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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "base/format_macros.h" | 7 #include "base/format_macros.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/strings/stringprintf.h" | 9 #include "base/strings/stringprintf.h" |
10 #include "base/values.h" | 10 #include "base/values.h" |
11 | 11 |
12 namespace cc { | 12 namespace cc { |
13 | 13 |
14 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) | 14 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
15 : settings_(settings), | 15 : settings_(settings), |
16 output_surface_state_(OUTPUT_SURFACE_LOST), | 16 output_surface_state_(OUTPUT_SURFACE_LOST), |
17 begin_frame_state_(BEGIN_FRAME_STATE_IDLE), | |
17 commit_state_(COMMIT_STATE_IDLE), | 18 commit_state_(COMMIT_STATE_IDLE), |
18 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), | 19 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), |
19 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE), | 20 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE), |
20 readback_state_(READBACK_STATE_IDLE), | 21 readback_state_(READBACK_STATE_IDLE), |
21 commit_count_(0), | 22 commit_count_(0), |
22 current_frame_number_(0), | 23 begin_frame_count_(0), |
23 last_frame_number_where_begin_frame_sent_to_main_thread_(-1), | 24 draw_attempt_count_(0), |
24 last_frame_number_swap_performed_(-1), | 25 last_begin_frame_count_swap_performed_(-1), |
25 last_frame_number_where_update_visible_tiles_was_called_(-1), | 26 last_draw_attempt_count_draw_was_called_(-1), |
27 last_begin_frame_count_begin_frame_sent_to_main_thread_(-1), | |
28 last_draw_attempt_count_tree_activation_attempted_(-1), | |
29 last_draw_attempt_count_update_visible_tiles_was_called_(-1), | |
26 consecutive_failed_draws_(0), | 30 consecutive_failed_draws_(0), |
27 needs_redraw_(false), | 31 needs_redraw_(false), |
28 swap_used_incomplete_tile_(false), | 32 swap_used_incomplete_tile_(false), |
29 needs_commit_(false), | 33 needs_commit_(false), |
30 main_thread_needs_layer_textures_(false), | 34 main_thread_needs_layer_textures_(false), |
31 inside_begin_frame_(false), | |
32 visible_(false), | 35 visible_(false), |
33 can_start_(false), | 36 can_start_(false), |
34 can_draw_(false), | 37 can_draw_(false), |
35 has_pending_tree_(false), | 38 has_pending_tree_(false), |
36 pending_tree_is_ready_for_activation_(false), | 39 pending_tree_is_ready_for_activation_(false), |
37 active_tree_needs_first_draw_(false), | 40 active_tree_needs_first_draw_(false), |
38 draw_if_possible_failed_(false), | 41 draw_if_possible_failed_(false), |
39 did_create_and_initialize_first_output_surface_(false) {} | 42 did_create_and_initialize_first_output_surface_(false) {} |
40 | 43 |
41 const char* SchedulerStateMachine::OutputSurfaceStateToString( | 44 const char* SchedulerStateMachine::OutputSurfaceStateToString( |
42 OutputSurfaceState state) { | 45 OutputSurfaceState state) { |
43 switch (state) { | 46 switch (state) { |
44 case OUTPUT_SURFACE_ACTIVE: | 47 case OUTPUT_SURFACE_ACTIVE: |
45 return "OUTPUT_SURFACE_ACTIVE"; | 48 return "OUTPUT_SURFACE_ACTIVE"; |
46 case OUTPUT_SURFACE_LOST: | 49 case OUTPUT_SURFACE_LOST: |
47 return "OUTPUT_SURFACE_LOST"; | 50 return "OUTPUT_SURFACE_LOST"; |
48 case OUTPUT_SURFACE_CREATING: | 51 case OUTPUT_SURFACE_CREATING: |
49 return "OUTPUT_SURFACE_CREATING"; | 52 return "OUTPUT_SURFACE_CREATING"; |
50 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: | 53 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: |
51 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT"; | 54 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT"; |
52 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: | 55 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: |
53 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION"; | 56 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION"; |
54 } | 57 } |
55 NOTREACHED(); | 58 NOTREACHED(); |
56 return "???"; | 59 return "???"; |
57 } | 60 } |
58 | 61 |
62 const char* SchedulerStateMachine::BeginFrameStateToString( | |
63 BeginFrameState state) { | |
64 switch (state) { | |
65 case BEGIN_FRAME_STATE_IDLE: | |
66 return "BEGIN_FRAME_STATE_IDLE"; | |
67 case BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME: | |
68 return "BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME"; | |
69 case BEGIN_FRAME_STATE_DEADLINE_PENDING: | |
70 return "BEGIN_FRAME_STATE_DEADLINE_PENDING"; | |
71 case BEGIN_FRAME_STATE_INSIDE_DEADLINE: | |
72 return "BEGIN_FRAME_STATE_INSIDE_DEADLINE"; | |
73 } | |
74 NOTREACHED(); | |
75 return "???"; | |
76 } | |
77 | |
59 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { | 78 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { |
60 switch (state) { | 79 switch (state) { |
61 case COMMIT_STATE_IDLE: | 80 case COMMIT_STATE_IDLE: |
62 return "COMMIT_STATE_IDLE"; | 81 return "COMMIT_STATE_IDLE"; |
63 case COMMIT_STATE_FRAME_IN_PROGRESS: | 82 case COMMIT_STATE_FRAME_IN_PROGRESS: |
64 return "COMMIT_STATE_FRAME_IN_PROGRESS"; | 83 return "COMMIT_STATE_FRAME_IN_PROGRESS"; |
65 case COMMIT_STATE_READY_TO_COMMIT: | 84 case COMMIT_STATE_READY_TO_COMMIT: |
66 return "COMMIT_STATE_READY_TO_COMMIT"; | 85 return "COMMIT_STATE_READY_TO_COMMIT"; |
67 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: | 86 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: |
68 return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; | 87 return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; |
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149 } | 168 } |
150 NOTREACHED(); | 169 NOTREACHED(); |
151 return "???"; | 170 return "???"; |
152 } | 171 } |
153 | 172 |
154 scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { | 173 scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
155 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue); | 174 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue); |
156 | 175 |
157 scoped_ptr<base::DictionaryValue> major_state(new base::DictionaryValue); | 176 scoped_ptr<base::DictionaryValue> major_state(new base::DictionaryValue); |
158 major_state->SetString("next_action", ActionToString(NextAction())); | 177 major_state->SetString("next_action", ActionToString(NextAction())); |
178 major_state->SetString("commit_state", | |
enne (OOO)
2013/09/10 03:35:44
begin_frame_state
brianderson
2013/09/10 21:16:56
Done.
| |
179 BeginFrameStateToString(begin_frame_state_)); | |
159 major_state->SetString("commit_state", CommitStateToString(commit_state_)); | 180 major_state->SetString("commit_state", CommitStateToString(commit_state_)); |
160 major_state->SetString("texture_state_", | 181 major_state->SetString("texture_state_", |
161 TextureStateToString(texture_state_)); | 182 TextureStateToString(texture_state_)); |
162 major_state->SetString("output_surface_state_", | 183 major_state->SetString("output_surface_state_", |
163 OutputSurfaceStateToString(output_surface_state_)); | 184 OutputSurfaceStateToString(output_surface_state_)); |
164 major_state->SetString( | 185 major_state->SetString( |
165 "forced_redraw_state", | 186 "forced_redraw_state", |
166 ForcedRedrawOnTimeoutStateToString(forced_redraw_state_)); | 187 ForcedRedrawOnTimeoutStateToString(forced_redraw_state_)); |
167 major_state->SetString("readback_state", | 188 major_state->SetString("readback_state", |
168 SynchronousReadbackStateToString(readback_state_)); | 189 SynchronousReadbackStateToString(readback_state_)); |
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190 (last_begin_frame_args_.frame_time - base::TimeTicks()).InMicroseconds() / | 211 (last_begin_frame_args_.frame_time - base::TimeTicks()).InMicroseconds() / |
191 1000.0L); | 212 1000.0L); |
192 timestamps_state->SetDouble( | 213 timestamps_state->SetDouble( |
193 "6_deadline", | 214 "6_deadline", |
194 (last_begin_frame_args_.deadline - base::TimeTicks()).InMicroseconds() / | 215 (last_begin_frame_args_.deadline - base::TimeTicks()).InMicroseconds() / |
195 1000.0L); | 216 1000.0L); |
196 state->Set("major_timestamps_in_ms", timestamps_state.release()); | 217 state->Set("major_timestamps_in_ms", timestamps_state.release()); |
197 | 218 |
198 scoped_ptr<base::DictionaryValue> minor_state(new base::DictionaryValue); | 219 scoped_ptr<base::DictionaryValue> minor_state(new base::DictionaryValue); |
199 minor_state->SetInteger("commit_count", commit_count_); | 220 minor_state->SetInteger("commit_count", commit_count_); |
200 minor_state->SetInteger("current_frame_number", current_frame_number_); | 221 minor_state->SetInteger("begin_frame_count_", begin_frame_count_); |
222 minor_state->SetInteger("draw_attempt_count_", draw_attempt_count_); | |
223 | |
224 minor_state->SetInteger("last_begin_frame_count_swap_performed_", | |
225 last_begin_frame_count_swap_performed_); | |
226 minor_state->SetInteger("last_draw_attempt_count_draw_was_called_", | |
227 last_draw_attempt_count_draw_was_called_); | |
201 minor_state->SetInteger( | 228 minor_state->SetInteger( |
202 "last_frame_number_where_begin_frame_sent_to_main_thread", | 229 "last_begin_frame_count_begin_frame_sent_to_main_thread_", |
203 last_frame_number_where_begin_frame_sent_to_main_thread_); | 230 last_begin_frame_count_begin_frame_sent_to_main_thread_); |
204 minor_state->SetInteger("last_frame_number_swap_performed_", | 231 minor_state->SetInteger("last_draw_attempt_count_tree_activation_attempted_", |
205 last_frame_number_swap_performed_); | 232 last_draw_attempt_count_tree_activation_attempted_); |
206 minor_state->SetInteger( | 233 minor_state->SetInteger( |
207 "last_frame_number_where_update_visible_tiles_was_called", | 234 "last_draw_attempt_count_update_visible_tiles_was_called_", |
208 last_frame_number_where_update_visible_tiles_was_called_); | 235 last_draw_attempt_count_update_visible_tiles_was_called_); |
209 minor_state->SetInteger("consecutive_failed_draws", | 236 |
237 minor_state->SetInteger("consecutive_failed_draws_", | |
210 consecutive_failed_draws_); | 238 consecutive_failed_draws_); |
211 minor_state->SetBoolean("needs_redraw", needs_redraw_); | 239 minor_state->SetBoolean("needs_redraw", needs_redraw_); |
212 minor_state->SetBoolean("swap_used_incomplete_tile", | 240 minor_state->SetBoolean("swap_used_incomplete_tile", |
213 swap_used_incomplete_tile_); | 241 swap_used_incomplete_tile_); |
214 minor_state->SetBoolean("needs_commit", needs_commit_); | 242 minor_state->SetBoolean("needs_commit", needs_commit_); |
215 minor_state->SetBoolean("main_thread_needs_layer_textures", | 243 minor_state->SetBoolean("main_thread_needs_layer_textures", |
216 main_thread_needs_layer_textures_); | 244 main_thread_needs_layer_textures_); |
217 minor_state->SetBoolean("inside_begin_frame", inside_begin_frame_); | |
218 minor_state->SetBoolean("visible", visible_); | 245 minor_state->SetBoolean("visible", visible_); |
219 minor_state->SetBoolean("can_start", can_start_); | 246 minor_state->SetBoolean("can_start", can_start_); |
220 minor_state->SetBoolean("can_draw", can_draw_); | 247 minor_state->SetBoolean("can_draw", can_draw_); |
221 minor_state->SetBoolean("has_pending_tree", has_pending_tree_); | 248 minor_state->SetBoolean("has_pending_tree", has_pending_tree_); |
222 minor_state->SetBoolean("pending_tree_is_ready_for_activation_", | 249 minor_state->SetBoolean("pending_tree_is_ready_for_activation_", |
223 pending_tree_is_ready_for_activation_); | 250 pending_tree_is_ready_for_activation_); |
224 minor_state->SetBoolean("active_tree_needs_first_draw_", | 251 minor_state->SetBoolean("active_tree_needs_first_draw_", |
225 active_tree_needs_first_draw_); | 252 active_tree_needs_first_draw_); |
226 minor_state->SetBoolean("draw_if_possible_failed", draw_if_possible_failed_); | 253 minor_state->SetBoolean("draw_if_possible_failed", draw_if_possible_failed_); |
227 minor_state->SetBoolean("did_create_and_initialize_first_output_surface", | 254 minor_state->SetBoolean("did_create_and_initialize_first_output_surface", |
228 did_create_and_initialize_first_output_surface_); | 255 did_create_and_initialize_first_output_surface_); |
229 state->Set("minor_state", minor_state.release()); | 256 state->Set("minor_state", minor_state.release()); |
230 | 257 |
231 return state.PassAs<base::Value>(); | 258 return state.PassAs<base::Value>(); |
232 } | 259 } |
233 | 260 |
234 bool SchedulerStateMachine::HasDrawnAndSwappedThisFrame() const { | 261 bool SchedulerStateMachine::HasSwappedThisFrame() const { |
235 return current_frame_number_ == last_frame_number_swap_performed_; | 262 return begin_frame_count_ == last_begin_frame_count_swap_performed_; |
236 } | 263 } |
237 | 264 |
238 bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const { | 265 bool SchedulerStateMachine::HasDrawnThisDrawAttempt() const { |
239 return current_frame_number_ == | 266 return draw_attempt_count_ == last_draw_attempt_count_draw_was_called_; |
240 last_frame_number_where_update_visible_tiles_was_called_; | |
241 } | 267 } |
242 | 268 |
243 bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const { | 269 bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const { |
244 return current_frame_number_ == | 270 return begin_frame_count_ == |
245 last_frame_number_where_begin_frame_sent_to_main_thread_; | 271 last_begin_frame_count_begin_frame_sent_to_main_thread_; |
272 } | |
273 | |
274 bool SchedulerStateMachine::HasUpdatedVisibleTilesThisDrawAttempt() const { | |
275 return draw_attempt_count_ == | |
276 last_draw_attempt_count_update_visible_tiles_was_called_; | |
277 } | |
278 | |
279 bool SchedulerStateMachine::HasActivatedPendingTreeThisDrawAttempt() const { | |
280 return draw_attempt_count_ == | |
281 last_draw_attempt_count_tree_activation_attempted_; | |
246 } | 282 } |
247 | 283 |
248 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { | 284 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { |
249 // These are all the cases where we normally cannot or do not want to draw | 285 // These are all the cases where we normally cannot or do not want to draw |
250 // but, if needs_redraw_ is true and we do not draw to make forward progress, | 286 // but, if needs_redraw_ is true and we do not draw to make forward progress, |
251 // we might deadlock with the main thread. | 287 // we might deadlock with the main thread. |
252 // This should be a superset of PendingActivationsShouldBeForced() since | 288 // This should be a superset of PendingActivationsShouldBeForced() since |
253 // activation of the pending tree is blocked by drawing of the active tree and | 289 // activation of the pending tree is blocked by drawing of the active tree and |
254 // the main thread might be blocked on activation of the most recent commit. | 290 // the main thread might be blocked on activation of the most recent commit. |
255 if (PendingActivationsShouldBeForced()) | 291 if (PendingActivationsShouldBeForced()) |
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298 // readback. | 334 // readback. |
299 if (active_tree_needs_first_draw_ || has_pending_tree_) | 335 if (active_tree_needs_first_draw_ || has_pending_tree_) |
300 return false; | 336 return false; |
301 | 337 |
302 // We need to create the output surface if we don't have one and we haven't | 338 // We need to create the output surface if we don't have one and we haven't |
303 // started creating one yet. | 339 // started creating one yet. |
304 return output_surface_state_ == OUTPUT_SURFACE_LOST; | 340 return output_surface_state_ == OUTPUT_SURFACE_LOST; |
305 } | 341 } |
306 | 342 |
307 bool SchedulerStateMachine::ShouldDraw() const { | 343 bool SchedulerStateMachine::ShouldDraw() const { |
344 if (HasDrawnThisDrawAttempt()) | |
345 return false; | |
346 | |
308 // After a readback, make sure not to draw again until we've replaced the | 347 // After a readback, make sure not to draw again until we've replaced the |
309 // readback commit with a real one. | 348 // readback commit with a real one. |
310 if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT || | 349 if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT || |
311 readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) | 350 readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
312 return false; | 351 return false; |
313 | 352 |
314 // Draw immediately for readbacks to unblock the main thread quickly. | 353 // Draw immediately for readbacks to unblock the main thread quickly. |
315 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { | 354 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { |
316 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | 355 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
317 return true; | 356 return true; |
318 } | 357 } |
319 | 358 |
320 // If we need to abort draws, we should do so ASAP since the draw could | 359 // If we need to abort draws, we should do so ASAP since the draw could |
321 // be blocking other important actions (like output surface initialization), | 360 // be blocking other important actions (like output surface initialization), |
322 // from occuring. If we are waiting for the first draw, then perfom the | 361 // from occuring. If we are waiting for the first draw, then perfom the |
323 // aborted draw to keep things moving. If we are not waiting for the first | 362 // aborted draw to keep things moving. If we are not waiting for the first |
324 // draw however, we don't want to abort for no reason. | 363 // draw however, we don't want to abort for no reason. |
325 if (PendingDrawsShouldBeAborted()) | 364 if (PendingDrawsShouldBeAborted()) |
326 return active_tree_needs_first_draw_; | 365 return active_tree_needs_first_draw_; |
327 | 366 |
328 // After this line, we only want to draw once per frame. | 367 // After this line, we only want to swap once per frame. |
329 if (HasDrawnAndSwappedThisFrame()) | 368 if (HasSwappedThisFrame()) |
330 return false; | 369 return false; |
331 | 370 |
332 // We currently only draw within the BeginFrame. | 371 // Except for the cases above, do not draw outside of the BeginFrame deadline. |
333 if (!inside_begin_frame_) | 372 if (begin_frame_state_ != BEGIN_FRAME_STATE_INSIDE_DEADLINE) |
334 return false; | 373 return false; |
335 | 374 |
336 // Only handle forced redraws due to timeouts on the regular deadline. | 375 // Only handle forced redraws due to timeouts on the regular deadline. |
337 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { | 376 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { |
338 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | 377 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
339 return true; | 378 return true; |
340 } | 379 } |
341 | 380 |
342 return needs_redraw_; | 381 return needs_redraw_; |
343 } | 382 } |
344 | 383 |
345 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { | 384 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { |
346 if (!main_thread_needs_layer_textures_) | 385 if (!main_thread_needs_layer_textures_) |
347 return false; | 386 return false; |
348 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) | 387 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) |
349 return true; | 388 return true; |
350 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); | 389 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); |
351 return false; | 390 return false; |
352 } | 391 } |
353 | 392 |
354 bool SchedulerStateMachine::ShouldActivatePendingTree() const { | 393 bool SchedulerStateMachine::ShouldActivatePendingTree() const { |
355 // There is nothing to activate. | 394 // There is nothing to activate. |
356 if (!has_pending_tree_) | 395 if (!has_pending_tree_) |
357 return false; | 396 return false; |
397 if (HasActivatedPendingTreeThisDrawAttempt()) | |
398 return false; | |
358 | 399 |
359 // We should not activate a second tree before drawing the first one. | 400 // We should not activate a second tree before drawing the first one. |
360 // Even if we need to force activation of the pending tree, we should abort | 401 // Even if we need to force activation of the pending tree, we should abort |
361 // drawing the active tree first. | 402 // drawing the active tree first. |
362 if (active_tree_needs_first_draw_) | 403 if (active_tree_needs_first_draw_) |
363 return false; | 404 return false; |
364 | 405 |
365 // If we want to force activation, do so ASAP. | 406 // If we want to force activation, do so ASAP. |
366 if (PendingActivationsShouldBeForced()) | 407 if (PendingActivationsShouldBeForced()) |
367 return true; | 408 return true; |
368 | 409 |
369 // At this point, only activate if we are ready to activate. | 410 // At this point, only activate if we are ready to activate. |
370 return pending_tree_is_ready_for_activation_; | 411 return pending_tree_is_ready_for_activation_; |
371 } | 412 } |
372 | 413 |
373 bool SchedulerStateMachine::ShouldUpdateVisibleTiles() const { | 414 bool SchedulerStateMachine::ShouldUpdateVisibleTiles() const { |
374 if (!settings_.impl_side_painting) | 415 if (!settings_.impl_side_painting) |
375 return false; | 416 return false; |
376 if (HasUpdatedVisibleTilesThisFrame()) | 417 if (HasUpdatedVisibleTilesThisDrawAttempt()) |
377 return false; | 418 return false; |
378 | 419 |
379 // There's no reason to check for tiles if we don't have an output surface. | 420 // There's no reason to check for tiles if we don't have an output surface. |
380 if (!HasInitializedOutputSurface()) | 421 if (!HasInitializedOutputSurface()) |
381 return false; | 422 return false; |
382 | 423 |
383 // We always want to update the most recent visible tiles before drawing | 424 // We always want to update the most recent visible tiles before drawing |
384 // so we draw with fewer missing tiles. | 425 // so we draw with fewer missing tiles. |
385 if (ShouldDraw()) | 426 if (ShouldDraw()) |
386 return true; | 427 return true; |
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407 return false; | 448 return false; |
408 | 449 |
409 // We want to handle readback commits immediately to unblock the main thread. | 450 // We want to handle readback commits immediately to unblock the main thread. |
410 // Note: This BeginFrame will correspond to the replacement commit that comes | 451 // Note: This BeginFrame will correspond to the replacement commit that comes |
411 // after the readback commit itself, so we only send the BeginFrame if a | 452 // after the readback commit itself, so we only send the BeginFrame if a |
412 // commit isn't already pending behind the readback. | 453 // commit isn't already pending behind the readback. |
413 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME) | 454 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME) |
414 return !CommitPending(); | 455 return !CommitPending(); |
415 | 456 |
416 // We do not need commits if we are not visible, unless there's a | 457 // We do not need commits if we are not visible, unless there's a |
417 // request for a forced commit. | 458 // request for a readback. |
418 if (!visible_) | 459 if (!visible_) |
419 return false; | 460 return false; |
420 | 461 |
462 // We shouldn't normally accept commits if there isn't an OutputSurface. | |
463 if (!HasInitializedOutputSurface()) | |
464 return false; | |
465 | |
421 // We want to start the first commit after we get a new output surface ASAP. | 466 // We want to start the first commit after we get a new output surface ASAP. |
422 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) | 467 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) |
423 return true; | 468 return true; |
424 | 469 |
470 // We usually want to slave the main thread's BeginFrame to the impl thread's | |
471 // BeginFrame. However, if we aren't expecting a BeginFrame on the impl | |
472 // thread, we should send a BeginFrame to the main thread anyway to make | |
473 // progress. | |
474 // TODO(brianderson): Also allow sending BeginFrame to main thread while idle | |
475 // when the main thread isn't consuming user input. | |
476 if (begin_frame_state_ == BEGIN_FRAME_STATE_IDLE && | |
477 BeginFrameNeededByImplThread()) | |
478 return false; | |
enne (OOO)
2013/09/10 03:35:44
Can you rephrase this comment to refer to this "re
brianderson
2013/09/10 21:16:56
I will change the comment to refer to the "return
| |
479 | |
425 // We need a new commit for the forced redraw. This honors the | 480 // We need a new commit for the forced redraw. This honors the |
426 // single commit per interval because the result will be swapped to screen. | 481 // single commit per interval because the result will be swapped to screen. |
427 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) | 482 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) |
428 return true; | 483 return true; |
429 | 484 |
430 // After this point, we only start a commit once per frame. | 485 // After this point, we only start a commit once per frame. |
431 if (HasSentBeginFrameToMainThreadThisFrame()) | 486 if (HasSentBeginFrameToMainThreadThisFrame()) |
432 return false; | 487 return false; |
433 | 488 |
434 // We shouldn't normally accept commits if there isn't an OutputSurface. | |
435 if (!HasInitializedOutputSurface()) | |
436 return false; | |
437 | |
438 return true; | 489 return true; |
439 } | 490 } |
440 | 491 |
441 bool SchedulerStateMachine::ShouldCommit() const { | 492 bool SchedulerStateMachine::ShouldCommit() const { |
442 return commit_state_ == COMMIT_STATE_READY_TO_COMMIT; | 493 return commit_state_ == COMMIT_STATE_READY_TO_COMMIT; |
443 } | 494 } |
444 | 495 |
445 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { | 496 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
446 if (ShouldAcquireLayerTexturesForMainThread()) | 497 if (ShouldAcquireLayerTexturesForMainThread()) |
447 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; | 498 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; |
(...skipping 26 matching lines...) Expand all Loading... | |
474 DCHECK(!(forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW && | 525 DCHECK(!(forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW && |
475 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK)); | 526 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK)); |
476 } | 527 } |
477 | 528 |
478 void SchedulerStateMachine::UpdateState(Action action) { | 529 void SchedulerStateMachine::UpdateState(Action action) { |
479 switch (action) { | 530 switch (action) { |
480 case ACTION_NONE: | 531 case ACTION_NONE: |
481 return; | 532 return; |
482 | 533 |
483 case ACTION_UPDATE_VISIBLE_TILES: | 534 case ACTION_UPDATE_VISIBLE_TILES: |
484 last_frame_number_where_update_visible_tiles_was_called_ = | 535 last_draw_attempt_count_update_visible_tiles_was_called_ = |
485 current_frame_number_; | 536 draw_attempt_count_; |
486 return; | 537 return; |
487 | 538 |
488 case ACTION_ACTIVATE_PENDING_TREE: | 539 case ACTION_ACTIVATE_PENDING_TREE: |
489 UpdateStateOnActivation(); | 540 UpdateStateOnActivation(); |
490 return; | 541 return; |
491 | 542 |
492 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 543 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
493 DCHECK(!has_pending_tree_); | 544 DCHECK(!has_pending_tree_); |
494 DCHECK(visible_ || readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME); | 545 DCHECK(visible_ || readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME); |
495 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 546 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
496 needs_commit_ = false; | 547 needs_commit_ = false; |
497 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME) | 548 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME) |
498 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; | 549 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; |
499 last_frame_number_where_begin_frame_sent_to_main_thread_ = | 550 last_begin_frame_count_begin_frame_sent_to_main_thread_ = |
500 current_frame_number_; | 551 begin_frame_count_; |
501 return; | 552 return; |
502 | 553 |
503 case ACTION_COMMIT: { | 554 case ACTION_COMMIT: { |
504 bool commit_was_aborted = false; | 555 bool commit_was_aborted = false; |
505 UpdateStateOnCommit(commit_was_aborted); | 556 UpdateStateOnCommit(commit_was_aborted); |
506 return; | 557 return; |
507 } | 558 } |
508 | 559 |
509 case ACTION_DRAW_AND_SWAP_FORCED: | 560 case ACTION_DRAW_AND_SWAP_FORCED: |
510 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: { | 561 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: { |
(...skipping 23 matching lines...) Expand all Loading... | |
534 | 585 |
535 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 586 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
536 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; | 587 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; |
537 main_thread_needs_layer_textures_ = false; | 588 main_thread_needs_layer_textures_ = false; |
538 return; | 589 return; |
539 } | 590 } |
540 } | 591 } |
541 | 592 |
542 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { | 593 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { |
543 commit_count_++; | 594 commit_count_++; |
595 draw_attempt_count_++; | |
enne (OOO)
2013/09/10 03:35:44
What's the difference between "draw attempt" and "
brianderson
2013/09/10 21:16:56
Note: It is possible for a readback and a swap to
| |
544 | 596 |
545 // If we are impl-side-painting but the commit was aborted, then we behave | 597 // If we are impl-side-painting but the commit was aborted, then we behave |
546 // mostly as if we are not impl-side-painting since there is no pending tree. | 598 // mostly as if we are not impl-side-painting since there is no pending tree. |
547 has_pending_tree_ = settings_.impl_side_painting && !commit_was_aborted; | 599 has_pending_tree_ = settings_.impl_side_painting && !commit_was_aborted; |
548 | 600 |
549 // Update state related to readbacks. | 601 // Update state related to readbacks. |
550 if (readback_state_ == READBACK_STATE_WAITING_FOR_COMMIT) { | 602 if (readback_state_ == READBACK_STATE_WAITING_FOR_COMMIT) { |
551 // Update the state if this is the readback commit. | 603 // Update the state if this is the readback commit. |
552 readback_state_ = has_pending_tree_ | 604 readback_state_ = has_pending_tree_ |
553 ? READBACK_STATE_WAITING_FOR_ACTIVATION | 605 ? READBACK_STATE_WAITING_FOR_ACTIVATION |
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
603 (!commit_was_aborted || | 655 (!commit_was_aborted || |
604 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK || | 656 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK || |
605 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) { | 657 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) { |
606 needs_redraw_ = true; | 658 needs_redraw_ = true; |
607 active_tree_needs_first_draw_ = true; | 659 active_tree_needs_first_draw_ = true; |
608 } | 660 } |
609 | 661 |
610 // This post-commit work is common to both completed and aborted commits. | 662 // This post-commit work is common to both completed and aborted commits. |
611 pending_tree_is_ready_for_activation_ = false; | 663 pending_tree_is_ready_for_activation_ = false; |
612 | 664 |
613 if (draw_if_possible_failed_) | 665 if (draw_if_possible_failed_) { |
614 last_frame_number_swap_performed_ = -1; | 666 last_begin_frame_count_swap_performed_ = -1; |
667 last_draw_attempt_count_draw_was_called_ = -1; | |
668 } | |
615 | 669 |
616 // If we are planing to draw with the new commit, lock the layer textures for | 670 // If we are planing to draw with the new commit, lock the layer textures for |
617 // use on the impl thread. Otherwise, leave them unlocked. | 671 // use on the impl thread. Otherwise, leave them unlocked. |
618 if (has_pending_tree_ || needs_redraw_) | 672 if (has_pending_tree_ || needs_redraw_) |
619 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; | 673 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; |
620 else | 674 else |
621 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | 675 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
622 } | 676 } |
623 | 677 |
624 void SchedulerStateMachine::UpdateStateOnActivation() { | 678 void SchedulerStateMachine::UpdateStateOnActivation() { |
679 draw_attempt_count_++; | |
680 | |
625 // Update output surface state. | 681 // Update output surface state. |
626 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | 682 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
627 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 683 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
628 | 684 |
629 // Update readback state | 685 // Update readback state |
630 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) | 686 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) |
631 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; | 687 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; |
632 | 688 |
633 // Update forced redraw state | 689 // Update forced redraw state |
634 if (readback_state_ == READBACK_STATE_WAITING_FOR_ACTIVATION) | 690 if (readback_state_ == READBACK_STATE_WAITING_FOR_ACTIVATION) |
635 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | 691 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
636 else if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) | 692 else if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
637 readback_state_ = READBACK_STATE_IDLE; | 693 readback_state_ = READBACK_STATE_IDLE; |
638 | 694 |
639 has_pending_tree_ = false; | 695 has_pending_tree_ = false; |
640 pending_tree_is_ready_for_activation_ = false; | 696 pending_tree_is_ready_for_activation_ = false; |
641 active_tree_needs_first_draw_ = true; | 697 active_tree_needs_first_draw_ = true; |
642 needs_redraw_ = true; | 698 needs_redraw_ = true; |
699 last_draw_attempt_count_tree_activation_attempted_ = draw_attempt_count_; | |
643 } | 700 } |
644 | 701 |
645 void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { | 702 void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { |
646 DCHECK(readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT && | 703 DCHECK(readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT && |
647 readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) | 704 readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
648 << *AsValue(); | 705 << *AsValue(); |
649 | 706 |
650 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { | 707 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { |
651 // The draw correspons to a readback commit. | 708 // The draw correspons to a readback commit. |
652 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | 709 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
(...skipping 12 matching lines...) Expand all Loading... | |
665 !has_pending_tree_) { | 722 !has_pending_tree_) { |
666 commit_state_ = COMMIT_STATE_IDLE; | 723 commit_state_ = COMMIT_STATE_IDLE; |
667 } | 724 } |
668 | 725 |
669 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) | 726 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) |
670 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | 727 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
671 | 728 |
672 needs_redraw_ = false; | 729 needs_redraw_ = false; |
673 draw_if_possible_failed_ = false; | 730 draw_if_possible_failed_ = false; |
674 active_tree_needs_first_draw_ = false; | 731 active_tree_needs_first_draw_ = false; |
732 last_draw_attempt_count_draw_was_called_ = draw_attempt_count_; | |
675 | 733 |
676 if (did_swap) { | 734 if (did_swap) { |
677 swap_used_incomplete_tile_ = false; | 735 swap_used_incomplete_tile_ = false; |
678 last_frame_number_swap_performed_ = current_frame_number_; | 736 last_begin_frame_count_swap_performed_ = begin_frame_count_; |
679 } | 737 } |
680 } | 738 } |
681 | 739 |
740 void SchedulerStateMachine::AdvanceBeginFrameStateWhenNoActionsRemain() { | |
741 switch (begin_frame_state_) { | |
742 case BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME: | |
743 begin_frame_state_ = BEGIN_FRAME_STATE_DEADLINE_PENDING; | |
744 break; | |
745 case BEGIN_FRAME_STATE_INSIDE_DEADLINE: | |
746 begin_frame_state_ = BEGIN_FRAME_STATE_IDLE; | |
enne (OOO)
2013/09/10 03:35:44
Just so I understand this correctly, this is the n
brianderson
2013/09/10 21:16:56
Yes, this is the only way. We only transition out
| |
747 break; | |
748 case BEGIN_FRAME_STATE_IDLE: | |
749 case BEGIN_FRAME_STATE_DEADLINE_PENDING: | |
750 break; | |
751 } | |
752 } | |
753 | |
682 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { | 754 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { |
683 DCHECK(!main_thread_needs_layer_textures_); | 755 DCHECK(!main_thread_needs_layer_textures_); |
684 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); | 756 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); |
685 main_thread_needs_layer_textures_ = true; | 757 main_thread_needs_layer_textures_ = true; |
686 } | 758 } |
687 | 759 |
760 bool SchedulerStateMachine::BeginFrameNeededByImplThread() const { | |
761 return BeginFrameNeededToDrawByImplThread() || | |
762 ProactiveBeginFrameWantedByImplThread(); | |
763 } | |
764 | |
688 // These are the cases where we definitely (or almost definitely) have a | 765 // These are the cases where we definitely (or almost definitely) have a |
689 // new frame to draw and can draw. | 766 // new frame to draw and can draw. |
690 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { | 767 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { |
691 // The output surface is the provider of BeginFrames for the impl thread, | 768 // The output surface is the provider of BeginFrames for the impl thread, |
692 // so we are not going to get them even if we ask for them. | 769 // so we are not going to get them even if we ask for them. |
693 if (!HasInitializedOutputSurface()) | 770 if (!HasInitializedOutputSurface()) |
694 return false; | 771 return false; |
695 | 772 |
696 // If we can't draw, don't tick until we are notified that we can draw again. | 773 // If we can't draw, don't tick until we are notified that we can draw again. |
697 if (!can_draw_) | 774 if (!can_draw_) |
(...skipping 14 matching lines...) Expand all Loading... | |
712 if (swap_used_incomplete_tile_) | 789 if (swap_used_incomplete_tile_) |
713 return true; | 790 return true; |
714 | 791 |
715 return needs_redraw_; | 792 return needs_redraw_; |
716 } | 793 } |
717 | 794 |
718 // These are cases where we are very likely to draw soon, but might not | 795 // These are cases where we are very likely to draw soon, but might not |
719 // actually have a new frame to draw when we receive the next BeginFrame. | 796 // actually have a new frame to draw when we receive the next BeginFrame. |
720 // Proactively requesting the BeginFrame helps hide the round trip latency of | 797 // Proactively requesting the BeginFrame helps hide the round trip latency of |
721 // the SetNeedsBeginFrame request that has to go to the Browser. | 798 // the SetNeedsBeginFrame request that has to go to the Browser. |
722 // However, this is bad for the synchronous compositor because we have to | |
723 // draw when we get the BeginFrame and could end up drawing many duplicate | |
724 // frames. | |
725 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { | 799 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { |
726 // The output surface is the provider of BeginFrames for the impl thread, | 800 // The output surface is the provider of BeginFrames for the impl thread, |
727 // so we are not going to get them even if we ask for them. | 801 // so we are not going to get them even if we ask for them. |
728 if (!HasInitializedOutputSurface()) | 802 if (!HasInitializedOutputSurface()) |
729 return false; | 803 return false; |
730 | 804 |
805 // Proactive BeginFrames are bad for the synchronous compositor because we | |
806 // have to draw when we get the BeginFrame and could end up drawing many | |
807 // duplicate frames if our new frame isn't ready in time. | |
808 if (settings_.using_synchronous_renderer_compositor) | |
809 return false; | |
810 | |
811 // Do not be proactive if vsync is off. | |
812 if (!settings_.throttle_frame_production) | |
813 return false; | |
814 | |
731 // Do not be proactive when invisible. | 815 // Do not be proactive when invisible. |
732 if (!visible_) | 816 if (!visible_) |
733 return false; | 817 return false; |
734 | 818 |
735 // We should proactively request a BeginFrame if a commit is pending | 819 // We should proactively request a BeginFrame if a commit is pending |
736 // because we will want to draw if the commit completes quickly. | 820 // because we will want to draw if the commit completes quickly. |
737 if (needs_commit_ || commit_state_ != COMMIT_STATE_IDLE) | 821 if (needs_commit_ || commit_state_ != COMMIT_STATE_IDLE) |
738 return true; | 822 return true; |
739 | 823 |
740 // If the pending tree activates quickly, we'll want a BeginFrame soon | 824 // If the pending tree activates quickly, we'll want a BeginFrame soon |
741 // to draw the new active tree. | 825 // to draw the new active tree. |
742 if (has_pending_tree_) | 826 if (has_pending_tree_) |
743 return true; | 827 return true; |
744 | 828 |
745 return false; | 829 return false; |
746 } | 830 } |
747 | 831 |
748 void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { | 832 void SchedulerStateMachine::OnBeginFrame(const BeginFrameArgs& args) { |
749 current_frame_number_++; | 833 begin_frame_count_++; |
750 inside_begin_frame_ = true; | 834 draw_attempt_count_++; |
751 last_begin_frame_args_ = args; | 835 last_begin_frame_args_ = args; |
836 begin_frame_state_ = BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME; | |
752 } | 837 } |
753 | 838 |
754 void SchedulerStateMachine::DidLeaveBeginFrame() { | 839 bool SchedulerStateMachine::ShouldTriggerBeginFrameDeadlineEarly() const { |
755 inside_begin_frame_ = false; | 840 // TODO(brianderson): This should take into account multiple commit sources. |
841 return begin_frame_state_ == BEGIN_FRAME_STATE_DEADLINE_PENDING && | |
842 active_tree_needs_first_draw_; | |
843 } | |
844 | |
845 bool SchedulerStateMachine::InsideBeginFrame() const { | |
846 return begin_frame_state_ != BEGIN_FRAME_STATE_IDLE; | |
847 } | |
848 | |
849 void SchedulerStateMachine::OnBeginFrameDeadline() { | |
850 DCHECK_EQ(begin_frame_state_, BEGIN_FRAME_STATE_DEADLINE_PENDING); | |
enne (OOO)
2013/09/10 03:35:44
What guarantees that this is true? It seems like y
brianderson
2013/09/10 21:16:56
In Scheduler::BeginFrame, we will always transitio
| |
851 draw_attempt_count_++; | |
852 begin_frame_state_ = BEGIN_FRAME_STATE_INSIDE_DEADLINE; | |
756 } | 853 } |
757 | 854 |
758 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } | 855 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } |
759 | 856 |
857 void SchedulerStateMachine::SetCanDraw(bool can_draw) { can_draw_ = can_draw; } | |
858 | |
760 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } | 859 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } |
761 | 860 |
762 void SchedulerStateMachine::DidSwapUseIncompleteTile() { | 861 void SchedulerStateMachine::DidSwapUseIncompleteTile() { |
763 swap_used_incomplete_tile_ = true; | 862 swap_used_incomplete_tile_ = true; |
764 } | 863 } |
765 | 864 |
766 void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { | 865 void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { |
767 draw_if_possible_failed_ = !success; | 866 draw_if_possible_failed_ = !success; |
768 if (draw_if_possible_failed_) { | 867 if (draw_if_possible_failed_) { |
769 needs_redraw_ = true; | 868 needs_redraw_ = true; |
(...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
828 return; | 927 return; |
829 output_surface_state_ = OUTPUT_SURFACE_LOST; | 928 output_surface_state_ = OUTPUT_SURFACE_LOST; |
830 needs_redraw_ = false; | 929 needs_redraw_ = false; |
831 } | 930 } |
832 | 931 |
833 void SchedulerStateMachine::NotifyReadyToActivate() { | 932 void SchedulerStateMachine::NotifyReadyToActivate() { |
834 if (has_pending_tree_) | 933 if (has_pending_tree_) |
835 pending_tree_is_ready_for_activation_ = true; | 934 pending_tree_is_ready_for_activation_ = true; |
836 } | 935 } |
837 | 936 |
838 void SchedulerStateMachine::SetCanDraw(bool can) { can_draw_ = can; } | |
839 | |
840 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { | 937 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { |
841 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); | 938 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); |
842 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT; | 939 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT; |
843 | 940 |
844 if (did_create_and_initialize_first_output_surface_) { | 941 if (did_create_and_initialize_first_output_surface_) { |
845 // TODO(boliu): See if we can remove this when impl-side painting is always | 942 // TODO(boliu): See if we can remove this when impl-side painting is always |
846 // on. Does anything on the main thread need to update after recreate? | 943 // on. Does anything on the main thread need to update after recreate? |
847 needs_commit_ = true; | 944 needs_commit_ = true; |
848 } | 945 } |
849 did_create_and_initialize_first_output_surface_ = true; | 946 did_create_and_initialize_first_output_surface_ = true; |
850 } | 947 } |
851 | 948 |
852 bool SchedulerStateMachine::HasInitializedOutputSurface() const { | 949 bool SchedulerStateMachine::HasInitializedOutputSurface() const { |
853 switch (output_surface_state_) { | 950 switch (output_surface_state_) { |
854 case OUTPUT_SURFACE_LOST: | 951 case OUTPUT_SURFACE_LOST: |
855 case OUTPUT_SURFACE_CREATING: | 952 case OUTPUT_SURFACE_CREATING: |
856 return false; | 953 return false; |
857 | 954 |
858 case OUTPUT_SURFACE_ACTIVE: | 955 case OUTPUT_SURFACE_ACTIVE: |
859 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: | 956 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: |
860 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: | 957 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: |
861 return true; | 958 return true; |
862 } | 959 } |
863 NOTREACHED(); | 960 NOTREACHED(); |
864 return false; | 961 return false; |
865 } | 962 } |
866 | 963 |
867 } // namespace cc | 964 } // namespace cc |
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