| Index: content/test/data/gpu/pixel_acceleratedOffscreen2d_commit_worker.html
|
| diff --git a/content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_main.html b/content/test/data/gpu/pixel_acceleratedOffscreen2d_commit_worker.html
|
| similarity index 50%
|
| copy from content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_main.html
|
| copy to content/test/data/gpu/pixel_acceleratedOffscreen2d_commit_worker.html
|
| index 3ae0e56c24d2c1864f35277dbaa6b75ff33191d1..2433051ada1df483c0b8d8ab8ad135648fbf574c 100644
|
| --- a/content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_main.html
|
| +++ b/content/test/data/gpu/pixel_acceleratedOffscreen2d_commit_worker.html
|
| @@ -8,12 +8,21 @@ that the baseline images are regenerated on the next run.
|
|
|
| <html>
|
| <head>
|
| -<title>OffscreenCanvas commit flow on main thread: green square on white background.</title>
|
| +<title>OffscreenCanvas 2d commit flow on worker thread: green square on white background.</title>
|
| <style type="text/css">
|
| .nomargin {
|
| margin: 0px auto;
|
| }
|
| </style>
|
| +<script id="myWorker" type="text/worker">
|
| +self.onmessage = function(e) {
|
| + var transferredCanvas = e.data;
|
| + var offscreen2d = transferredCanvas.getContext("2d");
|
| + offscreen2d.fillStyle = "blue";
|
| + offscreen2d.fillRect(0, 0, transferredCanvas.width, transferredCanvas.height);
|
| + offscreen2d.commit();
|
| +};
|
| +</script>
|
| <script>
|
| var g_swapsBeforeAck = 15;
|
|
|
| @@ -23,14 +32,18 @@ function main()
|
| waitForFinish();
|
| }
|
|
|
| +function makeWorker(script)
|
| +{
|
| + var blob = new Blob([script]);
|
| + return new Worker(URL.createObjectURL(blob));
|
| +}
|
| +
|
| function draw()
|
| {
|
| - var canvas = document.getElementById("c");
|
| - var offscreenCanvas = canvas.transferControlToOffscreen();
|
| - var gl = offscreenCanvas.getContext("webgl");
|
| - gl.clearColor(0.0, 1.0, 0.0, 1.0);
|
| - gl.clear(gl.COLOR_BUFFER_BIT);
|
| - gl.commit();
|
| + var canvas2D = document.getElementById("c");
|
| + var offscreenCanvas = canvas2D.transferControlToOffscreen();
|
| + var worker = makeWorker(document.getElementById("myWorker").textContent);
|
| + worker.postMessage(offscreenCanvas, [offscreenCanvas]);
|
| }
|
|
|
| function waitForFinish()
|
| @@ -44,13 +57,14 @@ function waitForFinish()
|
| window.webkitRequestAnimationFrame(waitForFinish);
|
| }
|
| }
|
| +
|
| </script>
|
| </head>
|
| <body onload="main()">
|
| -<div style="position:relative; width:200px; height:200px; background-color:white">
|
| +<div style="position:relative; width:350px; height:350px; background-color:white">
|
| </div>
|
| <div id="container" style="position:absolute; top:0px; left:0px">
|
| -<canvas id="c" width="200" height="200" class="nomargin"></canvas>
|
| +<canvas id="c" width="320" height="320" class="nomargin"></canvas>
|
| </div>
|
| </body>
|
| </html>
|
|
|