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Unified Diff: media/base/user_input_monitor_unittest.cc

Issue 23702008: Adds the UserInputMonitor implementation for Windows. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 7 years, 4 months ago
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Index: media/base/user_input_monitor_unittest.cc
diff --git a/media/base/user_input_monitor_unittest.cc b/media/base/user_input_monitor_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..49556dfbef3efeaa011386eb0ffdd8cbbaf10924
--- /dev/null
+++ b/media/base/user_input_monitor_unittest.cc
@@ -0,0 +1,115 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "base/basictypes.h"
+#include "base/logging.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/message_loop/message_loop.h"
+#include "base/threading/thread.h"
+#include "media/base/keyboard_event_counter.h"
+#include "media/base/user_input_monitor.h"
+#include "testing/gmock/include/gmock/gmock.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "third_party/skia/include/core/SkPoint.h"
+
+namespace media {
+
+class MockMouseListener : public UserInputMonitor::MouseEventListener {
+ public:
+ MOCK_METHOD1(OnMouseMoved, void(const SkIPoint& position));
+
+ virtual ~MockMouseListener() {}
+};
+
+class UserInputMonitorForTest : public UserInputMonitor {
+ public:
+ UserInputMonitorForTest() {}
+ virtual ~UserInputMonitorForTest() {}
+
+ virtual size_t GetKeyPressCount() const OVERRIDE {
+ return counter_.GetKeyPressCount();
+ }
+
+ void EmulateMouseEvent(const SkIPoint& position) {
+ UserInputMonitor::OnMouseEvent(position);
+ }
+
+ void EmulateKeyboardEvent(ui::EventType event, ui::KeyboardCode key_code) {
+ counter_.OnKeyboardEvent(event, key_code);
+ }
+
+ private:
+ virtual void StartMouseMonitoring() OVERRIDE {}
+ virtual void StopMouseMonitoring() OVERRIDE {}
+ virtual void StartKeyboardMonitoring() OVERRIDE { counter_.Reset(); }
+ virtual void StopKeyboardMonitoring() OVERRIDE {}
+
+ KeyboardEventCounter counter_;
+};
+
+TEST(UserInputMonitorTest, MouseEvent) {
+ UserInputMonitorForTest monitor;
+ MockMouseListener listener;
+
+ monitor.AddMouseListener(&listener);
+
+ SkIPoint pos(SkIPoint::Make(100, 100));
+ EXPECT_CALL(listener, OnMouseMoved(pos));
+ monitor.EmulateMouseEvent(pos);
+
+ monitor.RemoveMouseListener(&listener);
+}
+
+TEST(UserInputMonitorTest, KeyPressCounter) {
+ UserInputMonitorForTest monitor;
+
+ monitor.EnableKeyPressMonitoring();
+ EXPECT_EQ(0u, monitor.GetKeyPressCount());
+
+ monitor.EmulateKeyboardEvent(ui::ET_KEY_PRESSED, ui::VKEY_0);
+ EXPECT_EQ(1u, monitor.GetKeyPressCount());
+
+ // Holding the same key without releasing it does not increase the count.
+ monitor.EmulateKeyboardEvent(ui::ET_KEY_PRESSED, ui::VKEY_0);
+ EXPECT_EQ(1u, monitor.GetKeyPressCount());
+
+ // Releasing the key does not affect the total count.
+ monitor.EmulateKeyboardEvent(ui::ET_KEY_RELEASED, ui::VKEY_0);
+ EXPECT_EQ(1u, monitor.GetKeyPressCount());
+
+ monitor.EmulateKeyboardEvent(ui::ET_KEY_PRESSED, ui::VKEY_0);
+ monitor.EmulateKeyboardEvent(ui::ET_KEY_RELEASED, ui::VKEY_0);
+ EXPECT_EQ(2u, monitor.GetKeyPressCount());
+ monitor.DisableKeyPressMonitoring();
+}
+
+TEST(UserInputMonitorTest, CreatePlatformSpecific) {
+ base::Thread io_thread("UserInputMonitorTestIOThread");
DaleCurtis 2013/08/29 19:02:42 Do you actually need these threads? Can you just c
jiayl 2013/08/29 21:05:40 Done.
+ io_thread.StartWithOptions(
+ base::Thread::Options(base::MessageLoop::TYPE_IO, 0));
+ base::Thread ui_thread("UserInputMonitorTestUIThread");
+ ui_thread.StartWithOptions(
+ base::Thread::Options(base::MessageLoop::TYPE_UI, 0));
+
+ scoped_ptr<UserInputMonitor> monitor = UserInputMonitor::Create(
+ io_thread.message_loop_proxy(), ui_thread.message_loop_proxy());
+
+ MockMouseListener listener;
+ // Ignore any callbacks.
+ EXPECT_CALL(listener, OnMouseMoved(testing::_)).Times(testing::AnyNumber());
+
+#if defined(OS_MACOSX)
DaleCurtis 2013/08/29 19:02:42 !defined ?
jiayl 2013/08/29 21:05:40 Done.
+ monitor->AddMouseListener(&listener);
+ monitor->RemoveMouseListener(&listener);
+#endif // define(OS_MACOSX)
+
+ monitor->EnableKeyPressMonitoring();
+ monitor->DisableKeyPressMonitoring();
+
+ // Must stop the threads before destroying |monitor|.
+ ui_thread.Stop();
+ io_thread.Stop();
+}
+
+} // namespace media

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