Index: ui/wm/core/shadow_controller.h |
diff --git a/ui/wm/core/shadow_controller.h b/ui/wm/core/shadow_controller.h |
index 47aa7435dc1479ebb71dcbba9c4f08c9d3479627..c84689453f3fc11f92d94b3cc48caf74d4ce3bb6 100644 |
--- a/ui/wm/core/shadow_controller.h |
+++ b/ui/wm/core/shadow_controller.h |
@@ -10,8 +10,8 @@ |
#include "base/basictypes.h" |
#include "base/compiler_specific.h" |
#include "base/memory/ref_counted.h" |
-#include "ui/wm/core/wm_core_export.h" |
#include "ui/wm/public/activation_change_observer.h" |
+#include "ui/wm/wm_export.h" |
namespace aura { |
class Window; |
@@ -31,10 +31,10 @@ class Shadow; |
// shadows as needed. ShadowController itself is light weight and per |
// ActivationClient. ShadowController delegates to its implementation class, |
// which observes all window creation. |
-class WM_CORE_EXPORT ShadowController : |
+class WM_EXPORT ShadowController : |
public aura::client::ActivationChangeObserver { |
public: |
- class WM_CORE_EXPORT TestApi { |
+ class WM_EXPORT TestApi { |
public: |
explicit TestApi(ShadowController* controller) : controller_(controller) {} |
~TestApi() {} |