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Unified Diff: blimp/net/helium/syncable.h

Issue 2382533002: Helium: Initial proto and Syncable interface definition (Closed)
Patch Set: remainder stufft Created 4 years, 2 months ago
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Index: blimp/net/helium/syncable.h
diff --git a/blimp/net/helium/syncable.h b/blimp/net/helium/syncable.h
new file mode 100644
index 0000000000000000000000000000000000000000..3ef4c4be8f024c812f9abc79e2842442a9c4a42d
--- /dev/null
+++ b/blimp/net/helium/syncable.h
@@ -0,0 +1,116 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef BLIMP_NET_HELIUM_SYNCABLE_H_
+#define BLIMP_NET_HELIUM_SYNCABLE_H_
+
+#include <stdint.h>
+#include <memory>
+
+#include "base/callback.h"
+#include "base/macros.h"
+#include "blimp/net/helium/vector_clock.h"
+#include "blimp/net/helium/vector_clock_generator.h"
+
+namespace blimp {
+
+namespace proto {
+class ChangesetMessage;
+}
+
+// Syncable is something that supports creating and restoring Changesets.
+// These objects exchange Changesets between the client and server to keep
+// their peer counterparts eventually synchronized.
+//
+// It provides the following things:
+// 1. Mapping: There is a one-to-one relationship between instances on the
+// client and instances on the engine.
+// 2. Consistency: The values stored in client-engine pairs should eventually be
+// equal.
+//
+// Syncable is a base interface that is used for both self contained
+// objects (i.e. Simple register) or objects that the actual truth lives
Kevin M 2016/10/05 23:41:30 or => and objects which are disconnected replicas
scf 2016/10/06 19:47:16 Done.
+// externally.
+//
+// Example of self contained objects are the CRDTs for example: LwwRegister,
Kevin M 2016/10/05 23:41:29 Not sure if this is necessary, a cross reference i
scf 2016/10/06 19:47:17 Done.
+// UniqueSet, Fifo, MutableReplicatedSet, etc.
+//
+// Example of an object where the truth resides somewhere else would be:
+// TabList, TabState, GeoLocation, etc.
+//
+
+template <class ChangesetType>
+class Syncable {
+ public:
+ virtual ~Syncable() {}
+
+ // Constructs a changeset between the |from| revision and its current state.
+ // The Sync layer will encapsulate the changeset with details since |from|,
+ // but the Syncable is responsible for including any revision information
+ // additional to that expressed by the VectorClocks, that is necessary to
+ // detect and resolve conflicts.
+ // The changeset is returned as a return value.
+ virtual std::unique_ptr<ChangesetType> CreateChangesetToCurrent(
+ const VectorClock& from) = 0;
+
+ // Applies a |changeset| given as parameter to the contents of the
+ // Syncable.
+ // The VectorClocks |from| and |to| can be used to detect and resolve
+ // concurrent change conflicts.
+ virtual void ApplyChangeset(const VectorClock& from,
+ const VectorClock& to,
+ std::unique_ptr<ChangesetType> changeset) = 0;
+
+ // Gives a chance for the Syncable to delete any old data previous to the
+ // |checkpoint|. This is a pretty important method that will remove some
Kevin M 2016/10/05 23:41:30 The "pretty important method" sentence reads too c
scf 2016/10/06 19:47:16 Done.
+ // memory pressure for example from the UniqueSet CRDT. They need to keep
+ // a growing list of added/removed elements over time. With this checkpoint
+ // info they can delete those elements prior to the vector clock specified in
+ // |checkpoint|.
+ virtual void ReleaseCheckpointsBefore(const VectorClock& checkpoint) = 0;
+
+ // Returns true if the object have been modified since |from|.
Kevin M 2016/10/05 23:41:29 have => has
scf 2016/10/06 19:47:17 Done.
+ virtual bool ModifiedSince(const VectorClock& from) = 0;
steimel 2016/10/06 17:44:33 Should this be const, or will there be CDRTs for w
scf 2016/10/06 19:47:17 good catch, should be const
+};
+
+// Extends the Syncable interface by adding support to synchronize with some
Kevin M 2016/10/05 23:41:29 synchronize => "asynchronously replicate state" ?
scf 2016/10/06 19:47:17 Done.
+// external entity.
+//
+// TwoPhaseSyncable name derives from the fact that the state is both created
+// and applied in two stages:
+//
+// 1. Creation
+// 1.1) PreCreateChangesetToCurrent is called which retrieves the state
+// from an external object and saves locally.
+// 1.2) CreateChangesetToCurrent is called to actually create the changeset.
+//
+// 2. Updating
+// 2.1) ApplyChangeset is called which updates the local state.
+// 2.2) PostApplyChangeset is called to apply the state from the local
+// object into the external object.
+class TwoPhaseSyncable : public Syncable<proto::ChangesetMessage> {
+ public:
+ ~TwoPhaseSyncable() override {}
+
+ // This is before calling CreateChangesetToCurrent to give a change for the
+ // TwoPhaseSyncable to pull the latest changes into its local state.
+ //
+ // The callback |done| should be called once the local instance is ready
+ // to accept the call to CreateChangesetToCurrent.
+ virtual void PreCreateChangesetToCurrent(const VectorClock& from,
+ const base::Closure& done) = 0;
Kevin M 2016/10/05 23:41:30 You can use MandatoryCallback<void(void)> now. Or
Kevin M 2016/10/06 18:16:05 OK, fixed. Now you can take a MandatoryCallback<vo
scf 2016/10/06 19:47:16 Done.
+
+ // This is called after calling ApplyChangeset to allow the changes to
+ // propagate to the actual external object.
+ //
+ // The callback |done| should be called once the external world object is
+ // updated.
+ virtual void PostApplyChangeset(const VectorClock& from,
+ const VectorClock& to,
+ const base::Closure& done) = 0;
Kevin M 2016/10/06 18:16:06 Use MandatoryCallback<void(void)>&&?
+};
+
+} // namespace blimp
+
+#endif // BLIMP_NET_HELIUM_SYNCABLE_H_

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