Index: third_party/WebKit/Source/platform/audio/ReverbAccumulationBuffer.h |
diff --git a/third_party/WebKit/Source/platform/audio/ReverbAccumulationBuffer.h b/third_party/WebKit/Source/platform/audio/ReverbAccumulationBuffer.h |
index ab38a3f648559d0cd98c43c8d6b61997dbfe3426..a003db46d58d5592eb8b8a6f22c9bf49868eca26 100644 |
--- a/third_party/WebKit/Source/platform/audio/ReverbAccumulationBuffer.h |
+++ b/third_party/WebKit/Source/platform/audio/ReverbAccumulationBuffer.h |
@@ -36,9 +36,11 @@ |
namespace blink { |
-// ReverbAccumulationBuffer is a circular delay buffer with one client reading from it and multiple clients |
-// writing/accumulating to it at different delay offsets from the read position. The read operation will zero the memory |
-// just read from the buffer, so it will be ready for accumulation the next time around. |
+// ReverbAccumulationBuffer is a circular delay buffer with one client reading |
+// from it and multiple clients writing/accumulating to it at different delay |
+// offsets from the read position. The read operation will zero the memory |
+// just read from the buffer, so it will be ready for accumulation the next |
+// time around. |
class PLATFORM_EXPORT ReverbAccumulationBuffer { |
DISALLOW_NEW(); |
WTF_MAKE_NONCOPYABLE(ReverbAccumulationBuffer); |
@@ -49,9 +51,11 @@ class PLATFORM_EXPORT ReverbAccumulationBuffer { |
// This will read from, then clear-out numberOfFrames |
void readAndClear(float* destination, size_t numberOfFrames); |
- // Each ReverbConvolverStage will accumulate its output at the appropriate delay from the read position. |
- // We need to pass in and update readIndex here, since each ReverbConvolverStage may be running in |
- // a different thread than the realtime thread calling ReadAndClear() and maintaining m_readIndex |
+ // Each ReverbConvolverStage will accumulate its output at the appropriate |
+ // delay from the read position. We need to pass in and update readIndex |
+ // here, since each ReverbConvolverStage may be running in a different thread |
+ // than the realtime thread calling ReadAndClear() and maintaining |
+ // m_readIndex |
// Returns the writeIndex where the accumulation took place |
int accumulate(float* source, |
size_t numberOfFrames, |