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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef BLIMP_NET_HELIUM_SYNCABLE_H_ | |
| 6 #define BLIMP_NET_HELIUM_SYNCABLE_H_ | |
| 7 | |
| 8 #include <stdint.h> | |
| 9 #include <memory> | |
| 10 | |
| 11 #include "base/callback.h" | |
| 12 #include "base/macros.h" | |
| 13 #include "blimp/net/helium/vector_clock.h" | |
| 14 #include "blimp/net/helium/vector_clock_generator.h" | |
| 15 | |
| 16 namespace blimp { | |
| 17 | |
| 18 namespace proto { | |
| 19 class ChangesetMessage; | |
| 20 } | |
| 21 | |
| 22 // Syncable is something that supports creating and restoring Changesets. | |
| 23 // These objects exchange Changesets between the client and server to keep | |
| 24 // their peer counterparts eventually synchronized. | |
| 25 // | |
| 26 // It provides the following things: | |
| 27 // 1. Mapping: There is a one-to-one relationship between instances on the | |
| 28 // client and instances on the engine. | |
| 29 // 2. Consistency: The values stored in client-engine pairs should eventually be | |
| 30 // equal. | |
| 31 // | |
| 32 // Syncable is a base interface that is used for both self contained | |
| 33 // objects (i.e. Simple register) or objects that the actual truth lives | |
|
Kevin M
2016/10/05 23:41:30
or => and
objects which are disconnected replicas
scf
2016/10/06 19:47:16
Done.
| |
| 34 // externally. | |
| 35 // | |
| 36 // Example of self contained objects are the CRDTs for example: LwwRegister, | |
|
Kevin M
2016/10/05 23:41:29
Not sure if this is necessary, a cross reference i
scf
2016/10/06 19:47:17
Done.
| |
| 37 // UniqueSet, Fifo, MutableReplicatedSet, etc. | |
| 38 // | |
| 39 // Example of an object where the truth resides somewhere else would be: | |
| 40 // TabList, TabState, GeoLocation, etc. | |
| 41 // | |
| 42 | |
| 43 template <class ChangesetType> | |
| 44 class Syncable { | |
| 45 public: | |
| 46 virtual ~Syncable() {} | |
| 47 | |
| 48 // Constructs a changeset between the |from| revision and its current state. | |
| 49 // The Sync layer will encapsulate the changeset with details since |from|, | |
| 50 // but the Syncable is responsible for including any revision information | |
| 51 // additional to that expressed by the VectorClocks, that is necessary to | |
| 52 // detect and resolve conflicts. | |
| 53 // The changeset is returned as a return value. | |
| 54 virtual std::unique_ptr<ChangesetType> CreateChangesetToCurrent( | |
| 55 const VectorClock& from) = 0; | |
| 56 | |
| 57 // Applies a |changeset| given as parameter to the contents of the | |
| 58 // Syncable. | |
| 59 // The VectorClocks |from| and |to| can be used to detect and resolve | |
| 60 // concurrent change conflicts. | |
| 61 virtual void ApplyChangeset(const VectorClock& from, | |
| 62 const VectorClock& to, | |
| 63 std::unique_ptr<ChangesetType> changeset) = 0; | |
| 64 | |
| 65 // Gives a chance for the Syncable to delete any old data previous to the | |
| 66 // |checkpoint|. This is a pretty important method that will remove some | |
|
Kevin M
2016/10/05 23:41:30
The "pretty important method" sentence reads too c
scf
2016/10/06 19:47:16
Done.
| |
| 67 // memory pressure for example from the UniqueSet CRDT. They need to keep | |
| 68 // a growing list of added/removed elements over time. With this checkpoint | |
| 69 // info they can delete those elements prior to the vector clock specified in | |
| 70 // |checkpoint|. | |
| 71 virtual void ReleaseCheckpointsBefore(const VectorClock& checkpoint) = 0; | |
| 72 | |
| 73 // Returns true if the object have been modified since |from|. | |
|
Kevin M
2016/10/05 23:41:29
have => has
scf
2016/10/06 19:47:17
Done.
| |
| 74 virtual bool ModifiedSince(const VectorClock& from) = 0; | |
|
steimel
2016/10/06 17:44:33
Should this be const, or will there be CDRTs for w
scf
2016/10/06 19:47:17
good catch, should be const
| |
| 75 }; | |
| 76 | |
| 77 // Extends the Syncable interface by adding support to synchronize with some | |
|
Kevin M
2016/10/05 23:41:29
synchronize => "asynchronously replicate state" ?
scf
2016/10/06 19:47:17
Done.
| |
| 78 // external entity. | |
| 79 // | |
| 80 // TwoPhaseSyncable name derives from the fact that the state is both created | |
| 81 // and applied in two stages: | |
| 82 // | |
| 83 // 1. Creation | |
| 84 // 1.1) PreCreateChangesetToCurrent is called which retrieves the state | |
| 85 // from an external object and saves locally. | |
| 86 // 1.2) CreateChangesetToCurrent is called to actually create the changeset. | |
| 87 // | |
| 88 // 2. Updating | |
| 89 // 2.1) ApplyChangeset is called which updates the local state. | |
| 90 // 2.2) PostApplyChangeset is called to apply the state from the local | |
| 91 // object into the external object. | |
| 92 class TwoPhaseSyncable : public Syncable<proto::ChangesetMessage> { | |
| 93 public: | |
| 94 ~TwoPhaseSyncable() override {} | |
| 95 | |
| 96 // This is before calling CreateChangesetToCurrent to give a change for the | |
| 97 // TwoPhaseSyncable to pull the latest changes into its local state. | |
| 98 // | |
| 99 // The callback |done| should be called once the local instance is ready | |
| 100 // to accept the call to CreateChangesetToCurrent. | |
| 101 virtual void PreCreateChangesetToCurrent(const VectorClock& from, | |
| 102 const base::Closure& done) = 0; | |
|
Kevin M
2016/10/05 23:41:30
You can use MandatoryCallback<void(void)> now. Or
Kevin M
2016/10/06 18:16:05
OK, fixed. Now you can take a MandatoryCallback<vo
scf
2016/10/06 19:47:16
Done.
| |
| 103 | |
| 104 // This is called after calling ApplyChangeset to allow the changes to | |
| 105 // propagate to the actual external object. | |
| 106 // | |
| 107 // The callback |done| should be called once the external world object is | |
| 108 // updated. | |
| 109 virtual void PostApplyChangeset(const VectorClock& from, | |
| 110 const VectorClock& to, | |
| 111 const base::Closure& done) = 0; | |
|
Kevin M
2016/10/06 18:16:06
Use MandatoryCallback<void(void)>&&?
| |
| 112 }; | |
| 113 | |
| 114 } // namespace blimp | |
| 115 | |
| 116 #endif // BLIMP_NET_HELIUM_SYNCABLE_H_ | |
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