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1 <!DOCTYPE HTML> | 1 <!DOCTYPE HTML> |
2 | 2 |
xidachen
2016/09/22 19:05:54
Since the implementation for worker is not ready y
xlai (Olivia)
2016/09/22 19:36:18
Not really. The implementation for worker on accel
xidachen
2016/09/22 19:42:33
That makes sense, I didn't realize that this is fo
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3 <!-- READ BEFORE UPDATING: | 3 <!-- READ BEFORE UPDATING: |
4 If this test is updated make sure to increment the "revision" value of the | 4 If this test is updated make sure to increment the "revision" value of the |
5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure | 5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure |
6 that the baseline images are regenerated on the next run. | 6 that the baseline images are regenerated on the next run. |
7 --> | 7 --> |
8 | 8 |
9 <html> | 9 <html> |
10 <head> | 10 <head> |
11 <title>OffscreenCanvas commit flow on main thread: green square on white backgro und.</title> | 11 <title>OffscreenCanvas 2d commit flow on worker thread: green square on white ba ckground.</title> |
12 <style type="text/css"> | 12 <style type="text/css"> |
13 .nomargin { | 13 .nomargin { |
14 margin: 0px auto; | 14 margin: 0px auto; |
15 } | 15 } |
16 </style> | 16 </style> |
17 <script id="myWorker" type="text/worker"> | |
18 self.onmessage = function(e) { | |
19 var transferredCanvas = e.data; | |
20 var offscreen2d = transferredCanvas.getContext("2d"); | |
21 offscreen2d.fillStyle = "blue"; | |
22 offscreen2d.fillRect(0, 0, transferredCanvas.width, transferredCanvas.height ); | |
23 offscreen2d.commit(); | |
24 }; | |
25 </script> | |
17 <script> | 26 <script> |
18 var g_swapsBeforeAck = 15; | 27 var g_swapsBeforeAck = 15; |
19 | 28 |
20 function main() | 29 function main() |
21 { | 30 { |
22 draw(); | 31 draw(); |
23 waitForFinish(); | 32 waitForFinish(); |
24 } | 33 } |
25 | 34 |
35 function makeWorker(script) | |
36 { | |
37 var blob = new Blob([script]); | |
38 return new Worker(URL.createObjectURL(blob)); | |
39 } | |
40 | |
26 function draw() | 41 function draw() |
27 { | 42 { |
28 var canvas = document.getElementById("c"); | 43 var canvas2D = document.getElementById("c"); |
29 var offscreenCanvas = canvas.transferControlToOffscreen(); | 44 var offscreenCanvas = canvas2D.transferControlToOffscreen(); |
30 var gl = offscreenCanvas.getContext("webgl"); | 45 var worker = makeWorker(document.getElementById("myWorker").textContent); |
31 gl.clearColor(0.0, 1.0, 0.0, 1.0); | 46 worker.postMessage(offscreenCanvas, [offscreenCanvas]); |
32 gl.clear(gl.COLOR_BUFFER_BIT); | |
33 gl.commit(); | |
34 } | 47 } |
35 | 48 |
36 function waitForFinish() | 49 function waitForFinish() |
37 { | 50 { |
38 if (g_swapsBeforeAck == 0) { | 51 if (g_swapsBeforeAck == 0) { |
39 domAutomationController.setAutomationId(1); | 52 domAutomationController.setAutomationId(1); |
40 domAutomationController.send("SUCCESS"); | 53 domAutomationController.send("SUCCESS"); |
41 } else { | 54 } else { |
42 g_swapsBeforeAck--; | 55 g_swapsBeforeAck--; |
43 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1; | 56 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1; |
44 window.webkitRequestAnimationFrame(waitForFinish); | 57 window.webkitRequestAnimationFrame(waitForFinish); |
45 } | 58 } |
46 } | 59 } |
60 | |
47 </script> | 61 </script> |
48 </head> | 62 </head> |
49 <body onload="main()"> | 63 <body onload="main()"> |
50 <div style="position:relative; width:200px; height:200px; background-color:white "> | 64 <div style="position:relative; width:350px; height:350px; background-color:white "> |
51 </div> | 65 </div> |
52 <div id="container" style="position:absolute; top:0px; left:0px"> | 66 <div id="container" style="position:absolute; top:0px; left:0px"> |
53 <canvas id="c" width="200" height="200" class="nomargin"></canvas> | 67 <canvas id="c" width="320" height="320" class="nomargin"></canvas> |
54 </div> | 68 </div> |
55 </body> | 69 </body> |
56 </html> | 70 </html> |
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