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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkRRectsGaussianEdgeShader.h" | 8 #include "SkRRectsGaussianEdgeShader.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
| (...skipping 99 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 110 const char* radName, | 110 const char* radName, |
| 111 const char* outputName, | 111 const char* outputName, |
| 112 const char indices[2]) { // how to access the params
for the 2 rrects | 112 const char indices[2]) { // how to access the params
for the 2 rrects |
| 113 | 113 |
| 114 // positive distance is towards the center of the circle | 114 // positive distance is towards the center of the circle |
| 115 fragBuilder->codeAppendf("vec2 delta = %s.xy - %s.%s;", | 115 fragBuilder->codeAppendf("vec2 delta = %s.xy - %s.%s;", |
| 116 fragBuilder->fragmentPosition(), posName, i
ndices); | 116 fragBuilder->fragmentPosition(), posName, i
ndices); |
| 117 | 117 |
| 118 switch (mode) { | 118 switch (mode) { |
| 119 case kCircle_Mode: | 119 case kCircle_Mode: |
| 120 fragBuilder->codeAppendf("%s = clamp((%s.%c - length(delta))/%s,
0.0, 1.0);", | 120 // When a shadow circle gets large we can have some precision is
sues if |
| 121 // we do "length(delta)/radius". The scaleDist temporary cuts th
e |
| 122 // delta vector down a bit before invoking length. |
| 123 fragBuilder->codeAppendf("float scaledDist = length(delta/%s);",
radName); |
| 124 fragBuilder->codeAppendf("%s = clamp((%s.%c/%s - scaledDist), 0.
0, 1.0);", |
| 121 outputName, sizesName, indices[0], radN
ame); | 125 outputName, sizesName, indices[0], radN
ame); |
| 122 break; | 126 break; |
| 123 case kRect_Mode: | 127 case kRect_Mode: |
| 124 fragBuilder->codeAppendf( | 128 fragBuilder->codeAppendf( |
| 125 "vec2 rectDist = vec2(1.0 - clamp((%s.%c - abs(delta.x))/%s,
0.0, 1.0)," | 129 "vec2 rectDist = vec2(1.0 - clamp((%s.%c - abs(delta.x))/%s,
0.0, 1.0)," |
| 126 "1.0 - clamp((%s.%c - abs(delta.y))/%s,
0.0, 1.0));", | 130 "1.0 - clamp((%s.%c - abs(delta.y))/%s,
0.0, 1.0));", |
| 127 sizesName, indices[0], radName, | 131 sizesName, indices[0], radName, |
| 128 sizesName, indices[1], radName); | 132 sizesName, indices[1], radName); |
| 129 fragBuilder->codeAppendf("%s = clamp(1.0 - length(rectDist), 0.0
, 1.0);", | 133 fragBuilder->codeAppendf("%s = clamp(1.0 - length(rectDist), 0.0
, 1.0);", |
| 130 outputName); | 134 outputName); |
| 131 break; | 135 break; |
| 132 case kSimpleCircular_Mode: | 136 case kSimpleCircular_Mode: |
| 133 // For the circular round rect we first compute the distance | 137 // For the circular round rect we first compute the distance |
| 134 // to the rect. Then we compute a multiplier that is 1 if the | 138 // to the rect. Then we compute a multiplier that is 1 if the |
| 135 // point is in one of the circular corners. We then compute the | 139 // point is in one of the circular corners. We then compute the |
| 136 // distance from the corner and then use the multiplier to mask | 140 // distance from the corner and then use the multiplier to mask |
| 137 // between the two distances. | 141 // between the two distances. |
| 138 fragBuilder->codeAppendf("float xDist = clamp((%s.%c - abs(delta
.x))/%s," | 142 fragBuilder->codeAppendf("float xDist = clamp((%s.%c - abs(delta
.x))/%s," |
| 139 " 0.0, 1.0);", | 143 "0.0, 1.0);", |
| 140 sizesName, indices[0], radName); | 144 sizesName, indices[0], radName); |
| 141 fragBuilder->codeAppendf("float yDist = clamp((%s.%c - abs(delta
.y))/%s," | 145 fragBuilder->codeAppendf("float yDist = clamp((%s.%c - abs(delta
.y))/%s," |
| 142 "0.0, 1.0);", | 146 "0.0, 1.0);", |
| 143 sizesName, indices[1], radName); | 147 sizesName, indices[1], radName); |
| 144 fragBuilder->codeAppend("float rectDist = min(xDist, yDist);"); | 148 fragBuilder->codeAppend("float rectDist = min(xDist, yDist);"); |
| 145 | 149 |
| 146 fragBuilder->codeAppendf("vec2 cornerCenter = %s.%s - %s.%s;", | 150 fragBuilder->codeAppendf("vec2 cornerCenter = %s.%s - %s.%s;", |
| 147 sizesName, indices, radiiName, indices)
; | 151 sizesName, indices, radiiName, indices)
; |
| 148 fragBuilder->codeAppend("delta = vec2(abs(delta.x) - cornerCente
r.x," | 152 fragBuilder->codeAppend("delta = vec2(abs(delta.x) - cornerCente
r.x," |
| 149 "abs(delta.y) - cornerCente
r.y);"); | 153 "abs(delta.y) - cornerCente
r.y);"); |
| (...skipping 270 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 420 return sk_make_sp<SkRRectsGaussianEdgeShaderImpl>(first, second, radius); | 424 return sk_make_sp<SkRRectsGaussianEdgeShaderImpl>(first, second, radius); |
| 421 } | 425 } |
| 422 | 426 |
| 423 /////////////////////////////////////////////////////////////////////////////// | 427 /////////////////////////////////////////////////////////////////////////////// |
| 424 | 428 |
| 425 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkRRectsGaussianEdgeShader) | 429 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkRRectsGaussianEdgeShader) |
| 426 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRRectsGaussianEdgeShaderImpl) | 430 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRRectsGaussianEdgeShaderImpl) |
| 427 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 431 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| 428 | 432 |
| 429 /////////////////////////////////////////////////////////////////////////////// | 433 /////////////////////////////////////////////////////////////////////////////// |
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