Index: cc/scheduler/scheduler_state_machine.cc |
diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc |
index e93d0c84a2c80f7b2e50bef61a2b98b0ab88c08e..20d2ce37d7ee9ab0323d82738bade1a3ac5e04c2 100644 |
--- a/cc/scheduler/scheduler_state_machine.cc |
+++ b/cc/scheduler/scheduler_state_machine.cc |
@@ -14,21 +14,24 @@ namespace cc { |
SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
: settings_(settings), |
output_surface_state_(OUTPUT_SURFACE_LOST), |
+ begin_frame_state_(BEGIN_FRAME_STATE_IDLE), |
commit_state_(COMMIT_STATE_IDLE), |
texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), |
forced_redraw_state_(FORCED_REDRAW_STATE_IDLE), |
readback_state_(READBACK_STATE_IDLE), |
commit_count_(0), |
- current_frame_number_(0), |
- last_frame_number_where_begin_frame_sent_to_main_thread_(-1), |
- last_frame_number_swap_performed_(-1), |
- last_frame_number_where_update_visible_tiles_was_called_(-1), |
+ begin_frame_count_(0), |
+ draw_attempt_count_(0), |
+ last_begin_frame_count_swap_performed_(-1), |
+ last_draw_attempt_count_draw_was_called_(-1), |
+ last_begin_frame_count_begin_frame_sent_to_main_thread_(-1), |
+ last_draw_attempt_count_tree_activation_attempted_(-1), |
+ last_draw_attempt_count_update_visible_tiles_was_called_(-1), |
consecutive_failed_draws_(0), |
needs_redraw_(false), |
swap_used_incomplete_tile_(false), |
needs_commit_(false), |
main_thread_needs_layer_textures_(false), |
- inside_begin_frame_(false), |
visible_(false), |
can_start_(false), |
can_draw_(false), |
@@ -56,6 +59,22 @@ const char* SchedulerStateMachine::OutputSurfaceStateToString( |
return "???"; |
} |
+const char* SchedulerStateMachine::BeginFrameStateToString( |
+ BeginFrameState state) { |
+ switch (state) { |
+ case BEGIN_FRAME_STATE_IDLE: |
+ return "BEGIN_FRAME_STATE_IDLE"; |
+ case BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME: |
+ return "BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME"; |
+ case BEGIN_FRAME_STATE_DEADLINE_PENDING: |
+ return "BEGIN_FRAME_STATE_DEADLINE_PENDING"; |
+ case BEGIN_FRAME_STATE_INSIDE_DEADLINE: |
+ return "BEGIN_FRAME_STATE_INSIDE_DEADLINE"; |
+ } |
+ NOTREACHED(); |
+ return "???"; |
+} |
+ |
const char* SchedulerStateMachine::CommitStateToString(CommitState state) { |
switch (state) { |
case COMMIT_STATE_IDLE: |
@@ -156,6 +175,8 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
scoped_ptr<base::DictionaryValue> major_state(new base::DictionaryValue); |
major_state->SetString("next_action", ActionToString(NextAction())); |
+ major_state->SetString("commit_state", |
enne (OOO)
2013/09/10 03:35:44
begin_frame_state
brianderson
2013/09/10 21:16:56
Done.
|
+ BeginFrameStateToString(begin_frame_state_)); |
major_state->SetString("commit_state", CommitStateToString(commit_state_)); |
major_state->SetString("texture_state_", |
TextureStateToString(texture_state_)); |
@@ -197,16 +218,23 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
scoped_ptr<base::DictionaryValue> minor_state(new base::DictionaryValue); |
minor_state->SetInteger("commit_count", commit_count_); |
- minor_state->SetInteger("current_frame_number", current_frame_number_); |
+ minor_state->SetInteger("begin_frame_count_", begin_frame_count_); |
+ minor_state->SetInteger("draw_attempt_count_", draw_attempt_count_); |
+ |
+ minor_state->SetInteger("last_begin_frame_count_swap_performed_", |
+ last_begin_frame_count_swap_performed_); |
+ minor_state->SetInteger("last_draw_attempt_count_draw_was_called_", |
+ last_draw_attempt_count_draw_was_called_); |
minor_state->SetInteger( |
- "last_frame_number_where_begin_frame_sent_to_main_thread", |
- last_frame_number_where_begin_frame_sent_to_main_thread_); |
- minor_state->SetInteger("last_frame_number_swap_performed_", |
- last_frame_number_swap_performed_); |
+ "last_begin_frame_count_begin_frame_sent_to_main_thread_", |
+ last_begin_frame_count_begin_frame_sent_to_main_thread_); |
+ minor_state->SetInteger("last_draw_attempt_count_tree_activation_attempted_", |
+ last_draw_attempt_count_tree_activation_attempted_); |
minor_state->SetInteger( |
- "last_frame_number_where_update_visible_tiles_was_called", |
- last_frame_number_where_update_visible_tiles_was_called_); |
- minor_state->SetInteger("consecutive_failed_draws", |
+ "last_draw_attempt_count_update_visible_tiles_was_called_", |
+ last_draw_attempt_count_update_visible_tiles_was_called_); |
+ |
+ minor_state->SetInteger("consecutive_failed_draws_", |
consecutive_failed_draws_); |
minor_state->SetBoolean("needs_redraw", needs_redraw_); |
minor_state->SetBoolean("swap_used_incomplete_tile", |
@@ -214,7 +242,6 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
minor_state->SetBoolean("needs_commit", needs_commit_); |
minor_state->SetBoolean("main_thread_needs_layer_textures", |
main_thread_needs_layer_textures_); |
- minor_state->SetBoolean("inside_begin_frame", inside_begin_frame_); |
minor_state->SetBoolean("visible", visible_); |
minor_state->SetBoolean("can_start", can_start_); |
minor_state->SetBoolean("can_draw", can_draw_); |
@@ -231,18 +258,27 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
return state.PassAs<base::Value>(); |
} |
-bool SchedulerStateMachine::HasDrawnAndSwappedThisFrame() const { |
- return current_frame_number_ == last_frame_number_swap_performed_; |
+bool SchedulerStateMachine::HasSwappedThisFrame() const { |
+ return begin_frame_count_ == last_begin_frame_count_swap_performed_; |
} |
-bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const { |
- return current_frame_number_ == |
- last_frame_number_where_update_visible_tiles_was_called_; |
+bool SchedulerStateMachine::HasDrawnThisDrawAttempt() const { |
+ return draw_attempt_count_ == last_draw_attempt_count_draw_was_called_; |
} |
bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const { |
- return current_frame_number_ == |
- last_frame_number_where_begin_frame_sent_to_main_thread_; |
+ return begin_frame_count_ == |
+ last_begin_frame_count_begin_frame_sent_to_main_thread_; |
+} |
+ |
+bool SchedulerStateMachine::HasUpdatedVisibleTilesThisDrawAttempt() const { |
+ return draw_attempt_count_ == |
+ last_draw_attempt_count_update_visible_tiles_was_called_; |
+} |
+ |
+bool SchedulerStateMachine::HasActivatedPendingTreeThisDrawAttempt() const { |
+ return draw_attempt_count_ == |
+ last_draw_attempt_count_tree_activation_attempted_; |
} |
bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { |
@@ -305,6 +341,9 @@ bool SchedulerStateMachine::ShouldBeginOutputSurfaceCreation() const { |
} |
bool SchedulerStateMachine::ShouldDraw() const { |
+ if (HasDrawnThisDrawAttempt()) |
+ return false; |
+ |
// After a readback, make sure not to draw again until we've replaced the |
// readback commit with a real one. |
if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT || |
@@ -325,12 +364,12 @@ bool SchedulerStateMachine::ShouldDraw() const { |
if (PendingDrawsShouldBeAborted()) |
return active_tree_needs_first_draw_; |
- // After this line, we only want to draw once per frame. |
- if (HasDrawnAndSwappedThisFrame()) |
+ // After this line, we only want to swap once per frame. |
+ if (HasSwappedThisFrame()) |
return false; |
- // We currently only draw within the BeginFrame. |
- if (!inside_begin_frame_) |
+ // Except for the cases above, do not draw outside of the BeginFrame deadline. |
+ if (begin_frame_state_ != BEGIN_FRAME_STATE_INSIDE_DEADLINE) |
return false; |
// Only handle forced redraws due to timeouts on the regular deadline. |
@@ -355,6 +394,8 @@ bool SchedulerStateMachine::ShouldActivatePendingTree() const { |
// There is nothing to activate. |
if (!has_pending_tree_) |
return false; |
+ if (HasActivatedPendingTreeThisDrawAttempt()) |
+ return false; |
// We should not activate a second tree before drawing the first one. |
// Even if we need to force activation of the pending tree, we should abort |
@@ -373,7 +414,7 @@ bool SchedulerStateMachine::ShouldActivatePendingTree() const { |
bool SchedulerStateMachine::ShouldUpdateVisibleTiles() const { |
if (!settings_.impl_side_painting) |
return false; |
- if (HasUpdatedVisibleTilesThisFrame()) |
+ if (HasUpdatedVisibleTilesThisDrawAttempt()) |
return false; |
// There's no reason to check for tiles if we don't have an output surface. |
@@ -414,14 +455,28 @@ bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const { |
return !CommitPending(); |
// We do not need commits if we are not visible, unless there's a |
- // request for a forced commit. |
+ // request for a readback. |
if (!visible_) |
return false; |
+ // We shouldn't normally accept commits if there isn't an OutputSurface. |
+ if (!HasInitializedOutputSurface()) |
+ return false; |
+ |
// We want to start the first commit after we get a new output surface ASAP. |
if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) |
return true; |
+ // We usually want to slave the main thread's BeginFrame to the impl thread's |
+ // BeginFrame. However, if we aren't expecting a BeginFrame on the impl |
+ // thread, we should send a BeginFrame to the main thread anyway to make |
+ // progress. |
+ // TODO(brianderson): Also allow sending BeginFrame to main thread while idle |
+ // when the main thread isn't consuming user input. |
+ if (begin_frame_state_ == BEGIN_FRAME_STATE_IDLE && |
+ BeginFrameNeededByImplThread()) |
+ return false; |
enne (OOO)
2013/09/10 03:35:44
Can you rephrase this comment to refer to this "re
brianderson
2013/09/10 21:16:56
I will change the comment to refer to the "return
|
+ |
// We need a new commit for the forced redraw. This honors the |
// single commit per interval because the result will be swapped to screen. |
if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) |
@@ -431,10 +486,6 @@ bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const { |
if (HasSentBeginFrameToMainThreadThisFrame()) |
return false; |
- // We shouldn't normally accept commits if there isn't an OutputSurface. |
- if (!HasInitializedOutputSurface()) |
- return false; |
- |
return true; |
} |
@@ -481,8 +532,8 @@ void SchedulerStateMachine::UpdateState(Action action) { |
return; |
case ACTION_UPDATE_VISIBLE_TILES: |
- last_frame_number_where_update_visible_tiles_was_called_ = |
- current_frame_number_; |
+ last_draw_attempt_count_update_visible_tiles_was_called_ = |
+ draw_attempt_count_; |
return; |
case ACTION_ACTIVATE_PENDING_TREE: |
@@ -496,8 +547,8 @@ void SchedulerStateMachine::UpdateState(Action action) { |
needs_commit_ = false; |
if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME) |
readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; |
- last_frame_number_where_begin_frame_sent_to_main_thread_ = |
- current_frame_number_; |
+ last_begin_frame_count_begin_frame_sent_to_main_thread_ = |
+ begin_frame_count_; |
return; |
case ACTION_COMMIT: { |
@@ -541,6 +592,7 @@ void SchedulerStateMachine::UpdateState(Action action) { |
void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { |
commit_count_++; |
+ draw_attempt_count_++; |
enne (OOO)
2013/09/10 03:35:44
What's the difference between "draw attempt" and "
brianderson
2013/09/10 21:16:56
Note: It is possible for a readback and a swap to
|
// If we are impl-side-painting but the commit was aborted, then we behave |
// mostly as if we are not impl-side-painting since there is no pending tree. |
@@ -610,8 +662,10 @@ void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { |
// This post-commit work is common to both completed and aborted commits. |
pending_tree_is_ready_for_activation_ = false; |
- if (draw_if_possible_failed_) |
- last_frame_number_swap_performed_ = -1; |
+ if (draw_if_possible_failed_) { |
+ last_begin_frame_count_swap_performed_ = -1; |
+ last_draw_attempt_count_draw_was_called_ = -1; |
+ } |
// If we are planing to draw with the new commit, lock the layer textures for |
// use on the impl thread. Otherwise, leave them unlocked. |
@@ -622,6 +676,8 @@ void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { |
} |
void SchedulerStateMachine::UpdateStateOnActivation() { |
+ draw_attempt_count_++; |
+ |
// Update output surface state. |
if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
@@ -640,6 +696,7 @@ void SchedulerStateMachine::UpdateStateOnActivation() { |
pending_tree_is_ready_for_activation_ = false; |
active_tree_needs_first_draw_ = true; |
needs_redraw_ = true; |
+ last_draw_attempt_count_tree_activation_attempted_ = draw_attempt_count_; |
} |
void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { |
@@ -672,10 +729,25 @@ void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { |
needs_redraw_ = false; |
draw_if_possible_failed_ = false; |
active_tree_needs_first_draw_ = false; |
+ last_draw_attempt_count_draw_was_called_ = draw_attempt_count_; |
if (did_swap) { |
swap_used_incomplete_tile_ = false; |
- last_frame_number_swap_performed_ = current_frame_number_; |
+ last_begin_frame_count_swap_performed_ = begin_frame_count_; |
+ } |
+} |
+ |
+void SchedulerStateMachine::AdvanceBeginFrameStateWhenNoActionsRemain() { |
+ switch (begin_frame_state_) { |
+ case BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME: |
+ begin_frame_state_ = BEGIN_FRAME_STATE_DEADLINE_PENDING; |
+ break; |
+ case BEGIN_FRAME_STATE_INSIDE_DEADLINE: |
+ begin_frame_state_ = BEGIN_FRAME_STATE_IDLE; |
enne (OOO)
2013/09/10 03:35:44
Just so I understand this correctly, this is the n
brianderson
2013/09/10 21:16:56
Yes, this is the only way. We only transition out
|
+ break; |
+ case BEGIN_FRAME_STATE_IDLE: |
+ case BEGIN_FRAME_STATE_DEADLINE_PENDING: |
+ break; |
} |
} |
@@ -685,6 +757,11 @@ void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { |
main_thread_needs_layer_textures_ = true; |
} |
+bool SchedulerStateMachine::BeginFrameNeededByImplThread() const { |
+ return BeginFrameNeededToDrawByImplThread() || |
+ ProactiveBeginFrameWantedByImplThread(); |
+} |
+ |
// These are the cases where we definitely (or almost definitely) have a |
// new frame to draw and can draw. |
bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { |
@@ -719,15 +796,22 @@ bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { |
// actually have a new frame to draw when we receive the next BeginFrame. |
// Proactively requesting the BeginFrame helps hide the round trip latency of |
// the SetNeedsBeginFrame request that has to go to the Browser. |
-// However, this is bad for the synchronous compositor because we have to |
-// draw when we get the BeginFrame and could end up drawing many duplicate |
-// frames. |
bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { |
// The output surface is the provider of BeginFrames for the impl thread, |
// so we are not going to get them even if we ask for them. |
if (!HasInitializedOutputSurface()) |
return false; |
+ // Proactive BeginFrames are bad for the synchronous compositor because we |
+ // have to draw when we get the BeginFrame and could end up drawing many |
+ // duplicate frames if our new frame isn't ready in time. |
+ if (settings_.using_synchronous_renderer_compositor) |
+ return false; |
+ |
+ // Do not be proactive if vsync is off. |
+ if (!settings_.throttle_frame_production) |
+ return false; |
+ |
// Do not be proactive when invisible. |
if (!visible_) |
return false; |
@@ -745,18 +829,33 @@ bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { |
return false; |
} |
-void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { |
- current_frame_number_++; |
- inside_begin_frame_ = true; |
+void SchedulerStateMachine::OnBeginFrame(const BeginFrameArgs& args) { |
+ begin_frame_count_++; |
+ draw_attempt_count_++; |
last_begin_frame_args_ = args; |
+ begin_frame_state_ = BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME; |
+} |
+ |
+bool SchedulerStateMachine::ShouldTriggerBeginFrameDeadlineEarly() const { |
+ // TODO(brianderson): This should take into account multiple commit sources. |
+ return begin_frame_state_ == BEGIN_FRAME_STATE_DEADLINE_PENDING && |
+ active_tree_needs_first_draw_; |
+} |
+ |
+bool SchedulerStateMachine::InsideBeginFrame() const { |
+ return begin_frame_state_ != BEGIN_FRAME_STATE_IDLE; |
} |
-void SchedulerStateMachine::DidLeaveBeginFrame() { |
- inside_begin_frame_ = false; |
+void SchedulerStateMachine::OnBeginFrameDeadline() { |
+ DCHECK_EQ(begin_frame_state_, BEGIN_FRAME_STATE_DEADLINE_PENDING); |
enne (OOO)
2013/09/10 03:35:44
What guarantees that this is true? It seems like y
brianderson
2013/09/10 21:16:56
In Scheduler::BeginFrame, we will always transitio
|
+ draw_attempt_count_++; |
+ begin_frame_state_ = BEGIN_FRAME_STATE_INSIDE_DEADLINE; |
} |
void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } |
+void SchedulerStateMachine::SetCanDraw(bool can_draw) { can_draw_ = can_draw; } |
+ |
void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } |
void SchedulerStateMachine::DidSwapUseIncompleteTile() { |
@@ -835,8 +934,6 @@ void SchedulerStateMachine::NotifyReadyToActivate() { |
pending_tree_is_ready_for_activation_ = true; |
} |
-void SchedulerStateMachine::SetCanDraw(bool can) { can_draw_ = can; } |
- |
void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { |
DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); |
output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT; |