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Side by Side Diff: cc/surfaces/surface_sequence.h

Issue 2369793002: WIP: Propagate SurfaceID up window tree hierarchy
Patch Set: Fix input events: EventDispatcher ignores container windows Created 4 years, 2 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_SURFACES_SURFACE_SEQUENCE_H_ 5 #ifndef CC_SURFACES_SURFACE_SEQUENCE_H_
6 #define CC_SURFACES_SURFACE_SEQUENCE_H_ 6 #define CC_SURFACES_SURFACE_SEQUENCE_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 10
11 #include <tuple> 11 #include <tuple>
12 12
13 #include "base/hash.h" 13 #include "base/hash.h"
14 #include "cc/surfaces/frame_sink_id.h"
14 15
15 namespace cc { 16 namespace cc {
16 17
17 // A per-surface-namespace sequence number that's used to coordinate 18 // A per-surface-namespace sequence number that's used to coordinate
18 // dependencies between frames. A sequence number may be satisfied once, and 19 // dependencies between frames. A sequence number may be satisfied once, and
19 // may be depended on once. 20 // may be depended on once.
20 struct SurfaceSequence { 21 struct SurfaceSequence {
21 SurfaceSequence() : client_id(0u), sequence(0u) {} 22 SurfaceSequence() : sequence(0u) {}
22 SurfaceSequence(uint32_t client_id, uint32_t sequence) 23 SurfaceSequence(const FrameSinkId& frame_sink_id, uint32_t sequence)
23 : client_id(client_id), sequence(sequence) {} 24 : frame_sink_id(frame_sink_id), sequence(sequence) {}
24 bool is_null() const { return client_id == 0u && sequence == 0u; } 25 bool is_null() const { return frame_sink_id.is_null() && sequence == 0u; }
25 26
26 uint32_t client_id; 27 FrameSinkId frame_sink_id;
27 uint32_t sequence; 28 uint32_t sequence;
28 }; 29 };
29 30
30 inline bool operator==(const SurfaceSequence& a, const SurfaceSequence& b) { 31 inline bool operator==(const SurfaceSequence& a, const SurfaceSequence& b) {
31 return a.client_id == b.client_id && a.sequence == b.sequence; 32 return a.frame_sink_id == b.frame_sink_id && a.sequence == b.sequence;
32 } 33 }
33 34
34 inline bool operator!=(const SurfaceSequence& a, const SurfaceSequence& b) { 35 inline bool operator!=(const SurfaceSequence& a, const SurfaceSequence& b) {
35 return !(a == b); 36 return !(a == b);
36 } 37 }
37 38
38 inline bool operator<(const SurfaceSequence& a, const SurfaceSequence& b) { 39 inline bool operator<(const SurfaceSequence& a, const SurfaceSequence& b) {
39 return std::tie(a.client_id, a.sequence) < std::tie(b.client_id, b.sequence); 40 return std::tie(a.frame_sink_id, a.sequence) <
41 std::tie(b.frame_sink_id, b.sequence);
40 } 42 }
41 43
42 struct SurfaceSequenceHash { 44 struct SurfaceSequenceHash {
43 size_t operator()(SurfaceSequence key) const { 45 size_t operator()(SurfaceSequence key) const {
44 return base::HashInts(key.client_id, key.sequence); 46 return base::HashInts(key.frame_sink_id.hash(), key.sequence);
45 } 47 }
46 }; 48 };
47 49
48 } // namespace cc 50 } // namespace cc
49 51
50 #endif // CC_SURFACES_SURFACE_SEQUENCE_H_ 52 #endif // CC_SURFACES_SURFACE_SEQUENCE_H_
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