Index: third_party/WebKit/Source/platform/audio/AudioDSPKernelProcessor.h |
diff --git a/third_party/WebKit/Source/platform/audio/AudioDSPKernelProcessor.h b/third_party/WebKit/Source/platform/audio/AudioDSPKernelProcessor.h |
index 4c316cbdcb55e35820534b72e9bac2294b195776..1b79195318ffabab0a6cdb656aec3709657c9216 100644 |
--- a/third_party/WebKit/Source/platform/audio/AudioDSPKernelProcessor.h |
+++ b/third_party/WebKit/Source/platform/audio/AudioDSPKernelProcessor.h |
@@ -44,12 +44,14 @@ class AudioDSPKernel; |
class AudioProcessor; |
// AudioDSPKernelProcessor processes one input -> one output (N channels each) |
-// It uses one AudioDSPKernel object per channel to do the processing, thus there is no cross-channel processing. |
-// Despite this limitation it turns out to be a very common and useful type of processor. |
+// It uses one AudioDSPKernel object per channel to do the processing, thus |
+// there is no cross-channel processing. Despite this limitation it turns out |
+// to be a very common and useful type of processor. |
class PLATFORM_EXPORT AudioDSPKernelProcessor : public AudioProcessor { |
public: |
- // numberOfChannels may be later changed if object is not yet in an "initialized" state |
+ // numberOfChannels may be later changed if object is not yet in an |
+ // "initialized" state |
AudioDSPKernelProcessor(float sampleRate, unsigned numberOfChannels); |
// Subclasses create the appropriate type of processing kernel here. |