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Side by Side Diff: cc/ipc/surface_id.mojom

Issue 2369793002: WIP: Propagate SurfaceID up window tree hierarchy
Patch Set: Fix input events: EventDispatcher ignores container windows Created 4 years, 2 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 module cc.mojom; 5 module cc.mojom;
6 6
7 import "cc/ipc/frame_sink_id.mojom";
8
7 // A surface ID is composed of three parts: a client ID, a local ID, and a 9 // A surface ID is composed of three parts: a client ID, a local ID, and a
8 // nonce. The local part and nonce are allocated by the client using any scheme 10 // nonce. The local part and nonce are allocated by the client using any scheme
9 // that avoids duplicates and makes IDs unguessable respectively. The client ID 11 // that avoids duplicates and makes IDs unguessable respectively. The client ID
10 // is allocated by the service and will be different for each client. 12 // is allocated by the service and will be different for each client.
11 // 13 //
12 // The special client_id value 0 is equivalent to the current client. 14 // The special client_id value 0 is equivalent to the current client.
13 // This can be used to create, destroy and submit frames to surfaces before 15 // This can be used to create, destroy and submit frames to surfaces before
14 // learning the client ID and to reference other surfaces owned by the same 16 // learning the client ID and to reference other surfaces owned by the same
15 // client. The actual client ID must be used to pass surface ids to other 17 // client. The actual client ID must be used to pass surface ids to other
16 // clients for them to reference. 18 // clients for them to reference.
17 struct SurfaceId { 19 struct SurfaceId {
18 // A service allocated ID identifying a client. 20 FrameSinkId frame_sink_id;
19 uint32 client_id;
20 21
21 // An identifier allocated by the client uniquely identifying a surface within 22 // An identifier allocated by the client uniquely identifying a surface within
22 // a client process. 23 // a client process.
23 uint32 local_id; 24 uint32 local_id;
24 25
25 // A cryptographically secure random int chosen to make the SurfaceId 26 // A cryptographically secure random int chosen to make the SurfaceId
26 // unguessable by other clients. 27 // unguessable by other clients.
27 uint64 nonce; 28 uint64 nonce;
28 }; 29 };
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