Index: content/test/data/gpu/pixel_acceleratedOffscreen2d_commit_main.html |
diff --git a/content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_main.html b/content/test/data/gpu/pixel_acceleratedOffscreen2d_commit_main.html |
similarity index 72% |
copy from content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_main.html |
copy to content/test/data/gpu/pixel_acceleratedOffscreen2d_commit_main.html |
index 3ae0e56c24d2c1864f35277dbaa6b75ff33191d1..a058967ed1acb757d77d3abfd0778266a4b5a6e0 100644 |
--- a/content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_main.html |
+++ b/content/test/data/gpu/pixel_acceleratedOffscreen2d_commit_main.html |
@@ -8,7 +8,7 @@ that the baseline images are regenerated on the next run. |
<html> |
<head> |
-<title>OffscreenCanvas commit flow on main thread: green square on white background.</title> |
+<title>OffscreenCanvas 2d commit flow on main thread: green square on white background.</title> |
<style type="text/css"> |
.nomargin { |
margin: 0px auto; |
@@ -27,10 +27,10 @@ function draw() |
{ |
var canvas = document.getElementById("c"); |
var offscreenCanvas = canvas.transferControlToOffscreen(); |
- var gl = offscreenCanvas.getContext("webgl"); |
- gl.clearColor(0.0, 1.0, 0.0, 1.0); |
- gl.clear(gl.COLOR_BUFFER_BIT); |
- gl.commit(); |
+ var ctx2d = offscreenCanvas.getContext("2d"); |
+ ctx2d.fillStyle = "green"; |
+ ctx2d.fillRect(0, 0, offscreenCanvas.width, offscreenCanvas.height); |
+ ctx2d.commit(); |
} |
function waitForFinish() |
@@ -47,10 +47,10 @@ function waitForFinish() |
</script> |
</head> |
<body onload="main()"> |
-<div style="position:relative; width:200px; height:200px; background-color:white"> |
+<div style="position:relative; width:350px; height:350px; background-color:white"> |
</div> |
<div id="container" style="position:absolute; top:0px; left:0px"> |
-<canvas id="c" width="200" height="200" class="nomargin"></canvas> |
+<canvas id="c" width="320" height="320" class="nomargin"></canvas> |
xlai (Olivia)
2016/09/22 16:12:24
The reason why I use a larger canvas is to trigger
|
</div> |
</body> |
</html> |