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Unified Diff: src/core/SkBitmapProcShader.cpp

Issue 23779003: first cut at HQ GPU scaling; refactored existing bicubic scaler (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 3 months ago
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Index: src/core/SkBitmapProcShader.cpp
diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp
index 0e7ac6a27758b348ce549daa482055750bc4c392..24d3909542f0fa5d43da16d0ea7691c8d9b2457e 100644
--- a/src/core/SkBitmapProcShader.cpp
+++ b/src/core/SkBitmapProcShader.cpp
@@ -11,6 +11,10 @@
#include "SkPixelRef.h"
#include "SkErrorInternals.h"
+#include "../effects/SkBicubicImageFilter.h"
reed1 2013/09/03 20:57:37 do we need the path to scope where these headers a
humper 2013/09/03 21:45:53 Probably not -- this one picks out a file from src
bsalomon 2013/09/04 13:06:15 I think we actually shouldn't have core depend on
+#include "effects/GrSimpleTextureEffect.h"
+#include "effects/GrBicubicEffect.h"
+
bool SkBitmapProcShader::CanDo(const SkBitmap& bm, TileMode tx, TileMode ty) {
switch (bm.config()) {
case SkBitmap::kA8_Config:
@@ -367,11 +371,9 @@ GrEffectRef* SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint&
textureFilterMode = GrTextureParams::kMipMap_FilterMode;
break;
case SkPaint::kHigh_FilterLevel:
- SkErrorInternals::SetError( kInvalidPaint_SkError,
- "Sorry, I don't yet support high quality "
- "filtering on the GPU; falling back to "
- "MIPMaps.");
- textureFilterMode = GrTextureParams::kMipMap_FilterMode;
+ // fall back to no filtering here; we will install another
+ // shader that will do the HQ filtering.
+ textureFilterMode = GrTextureParams::kNone_FilterMode;
break;
default:
SkErrorInternals::SetError( kInvalidPaint_SkError,
@@ -386,11 +388,17 @@ GrEffectRef* SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint&
GrTexture* texture = GrLockAndRefCachedBitmapTexture(context, fRawBitmap, &params);
if (NULL == texture) {
- SkDebugf("Couldn't convert bitmap to texture.\n");
+ SkErrorInternals::SetError( kInternalError_SkError,
+ "Couldn't convert bitmap to texture.");
return NULL;
}
- GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix, params);
+ GrEffectRef* effect = NULL;
+ if (paintFilterLevel == SkPaint::kHigh_FilterLevel) {
+ effect = GrBicubicEffect::Create(texture, SkBicubicImageFilter::fMitchellCoefficients, matrix, params);
+ } else {
+ effect = GrSimpleTextureEffect::Create(texture, matrix, params);
+ }
GrUnlockAndUnrefCachedBitmapTexture(texture);
return effect;
}

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