Index: third_party/WebKit/Source/platform/graphics/paint/PaintChunk.h |
diff --git a/third_party/WebKit/Source/platform/graphics/paint/PaintChunk.h b/third_party/WebKit/Source/platform/graphics/paint/PaintChunk.h |
index 701f218b0221f7ade9a2b928a71e4879f64903da..6f2e48dd9d08aefbcaf02ee0f7e17ab9d73da64f 100644 |
--- a/third_party/WebKit/Source/platform/graphics/paint/PaintChunk.h |
+++ b/third_party/WebKit/Source/platform/graphics/paint/PaintChunk.h |
@@ -8,6 +8,7 @@ |
#include "platform/geometry/FloatRect.h" |
#include "platform/graphics/paint/DisplayItem.h" |
#include "platform/graphics/paint/PaintChunkProperties.h" |
+#include "platform/graphics/paint/PaintInvalidationTracking.h" |
#include "wtf/Allocator.h" |
#include "wtf/Optional.h" |
#include "wtf/Vector.h" |
@@ -83,7 +84,7 @@ struct PaintChunk { |
// SPv2 only. Rectangles that need to be re-rasterized in this chunk, in the |
// coordinate space of the containing transform node. |
- Vector<FloatRect> rasterInvalidationRects; |
+ Vector<PaintInvalidationInfo> rasterInvalidationRects; |
Xianzhu
2016/09/30 00:47:00
I suggest to keep this to still contain FloatRect,
chrishtr
2016/09/30 18:19:10
Done.
|
}; |
inline bool operator==(const PaintChunk& a, const PaintChunk& b) |