIsFlipped);
350 SkScalar centerX1 = data.center();
351 SkScalar radius0 = data.radius(); 272 SkScalar radius0 = data.radius();
352 SkScalar diffRadius = data.diffRadius(); 273 SkScalar diffRadius = data.diffRadius();
353 274
354 if (fCachedCenter != centerX1 || 275 if (fCachedRadius != radius0 ||
355 fCachedRadius != radius0 ||
356 fCachedDiffRadius != diffRadius) { 276 fCachedDiffRadius != diffRadius) {
357 277
358 SkScalar a = SkScalarMul(centerX1, centerX1) - diffRadius * diffRadius; 278 float values[3] = {
359
360 // When we're in the degenerate (linear) case, the second
361 // value will be INF but the program doesn't read it. (We
362 // use the same 6 uniforms even though we don't need them
363 // all in the linear case just to keep the code complexity
364 // down).
365 float values[6] = {
366 SkScalarToFloat(a * 4),
367 1.f / (SkScalarToFloat(a)),
368 SkScalarToFloat(centerX1),
369 SkScalarToFloat(radius0), 279 SkScalarToFloat(radius0),
370 SkScalarToFloat(SkScalarMul(radius0, radius0)), 280 SkScalarToFloat(SkScalarMul(radius0, radius0)),
371 SkScalarToFloat(diffRadius) 281 SkScalarToFloat(diffRadius)
372 }; 282 };
373 283
374 uman.set1fv(fParamUni, 6, values); 284 uman.set1fv(fParamUni, 3, values);
375 fCachedCenter = centerX1;
376 fCachedRadius = radius0; 285 fCachedRadius = radius0;
377 fCachedDiffRadius = diffRadius; 286 fCachedDiffRadius = diffRadius;
378 } 287 }
379 } 288 }
380 289
381 GrGLEffect::EffectKey GLDefault2PtConicalEffect::GenKey(const GrDrawEffect& draw Effect, 290 GrGLEffect::EffectKey GLEdge2PtConicalEffect::GenKey(const GrDrawEffect& drawEff ect,
382 const GrGLCaps&) { 291 const GrGLCaps&) {
292 return GenBaseGradientKey(drawEffect);
293 }
294
295 //////////////////////////////////////////////////////////////////////////////
296 // Focal Conical Gradients
297 //////////////////////////////////////////////////////////////////////////////
298
299 static ConicalType set_matrix_focal_conical(const SkTwoPointConicalGradient& sha der,
300 SkMatrix* invLMatrix, SkScalar* foca lX) {
301 // Inverse of the current local matrix is passed in then,
302 // translate, scale, and rotate such that endCircle is unit circle on x-axis ,
303 // and focal point is at the origin.
304 ConicalType conicalType;
305 const SkPoint& focal = shader.getStartCenter();
306 const SkPoint& centerEnd = shader.getEndCenter();
307 SkScalar radius = shader.getEndRadius();
308 SkScalar invRadius = 1.0 / radius;
309
310 SkMatrix matrix;
311
312 matrix.setTranslate(-centerEnd.fX, -centerEnd.fY);
313 matrix.postScale(invRadius, invRadius);
314
315 SkPoint focalTrans;
316 matrix.mapPoints(&focalTrans, &focal, 1);
317 *focalX = focalTrans.length();
318
319 if (0.0 != *focalX) {
320 SkScalar invFocalX = SkScalarInvert(*focalX);
321 SkMatrix rot;
322 rot.setSinCos(-SkScalarMul(invFocalX, focalTrans.fY),
323 SkScalarMul(invFocalX, focalTrans.fX));
324 matrix.postConcat(rot);
325 }
326
327 matrix.postTranslate(-(*focalX), 0.0);
328
329 // If the focal point is touching the edge of the circle it will
330 // cause a degenerate case that must be handled separately
331 // 5 * kErrorTol was picked after manual testing the stability trade off
332 // versus the linear approx used in the Edge Shader
333 if (SkScalarAbs(1.0 - (*focalX)) < 5 * kErrorTol) {
334 return kEdge_ConicalType;
335 }
336
337 // Scale factor 1 / (1 - focalX * focalX)
338 SkScalar oneMinusF2 = 1.0 - SkScalarMul(*focalX, *focalX);
339 SkScalar s = SkScalarDiv(1.0, oneMinusF2);
340
341
342 if (s >= 0.0) {
343 conicalType = kInside_ConicalType;
344 matrix.postScale(s, s * SkScalarSqrt(oneMinusF2));
345 } else {
346 conicalType = kOutside_ConicalType;
347 matrix.postScale(s, s);
348 }
349
350 invLMatrix->postConcat(matrix);
351
352 return conicalType;
353 }
354
355 //////////////////////////////////////////////////////////////////////////////
356
357 class GLFocalOutside2PtConicalEffect;
358
359 class FocalOutside2PtConicalEffect : public GrGradientEffect {
360 public:
361
362 static GrEffectRef* Create(GrContext* ctx,
363 const SkTwoPointConicalGradient& shader,
364 const SkMatrix& matrix,
365 SkShader::TileMode tm,
366 SkScalar focalX) {
367 AutoEffectUnref effect(SkNEW_ARGS(FocalOutside2PtConicalEffect, (ctx, sh ader, matrix, tm, focalX)));
368 return CreateEffectRef(effect);
369 }
370
371 virtual ~FocalOutside2PtConicalEffect() { }
372
373 static const char* Name() { return "Two-Point Conical Gradient Focal Outside "; }
374 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
375
376 bool isFlipped() const { return fIsFlipped; }
377 SkScalar focal() const { return fFocalX; }
378
379 typedef GLFocalOutside2PtConicalEffect GLEffect;
380
381 private:
382 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
383 const FocalOutside2PtConicalEffect& s = CastEffect<FocalOutside2PtConica lEffect>(sBase);
384 return (INHERITED::onIsEqual(sBase) &&
385 this->fFocalX == s.fFocalX &&
386 this->fIsFlipped == s.fIsFlipped);
387 }
388
389 FocalOutside2PtConicalEffect(GrContext* ctx,
390 const SkTwoPointConicalGradient& shader,
391 const SkMatrix& matrix,
392 SkShader::TileMode tm,
393 SkScalar focalX)
394 : INHERITED(ctx, shader, matrix, tm), fFocalX(focalX), fIsFlipped(shader.isF lippedGrad()) {}
395
396 GR_DECLARE_EFFECT_TEST;
397
398 SkScalar fFocalX;
399 bool fIsFlipped;
400
401 typedef GrGradientEffect INHERITED;
402 };
403
404 class GLFocalOutside2PtConicalEffect : public GrGLGradientEffect {
405 public:
406 GLFocalOutside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&);
407 virtual ~GLFocalOutside2PtConicalEffect() { }
408
409 virtual void emitCode(GrGLShaderBuilder*,
410 const GrDrawEffect&,
411 EffectKey,
412 const char* outputColor,
413 const char* inputColor,
414 const TransformedCoordsArray&,
415 const TextureSamplerArray&) SK_OVERRIDE;
416 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE;
417
418 static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
419
420 protected:
421 UniformHandle fParamUni;
422
423 const char* fVSVaryingName;
424 const char* fFSVaryingName;
425
426 bool fIsFlipped;
427
428 // @{
429 /// Values last uploaded as uniforms
430
431 SkScalar fCachedFocal;
432
433 // @}
434
435 private:
436 typedef GrGLGradientEffect INHERITED;
437
438 };
439
440 const GrBackendEffectFactory& FocalOutside2PtConicalEffect::getFactory() const {
441 return GrTBackendEffectFactory<FocalOutside2PtConicalEffect>::getInstance();
442 }
443
444 GR_DEFINE_EFFECT_TEST(FocalOutside2PtConicalEffect);
445
446 GrEffectRef* FocalOutside2PtConicalEffect::TestCreate(SkRandom* random,
447 GrContext* context,
448 const GrDrawTargetCaps&,
449 GrTexture**) {
450 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
451 SkScalar radius1 = 0.0;
452 SkPoint center2;
453 SkScalar radius2;
454 do {
455 center2.set(random->nextUScalar1(), random->nextUScalar1());
456 // Need to make sure the centers are not the same or else focal point wi ll be inside
457 } while (center1 == center2);
458 SkPoint diff = center2 - center1;
459 SkScalar diffLen = diff.length();
460 // Below makes sure that the focal point is not contained within circle two
461 radius2 = random->nextRangeF(0.0, diffLen);
462
463 SkColor colors[kMaxRandomGradientColors];
464 SkScalar stopsArray[kMaxRandomGradientColors];
465 SkScalar* stops = stopsArray;
466 SkShader::TileMode tm;
467 int colorCount = RandomGradientParams(random, colors, &stops, &tm);
468 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center 1, radius1,
469 center 2, radius2,
470 colors , stops, colorCount,
471 tm));
472 SkPaint paint;
473 return shader->asNewEffect(context, paint);
474 }
475
476 GLFocalOutside2PtConicalEffect::GLFocalOutside2PtConicalEffect(const GrBackendEf fectFactory& factory,
477 const GrDrawEffec t& drawEffect)
478 : INHERITED(factory)
479 , fVSVaryingName(NULL)
480 , fFSVaryingName(NULL)
481 , fCachedFocal(SK_ScalarMax) {
482 const FocalOutside2PtConicalEffect& data = drawEffect.castEffect<FocalOutsid e2PtConicalEffect>();
483 fIsFlipped = data.isFlipped();
484 }
485
486 void GLFocalOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
487 const GrDrawEffect&,
488 EffectKey key,
489 const char* outputColor,
490 const char* inputColor,
491 const TransformedCoordsArray& coor ds,
492 const TextureSamplerArray& sampler s) {
493 this->emitUniforms(builder, key);
494 fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility ,
495 kFloat_GrSLType, "Conical2FSParams", 2) ;
496 SkString tName("t");
497 SkString p0; // focalX
498 SkString p1; // 1 - focalX * focalX
499
500 builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0);
501 builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
502
503 // if we have a vec3 from being in perspective, convert it to a vec2 first
504 SkString coords2DString = builder->ensureFSCoords2D(coords, 0);
505 const char* coords2D = coords2DString.c_str();
506
507 // t = p.x * focal.x +/- sqrt(p.x^2 + (1 - focal.x^2) * p.y^2)
508
509 // output will default to transparent black (we simply won't write anything
510 // else to it if invalid, instead of discarding or returning prematurely)
511 builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
512
513 builder->fsCodeAppendf("\tfloat xs = %s.x * %s.x;\n", coords2D, coords2D);
514 builder->fsCodeAppendf("\tfloat ys = %s.y * %s.y;\n", coords2D, coords2D);
515 builder->fsCodeAppendf("\tfloat d = xs + %s * ys;\n", p1.c_str());
516
517 // Must check to see if we flipped the circle order (to make sure start radi us < end radius)
518 // If so we must also flip sign on sqrt
519 if (!fIsFlipped) {
520 builder->fsCodeAppendf("\tfloat %s = %s.x * %s + sqrt(d);\n", tName.c_s tr(),
521 coords2D, p0.c_str());
522 } else {
523 builder->fsCodeAppendf("\tfloat %s = %s.x * %s - sqrt(d);\n", tName.c_s tr(),
524 coords2D, p0.c_str());
525 }
526
527 builder->fsCodeAppendf("\tif (%s >= 0.0 && d >= 0.0) {\n", tName.c_str());
528 builder->fsCodeAppend("\t\t");
529 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, sample rs);
530 builder->fsCodeAppend("\t}\n");
531 }
532
533 void GLFocalOutside2PtConicalEffect::setData(const GrGLUniformManager& uman,
534 const GrDrawEffect& drawEffect) {
535 INHERITED::setData(uman, drawEffect);
536 const FocalOutside2PtConicalEffect& data = drawEffect.castEffect<FocalOutsid e2PtConicalEffect>();
537 SkASSERT(data.isFlipped() == fIsFlipped);
538 SkScalar focal = data.focal();
539
540 if (fCachedFocal != focal) {
541 SkScalar oneMinus2F = 1.0 - SkScalarMul(focal, focal);
542
543 float values[2] = {
544 SkScalarToFloat(focal),
545 SkScalarToFloat(oneMinus2F),
546 };
547
548 uman.set1fv(fParamUni, 2, values);
549 fCachedFocal = focal;
550 }
551 }
552
553 GrGLEffect::EffectKey GLFocalOutside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
554 const GrGLCaps&) {
383 enum { 555 enum {
384 kIsDegenerate = 1 << kBaseKeyBitCnt, 556 kIsFlipped = 1 << kBaseKeyBitCnt,
385 kIsFlipped = 1 << (kBaseKeyBitCnt + 1),
386 }; 557 };
387 558
388 EffectKey key = GenBaseGradientKey(drawEffect); 559 EffectKey key = GenBaseGradientKey(drawEffect);
389 if (drawEffect.castEffect<Default2PtConicalEffect>().isDegenerate()) { 560
390 key |= kIsDegenerate; 561 if (drawEffect.castEffect<FocalOutside2PtConicalEffect>().isFlipped()) {
391 }
392 if (drawEffect.castEffect<Default2PtConicalEffect>().isFlipped()) {
393 key |= kIsFlipped; 562 key |= kIsFlipped;
394 } 563 }
395 return key; 564 return key;
396 } 565 }
397 566
398 ////////////////////////////////////////////////////////////////////////////// 567 //////////////////////////////////////////////////////////////////////////////
399 568
569 class GLFocalInside2PtConicalEffect;
570
571 class FocalInside2PtConicalEffect : public GrGradientEffect {
572 public:
573
574 static GrEffectRef* Create(GrContext* ctx,
575 const SkTwoPointConicalGradient& shader,
576 const SkMatrix& matrix,
577 SkShader::TileMode tm,
578 SkScalar focalX) {
579 AutoEffectUnref effect(SkNEW_ARGS(FocalInside2PtConicalEffect, (ctx, sha der, matrix, tm, focalX)));
580 return CreateEffectRef(effect);
581 }
582
583 virtual ~FocalInside2PtConicalEffect() {}
584
585 static const char* Name() { return "Two-Point Conical Gradient Focal Inside" ; }
586 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
587
588 SkScalar focal() const { return fFocalX; }
589
590 typedef GLFocalInside2PtConicalEffect GLEffect;
591
592 private:
593 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
594 const FocalInside2PtConicalEffect& s = CastEffect<FocalInside2PtConicalE ffect>(sBase);
595 return (INHERITED::onIsEqual(sBase) &&
596 this->fFocalX == s.fFocalX);
597 }
598
599 FocalInside2PtConicalEffect(GrContext* ctx,
600 const SkTwoPointConicalGradient& shader,
601 const SkMatrix& matrix,
602 SkShader::TileMode tm,
603 SkScalar focalX)
604 : INHERITED(ctx, shader, matrix, tm), fFocalX(focalX) {}
605
606 GR_DECLARE_EFFECT_TEST;
607
608 SkScalar fFocalX;
609
610 typedef GrGradientEffect INHERITED;
611 };
612
613 class GLFocalInside2PtConicalEffect : public GrGLGradientEffect {
614 public:
615 GLFocalInside2PtConicalEffect(const GrBackendEffectFactory& factory, const G rDrawEffect&);
616 virtual ~GLFocalInside2PtConicalEffect() {}
617
618 virtual void emitCode(GrGLShaderBuilder*,
619 const GrDrawEffect&,
620 EffectKey,
621 const char* outputColor,
622 const char* inputColor,
623 const TransformedCoordsArray&,
624 const TextureSamplerArray&) SK_OVERRIDE;
625 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE;
626
627 static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
628
629 protected:
630 UniformHandle fFocalUni;
631
632 const char* fVSVaryingName;
633 const char* fFSVaryingName;
634
635 // @{
636 /// Values last uploaded as uniforms
637
638 SkScalar fCachedFocal;
639
640 // @}
641
642 private:
643 typedef GrGLGradientEffect INHERITED;
644
645 };
646
647 const GrBackendEffectFactory& FocalInside2PtConicalEffect::getFactory() const {
648 return GrTBackendEffectFactory<FocalInside2PtConicalEffect>::getInstance();
649 }
650
651 GR_DEFINE_EFFECT_TEST(FocalInside2PtConicalEffect);
652
653 GrEffectRef* FocalInside2PtConicalEffect::TestCreate(SkRandom* random,
654 GrContext* context,
655 const GrDrawTargetCaps&,
656 GrTexture**) {
657 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
658 SkScalar radius1 = 0.0;
659 SkPoint center2;
660 SkScalar radius2;
661 do {
662 center2.set(random->nextUScalar1(), random->nextUScalar1());
663 // Below makes sure radius2 is larger enouch such that the focal point
664 // is inside the end circle
665 SkScalar increase = random->nextUScalar1();
666 SkPoint diff = center2 - center1;
667 SkScalar diffLen = diff.length();
668 radius2 = diffLen + increase;
669 // If the circles are identical the factory will give us an empty shader .
670 } while (radius1 == radius2 && center1 == center2);
671
672 SkColor colors[kMaxRandomGradientColors];
673 SkScalar stopsArray[kMaxRandomGradientColors];
674 SkScalar* stops = stopsArray;
675 SkShader::TileMode tm;
676 int colorCount = RandomGradientParams(random, colors, &stops, &tm);
677 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center 1, radius1,
678 center 2, radius2,
679 colors , stops, colorCount,
680 tm));
681 SkPaint paint;
682 return shader->asNewEffect(context, paint);
683 }
684
685 GLFocalInside2PtConicalEffect::GLFocalInside2PtConicalEffect(const GrBackendEffe ctFactory& factory,
686 const GrDrawEffect& drawEffect)
687 : INHERITED(factory)
688 , fVSVaryingName(NULL)
689 , fFSVaryingName(NULL)
690 , fCachedFocal(SK_ScalarMax) {}
691
692 void GLFocalInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
693 const GrDrawEffect&,
694 EffectKey key,
695 const char* outputColor,
696 const char* inputColor,
697 const TransformedCoordsArray& coord s,
698 const TextureSamplerArray& samplers ) {
699 this->emitUniforms(builder, key);
700 fFocalUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
701 kFloat_GrSLType, "Conical2FSParams");
702 SkString tName("t");
703
704 // this is the distance along x-axis from the end center to focal point in
705 // transformed coordinates
706 GrGLShaderVar focal = builder->getUniformVariable(fFocalUni);
707
708 // if we have a vec3 from being in perspective, convert it to a vec2 first
709 SkString coords2DString = builder->ensureFSCoords2D(coords, 0);
710 const char* coords2D = coords2DString.c_str();
711
712 // t = p.x * focalX + length(p)
713 builder->fsCodeAppendf("\tfloat %s = %s.x * %s + length(%s);\n", tName.c_st r(),
714 coords2D, focal.c_str(), coords2D);
715
716 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, sample rs);
717 }
718
719 void GLFocalInside2PtConicalEffect::setData(const GrGLUniformManager& uman,
720 const GrDrawEffect& drawEffect) {
721 INHERITED::setData(uman, drawEffect);
722 const FocalInside2PtConicalEffect& data = drawEffect.castEffect<FocalInside2 PtConicalEffect>();
723 SkScalar focal = data.focal();
724
725 if (fCachedFocal != focal) {
726 uman.set1f(fFocalUni, SkScalarToFloat(focal));
727 fCachedFocal = focal;
728 }
729 }
730
731 GrGLEffect::EffectKey GLFocalInside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
732 const GrGLCaps&) {
733 return GenBaseGradientKey(drawEffect);
734 }
735
736 //////////////////////////////////////////////////////////////////////////////
737 // Circle Conical Gradients
738 //////////////////////////////////////////////////////////////////////////////
739
740 struct CircleConicalInfo {
741 SkPoint fCenterEnd;
742 SkScalar fA;
743 SkScalar fB;
744 SkScalar fC;
745 };
746
747 // Returns focal distance along x-axis in transformed coords
748 static ConicalType set_matrix_circle_conical(const SkTwoPointConicalGradient& sh ader,
749 SkMatrix* invLMatrix, CircleConical Info* info) {
750 // Inverse of the current local matrix is passed in then,
751 // translate and scale such that start circle is on the origin and has radiu s 1
752 const SkPoint& centerStart = shader.getStartCenter();
753 const SkPoint& centerEnd = shader.getEndCenter();
754 SkScalar radiusStart = shader.getStartRadius();
755 SkScalar radiusEnd = shader.getEndRadius();
756
757 SkMatrix matrix;
758
759 matrix.setTranslate(-centerStart.fX, -centerStart.fY);
760
761 SkScalar invStartRad = 1.0 / radiusStart;
762 matrix.postScale(invStartRad, invStartRad);
763
764 radiusEnd /= radiusStart;
765
766 SkPoint centerEndTrans;
767 matrix.mapPoints(&centerEndTrans, &centerEnd, 1);
768
769 SkScalar A = centerEndTrans.fX * centerEndTrans.fX + centerEndTrans.fY * cen terEndTrans.fY
770 - radiusEnd * radiusEnd + 2 * radiusEnd - 1;
771
772 // Check to see if start circle is inside end circle with edges touching.
773 // If touching we return that it is of kEdge_ConicalType, and leave the matr ix setting
774 // to the edge shader. 5 * kErrorTol was picked after manual testing so that C = 1 / A
775 // is stable, and the linear approximation used in the Edge shader is still accurate.
776 if (SkScalarAbs(A) < 5 * kErrorTol) {
777 return kEdge_ConicalType;
778 }
779
780 SkScalar C = 1.0 / A;
781 SkScalar B = (radiusEnd - 1.0) * C;
782
783 matrix.postScale(C, C);
784
785 invLMatrix->postConcat(matrix);
786
787 info->fCenterEnd = centerEndTrans;
788 info->fA = A;
789 info->fB = B;
790 info->fC = C;
791
792 // if A ends up being negative, the start circle is contained completely ins ide the end cirlce
793 if (A < 0.0) {
794 return kInside_ConicalType;
795 }
796 return kOutside_ConicalType;
797 }
798
799 class GLCircleInside2PtConicalEffect;
800
801 class CircleInside2PtConicalEffect : public GrGradientEffect {
802 public:
803
804 static GrEffectRef* Create(GrContext* ctx,
805 const SkTwoPointConicalGradient& shader,
806 const SkMatrix& matrix,
807 SkShader::TileMode tm,
808 const CircleConicalInfo& info) {
809 AutoEffectUnref effect(SkNEW_ARGS(CircleInside2PtConicalEffect, (ctx, sh ader, matrix, tm, info)));
810 return CreateEffectRef(effect);
811 }
812
813 virtual ~CircleInside2PtConicalEffect() {}
814
815 static const char* Name() { return "Two-Point Conical Gradient Inside"; }
816 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
817
818 SkScalar centerX() const { return fInfo.fCenterEnd.fX; }
819 SkScalar centerY() const { return fInfo.fCenterEnd.fY; }
820 SkScalar A() const { return fInfo.fA; }
821 SkScalar B() const { return fInfo.fB; }
822 SkScalar C() const { return fInfo.fC; }
823
824 typedef GLCircleInside2PtConicalEffect GLEffect;
825
826 private:
827 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
828 const CircleInside2PtConicalEffect& s = CastEffect<CircleInside2PtConica lEffect>(sBase);
829 return (INHERITED::onIsEqual(sBase) &&
830 this->fInfo.fCenterEnd == s.fInfo.fCenterEnd &&
831 this->fInfo.fA == s.fInfo.fA &&
832 this->fInfo.fB == s.fInfo.fB &&
833 this->fInfo.fC == s.fInfo.fC);
834 }
835
836 CircleInside2PtConicalEffect(GrContext* ctx,
837 const SkTwoPointConicalGradient& shader,
838 const SkMatrix& matrix,
839 SkShader::TileMode tm,
840 const CircleConicalInfo& info)
841 : INHERITED(ctx, shader, matrix, tm), fInfo(info) {}
842
843 GR_DECLARE_EFFECT_TEST;
844
845 const CircleConicalInfo fInfo;
846
847 typedef GrGradientEffect INHERITED;
848 };
849
850 class GLCircleInside2PtConicalEffect : public GrGLGradientEffect {
851 public:
852 GLCircleInside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&);
853 virtual ~GLCircleInside2PtConicalEffect() {}
854
855 virtual void emitCode(GrGLShaderBuilder*,
856 const GrDrawEffect&,
857 EffectKey,
858 const char* outputColor,
859 const char* inputColor,
860 const TransformedCoordsArray&,
861 const TextureSamplerArray&) SK_OVERRIDE;
862 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE;
863
864 static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
865
866 protected:
867 UniformHandle fCenterUni;
868 UniformHandle fParamUni;
869
870 const char* fVSVaryingName;
871 const char* fFSVaryingName;
872
873 // @{
874 /// Values last uploaded as uniforms
875
876 SkScalar fCachedCenterX;
877 SkScalar fCachedCenterY;
878 SkScalar fCachedA;
879 SkScalar fCachedB;
880 SkScalar fCachedC;
881
882 // @}
883
884 private:
885 typedef GrGLGradientEffect INHERITED;
886
887 };
888
889 const GrBackendEffectFactory& CircleInside2PtConicalEffect::getFactory() const {
890 return GrTBackendEffectFactory<CircleInside2PtConicalEffect>::getInstance();
891 }
892
893 GR_DEFINE_EFFECT_TEST(CircleInside2PtConicalEffect);
894
895 GrEffectRef* CircleInside2PtConicalEffect::TestCreate(SkRandom* random,
896 GrContext* context,
897 const GrDrawTargetCaps&,
898 GrTexture**) {
899 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
900 SkScalar radius1 = random->nextUScalar1() + 0.0001; // make sure radius1 != 0
901 SkPoint center2;
902 SkScalar radius2;
903 do {
904 center2.set(random->nextUScalar1(), random->nextUScalar1());
905 // Below makes sure that circle one is contained within circle two
906 SkScalar increase = random->nextUScalar1();
907 SkPoint diff = center2 - center1;
908 SkScalar diffLen = diff.length();
909 radius2 = radius1 + diffLen + increase;
910 // If the circles are identical the factory will give us an empty shader .
911 } while (radius1 == radius2 && center1 == center2);
912
913 SkColor colors[kMaxRandomGradientColors];
914 SkScalar stopsArray[kMaxRandomGradientColors];
915 SkScalar* stops = stopsArray;
916 SkShader::TileMode tm;
917 int colorCount = RandomGradientParams(random, colors, &stops, &tm);
918 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center 1, radius1,
919 center 2, radius2,
920 colors , stops, colorCount,
921 tm));
922 SkPaint paint;
923 return shader->asNewEffect(context, paint);
924 }
925
926 GLCircleInside2PtConicalEffect::GLCircleInside2PtConicalEffect(const GrBackendEf fectFactory& factory,
927 const GrDrawEffec t& drawEffect)
928 : INHERITED(factory)
929 , fVSVaryingName(NULL)
930 , fFSVaryingName(NULL)
931 , fCachedCenterX(SK_ScalarMax)
932 , fCachedCenterY(SK_ScalarMax)
933 , fCachedA(SK_ScalarMax)
934 , fCachedB(SK_ScalarMax)
935 , fCachedC(SK_ScalarMax) {}
936
937 void GLCircleInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
938 const GrDrawEffect&,
939 EffectKey key,
940 const char* outputColor,
941 const char* inputColor,
942 const TransformedCoordsArray& coor ds,
943 const TextureSamplerArray& sampler s) {
944 this->emitUniforms(builder, key);
945 fCenterUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
946 kVec2f_GrSLType, "Conical2FSCenter");
947 fParamUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
948 kVec3f_GrSLType, "Conical2FSParams");
949 SkString tName("t");
950
951 GrGLShaderVar center = builder->getUniformVariable(fCenterUni);
952 // params.x = A
953 // params.y = B
954 // params.z = C
955 GrGLShaderVar params = builder->getUniformVariable(fParamUni);
956
957 // if we have a vec3 from being in perspective, convert it to a vec2 first
958 SkString coords2DString = builder->ensureFSCoords2D(coords, 0);
959 const char* coords2D = coords2DString.c_str();
960
961 // p = coords2D
962 // e = center end
963 // r = radius end
964 // A = dot(e, e) - r^2 + 2 * r - 1
965 // B = (r -1) / A
966 // C = 1 / A
967 // d = dot(e, p) + B
968 // t = d +/- sqrt(d^2 - A * dot(p, p) + C)
969 builder->fsCodeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D );
970 builder->fsCodeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, cente r.c_str(), params.c_str());
971 builder->fsCodeAppendf("\tfloat %s = d + sqrt(d * d - %s.x * pDotp + %s.z);\ n",
972 tName.c_str(), params.c_str(), params.c_str());
973
974 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, sample rs);
975 }
976
977 void GLCircleInside2PtConicalEffect::setData(const GrGLUniformManager& uman,
978 const GrDrawEffect& drawEffect) {
979 INHERITED::setData(uman, drawEffect);
980 const CircleInside2PtConicalEffect& data = drawEffect.castEffect<CircleInsid e2PtConicalEffect>();
981 SkScalar centerX = data.centerX();
982 SkScalar centerY = data.centerY();
983 SkScalar A = data.A();
984 SkScalar B = data.B();
985 SkScalar C = data.C();
986
987 if (fCachedCenterX != centerX || fCachedCenterY != centerY ||
988 fCachedA != A || fCachedB != B || fCachedC != C) {
989
990 uman.set2f(fCenterUni, SkScalarToFloat(centerX), SkScalarToFloat(centerY ));
991 uman.set3f(fParamUni, SkScalarToFloat(A), SkScalarToFloat(B), SkScalarTo Float(C));
992
993 fCachedCenterX = centerX;
994 fCachedCenterY = centerY;
995 fCachedA = A;
996 fCachedB = B;
997 fCachedC = C;
998 }
999 }
1000
1001 GrGLEffect::EffectKey GLCircleInside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
1002 const GrGLCaps&) {
1003 EffectKey key = GenBaseGradientKey(drawEffect);
1004 return key;
1005 }
1006
1007 //////////////////////////////////////////////////////////////////////////////
1008
1009 class GLCircleOutside2PtConicalEffect;
1010
1011 class CircleOutside2PtConicalEffect : public GrGradientEffect {
1012 public:
1013
1014 static GrEffectRef* Create(GrContext* ctx,
1015 const SkTwoPointConicalGradient& shader,
1016 const SkMatrix& matrix,
1017 SkShader::TileMode tm,
1018 const CircleConicalInfo& info) {
1019 AutoEffectUnref effect(SkNEW_ARGS(CircleOutside2PtConicalEffect, (ctx, s hader, matrix, tm, info)));
1020 return CreateEffectRef(effect);
1021 }
1022
1023 virtual ~CircleOutside2PtConicalEffect() {}
1024
1025 static const char* Name() { return "Two-Point Conical Gradient Outside"; }
1026 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
1027
1028 SkScalar centerX() const { return fInfo.fCenterEnd.fX; }
1029 SkScalar centerY() const { return fInfo.fCenterEnd.fY; }
1030 SkScalar A() const { return fInfo.fA; }
1031 SkScalar B() const { return fInfo.fB; }
1032 SkScalar C() const { return fInfo.fC; }
1033 SkScalar tLimit() const { return fTLimit; }
1034 bool isFlipped() const { return fIsFlipped; }
1035
1036 typedef GLCircleOutside2PtConicalEffect GLEffect;
1037
1038 private:
1039 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
1040 const CircleOutside2PtConicalEffect& s = CastEffect<CircleOutside2PtConi calEffect>(sBase);
1041 return (INHERITED::onIsEqual(sBase) &&
1042 this->fInfo.fCenterEnd == s.fInfo.fCenterEnd &&
1043 this->fInfo.fA == s.fInfo.fA &&
1044 this->fInfo.fB == s.fInfo.fB &&
1045 this->fInfo.fC == s.fInfo.fC &&
1046 this->fTLimit == s.fTLimit &&
1047 this->fIsFlipped == s.fIsFlipped);
1048 }
1049
1050 CircleOutside2PtConicalEffect(GrContext* ctx,
1051 const SkTwoPointConicalGradient& shader,
1052 const SkMatrix& matrix,
1053 SkShader::TileMode tm,
1054 const CircleConicalInfo& info)
1055 : INHERITED(ctx, shader, matrix, tm), fInfo(info) {
1056 if (shader.getStartRadius() != shader.getEndRadius()) {
1057 fTLimit = SkScalarDiv(shader.getStartRadius(), (shader.getStartRadiu s() - shader.getEndRadius()));
1058 } else {
1059 fTLimit = SK_ScalarMin;
1060 }
1061
1062 fIsFlipped = shader.isFlippedGrad();
1063 }
1064
1065 GR_DECLARE_EFFECT_TEST;
1066
1067 const CircleConicalInfo fInfo;
1068 SkScalar fTLimit;
1069 bool fIsFlipped;
1070
1071 typedef GrGradientEffect INHERITED;
1072 };
1073
1074 class GLCircleOutside2PtConicalEffect : public GrGLGradientEffect {
1075 public:
1076 GLCircleOutside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&);
1077 virtual ~GLCircleOutside2PtConicalEffect() {}
1078
1079 virtual void emitCode(GrGLShaderBuilder*,
1080 const GrDrawEffect&,
1081 EffectKey,
1082 const char* outputColor,
1083 const char* inputColor,
1084 const TransformedCoordsArray&,
1085 const TextureSamplerArray&) SK_OVERRIDE;
1086 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE;
1087
1088 static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
1089
1090 protected:
1091 UniformHandle fCenterUni;
1092 UniformHandle fParamUni;
1093
1094 const char* fVSVaryingName;
1095 const char* fFSVaryingName;
1096
1097 bool fIsFlipped;
1098
1099 // @{
1100 /// Values last uploaded as uniforms
1101
1102 SkScalar fCachedCenterX;
1103 SkScalar fCachedCenterY;
1104 SkScalar fCachedA;
1105 SkScalar fCachedB;
1106 SkScalar fCachedC;
1107 SkScalar fCachedTLimit;
1108
1109 // @}
1110
1111 private:
1112 typedef GrGLGradientEffect INHERITED;
1113
1114 };
1115
1116 const GrBackendEffectFactory& CircleOutside2PtConicalEffect::getFactory() const {
1117 return GrTBackendEffectFactory<CircleOutside2PtConicalEffect>::getInstance() ;
1118 }
1119
1120 GR_DEFINE_EFFECT_TEST(CircleOutside2PtConicalEffect);
1121
1122 GrEffectRef* CircleOutside2PtConicalEffect::TestCreate(SkRandom* random,
1123 GrContext* context,
1124 const GrDrawTargetCaps&,
1125 GrTexture**) {
1126 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
1127 SkScalar radius1 = random->nextUScalar1() + 0.0001; // make sure radius1 != 0
1128 SkPoint center2;
1129 SkScalar radius2;
1130 SkScalar diffLen;
1131 do {
1132 center2.set(random->nextUScalar1(), random->nextUScalar1());
1133 // If the circles share a center than we can't be in the outside case
1134 } while (center1 == center2);
1135 SkPoint diff = center2 - center1;
1136 diffLen = diff.length();
1137 // Below makes sure that circle one is not contained within circle two
1138 // and have radius2 >= radius to match sorting on cpu side
1139 radius2 = radius1 + random->nextRangeF(0.0, diffLen);
1140
1141 SkColor colors[kMaxRandomGradientColors];
1142 SkScalar stopsArray[kMaxRandomGradientColors];
1143 SkScalar* stops = stopsArray;
1144 SkShader::TileMode tm;
1145 int colorCount = RandomGradientParams(random, colors, &stops, &tm);
1146 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center 1, radius1,
1147 center 2, radius2,
1148 colors , stops, colorCount,
1149 tm));
1150 SkPaint paint;
1151 return shader->asNewEffect(context, paint);
1152 }
1153
1154 GLCircleOutside2PtConicalEffect::GLCircleOutside2PtConicalEffect(const GrBackend EffectFactory& factory,
1155 const GrDrawEff ect& drawEffect)
1156 : INHERITED(factory)
1157 , fVSVaryingName(NULL)
1158 , fFSVaryingName(NULL)
1159 , fCachedCenterX(SK_ScalarMax)
1160 , fCachedCenterY(SK_ScalarMax)
1161 , fCachedA(SK_ScalarMax)
1162 , fCachedB(SK_ScalarMax)
1163 , fCachedC(SK_ScalarMax)
1164 , fCachedTLimit(SK_ScalarMax) {
1165 const CircleOutside2PtConicalEffect& data = drawEffect.castEffect<CircleOuts ide2PtConicalEffect>();
1166 fIsFlipped = data.isFlipped();
1167 }
1168
1169 void GLCircleOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
1170 const GrDrawEffect&,
1171 EffectKey key,
1172 const char* outputColor,
1173 const char* inputColor,
1174 const TransformedCoordsArray& coo rds,
1175 const TextureSamplerArray& sample rs) {
1176 this->emitUniforms(builder, key);
1177 fCenterUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
1178 kVec2f_GrSLType, "Conical2FSCenter");
1179 fParamUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
1180 kVec4f_GrSLType, "Conical2FSParams");
1181 SkString tName("t");
1182
1183 GrGLShaderVar center = builder->getUniformVariable(fCenterUni);
1184 // params.x = A
1185 // params.y = B
1186 // params.z = C
1187 GrGLShaderVar params = builder->getUniformVariable(fParamUni);
1188
1189 // if we have a vec3 from being in perspective, convert it to a vec2 first
1190 SkString coords2DString = builder->ensureFSCoords2D(coords, 0);
1191 const char* coords2D = coords2DString.c_str();
1192
1193 // output will default to transparent black (we simply won't write anything
1194 // else to it if invalid, instead of discarding or returning prematurely)
1195 builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
1196
1197 // p = coords2D
1198 // e = center end
1199 // r = radius end
1200 // A = dot(e, e) - r^2 + 2 * r - 1
1201 // B = (r -1) / A
1202 // C = 1 / A
1203 // d = dot(e, p) + B
1204 // t = d +/- sqrt(d^2 - A * dot(p, p) + C)
1205
1206 builder->fsCodeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D );
1207 builder->fsCodeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, cente r.c_str(), params.c_str());
1208 builder->fsCodeAppendf("\tfloat deter = d * d - %s.x * pDotp + %s.z;\n", par ams.c_str(), params.c_str());
1209
1210 // Must check to see if we flipped the circle order (to make sure start radi us < end radius)
1211 // If so we must also flip sign on sqrt
1212 if (!fIsFlipped) {
1213 builder->fsCodeAppendf("\tfloat %s = d + sqrt(deter);\n", tName.c_str()) ;
1214 } else {
1215 builder->fsCodeAppendf("\tfloat %s = d - sqrt(deter);\n", tName.c_str()) ;
1216 }
1217
1218 builder->fsCodeAppendf("\tif (%s >= %s.w && deter >= 0.0) {\n", tName.c_str( ), params.c_str());
1219 builder->fsCodeAppend("\t\t");
1220 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, sample rs);
1221 builder->fsCodeAppend("\t}\n");
1222 }
1223
1224 void GLCircleOutside2PtConicalEffect::setData(const GrGLUniformManager& uman,
1225 const GrDrawEffect& drawEffect) {
1226 INHERITED::setData(uman, drawEffect);
1227 const CircleOutside2PtConicalEffect& data = drawEffect.castEffect<CircleOuts ide2PtConicalEffect>();
1228 SkASSERT(data.isFlipped() == fIsFlipped);
1229 SkScalar centerX = data.centerX();
1230 SkScalar centerY = data.centerY();
1231 SkScalar A = data.A();
1232 SkScalar B = data.B();
1233 SkScalar C = data.C();
1234 SkScalar tLimit = data.tLimit();
1235
1236 if (fCachedCenterX != centerX || fCachedCenterY != centerY ||
1237 fCachedA != A || fCachedB != B || fCachedC != C || fCachedTLimit != tLim it) {
1238
1239 uman.set2f(fCenterUni, SkScalarToFloat(centerX), SkScalarToFloat(centerY ));
1240 uman.set4f(fParamUni, SkScalarToFloat(A), SkScalarToFloat(B), SkScalarTo Float(C),
1241 SkScalarToFloat(tLimit));
1242
1243 fCachedCenterX = centerX;
1244 fCachedCenterY = centerY;
1245 fCachedA = A;
1246 fCachedB = B;
1247 fCachedC = C;
1248 fCachedTLimit = tLimit;
1249 }
1250 }
1251
1252 GrGLEffect::EffectKey GLCircleOutside2PtConicalEffect::GenKey(const GrDrawEffect & drawEffect,
1253 const GrGLCaps&) {
1254 enum {
1255 kIsFlipped = 1 << kBaseKeyBitCnt,
1256 };
1257
1258 EffectKey key = GenBaseGradientKey(drawEffect);
1259
1260 if (drawEffect.castEffect<CircleOutside2PtConicalEffect>().isFlipped()) {
1261 key |= kIsFlipped;
1262 }
1263 return key;
1264 }
1265
1266 //////////////////////////////////////////////////////////////////////////////
1267
400 GrEffectRef* Gr2PtConicalGradientEffect::Create(GrContext* ctx, 1268 GrEffectRef* Gr2PtConicalGradientEffect::Create(GrContext* ctx,
401 const SkTwoPointConicalGradient& shader, 1269 const SkTwoPointConicalGradient& shader,
402 SkShader::TileMode tm) { 1270 SkShader::TileMode tm) {
403
404 SkMatrix matrix; 1271 SkMatrix matrix;
405 if (!shader.getLocalMatrix().invert(&matrix)) { 1272 if (!shader.getLocalMatrix().invert(&matrix)) {
406 return NULL; 1273 return NULL;
407 } 1274 }
408 1275
409 set_matrix_default_conical(shader, &matrix); 1276 if (shader.getStartRadius() < kErrorTol) {
410 return Default2PtConicalEffect::Create(ctx, shader, matrix, tm); 1277 SkScalar focalX;
1278 ConicalType type = set_matrix_focal_conical(shader, &matrix, &focalX);
1279 if (type == kInside_ConicalType) {
1280 return FocalInside2PtConicalEffect::Create(ctx, shader, matrix, tm, focalX);
1281 } else if(type == kEdge_ConicalType) {
1282 set_matrix_edge_conical(shader, &matrix);
1283 return Edge2PtConicalEffect::Create(ctx, shader, matrix, tm);
1284 } else {
1285 return FocalOutside2PtConicalEffect::Create(ctx, shader, matrix, tm, focalX);
1286 }
1287 }
1288
1289 CircleConicalInfo info;
1290 ConicalType type = set_matrix_circle_conical(shader, &matrix, &info);
1291
1292 if (type == kInside_ConicalType) {
1293 return CircleInside2PtConicalEffect::Create(ctx, shader, matrix, tm, inf o);
1294 } else if (type == kEdge_ConicalType) {
1295 set_matrix_edge_conical(shader, &matrix);
1296 return Edge2PtConicalEffect::Create(ctx, shader, matrix, tm);
1297 } else {
1298 return CircleOutside2PtConicalEffect::Create(ctx, shader, matrix, tm, in fo);
1299 }
411 } 1300 }
412 1301
413 #endif 1302 #endif
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