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Unified Diff: src/opts/SkBitmapProcState_matrix_repeat_neon.h

Issue 23835006: ARM Skia NEON patches - 20 - New improved BitmapProcState code (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Rebase to remove conflicts on ignored-tests.txt Created 6 years, 11 months ago
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Index: src/opts/SkBitmapProcState_matrix_repeat_neon.h
diff --git a/src/opts/SkBitmapProcState_matrix_repeat_neon.h b/src/opts/SkBitmapProcState_matrix_repeat_neon.h
deleted file mode 100644
index 55e2997a5efbf160b84738aa916146a2a1055f0a..0000000000000000000000000000000000000000
--- a/src/opts/SkBitmapProcState_matrix_repeat_neon.h
+++ /dev/null
@@ -1,542 +0,0 @@
-/* NEON optimized code (C) COPYRIGHT 2009 Motorola
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-/*
- * Modifications done in-house at Motorola
- *
- * this is a clone of SkBitmapProcState_matrix.h
- * and has been tuned to work with the NEON unit.
- *
- * Still going back and forth between whether this approach
- * (clone the entire SkBitmapProcState_matrix.h file or
- * if I should put just the modified routines in here and
- * then use a construct like #define DONT_DO_THIS_FUNCTION or
- * something like that...
- *
- * This is for the RepeatX_RepeatY part of the world
- */
-
-
-#include <arm_neon.h>
-
-/*
- * This has been modified on the knowledge that (at the time)
- * we had the following macro definitions in the parent file
- *
- * #define MAKENAME(suffix) RepeatX_RepeatY ## suffix
- * #define TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16)
- * #define TILEY_PROCF(fy, max) (((fy) & 0xFFFF) * ((max) + 1) >> 16)
- * #define TILEX_LOW_BITS(fx, max) ((((fx) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
- * #define TILEY_LOW_BITS(fy, max) ((((fy) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
- */
-
-/* SkClampMax(val,max) -- bound to 0..max */
-
-#define SCALE_NOFILTER_NAME MAKENAME(_nofilter_scale)
-#define SCALE_FILTER_NAME MAKENAME(_filter_scale)
-#define AFFINE_NOFILTER_NAME MAKENAME(_nofilter_affine)
-#define AFFINE_FILTER_NAME MAKENAME(_filter_affine)
-#define PERSP_NOFILTER_NAME MAKENAME(_nofilter_persp)
-#define PERSP_FILTER_NAME MAKENAME(_filter_persp)
-
-#define PACK_FILTER_X_NAME MAKENAME(_pack_filter_x)
-#define PACK_FILTER_Y_NAME MAKENAME(_pack_filter_y)
-
-#ifndef PREAMBLE
- #define PREAMBLE(state)
- #define PREAMBLE_PARAM_X
- #define PREAMBLE_PARAM_Y
- #define PREAMBLE_ARG_X
- #define PREAMBLE_ARG_Y
-#endif
-
-static void SCALE_NOFILTER_NAME(const SkBitmapProcState& s,
- uint32_t xy[], int count, int x, int y) {
- SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
- SkMatrix::kScale_Mask)) == 0);
-
- PREAMBLE(s);
- // we store y, x, x, x, x, x
-
- const unsigned maxX = s.fBitmap->width() - 1;
- SkFixed fx;
- {
- SkPoint pt;
- s.fInvProc(s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, &pt);
- fx = SkScalarToFixed(pt.fY);
- const unsigned maxY = s.fBitmap->height() - 1;
- *xy++ = TILEY_PROCF(fx, maxY);
- fx = SkScalarToFixed(pt.fX);
- }
-
- if (0 == maxX) {
- // all of the following X values must be 0
- memset(xy, 0, count * sizeof(uint16_t));
- return;
- }
-
- const SkFixed dx = s.fInvSx;
-
-#ifdef CHECK_FOR_DECAL
- // test if we don't need to apply the tile proc
- if ((unsigned)(fx >> 16) <= maxX &&
- (unsigned)((fx + dx * (count - 1)) >> 16) <= maxX) {
- decal_nofilter_scale_neon(xy, fx, dx, count);
- } else
-#endif
- {
- int i;
-
- /* RBE: very much like done in decal_nofilter ,
- * but some processing of the 'fx' information
- * TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16)
- */
- if (count >= 8) {
- /* SkFixed is 16.16 fixed point */
- SkFixed dx2 = dx+dx;
- SkFixed dx4 = dx2+dx2;
- SkFixed dx8 = dx4+dx4;
-
- /* now build fx/fx+dx/fx+2dx/fx+3dx */
- SkFixed fx1, fx2, fx3;
- int32x4_t lbase, hbase;
- int16_t *dst16 = (int16_t *)xy;
-
- fx1 = fx+dx;
- fx2 = fx1+dx;
- fx3 = fx2+dx;
-
- lbase = vdupq_n_s32(fx);
- lbase = vsetq_lane_s32(fx1, lbase, 1);
- lbase = vsetq_lane_s32(fx2, lbase, 2);
- lbase = vsetq_lane_s32(fx3, lbase, 3);
- hbase = vaddq_s32(lbase, vdupq_n_s32(dx4));
-
- /* store & bump */
- do
- {
- int32x4_t lout;
- int32x4_t hout;
- int16x8_t hi16;
-
- /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
- /* mask to low 16 [would like to use uzp tricks) */
- lout = vandq_s32(lbase, vdupq_n_s32(0xffff));
- hout = vandq_s32(hbase, vdupq_n_s32(0xffff));
- /* bare multiplication, not SkFixedMul */
- lout = vmulq_s32(lout, vdupq_n_s32(maxX+1));
- hout = vmulq_s32(hout, vdupq_n_s32(maxX+1));
-
- /* extraction, using uzp */
- /* this is ok -- we want all hi(lout)s then all hi(hout)s */
- asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (hout));
- hi16 = vreinterpretq_s16_s32(hout);
- vst1q_s16(dst16, hi16);
-
- /* bump our base on to the next */
- lbase = vaddq_s32 (lbase, vdupq_n_s32(dx8));
- hbase = vaddq_s32 (hbase, vdupq_n_s32(dx8));
- dst16 += 8;
- count -= 8;
- fx += dx8;
- } while (count >= 8);
- xy = (uint32_t *) dst16;
- }
- uint16_t* xx = (uint16_t*)xy;
- for (i = count; i > 0; --i) {
- *xx++ = TILEX_PROCF(fx, maxX); fx += dx;
- }
- }
-}
-
-// note: we could special-case on a matrix which is skewed in X but not Y.
-// this would require a more general setup thatn SCALE does, but could use
-// SCALE's inner loop that only looks at dx
-
-
-static void AFFINE_NOFILTER_NAME(const SkBitmapProcState& s,
- uint32_t xy[], int count, int x, int y) {
- SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
- SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
- SkMatrix::kScale_Mask |
- SkMatrix::kAffine_Mask)) == 0);
-
- PREAMBLE(s);
- SkPoint srcPt;
- s.fInvProc(s.fInvMatrix,
- SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
-
- SkFixed fx = SkScalarToFixed(srcPt.fX);
- SkFixed fy = SkScalarToFixed(srcPt.fY);
- SkFixed dx = s.fInvSx;
- SkFixed dy = s.fInvKy;
- int maxX = s.fBitmap->width() - 1;
- int maxY = s.fBitmap->height() - 1;
-
-#if 0
- int ocount = count;
- uint32_t *oxy = xy;
- SkFixed bfx = fx, bfy=fy, bdx=dx, bdy=dy;
-#endif
-
-
- if (0) { extern void rbe(void); rbe(); }
-
- /* RBE: benchmarks show this eats up time; can we neonize it? */
- /* RBE: very much like done in decal_nofilter ,
- * but some processing of the 'fx' information
- * TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16)
- */
- if (count >= 4) {
- /* SkFixed is 16.16 fixed point */
- SkFixed dx4 = dx*4;
- SkFixed dy4 = dy*4;
-
- /* now build fx/fx+dx/fx+2dx/fx+3dx */
- int32x4_t xbase, ybase;
- int16_t *dst16 = (int16_t *)xy;
-
- /* synthesize 4x for both X and Y */
- xbase = vdupq_n_s32(fx);
- xbase = vsetq_lane_s32(fx+dx, xbase, 1);
- xbase = vsetq_lane_s32(fx+dx+dx, xbase, 2);
- xbase = vsetq_lane_s32(fx+dx+dx+dx, xbase, 3);
-
- ybase = vdupq_n_s32(fy);
- ybase = vsetq_lane_s32(fy+dy, ybase, 1);
- ybase = vsetq_lane_s32(fy+dy+dy, ybase, 2);
- ybase = vsetq_lane_s32(fy+dy+dy+dy, ybase, 3);
-
- /* store & bump */
- do {
- int32x4_t xout;
- int32x4_t yout;
- int16x8_t hi16;
-
- /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
- /* mask to low 16 [would like to use uzp tricks) */
- xout = vandq_s32(xbase, vdupq_n_s32(0xffff));
- yout = vandq_s32(ybase, vdupq_n_s32(0xffff));
- /* bare multiplication, not SkFixedMul */
- xout = vmulq_s32(xout, vdupq_n_s32(maxX+1));
- yout = vmulq_s32(yout, vdupq_n_s32(maxY+1));
-
- /* put hi16 from xout over low16 from yout */
- yout = vsriq_n_s32(yout, xout, 16);
-
- /* and then yout has the interleaved upper 16's */
- hi16 = vreinterpretq_s16_s32(yout);
- vst1q_s16(dst16, hi16);
-
- /* bump preserved base & on to the next */
- xbase = vaddq_s32 (xbase, vdupq_n_s32(dx4));
- ybase = vaddq_s32 (ybase, vdupq_n_s32(dy4));
- dst16 += 8; /* 8 x16 aka 4x32 */
- count -= 4;
- fx += dx4;
- fy += dy4;
- } while (count >= 4);
- xy = (uint32_t *) dst16;
- }
-
-#if 0
- /* diagnostics... see whether we agree with the NEON code */
- int bad = 0;
- uint32_t *myxy = oxy;
- int myi = (-1);
- SkFixed ofx = bfx, ofy= bfy, odx= bdx, ody= bdy;
- for (myi = ocount; myi > 0; --myi) {
- uint32_t val = (TILEY_PROCF(ofy, maxY) << 16) | TILEX_PROCF(ofx, maxX);
- if (val != *myxy++) {
- bad++;
- break;
- }
- ofx += odx; ofy += ody;
- }
- if (bad) {
- SkDebugf("repeat-nofilter-affine fails\n");
- SkDebugf("count %d myi %d\n", ocount, myi);
- SkDebugf(" bfx %08x, bdx %08x, bfy %08x bdy %08x\n",
- bfx, bdx, bfy, bdy);
- SkDebugf("maxX %08x maxY %08x\n", maxX, maxY);
- }
-#endif
-
- for (int i = count; i > 0; --i) {
- /* fx, fy, dx, dy are all 32 bit 16.16 fixed point */
- /* (((fx) & 0xFFFF) * ((max) + 1) >> 16) */
- *xy++ = (TILEY_PROCF(fy, maxY) << 16) | TILEX_PROCF(fx, maxX);
- fx += dx; fy += dy;
- }
-}
-
-static void PERSP_NOFILTER_NAME(const SkBitmapProcState& s,
- uint32_t* SK_RESTRICT xy,
- int count, int x, int y) {
- SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
-
- PREAMBLE(s);
- int maxX = s.fBitmap->width() - 1;
- int maxY = s.fBitmap->height() - 1;
-
- SkPerspIter iter(s.fInvMatrix,
- SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, count);
-
- while ((count = iter.next()) != 0) {
- const SkFixed* SK_RESTRICT srcXY = iter.getXY();
-
- /* RBE: */
- /* TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16) */
- /* it's a little more complicated than what I did for the
- * clamp case -- where I could immediately snip to the top
- * 16 bits and do my min/max games there.
- * ... might only be able to get 4x unrolling here
- */
-
- /* vld2 to get a set of 32x4's ... */
- /* do the tile[xy]_procf operations */
- /* which includes doing vuzp to get hi16's */
- /* store it */
- /* -- inner loop (other than vld2) can be had from above */
-
- /* srcXY is a batch of 32 bit numbers X0,Y0,X1,Y1...
- * but we immediately discard the low 16 bits...
- * so what we're going to do is vld4, which will give us
- * xlo,xhi,ylo,yhi distribution and we can ignore the 'lo'
- * parts....
- */
- if (0) { extern void rbe(void); rbe(); }
- if (count >= 8) {
- int32_t *mysrc = (int32_t *) srcXY;
- int16_t *mydst = (int16_t *) xy;
- do {
- int32x4_t x, y, x2, y2;
- int16x8_t hi, hi2;
-
- /* read array of x,y,x,y,x,y */
- /* vld2 does the de-interleaving for us */
- /* isolate reg-bound scopes; gcc will minimize register
- * motion if possible; this ensures that we don't lose
- * a register across a debugging call because it happens
- * to be bound into a call-clobbered register
- */
- {
- register int32x4_t q0 asm("q0");
- register int32x4_t q1 asm("q1");
- asm ("vld2.32 {q0-q1},[%2] /* x=%q0 y=%q1 */"
- : "=w" (q0), "=w" (q1)
- : "r" (mysrc)
- );
- x = q0; y = q1;
- }
-
- /* offset == 256 bits == 32 bytes == 8 longs */
- {
- register int32x4_t q2 asm("q2");
- register int32x4_t q3 asm("q3");
- asm ("vld2.32 {q2-q3},[%2] /* x=%q0 y=%q1 */"
- : "=w" (q2), "=w" (q3)
- : "r" (mysrc+8)
- );
- x2 = q2; y2 = q3;
- }
-
- /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
- /* mask to low 16 [would like to use uzp tricks) */
- /* bare multiplication, not SkFixedMul */
- x = vandq_s32(x, vdupq_n_s32(0xffff));
- x = vmulq_s32(x, vdupq_n_s32(maxX+1));
- y = vandq_s32(y, vdupq_n_s32(0xffff));
- y = vmulq_s32(y, vdupq_n_s32(maxY+1));
-
- x2 = vandq_s32(x2, vdupq_n_s32(0xffff));
- x2 = vmulq_s32(x2, vdupq_n_s32(maxX+1));
- y2 = vandq_s32(y2, vdupq_n_s32(0xffff));
- y2 = vmulq_s32(y2, vdupq_n_s32(maxY+1));
-
- /* now collect interleaved high 16's */
- /* (hi-x, hi-y)4 (hi-x2; hi-y2)4 */
-
- /* extraction, using uzp, leaves hi16's in y */
- y = vsriq_n_s32(y, x, 16);
- hi = vreinterpretq_s16_s32(y);
- vst1q_s16(mydst, hi);
-
- /* and likewise for the second 8 entries */
- y2 = vsriq_n_s32(y2, x2, 16);
- hi2 = vreinterpretq_s16_s32(y2);
- vst1q_s16(mydst+8, hi2);
-
- /* XXX: gcc isn't interleaving these with the NEON ops
- * but i think that all the scoreboarding works out */
- count -= 8; /* 8 iterations */
- mysrc += 16; /* 16 longs */
- mydst += 16; /* 16 shorts, aka 8 longs */
- } while (count >= 8);
- /* get xy and srcXY fixed up */
- srcXY = (const SkFixed *) mysrc;
- xy = (uint32_t *) mydst;
- }
- while (--count >= 0) {
- *xy++ = (TILEY_PROCF(srcXY[1], maxY) << 16) |
- TILEX_PROCF(srcXY[0], maxX);
- srcXY += 2;
- }
- }
-}
-
-//////////////////////////////////////////////////////////////////////////////
-
-static inline uint32_t PACK_FILTER_Y_NAME(SkFixed f, unsigned max,
- SkFixed one PREAMBLE_PARAM_Y) {
- unsigned i = TILEY_PROCF(f, max);
- i = (i << 4) | TILEY_LOW_BITS(f, max);
- return (i << 14) | (TILEY_PROCF((f + one), max));
-}
-
-static inline uint32_t PACK_FILTER_X_NAME(SkFixed f, unsigned max,
- SkFixed one PREAMBLE_PARAM_X) {
- unsigned i = TILEX_PROCF(f, max);
- i = (i << 4) | TILEX_LOW_BITS(f, max);
- return (i << 14) | (TILEX_PROCF((f + one), max));
-}
-
-static void SCALE_FILTER_NAME(const SkBitmapProcState& s,
- uint32_t xy[], int count, int x, int y) {
- SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
- SkMatrix::kScale_Mask)) == 0);
- SkASSERT(s.fInvKy == 0);
-
- PREAMBLE(s);
-
- const unsigned maxX = s.fBitmap->width() - 1;
- const SkFixed one = s.fFilterOneX;
- const SkFractionalInt dx = s.fInvSxFractionalInt;
- SkFractionalInt fx;
-
- {
- SkPoint pt;
- s.fInvProc(s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, &pt);
- const SkFixed fy = SkScalarToFixed(pt.fY) - (s.fFilterOneY >> 1);
- const unsigned maxY = s.fBitmap->height() - 1;
- // compute our two Y values up front
- *xy++ = PACK_FILTER_Y_NAME(fy, maxY, s.fFilterOneY PREAMBLE_ARG_Y);
- // now initialize fx
- fx = SkScalarToFractionalInt(pt.fX) - (SkFixedToFractionalInt(one) >> 1);
- }
-
-#ifdef CHECK_FOR_DECAL
- // test if we don't need to apply the tile proc
- if (can_truncate_to_fixed_for_decal(fx, dx, count, maxX)) {
- decal_filter_scale_neon(xy, SkFractionalIntToFixed(fx),
- SkFractionalIntToFixed(dx), count);
- } else
-#endif
- {
- do {
- SkFixed fixedFx = SkFractionalIntToFixed(fx);
- *xy++ = PACK_FILTER_X_NAME(fixedFx, maxX, one PREAMBLE_ARG_X);
- fx += dx;
- } while (--count != 0);
- }
-}
-
-static void AFFINE_FILTER_NAME(const SkBitmapProcState& s,
- uint32_t xy[], int count, int x, int y) {
- SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
- SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
- SkMatrix::kScale_Mask |
- SkMatrix::kAffine_Mask)) == 0);
-
- PREAMBLE(s);
- SkPoint srcPt;
- s.fInvProc(s.fInvMatrix,
- SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
-
- SkFixed oneX = s.fFilterOneX;
- SkFixed oneY = s.fFilterOneY;
- SkFixed fx = SkScalarToFixed(srcPt.fX) - (oneX >> 1);
- SkFixed fy = SkScalarToFixed(srcPt.fY) - (oneY >> 1);
- SkFixed dx = s.fInvSx;
- SkFixed dy = s.fInvKy;
- unsigned maxX = s.fBitmap->width() - 1;
- unsigned maxY = s.fBitmap->height() - 1;
-
- do {
- *xy++ = PACK_FILTER_Y_NAME(fy, maxY, oneY PREAMBLE_ARG_Y);
- fy += dy;
- *xy++ = PACK_FILTER_X_NAME(fx, maxX, oneX PREAMBLE_ARG_X);
- fx += dx;
- } while (--count != 0);
-}
-
-static void PERSP_FILTER_NAME(const SkBitmapProcState& s,
- uint32_t* SK_RESTRICT xy, int count,
- int x, int y) {
- SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
-
- extern void rbe(void);
-
- PREAMBLE(s);
- unsigned maxX = s.fBitmap->width() - 1;
- unsigned maxY = s.fBitmap->height() - 1;
- SkFixed oneX = s.fFilterOneX;
- SkFixed oneY = s.fFilterOneY;
-
-
-
- SkPerspIter iter(s.fInvMatrix,
- SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, count);
-
- while ((count = iter.next()) != 0) {
- const SkFixed* SK_RESTRICT srcXY = iter.getXY();
- do {
- *xy++ = PACK_FILTER_Y_NAME(srcXY[1] - (oneY >> 1), maxY,
- oneY PREAMBLE_ARG_Y);
- *xy++ = PACK_FILTER_X_NAME(srcXY[0] - (oneX >> 1), maxX,
- oneX PREAMBLE_ARG_X);
- srcXY += 2;
- } while (--count != 0);
- }
-}
-
-const SkBitmapProcState::MatrixProc MAKENAME(_Procs)[] = {
- SCALE_NOFILTER_NAME,
- SCALE_FILTER_NAME,
- AFFINE_NOFILTER_NAME,
- AFFINE_FILTER_NAME,
- PERSP_NOFILTER_NAME,
- PERSP_FILTER_NAME
-};
-
-#undef MAKENAME
-#undef TILEX_PROCF
-#undef TILEY_PROCF
-#ifdef CHECK_FOR_DECAL
- #undef CHECK_FOR_DECAL
-#endif
-
-#undef SCALE_NOFILTER_NAME
-#undef SCALE_FILTER_NAME
-#undef AFFINE_NOFILTER_NAME
-#undef AFFINE_FILTER_NAME
-#undef PERSP_NOFILTER_NAME
-#undef PERSP_FILTER_NAME
-
-#undef PREAMBLE
-#undef PREAMBLE_PARAM_X
-#undef PREAMBLE_PARAM_Y
-#undef PREAMBLE_ARG_X
-#undef PREAMBLE_ARG_Y
-
-#undef TILEX_LOW_BITS
-#undef TILEY_LOW_BITS
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