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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SERVICES_UI_WS_FRAME_GENERATOR_H_ | 5 #ifndef SERVICES_UI_WS_FRAME_GENERATOR_H_ |
6 #define SERVICES_UI_WS_FRAME_GENERATOR_H_ | 6 #define SERVICES_UI_WS_FRAME_GENERATOR_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 | 9 |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
11 #include "base/timer/timer.h" | 11 #include "base/timer/timer.h" |
12 #include "ui/gfx/geometry/rect.h" | 12 #include "ui/gfx/geometry/rect.h" |
13 #include "ui/gfx/native_widget_types.h" | 13 #include "ui/gfx/native_widget_types.h" |
14 | 14 |
15 namespace cc { | 15 namespace cc { |
16 class CompositorFrame; | 16 class CompositorFrame; |
17 class CopyOutputRequest; | 17 class CopyOutputRequest; |
18 class RenderPass; | 18 class RenderPass; |
19 } | 19 } |
20 | 20 |
21 namespace gpu { | 21 namespace gpu { |
22 class GpuChannelHost; | 22 class GpuChannelHost; |
23 } | 23 } |
24 | 24 |
25 namespace ui { | 25 namespace ui { |
26 | 26 |
| 27 namespace surfaces { |
| 28 class CompositorFrameSink; |
27 class DisplayCompositor; | 29 class DisplayCompositor; |
28 class SurfacesState; | 30 } |
29 | 31 |
30 namespace ws { | 32 namespace ws { |
31 | 33 |
32 namespace test { | 34 namespace test { |
33 class FrameGeneratorTest; | 35 class FrameGeneratorTest; |
34 } | 36 } |
35 | 37 |
36 class FrameGeneratorDelegate; | 38 class FrameGeneratorDelegate; |
37 class ServerWindow; | 39 class ServerWindow; |
38 | 40 |
39 // Responsible for redrawing the display in response to the redraw requests by | 41 // Responsible for redrawing the display in response to the redraw requests by |
40 // submitting CompositorFrames to the owned DisplayCompositor. | 42 // submitting CompositorFrames to the owned CompositorFrameSink. |
41 class FrameGenerator { | 43 class FrameGenerator { |
42 public: | 44 public: |
43 FrameGenerator(FrameGeneratorDelegate* delegate, | 45 FrameGenerator(FrameGeneratorDelegate* delegate, |
44 scoped_refptr<SurfacesState> surfaces_state); | 46 scoped_refptr<surfaces::DisplayCompositor> display_compositor); |
45 virtual ~FrameGenerator(); | 47 virtual ~FrameGenerator(); |
46 | 48 |
47 void OnGpuChannelEstablished(scoped_refptr<gpu::GpuChannelHost> gpu_channel); | 49 void OnGpuChannelEstablished(scoped_refptr<gpu::GpuChannelHost> gpu_channel); |
48 | 50 |
49 // Schedules a redraw for the provided region. | 51 // Schedules a redraw for the provided region. |
50 void RequestRedraw(const gfx::Rect& redraw_region); | 52 void RequestRedraw(const gfx::Rect& redraw_region); |
51 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget); | 53 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget); |
52 void RequestCopyOfOutput( | 54 void RequestCopyOfOutput( |
53 std::unique_ptr<cc::CopyOutputRequest> output_request); | 55 std::unique_ptr<cc::CopyOutputRequest> output_request); |
54 | 56 |
55 bool is_frame_pending() { return frame_pending_; } | 57 bool is_frame_pending() { return frame_pending_; } |
56 | 58 |
57 private: | 59 private: |
58 friend class ui::ws::test::FrameGeneratorTest; | 60 friend class ui::ws::test::FrameGeneratorTest; |
59 | 61 |
60 void WantToDraw(); | 62 void WantToDraw(); |
61 | 63 |
62 // This method initiates a top level redraw of the display. | 64 // This method initiates a top level redraw of the display. |
63 // TODO(fsamuel): This should use vblank as a signal rather than a timer | 65 // TODO(fsamuel): This should use vblank as a signal rather than a timer |
64 // http://crbug.com/533042 | 66 // http://crbug.com/533042 |
65 void Draw(); | 67 void Draw(); |
66 | 68 |
67 // This is called after the DisplayCompositor has completed generating a new | 69 // This is called after the CompositorFrameSink has completed generating a new |
68 // frame for the display. TODO(fsamuel): Idle time processing should happen | 70 // frame for the display. TODO(fsamuel): Idle time processing should happen |
69 // here if there is budget for it. | 71 // here if there is budget for it. |
70 void DidDraw(); | 72 void DidDraw(); |
71 | 73 |
72 // Generates the CompositorFrame for the current |dirty_rect_|. | 74 // Generates the CompositorFrame for the current |dirty_rect_|. |
73 cc::CompositorFrame GenerateCompositorFrame( | 75 cc::CompositorFrame GenerateCompositorFrame( |
74 const gfx::Rect& output_rect) const; | 76 const gfx::Rect& output_rect) const; |
75 | 77 |
76 // DrawWindowTree recursively visits ServerWindows, creating a SurfaceDrawQuad | 78 // DrawWindowTree recursively visits ServerWindows, creating a SurfaceDrawQuad |
77 // for each that lacks one. | 79 // for each that lacks one. |
78 void DrawWindowTree(cc::RenderPass* pass, | 80 void DrawWindowTree(cc::RenderPass* pass, |
79 ServerWindow* window, | 81 ServerWindow* window, |
80 const gfx::Vector2d& parent_to_root_origin_offset, | 82 const gfx::Vector2d& parent_to_root_origin_offset, |
81 float opacity, | 83 float opacity, |
82 bool* may_contain_video) const; | 84 bool* may_contain_video) const; |
83 | 85 |
84 FrameGeneratorDelegate* delegate_; | 86 FrameGeneratorDelegate* delegate_; |
85 scoped_refptr<SurfacesState> surfaces_state_; | 87 scoped_refptr<surfaces::DisplayCompositor> display_compositor_; |
86 scoped_refptr<gpu::GpuChannelHost> gpu_channel_; | 88 scoped_refptr<gpu::GpuChannelHost> gpu_channel_; |
87 | 89 |
88 std::unique_ptr<DisplayCompositor> display_compositor_; | 90 std::unique_ptr<surfaces::CompositorFrameSink> compositor_frame_sink_; |
89 gfx::AcceleratedWidget widget_ = gfx::kNullAcceleratedWidget; | 91 gfx::AcceleratedWidget widget_ = gfx::kNullAcceleratedWidget; |
90 | 92 |
91 // The region that needs to be redrawn next time the compositor frame is | 93 // The region that needs to be redrawn next time the compositor frame is |
92 // generated. | 94 // generated. |
93 gfx::Rect dirty_rect_; | 95 gfx::Rect dirty_rect_; |
94 base::Timer draw_timer_; | 96 base::Timer draw_timer_; |
95 bool frame_pending_ = false; | 97 bool frame_pending_ = false; |
96 bool may_contain_video_ = false; | 98 bool may_contain_video_ = false; |
97 | 99 |
98 base::WeakPtrFactory<FrameGenerator> weak_factory_; | 100 base::WeakPtrFactory<FrameGenerator> weak_factory_; |
99 | 101 |
100 DISALLOW_COPY_AND_ASSIGN(FrameGenerator); | 102 DISALLOW_COPY_AND_ASSIGN(FrameGenerator); |
101 }; | 103 }; |
102 | 104 |
103 } // namespace ws | 105 } // namespace ws |
104 | 106 |
105 } // namespace ui | 107 } // namespace ui |
106 | 108 |
107 #endif // SERVICES_UI_WS_FRAME_GENERATOR_H_ | 109 #endif // SERVICES_UI_WS_FRAME_GENERATOR_H_ |
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