Chromium Code Reviews| Index: content/browser/memory/memory_coordinator_impl.cc |
| diff --git a/content/browser/memory/memory_coordinator_impl.cc b/content/browser/memory/memory_coordinator_impl.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..9528e730906575f1d9796883bb721f700ed2268d |
| --- /dev/null |
| +++ b/content/browser/memory/memory_coordinator_impl.cc |
| @@ -0,0 +1,175 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "content/browser/memory/memory_coordinator_impl.h" |
| + |
| +#include "base/threading/thread_task_runner_handle.h" |
| +#include "content/browser/memory/memory_monitor.h" |
| +#include "content/public/common/content_features.h" |
| + |
| +namespace content { |
| + |
| +namespace { |
| + |
| +#if defined(OS_ANDROID) |
| +static const int kDefaultPredictedRendererSizeMB = 40; |
|
chrisha
2016/10/10 23:53:01
Can you comment where these come from (ie, the XXt
bashi
2016/10/11 02:07:33
Done. I was thinking that that's kind of informati
|
| +#else |
| +static const int kDefaultPredictedRendererSizeMB = 80; |
| +#endif |
| + |
| +mojom::MemoryState ToMojomMemoryState(base::MemoryState state) { |
| + switch (state) { |
| + case base::MemoryState::UNKNOWN: |
| + return mojom::MemoryState::UNKNOWN; |
| + case base::MemoryState::NORMAL: |
| + return mojom::MemoryState::NORMAL; |
| + case base::MemoryState::THROTTLED: |
| + return mojom::MemoryState::THROTTLED; |
| + case base::MemoryState::SUSPENDED: |
| + return mojom::MemoryState::SUSPENDED; |
| + default: |
| + NOTREACHED(); |
| + return mojom::MemoryState::UNKNOWN; |
| + } |
| +} |
| + |
| +} // namespace |
| + |
| +// SingletonTraits for MemoryCoordinator. Returns MemoryCoordinatorImpl |
| +// as an actual instance. |
| +struct MemoryCoordinatorSingletonTraits |
| + : public base::LeakySingletonTraits<MemoryCoordinator> { |
| + static MemoryCoordinator* New() { |
| + return new MemoryCoordinatorImpl(base::ThreadTaskRunnerHandle::Get(), |
| + CreateMemoryMonitor()); |
| + } |
| +}; |
| + |
| +// static |
| +MemoryCoordinator* MemoryCoordinator::GetInstance() { |
| + if (!base::FeatureList::IsEnabled(features::kMemoryCoordinator)) |
| + return nullptr; |
| + return base::Singleton<MemoryCoordinator, |
| + MemoryCoordinatorSingletonTraits>::get(); |
| +} |
| + |
| +MemoryCoordinatorImpl::MemoryCoordinatorImpl( |
| + scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
| + std::unique_ptr<MemoryMonitor> memory_monitor) |
| + : task_runner_(task_runner), |
| + memory_monitor_(std::move(memory_monitor)), |
| + weak_ptr_factory_(this) { |
| + DCHECK(memory_monitor_.get()); |
| + update_state_callback_ = base::Bind(&MemoryCoordinatorImpl::UpdateState, |
| + weak_ptr_factory_.GetWeakPtr()); |
| + |
| + // Set initial parameters for calculating the global state. |
| + predicted_renderer_size_ = kDefaultPredictedRendererSizeMB; |
| + new_renderers_until_throttled_ = 4; |
| + new_renderers_until_suspended_ = 2; |
| + new_renderers_back_to_normal_ = 5; |
| + new_renderers_back_to_throttled_ = 3; |
|
chrisha
2016/10/10 23:53:02
I'd prefer to have constants defined in an anonymo
bashi
2016/10/11 02:07:33
Done.
|
| + minimum_transition_period_ = base::TimeDelta::FromSeconds(30); |
| + monitoring_interval_ = base::TimeDelta::FromSeconds(5); |
|
chrisha
2016/10/10 23:53:02
Ditto.
bashi
2016/10/11 02:07:33
Done.
|
| +} |
| + |
| +MemoryCoordinatorImpl::~MemoryCoordinatorImpl() {} |
| + |
| +void MemoryCoordinatorImpl::Start() { |
| + DCHECK(CalledOnValidThread()); |
| + DCHECK(last_state_change_.is_null()); |
| + DCHECK(ValidateParameters()); |
| + ScheduleUpdateState(base::TimeDelta()); |
| +} |
| + |
| +void MemoryCoordinatorImpl::OnChildAdded(int render_process_id) { |
| + // Populate the global state as an initial state of a newly created process. |
| + SetMemoryState(render_process_id, ToMojomMemoryState(current_state_)); |
|
chrisha
2016/10/10 23:53:02
Either SetMemoryState needs to be defensive and on
bashi
2016/10/11 02:07:33
I've added checks in SetMemoryState() to prevent i
chrisha
2016/10/14 20:06:05
I'm not sure what the right answer is. Under extre
bashi
2016/10/16 23:51:22
I see. Added CanThrottleRenderer() which checks wh
|
| +} |
| + |
| +base::MemoryState MemoryCoordinatorImpl::CalculateNextState() { |
| + using MemoryState = base::MemoryState; |
| + |
| + int available = memory_monitor_->GetFreeMemoryUntilCriticalMB(); |
| + if (available <= 0) |
| + return MemoryState::SUSPENDED; |
| + |
| + int new_renderers_until_critical = available / predicted_renderer_size_; |
|
chrisha
2016/10/10 23:53:02
expected_renderer_size_ is a better name maybe?
(
bashi
2016/10/11 02:07:33
Yeah, changed to expected_renderer_count.
|
| + |
| + switch (current_state_) { |
| + case MemoryState::NORMAL: |
| + if (new_renderers_until_critical <= new_renderers_until_suspended_) |
| + return MemoryState::SUSPENDED; |
| + if (new_renderers_until_critical <= new_renderers_until_throttled_) |
| + return MemoryState::THROTTLED; |
| + return MemoryState::NORMAL; |
| + case MemoryState::THROTTLED: |
| + if (new_renderers_until_critical <= new_renderers_until_suspended_) |
| + return MemoryState::SUSPENDED; |
| + if (new_renderers_until_critical >= new_renderers_back_to_normal_) |
| + return MemoryState::NORMAL; |
| + return MemoryState::THROTTLED; |
| + case MemoryState::SUSPENDED: |
| + if (new_renderers_until_critical >= new_renderers_back_to_normal_) |
| + return MemoryState::NORMAL; |
| + if (new_renderers_until_critical >= new_renderers_back_to_throttled_) |
| + return MemoryState::THROTTLED; |
| + return MemoryState::SUSPENDED; |
| + case MemoryState::UNKNOWN: |
| + // Fall through |
| + default: |
| + NOTREACHED(); |
| + return MemoryState::UNKNOWN; |
| + } |
| +} |
| + |
| +void MemoryCoordinatorImpl::UpdateState() { |
| + base::TimeTicks now = base::TimeTicks::Now(); |
| + MemoryState prev_state = current_state_; |
| + MemoryState next_state = CalculateNextState(); |
| + |
| + if (last_state_change_.is_null() || current_state_ != next_state) { |
| + current_state_ = next_state; |
| + last_state_change_ = now; |
| + } |
| + |
| + if (next_state != prev_state) { |
| + NotifyStateToClients(); |
| + NotifyStateToChildren(); |
| + ScheduleUpdateState(minimum_transition_period_); |
| + } else { |
| + ScheduleUpdateState(monitoring_interval_); |
| + } |
| +} |
| + |
| +void MemoryCoordinatorImpl::NotifyStateToClients() { |
| + // SUSPENDED state may not make sense to the browser process. Use THROTTLED |
| + // instead when the global state is SUSPENDED. |
| + // TODO(bashi): Maybe worth considering another state for the browser. |
| + auto state = current_state_ == MemoryState::SUSPENDED ? MemoryState::THROTTLED |
| + : current_state_; |
| + base::MemoryCoordinatorClientRegistry::GetInstance()->Notify(state); |
| +} |
| + |
| +void MemoryCoordinatorImpl::NotifyStateToChildren() { |
| + // TODO(bashi): Don't send SUSPENDED state to the foreground renderer. |
| + // TODO(bashi): Consider how to deal with background renderers which can't |
| + // be suspended. |
|
chrisha
2016/10/10 23:53:02
These TODOs need to happen before this can land, I
bashi
2016/10/11 02:07:33
Yes. I'll submit this after the delegate is landed
|
| + auto mojo_state = ToMojomMemoryState(current_state_); |
| + for (auto& iter : children()) |
| + SetMemoryState(iter.first, mojo_state); |
| +} |
| + |
| +void MemoryCoordinatorImpl::ScheduleUpdateState(base::TimeDelta delta) { |
| + task_runner_->PostDelayedTask(FROM_HERE, update_state_callback_, delta); |
| +} |
| + |
| +bool MemoryCoordinatorImpl::ValidateParameters() { |
| + return (new_renderers_until_throttled_ > new_renderers_until_suspended_) && |
| + (new_renderers_back_to_normal_ > new_renderers_back_to_throttled_) && |
| + (new_renderers_back_to_normal_ > new_renderers_until_throttled_) && |
| + (new_renderers_back_to_throttled_ > new_renderers_until_suspended_); |
| +} |
| + |
| +} // namespace content |