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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkRRectsGaussianEdgeShader.h" | 8 #include "SkRRectsGaussianEdgeShader.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
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110 const char* radName, | 110 const char* radName, |
111 const char* outputName, | 111 const char* outputName, |
112 const char indices[2]) { // how to access the params
for the 2 rrects | 112 const char indices[2]) { // how to access the params
for the 2 rrects |
113 | 113 |
114 // positive distance is towards the center of the circle | 114 // positive distance is towards the center of the circle |
115 fragBuilder->codeAppendf("vec2 delta = %s.xy - %s.%s;", | 115 fragBuilder->codeAppendf("vec2 delta = %s.xy - %s.%s;", |
116 fragBuilder->fragmentPosition(), posName, i
ndices); | 116 fragBuilder->fragmentPosition(), posName, i
ndices); |
117 | 117 |
118 switch (mode) { | 118 switch (mode) { |
119 case kCircle_Mode: | 119 case kCircle_Mode: |
120 fragBuilder->codeAppendf("%s = clamp((%s.%c - length(delta))/%s,
0.0, 1.0);", | 120 // When a shadow circle gets large we can have some precision is
sues if |
| 121 // we do "length(delta)/radius". The scaleDist temporary cuts th
e |
| 122 // delta vector down a bit before invoking length. |
| 123 fragBuilder->codeAppendf("float scaledDist = length(delta/%s);",
radName); |
| 124 fragBuilder->codeAppendf("%s = clamp((%s.%c/%s - scaledDist), 0.
0, 1.0);", |
121 outputName, sizesName, indices[0], radN
ame); | 125 outputName, sizesName, indices[0], radN
ame); |
122 break; | 126 break; |
123 case kRect_Mode: | 127 case kRect_Mode: |
124 fragBuilder->codeAppendf( | 128 fragBuilder->codeAppendf( |
125 "vec2 rectDist = vec2(1.0 - clamp((%s.%c - abs(delta.x))/%s,
0.0, 1.0)," | 129 "vec2 rectDist = vec2(1.0 - clamp((%s.%c - abs(delta.x))/%s,
0.0, 1.0)," |
126 "1.0 - clamp((%s.%c - abs(delta.y))/%s,
0.0, 1.0));", | 130 "1.0 - clamp((%s.%c - abs(delta.y))/%s,
0.0, 1.0));", |
127 sizesName, indices[0], radName, | 131 sizesName, indices[0], radName, |
128 sizesName, indices[1], radName); | 132 sizesName, indices[1], radName); |
129 fragBuilder->codeAppendf("%s = clamp(1.0 - length(rectDist), 0.0
, 1.0);", | 133 fragBuilder->codeAppendf("%s = clamp(1.0 - length(rectDist), 0.0
, 1.0);", |
130 outputName); | 134 outputName); |
131 break; | 135 break; |
132 case kSimpleCircular_Mode: | 136 case kSimpleCircular_Mode: |
133 // For the circular round rect we first compute the distance | 137 // For the circular round rect we first compute the distance |
134 // to the rect. Then we compute a multiplier that is 1 if the | 138 // to the rect. Then we compute a multiplier that is 1 if the |
135 // point is in one of the circular corners. We then compute the | 139 // point is in one of the circular corners. We then compute the |
136 // distance from the corner and then use the multiplier to mask | 140 // distance from the corner and then use the multiplier to mask |
137 // between the two distances. | 141 // between the two distances. |
138 fragBuilder->codeAppendf("float xDist = clamp((%s.%c - abs(delta
.x))/%s," | 142 fragBuilder->codeAppendf("float xDist = clamp((%s.%c - abs(delta
.x))/%s," |
139 " 0.0, 1.0);", | 143 "0.0, 1.0);", |
140 sizesName, indices[0], radName); | 144 sizesName, indices[0], radName); |
141 fragBuilder->codeAppendf("float yDist = clamp((%s.%c - abs(delta
.y))/%s," | 145 fragBuilder->codeAppendf("float yDist = clamp((%s.%c - abs(delta
.y))/%s," |
142 "0.0, 1.0);", | 146 "0.0, 1.0);", |
143 sizesName, indices[1], radName); | 147 sizesName, indices[1], radName); |
144 fragBuilder->codeAppend("float rectDist = min(xDist, yDist);"); | 148 fragBuilder->codeAppend("float rectDist = min(xDist, yDist);"); |
145 | 149 |
146 fragBuilder->codeAppendf("vec2 cornerCenter = %s.%s - %s.%s;", | 150 fragBuilder->codeAppendf("vec2 cornerCenter = %s.%s - %s.%s;", |
147 sizesName, indices, radiiName, indices)
; | 151 sizesName, indices, radiiName, indices)
; |
148 fragBuilder->codeAppend("delta = vec2(abs(delta.x) - cornerCente
r.x," | 152 fragBuilder->codeAppend("delta = vec2(abs(delta.x) - cornerCente
r.x," |
149 "abs(delta.y) - cornerCente
r.y);"); | 153 "abs(delta.y) - cornerCente
r.y);"); |
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420 return sk_make_sp<SkRRectsGaussianEdgeShaderImpl>(first, second, radius); | 424 return sk_make_sp<SkRRectsGaussianEdgeShaderImpl>(first, second, radius); |
421 } | 425 } |
422 | 426 |
423 /////////////////////////////////////////////////////////////////////////////// | 427 /////////////////////////////////////////////////////////////////////////////// |
424 | 428 |
425 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkRRectsGaussianEdgeShader) | 429 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkRRectsGaussianEdgeShader) |
426 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRRectsGaussianEdgeShaderImpl) | 430 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRRectsGaussianEdgeShaderImpl) |
427 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 431 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
428 | 432 |
429 /////////////////////////////////////////////////////////////////////////////// | 433 /////////////////////////////////////////////////////////////////////////////// |
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