Index: content/browser/memory/memory_coordinator_impl.cc |
diff --git a/content/browser/memory/memory_coordinator_impl.cc b/content/browser/memory/memory_coordinator_impl.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..9528e730906575f1d9796883bb721f700ed2268d |
--- /dev/null |
+++ b/content/browser/memory/memory_coordinator_impl.cc |
@@ -0,0 +1,175 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/browser/memory/memory_coordinator_impl.h" |
+ |
+#include "base/threading/thread_task_runner_handle.h" |
+#include "content/browser/memory/memory_monitor.h" |
+#include "content/public/common/content_features.h" |
+ |
+namespace content { |
+ |
+namespace { |
+ |
+#if defined(OS_ANDROID) |
+static const int kDefaultPredictedRendererSizeMB = 40; |
chrisha
2016/10/10 23:53:01
Can you comment where these come from (ie, the XXt
bashi
2016/10/11 02:07:33
Done. I was thinking that that's kind of informati
|
+#else |
+static const int kDefaultPredictedRendererSizeMB = 80; |
+#endif |
+ |
+mojom::MemoryState ToMojomMemoryState(base::MemoryState state) { |
+ switch (state) { |
+ case base::MemoryState::UNKNOWN: |
+ return mojom::MemoryState::UNKNOWN; |
+ case base::MemoryState::NORMAL: |
+ return mojom::MemoryState::NORMAL; |
+ case base::MemoryState::THROTTLED: |
+ return mojom::MemoryState::THROTTLED; |
+ case base::MemoryState::SUSPENDED: |
+ return mojom::MemoryState::SUSPENDED; |
+ default: |
+ NOTREACHED(); |
+ return mojom::MemoryState::UNKNOWN; |
+ } |
+} |
+ |
+} // namespace |
+ |
+// SingletonTraits for MemoryCoordinator. Returns MemoryCoordinatorImpl |
+// as an actual instance. |
+struct MemoryCoordinatorSingletonTraits |
+ : public base::LeakySingletonTraits<MemoryCoordinator> { |
+ static MemoryCoordinator* New() { |
+ return new MemoryCoordinatorImpl(base::ThreadTaskRunnerHandle::Get(), |
+ CreateMemoryMonitor()); |
+ } |
+}; |
+ |
+// static |
+MemoryCoordinator* MemoryCoordinator::GetInstance() { |
+ if (!base::FeatureList::IsEnabled(features::kMemoryCoordinator)) |
+ return nullptr; |
+ return base::Singleton<MemoryCoordinator, |
+ MemoryCoordinatorSingletonTraits>::get(); |
+} |
+ |
+MemoryCoordinatorImpl::MemoryCoordinatorImpl( |
+ scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
+ std::unique_ptr<MemoryMonitor> memory_monitor) |
+ : task_runner_(task_runner), |
+ memory_monitor_(std::move(memory_monitor)), |
+ weak_ptr_factory_(this) { |
+ DCHECK(memory_monitor_.get()); |
+ update_state_callback_ = base::Bind(&MemoryCoordinatorImpl::UpdateState, |
+ weak_ptr_factory_.GetWeakPtr()); |
+ |
+ // Set initial parameters for calculating the global state. |
+ predicted_renderer_size_ = kDefaultPredictedRendererSizeMB; |
+ new_renderers_until_throttled_ = 4; |
+ new_renderers_until_suspended_ = 2; |
+ new_renderers_back_to_normal_ = 5; |
+ new_renderers_back_to_throttled_ = 3; |
chrisha
2016/10/10 23:53:02
I'd prefer to have constants defined in an anonymo
bashi
2016/10/11 02:07:33
Done.
|
+ minimum_transition_period_ = base::TimeDelta::FromSeconds(30); |
+ monitoring_interval_ = base::TimeDelta::FromSeconds(5); |
chrisha
2016/10/10 23:53:02
Ditto.
bashi
2016/10/11 02:07:33
Done.
|
+} |
+ |
+MemoryCoordinatorImpl::~MemoryCoordinatorImpl() {} |
+ |
+void MemoryCoordinatorImpl::Start() { |
+ DCHECK(CalledOnValidThread()); |
+ DCHECK(last_state_change_.is_null()); |
+ DCHECK(ValidateParameters()); |
+ ScheduleUpdateState(base::TimeDelta()); |
+} |
+ |
+void MemoryCoordinatorImpl::OnChildAdded(int render_process_id) { |
+ // Populate the global state as an initial state of a newly created process. |
+ SetMemoryState(render_process_id, ToMojomMemoryState(current_state_)); |
chrisha
2016/10/10 23:53:02
Either SetMemoryState needs to be defensive and on
bashi
2016/10/11 02:07:33
I've added checks in SetMemoryState() to prevent i
chrisha
2016/10/14 20:06:05
I'm not sure what the right answer is. Under extre
bashi
2016/10/16 23:51:22
I see. Added CanThrottleRenderer() which checks wh
|
+} |
+ |
+base::MemoryState MemoryCoordinatorImpl::CalculateNextState() { |
+ using MemoryState = base::MemoryState; |
+ |
+ int available = memory_monitor_->GetFreeMemoryUntilCriticalMB(); |
+ if (available <= 0) |
+ return MemoryState::SUSPENDED; |
+ |
+ int new_renderers_until_critical = available / predicted_renderer_size_; |
chrisha
2016/10/10 23:53:02
expected_renderer_size_ is a better name maybe?
(
bashi
2016/10/11 02:07:33
Yeah, changed to expected_renderer_count.
|
+ |
+ switch (current_state_) { |
+ case MemoryState::NORMAL: |
+ if (new_renderers_until_critical <= new_renderers_until_suspended_) |
+ return MemoryState::SUSPENDED; |
+ if (new_renderers_until_critical <= new_renderers_until_throttled_) |
+ return MemoryState::THROTTLED; |
+ return MemoryState::NORMAL; |
+ case MemoryState::THROTTLED: |
+ if (new_renderers_until_critical <= new_renderers_until_suspended_) |
+ return MemoryState::SUSPENDED; |
+ if (new_renderers_until_critical >= new_renderers_back_to_normal_) |
+ return MemoryState::NORMAL; |
+ return MemoryState::THROTTLED; |
+ case MemoryState::SUSPENDED: |
+ if (new_renderers_until_critical >= new_renderers_back_to_normal_) |
+ return MemoryState::NORMAL; |
+ if (new_renderers_until_critical >= new_renderers_back_to_throttled_) |
+ return MemoryState::THROTTLED; |
+ return MemoryState::SUSPENDED; |
+ case MemoryState::UNKNOWN: |
+ // Fall through |
+ default: |
+ NOTREACHED(); |
+ return MemoryState::UNKNOWN; |
+ } |
+} |
+ |
+void MemoryCoordinatorImpl::UpdateState() { |
+ base::TimeTicks now = base::TimeTicks::Now(); |
+ MemoryState prev_state = current_state_; |
+ MemoryState next_state = CalculateNextState(); |
+ |
+ if (last_state_change_.is_null() || current_state_ != next_state) { |
+ current_state_ = next_state; |
+ last_state_change_ = now; |
+ } |
+ |
+ if (next_state != prev_state) { |
+ NotifyStateToClients(); |
+ NotifyStateToChildren(); |
+ ScheduleUpdateState(minimum_transition_period_); |
+ } else { |
+ ScheduleUpdateState(monitoring_interval_); |
+ } |
+} |
+ |
+void MemoryCoordinatorImpl::NotifyStateToClients() { |
+ // SUSPENDED state may not make sense to the browser process. Use THROTTLED |
+ // instead when the global state is SUSPENDED. |
+ // TODO(bashi): Maybe worth considering another state for the browser. |
+ auto state = current_state_ == MemoryState::SUSPENDED ? MemoryState::THROTTLED |
+ : current_state_; |
+ base::MemoryCoordinatorClientRegistry::GetInstance()->Notify(state); |
+} |
+ |
+void MemoryCoordinatorImpl::NotifyStateToChildren() { |
+ // TODO(bashi): Don't send SUSPENDED state to the foreground renderer. |
+ // TODO(bashi): Consider how to deal with background renderers which can't |
+ // be suspended. |
chrisha
2016/10/10 23:53:02
These TODOs need to happen before this can land, I
bashi
2016/10/11 02:07:33
Yes. I'll submit this after the delegate is landed
|
+ auto mojo_state = ToMojomMemoryState(current_state_); |
+ for (auto& iter : children()) |
+ SetMemoryState(iter.first, mojo_state); |
+} |
+ |
+void MemoryCoordinatorImpl::ScheduleUpdateState(base::TimeDelta delta) { |
+ task_runner_->PostDelayedTask(FROM_HERE, update_state_callback_, delta); |
+} |
+ |
+bool MemoryCoordinatorImpl::ValidateParameters() { |
+ return (new_renderers_until_throttled_ > new_renderers_until_suspended_) && |
+ (new_renderers_back_to_normal_ > new_renderers_back_to_throttled_) && |
+ (new_renderers_back_to_normal_ > new_renderers_until_throttled_) && |
+ (new_renderers_back_to_throttled_ > new_renderers_until_suspended_); |
+} |
+ |
+} // namespace content |