Index: content/test/data/gpu/pixel_offscreenCanvas_2D_commit_main.html |
diff --git a/content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_main.html b/content/test/data/gpu/pixel_offscreenCanvas_2D_commit_main.html |
similarity index 83% |
copy from content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_main.html |
copy to content/test/data/gpu/pixel_offscreenCanvas_2D_commit_main.html |
index 3ae0e56c24d2c1864f35277dbaa6b75ff33191d1..56231da74b822e721c9071d7a4b9b65e401687f7 100644 |
--- a/content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_main.html |
+++ b/content/test/data/gpu/pixel_offscreenCanvas_2D_commit_main.html |
@@ -8,7 +8,7 @@ that the baseline images are regenerated on the next run. |
<html> |
<head> |
-<title>OffscreenCanvas commit flow on main thread: green square on white background.</title> |
+<title>OffscreenCanvas 2D commit flow on main thread: green square on white background.</title> |
<style type="text/css"> |
.nomargin { |
margin: 0px auto; |
@@ -27,10 +27,8 @@ function draw() |
{ |
var canvas = document.getElementById("c"); |
var offscreenCanvas = canvas.transferControlToOffscreen(); |
- var gl = offscreenCanvas.getContext("webgl"); |
- gl.clearColor(0.0, 1.0, 0.0, 1.0); |
- gl.clear(gl.COLOR_BUFFER_BIT); |
- gl.commit(); |
+ var offscreen2d = offscreenCanvas.getContext("2d"); |
+ offscreen2d.commit(); |
Ken Russell (switch to Gerrit)
2016/09/22 00:50:36
This doesn't seem to do anything with the context
xidachen
2016/09/22 00:58:15
Sorry that this is confusing. I forgot to clarify:
Ken Russell (switch to Gerrit)
2016/09/22 01:12:09
Yes, please either:
1) Remove the 2D canvas tests
|
} |
function waitForFinish() |