Chromium Code Reviews| Index: content/test/data/gpu/pixel_acceleratedOffscreen2d_commit_main.html |
| diff --git a/content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_main.html b/content/test/data/gpu/pixel_acceleratedOffscreen2d_commit_main.html |
| similarity index 72% |
| copy from content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_main.html |
| copy to content/test/data/gpu/pixel_acceleratedOffscreen2d_commit_main.html |
| index 3ae0e56c24d2c1864f35277dbaa6b75ff33191d1..a058967ed1acb757d77d3abfd0778266a4b5a6e0 100644 |
| --- a/content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_main.html |
| +++ b/content/test/data/gpu/pixel_acceleratedOffscreen2d_commit_main.html |
| @@ -8,7 +8,7 @@ that the baseline images are regenerated on the next run. |
| <html> |
| <head> |
| -<title>OffscreenCanvas commit flow on main thread: green square on white background.</title> |
| +<title>OffscreenCanvas 2d commit flow on main thread: green square on white background.</title> |
| <style type="text/css"> |
| .nomargin { |
| margin: 0px auto; |
| @@ -27,10 +27,10 @@ function draw() |
| { |
| var canvas = document.getElementById("c"); |
| var offscreenCanvas = canvas.transferControlToOffscreen(); |
| - var gl = offscreenCanvas.getContext("webgl"); |
| - gl.clearColor(0.0, 1.0, 0.0, 1.0); |
| - gl.clear(gl.COLOR_BUFFER_BIT); |
| - gl.commit(); |
| + var ctx2d = offscreenCanvas.getContext("2d"); |
| + ctx2d.fillStyle = "green"; |
| + ctx2d.fillRect(0, 0, offscreenCanvas.width, offscreenCanvas.height); |
| + ctx2d.commit(); |
| } |
| function waitForFinish() |
| @@ -47,10 +47,10 @@ function waitForFinish() |
| </script> |
| </head> |
| <body onload="main()"> |
| -<div style="position:relative; width:200px; height:200px; background-color:white"> |
| +<div style="position:relative; width:350px; height:350px; background-color:white"> |
| </div> |
| <div id="container" style="position:absolute; top:0px; left:0px"> |
| -<canvas id="c" width="200" height="200" class="nomargin"></canvas> |
| +<canvas id="c" width="320" height="320" class="nomargin"></canvas> |
|
xlai (Olivia)
2016/09/22 16:12:24
The reason why I use a larger canvas is to trigger
|
| </div> |
| </body> |
| </html> |