| Index: ui/wm/core/shadow.h
|
| diff --git a/ui/wm/core/shadow.h b/ui/wm/core/shadow.h
|
| index fa429768580bfae29b2b041f821b7556a70a5bfd..c153ecf158e42d58e641c8630d58ce6bdbd47e42 100644
|
| --- a/ui/wm/core/shadow.h
|
| +++ b/ui/wm/core/shadow.h
|
| @@ -9,7 +9,7 @@
|
| #include "base/memory/scoped_ptr.h"
|
| #include "ui/compositor/layer_animation_observer.h"
|
| #include "ui/gfx/rect.h"
|
| -#include "ui/wm/core/wm_core_export.h"
|
| +#include "ui/wm/wm_export.h"
|
|
|
| namespace ui {
|
| class Layer;
|
| @@ -20,7 +20,7 @@ namespace wm {
|
| class ImageGrid;
|
|
|
| // Simple class that draws a drop shadow around content at given bounds.
|
| -class WM_CORE_EXPORT Shadow : public ui::ImplicitAnimationObserver {
|
| +class WM_EXPORT Shadow : public ui::ImplicitAnimationObserver {
|
| public:
|
| enum Style {
|
| // Active windows have more opaque shadows, shifted down to make the window
|
|
|