Index: third_party/WebKit/Source/platform/audio/ReverbConvolver.h |
diff --git a/third_party/WebKit/Source/platform/audio/ReverbConvolver.h b/third_party/WebKit/Source/platform/audio/ReverbConvolver.h |
index e4fc69a6232c6b24d0381ee6b2a04a53cfa0c1c5..2e37dc29630dea1f87988f74d17823a40a8d1f9f 100644 |
--- a/third_party/WebKit/Source/platform/audio/ReverbConvolver.h |
+++ b/third_party/WebKit/Source/platform/audio/ReverbConvolver.h |
@@ -49,10 +49,11 @@ class PLATFORM_EXPORT ReverbConvolver { |
WTF_MAKE_NONCOPYABLE(ReverbConvolver); |
public: |
- // maxFFTSize can be adjusted (from say 2048 to 32768) depending on how much precision is necessary. |
- // For certain tweaky de-convolving applications the phase errors add up quickly and lead to non-sensical results with |
- // larger FFT sizes and single-precision floats. In these cases 2048 is a good size. |
- // If not doing multi-threaded convolution, then should not go > 8192. |
+ // maxFFTSize can be adjusted (from say 2048 to 32768) depending on how much |
+ // precision is necessary. For certain tweaky de-convolving applications the |
+ // phase errors add up quickly and lead to non-sensical results with larger |
+ // FFT sizes and single-precision floats. In these cases 2048 is a good |
+ // size. If not doing multi-threaded convolution, then should not go > 8192. |
ReverbConvolver(AudioChannel* impulseResponse, |
size_t renderSliceSize, |
size_t maxFFTSize, |
@@ -78,14 +79,17 @@ class PLATFORM_EXPORT ReverbConvolver { |
ReverbAccumulationBuffer m_accumulationBuffer; |
- // One or more background threads read from this input buffer which is fed from the realtime thread. |
+ // One or more background threads read from this input buffer which is fed |
+ // from the realtime thread. |
ReverbInputBuffer m_inputBuffer; |
- // First stage will be of size m_minFFTSize. Each next stage will be twice as big until we hit m_maxFFTSize. |
+ // First stage will be of size m_minFFTSize. Each next stage will be twice as |
+ // big until we hit m_maxFFTSize. |
size_t m_minFFTSize; |
size_t m_maxFFTSize; |
- // But don't exceed this size in the real-time thread (if we're doing background processing). |
+ // But don't exceed this size in the real-time thread (if we're doing |
+ // background processing). |
size_t m_maxRealtimeFFTSize; |
// Background thread and synchronization |