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Issue 2358833002: Update pixel test expectation and add new worker tests (Closed)
Patch Set: minor change in test description Created 4 years, 2 months ago
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1 <!DOCTYPE HTML> 1 <!DOCTYPE HTML>
2 2
3 <!-- READ BEFORE UPDATING: 3 <!-- READ BEFORE UPDATING:
4 If this test is updated make sure to increment the "revision" value of the 4 If this test is updated make sure to increment the "revision" value of the
5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure 5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure
6 that the baseline images are regenerated on the next run. 6 that the baseline images are regenerated on the next run.
7 --> 7 -->
8 8
9 <html> 9 <html>
10 <head> 10 <head>
11 <title>OffscreenCanvas commit flow on main thread: green square on white backgro und.</title> 11 <title>OffscreenCanvas 2D commit flow on main thread: green square on white back ground.</title>
12 <style type="text/css"> 12 <style type="text/css">
13 .nomargin { 13 .nomargin {
14 margin: 0px auto; 14 margin: 0px auto;
15 } 15 }
16 </style> 16 </style>
17 <script> 17 <script>
18 var g_swapsBeforeAck = 15; 18 var g_swapsBeforeAck = 15;
19 19
20 function main() 20 function main()
21 { 21 {
22 draw(); 22 draw();
23 waitForFinish(); 23 waitForFinish();
24 } 24 }
25 25
26 function draw() 26 function draw()
27 { 27 {
28 var canvas = document.getElementById("c"); 28 var canvas = document.getElementById("c");
29 var offscreenCanvas = canvas.transferControlToOffscreen(); 29 var offscreenCanvas = canvas.transferControlToOffscreen();
30 var gl = offscreenCanvas.getContext("webgl"); 30 var offscreen2d = offscreenCanvas.getContext("2d");
31 gl.clearColor(0.0, 1.0, 0.0, 1.0); 31 offscreen2d.commit();
Ken Russell (switch to Gerrit) 2016/09/22 00:50:36 This doesn't seem to do anything with the context
xidachen 2016/09/22 00:58:15 Sorry that this is confusing. I forgot to clarify:
Ken Russell (switch to Gerrit) 2016/09/22 01:12:09 Yes, please either: 1) Remove the 2D canvas tests
32 gl.clear(gl.COLOR_BUFFER_BIT);
33 gl.commit();
34 } 32 }
35 33
36 function waitForFinish() 34 function waitForFinish()
37 { 35 {
38 if (g_swapsBeforeAck == 0) { 36 if (g_swapsBeforeAck == 0) {
39 domAutomationController.setAutomationId(1); 37 domAutomationController.setAutomationId(1);
40 domAutomationController.send("SUCCESS"); 38 domAutomationController.send("SUCCESS");
41 } else { 39 } else {
42 g_swapsBeforeAck--; 40 g_swapsBeforeAck--;
43 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1; 41 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1;
44 window.webkitRequestAnimationFrame(waitForFinish); 42 window.webkitRequestAnimationFrame(waitForFinish);
45 } 43 }
46 } 44 }
47 </script> 45 </script>
48 </head> 46 </head>
49 <body onload="main()"> 47 <body onload="main()">
50 <div style="position:relative; width:200px; height:200px; background-color:white "> 48 <div style="position:relative; width:200px; height:200px; background-color:white ">
51 </div> 49 </div>
52 <div id="container" style="position:absolute; top:0px; left:0px"> 50 <div id="container" style="position:absolute; top:0px; left:0px">
53 <canvas id="c" width="200" height="200" class="nomargin"></canvas> 51 <canvas id="c" width="200" height="200" class="nomargin"></canvas>
54 </div> 52 </div>
55 </body> 53 </body>
56 </html> 54 </html>
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