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Issue 2362063002: cros: Laser pointer fades out on release, do not cover palette. (Closed)
Patch Set: Nit. Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/laser/laser_pointer_controller.h" 5 #include "ash/laser/laser_pointer_controller.h"
6 6
7 #include "ash/common/system/chromeos/palette/palette_utils.h" 7 #include "ash/common/system/chromeos/palette/palette_utils.h"
8 #include "ash/laser/laser_pointer_view.h" 8 #include "ash/laser/laser_pointer_view.h"
9 #include "ash/shell.h" 9 #include "ash/shell.h"
10 #include "ui/aura/window_event_dispatcher.h" 10 #include "ui/aura/window_event_dispatcher.h"
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
66 66
67 if (event->pointer_details().pointer_type != 67 if (event->pointer_details().pointer_type !=
68 ui::EventPointerType::POINTER_TYPE_PEN) 68 ui::EventPointerType::POINTER_TYPE_PEN)
69 return; 69 return;
70 70
71 if (event->type() != ui::ET_MOUSE_DRAGGED && 71 if (event->type() != ui::ET_MOUSE_DRAGGED &&
72 event->type() != ui::ET_MOUSE_PRESSED && 72 event->type() != ui::ET_MOUSE_PRESSED &&
73 event->type() != ui::ET_MOUSE_RELEASED) 73 event->type() != ui::ET_MOUSE_RELEASED)
74 return; 74 return;
75 75
76 // Delete the LaserPointerView instance if mouse is released. 76 aura::Window* current_window = GetCurrentRootWindow();
77 if (event->type() == ui::ET_MOUSE_RELEASED) { 77 if (!current_window) {
78 stationary_timer_->Stop(); 78 DestroyLaserPointerView();
79 laser_pointer_view_->Stop();
80 laser_pointer_view_.reset();
81 return; 79 return;
82 } 80 }
83 81
84 // This will handle creating the initial laser pointer view on 82 // Compute the event coordinate relative to the display it is currently on
85 // ET_MOUSE_PRESSED events. 83 // (and not the one the event was captured on).
86 SwitchTargetRootWindowIfNeeded(GetCurrentRootWindow()); 84 gfx::Point event_location = event->root_location();
85 aura::Window* target = static_cast<aura::Window*>(event->target());
86 aura::Window* event_root = target->GetRootWindow();
87 aura::Window::ConvertPointToTarget(event_root, current_window,
88 &event_location);
87 89
88 if (laser_pointer_view_) { 90 // Start a new laser session if the mouse is pressed but not pressed over the
89 // Remap point from where it was captured to the display it is actually on. 91 // palette.
90 gfx::Point event_location = event->root_location(); 92 if (event->type() == ui::ET_MOUSE_PRESSED &&
91 aura::Window* target = static_cast<aura::Window*>(event->target()); 93 !PaletteContainsPointInScreen(event_location)) {
92 aura::Window* event_root = target->GetRootWindow(); 94 DestroyLaserPointerView();
93 aura::Window::ConvertPointToTarget( 95 UpdateLaserPointerView(current_window, event_location, event);
94 event_root, laser_pointer_view_->GetRootWindow(), &event_location); 96 }
95 97
96 current_mouse_location_ = event_location; 98 // Do not update laser if it is in the process of fading away.
97 laser_pointer_view_->AddNewPoint(current_mouse_location_); 99 if (event->type() == ui::ET_MOUSE_DRAGGED && laser_pointer_view_ &&
100 !is_fading_away_) {
101 UpdateLaserPointerView(current_window, event_location, event);
102 RestartTimer();
103 }
98 104
99 stationary_timer_repeat_count_ = 0; 105 if (event->type() == ui::ET_MOUSE_RELEASED && laser_pointer_view_ &&
100 if (event->type() == ui::ET_MOUSE_DRAGGED) { 106 !is_fading_away_) {
101 // Start the timer to add stationary points if dragged. 107 is_fading_away_ = true;
102 if (!stationary_timer_->IsRunning()) 108 UpdateLaserPointerView(current_window, event_location, event);
103 stationary_timer_->Reset(); 109 RestartTimer();
104 }
105
106 // If the stylus is over the palette icon or widget, do not consume the
107 // event.
108 if (!PaletteContainsPointInScreen(current_mouse_location_))
109 event->StopPropagation();
110 } 110 }
111 } 111 }
112 112
113 void LaserPointerController::OnWindowDestroying(aura::Window* window) { 113 void LaserPointerController::OnWindowDestroying(aura::Window* window) {
114 SwitchTargetRootWindowIfNeeded(window); 114 SwitchTargetRootWindowIfNeeded(window);
115 } 115 }
116 116
117 void LaserPointerController::SwitchTargetRootWindowIfNeeded( 117 void LaserPointerController::SwitchTargetRootWindowIfNeeded(
118 aura::Window* root_window) { 118 aura::Window* root_window) {
119 if (!root_window) { 119 if (!root_window) {
120 stationary_timer_->Stop(); 120 DestroyLaserPointerView();
121 laser_pointer_view_.reset();
122 } else if (laser_pointer_view_) { 121 } else if (laser_pointer_view_) {
123 laser_pointer_view_->ReparentWidget(root_window); 122 laser_pointer_view_->ReparentWidget(root_window);
124 } else if (enabled_) { 123 } else if (enabled_) {
125 laser_pointer_view_.reset(new LaserPointerView( 124 laser_pointer_view_.reset(new LaserPointerView(
126 base::TimeDelta::FromMilliseconds(kPointLifeDurationMs), root_window)); 125 base::TimeDelta::FromMilliseconds(kPointLifeDurationMs), root_window));
127 } 126 }
128 } 127 }
129 128
129 void LaserPointerController::UpdateLaserPointerView(
130 aura::Window* current_window,
131 const gfx::Point& event_location,
132 ui::MouseEvent* event) {
133 SwitchTargetRootWindowIfNeeded(current_window);
134 current_mouse_location_ = event_location;
135 laser_pointer_view_->AddNewPoint(current_mouse_location_);
136 event->StopPropagation();
137 }
138
139 void LaserPointerController::DestroyLaserPointerView() {
140 // |stationary_timer_| should also be stopped so that it does not attempt to
141 // add points when |laser_pointer_view_| is null.
142 stationary_timer_->Stop();
143 if (laser_pointer_view_) {
144 is_fading_away_ = false;
145 laser_pointer_view_.reset();
146 }
147 }
148
149 void LaserPointerController::RestartTimer() {
150 stationary_timer_repeat_count_ = 0;
151 if (!stationary_timer_->IsRunning())
152 stationary_timer_->Reset();
153 }
154
130 void LaserPointerController::AddStationaryPoint() { 155 void LaserPointerController::AddStationaryPoint() {
131 laser_pointer_view_->AddNewPoint(current_mouse_location_); 156 if (is_fading_away_)
157 laser_pointer_view_->UpdateTime();
158 else
159 laser_pointer_view_->AddNewPoint(current_mouse_location_);
160
132 // We can stop repeating the timer once the mouse has been stationary for 161 // We can stop repeating the timer once the mouse has been stationary for
133 // longer than the life of a point. 162 // longer than the life of a point.
134 if (stationary_timer_repeat_count_ * kAddStationaryPointsDelayMs >= 163 if (stationary_timer_repeat_count_ * kAddStationaryPointsDelayMs >=
135 kPointLifeDurationMs) { 164 kPointLifeDurationMs) {
136 stationary_timer_->Stop(); 165 stationary_timer_->Stop();
166 // Reset the view if the timer expires and the view was in process of fading
167 // away.
168 if (is_fading_away_)
169 DestroyLaserPointerView();
137 } 170 }
138 stationary_timer_repeat_count_++; 171 stationary_timer_repeat_count_++;
139 } 172 }
140 } // namespace ash 173 } // namespace ash
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