| Index: src/effects/SkRRectsGaussianEdgeShader.cpp
|
| diff --git a/src/effects/SkRRectsGaussianEdgeShader.cpp b/src/effects/SkRRectsGaussianEdgeShader.cpp
|
| index 25c57cdcd9a93c7dcd19ce166870d9c8bf06b008..e7703f964aae649c118cad5a31f30a228a95c623 100644
|
| --- a/src/effects/SkRRectsGaussianEdgeShader.cpp
|
| +++ b/src/effects/SkRRectsGaussianEdgeShader.cpp
|
| @@ -117,7 +117,11 @@ public:
|
|
|
| switch (mode) {
|
| case kCircle_Mode:
|
| - fragBuilder->codeAppendf("%s = clamp((%s.%c - length(delta))/%s, 0.0, 1.0);",
|
| + // When a shadow circle gets large we can have some precision issues if
|
| + // we do "length(delta)/radius". The scaleDist temporary cuts the
|
| + // delta vector down a bit before invoking length.
|
| + fragBuilder->codeAppendf("float scaledDist = length(delta/%s);", radName);
|
| + fragBuilder->codeAppendf("%s = clamp((%s.%c/%s - scaledDist), 0.0, 1.0);",
|
| outputName, sizesName, indices[0], radName);
|
| break;
|
| case kRect_Mode:
|
| @@ -136,7 +140,7 @@ public:
|
| // distance from the corner and then use the multiplier to mask
|
| // between the two distances.
|
| fragBuilder->codeAppendf("float xDist = clamp((%s.%c - abs(delta.x))/%s,"
|
| - " 0.0, 1.0);",
|
| + "0.0, 1.0);",
|
| sizesName, indices[0], radName);
|
| fragBuilder->codeAppendf("float yDist = clamp((%s.%c - abs(delta.y))/%s,"
|
| "0.0, 1.0);",
|
|
|