Index: third_party/WebKit/Source/platform/audio/AudioDSPKernelProcessor.cpp |
diff --git a/third_party/WebKit/Source/platform/audio/AudioDSPKernelProcessor.cpp b/third_party/WebKit/Source/platform/audio/AudioDSPKernelProcessor.cpp |
index 391d3943fb760c4096a5cc8dfd4fe16f8eef631b..42ee47843cc8110f404cb7df1890b238649714e2 100644 |
--- a/third_party/WebKit/Source/platform/audio/AudioDSPKernelProcessor.cpp |
+++ b/third_party/WebKit/Source/platform/audio/AudioDSPKernelProcessor.cpp |
@@ -33,7 +33,8 @@ |
namespace blink { |
-// setNumberOfChannels() may later be called if the object is not yet in an "initialized" state. |
+// setNumberOfChannels() may later be called if the object is not yet in an |
+// "initialized" state. |
AudioDSPKernelProcessor::AudioDSPKernelProcessor(float sampleRate, |
unsigned numberOfChannels) |
: AudioProcessor(sampleRate, numberOfChannels), m_hasJustReset(true) {} |
@@ -102,7 +103,8 @@ void AudioDSPKernelProcessor::reset() { |
return; |
// Forces snap to parameter values - first time. |
- // Any processing depending on this value must set it to false at the appropriate time. |
+ // Any processing depending on this value must set it to false at the |
+ // appropriate time. |
m_hasJustReset = true; |
MutexLocker locker(m_processLock); |
@@ -126,8 +128,8 @@ double AudioDSPKernelProcessor::tailTime() const { |
// It is expected that all the kernels have the same tailTime. |
return !m_kernels.isEmpty() ? m_kernels.first()->tailTime() : 0; |
} |
- // Since we don't want to block the Audio Device thread, we return a large value |
- // instead of trying to acquire the lock. |
+ // Since we don't want to block the Audio Device thread, we return a large |
+ // value instead of trying to acquire the lock. |
return std::numeric_limits<double>::infinity(); |
} |
@@ -138,8 +140,8 @@ double AudioDSPKernelProcessor::latencyTime() const { |
// It is expected that all the kernels have the same latencyTime. |
return !m_kernels.isEmpty() ? m_kernels.first()->latencyTime() : 0; |
} |
- // Since we don't want to block the Audio Device thread, we return a large value |
- // instead of trying to acquire the lock. |
+ // Since we don't want to block the Audio Device thread, we return a large |
+ // value instead of trying to acquire the lock. |
return std::numeric_limits<double>::infinity(); |
} |