Index: ash/laser/laser_pointer_controller.cc |
diff --git a/ash/laser/laser_pointer_controller.cc b/ash/laser/laser_pointer_controller.cc |
index 35a15d04f6954179b5db5f0c8f19cf5bb1a7cb5f..ad1a15000a7306adbf90cd0b3c1899c865a04ca4 100644 |
--- a/ash/laser/laser_pointer_controller.cc |
+++ b/ash/laser/laser_pointer_controller.cc |
@@ -73,40 +73,40 @@ void LaserPointerController::OnMouseEvent(ui::MouseEvent* event) { |
event->type() != ui::ET_MOUSE_RELEASED) |
return; |
- // Delete the LaserPointerView instance if mouse is released. |
- if (event->type() == ui::ET_MOUSE_RELEASED) { |
- stationary_timer_->Stop(); |
- laser_pointer_view_->Stop(); |
- laser_pointer_view_.reset(); |
+ aura::Window* current_window = GetCurrentRootWindow(); |
+ if (!current_window) { |
+ DestroyLaserPointerView(); |
return; |
} |
- // This will handle creating the initial laser pointer view on |
- // ET_MOUSE_PRESSED events. |
- SwitchTargetRootWindowIfNeeded(GetCurrentRootWindow()); |
+ // Compute the event coordinate relative to the display it is currently on |
+ // (and not the one the event was captured on). |
+ gfx::Point event_location = event->root_location(); |
+ aura::Window* target = static_cast<aura::Window*>(event->target()); |
+ aura::Window* event_root = target->GetRootWindow(); |
+ aura::Window::ConvertPointToTarget(event_root, current_window, |
+ &event_location); |
+ |
+ // Start a new laser session if the mouse is pressed but not pressed over the |
+ // palette. |
+ if (event->type() == ui::ET_MOUSE_PRESSED && |
+ !PaletteContainsPointInScreen(event_location)) { |
+ DestroyLaserPointerView(); |
+ UpdateLaserPointerView(current_window, event_location, event); |
+ } |
- if (laser_pointer_view_) { |
- // Remap point from where it was captured to the display it is actually on. |
- gfx::Point event_location = event->root_location(); |
- aura::Window* target = static_cast<aura::Window*>(event->target()); |
- aura::Window* event_root = target->GetRootWindow(); |
- aura::Window::ConvertPointToTarget( |
- event_root, laser_pointer_view_->GetRootWindow(), &event_location); |
- |
- current_mouse_location_ = event_location; |
- laser_pointer_view_->AddNewPoint(current_mouse_location_); |
+ // Do not update laser if it is in the process of fading away. |
+ if (event->type() == ui::ET_MOUSE_DRAGGED && laser_pointer_view_ && |
+ !is_fading_away_) { |
+ UpdateLaserPointerView(current_window, event_location, event); |
+ RestartTimer(); |
+ } |
- stationary_timer_repeat_count_ = 0; |
- if (event->type() == ui::ET_MOUSE_DRAGGED) { |
- // Start the timer to add stationary points if dragged. |
- if (!stationary_timer_->IsRunning()) |
- stationary_timer_->Reset(); |
- } |
- |
- // If the stylus is over the palette icon or widget, do not consume the |
- // event. |
- if (!PaletteContainsPointInScreen(current_mouse_location_)) |
- event->StopPropagation(); |
+ if (event->type() == ui::ET_MOUSE_RELEASED && laser_pointer_view_ && |
+ !is_fading_away_) { |
+ is_fading_away_ = true; |
+ UpdateLaserPointerView(current_window, event_location, event); |
+ RestartTimer(); |
} |
} |
@@ -117,8 +117,7 @@ void LaserPointerController::OnWindowDestroying(aura::Window* window) { |
void LaserPointerController::SwitchTargetRootWindowIfNeeded( |
aura::Window* root_window) { |
if (!root_window) { |
- stationary_timer_->Stop(); |
- laser_pointer_view_.reset(); |
+ DestroyLaserPointerView(); |
} else if (laser_pointer_view_) { |
laser_pointer_view_->ReparentWidget(root_window); |
} else if (enabled_) { |
@@ -127,13 +126,47 @@ void LaserPointerController::SwitchTargetRootWindowIfNeeded( |
} |
} |
-void LaserPointerController::AddStationaryPoint() { |
+void LaserPointerController::UpdateLaserPointerView( |
+ aura::Window* current_window, |
+ const gfx::Point& event_location, |
+ ui::MouseEvent* event) { |
+ SwitchTargetRootWindowIfNeeded(current_window); |
+ current_mouse_location_ = event_location; |
laser_pointer_view_->AddNewPoint(current_mouse_location_); |
+ event->StopPropagation(); |
+} |
+ |
+void LaserPointerController::DestroyLaserPointerView() { |
+ // |stationary_timer_| should also be stopped so that it does not attempt to |
+ // add points when |laser_pointer_view_| is null. |
+ stationary_timer_->Stop(); |
+ if (laser_pointer_view_) { |
+ is_fading_away_ = false; |
+ laser_pointer_view_.reset(); |
+ } |
+} |
+ |
+void LaserPointerController::RestartTimer() { |
+ stationary_timer_repeat_count_ = 0; |
+ if (!stationary_timer_->IsRunning()) |
+ stationary_timer_->Reset(); |
+} |
+ |
+void LaserPointerController::AddStationaryPoint() { |
+ if (is_fading_away_) |
+ laser_pointer_view_->UpdateTime(); |
+ else |
+ laser_pointer_view_->AddNewPoint(current_mouse_location_); |
+ |
// We can stop repeating the timer once the mouse has been stationary for |
// longer than the life of a point. |
if (stationary_timer_repeat_count_ * kAddStationaryPointsDelayMs >= |
kPointLifeDurationMs) { |
stationary_timer_->Stop(); |
+ // Reset the view if the timer expires and the view was in process of fading |
+ // away. |
+ if (is_fading_away_) |
+ DestroyLaserPointerView(); |
} |
stationary_timer_repeat_count_++; |
} |