Chromium Code Reviews| Index: content/test/data/gpu/pixel_offscreenCanvas_2D_commit_main.html |
| diff --git a/content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_main.html b/content/test/data/gpu/pixel_offscreenCanvas_2D_commit_main.html |
| similarity index 83% |
| copy from content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_main.html |
| copy to content/test/data/gpu/pixel_offscreenCanvas_2D_commit_main.html |
| index 3ae0e56c24d2c1864f35277dbaa6b75ff33191d1..56231da74b822e721c9071d7a4b9b65e401687f7 100644 |
| --- a/content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_main.html |
| +++ b/content/test/data/gpu/pixel_offscreenCanvas_2D_commit_main.html |
| @@ -8,7 +8,7 @@ that the baseline images are regenerated on the next run. |
| <html> |
| <head> |
| -<title>OffscreenCanvas commit flow on main thread: green square on white background.</title> |
| +<title>OffscreenCanvas 2D commit flow on main thread: green square on white background.</title> |
| <style type="text/css"> |
| .nomargin { |
| margin: 0px auto; |
| @@ -27,10 +27,8 @@ function draw() |
| { |
| var canvas = document.getElementById("c"); |
| var offscreenCanvas = canvas.transferControlToOffscreen(); |
| - var gl = offscreenCanvas.getContext("webgl"); |
| - gl.clearColor(0.0, 1.0, 0.0, 1.0); |
| - gl.clear(gl.COLOR_BUFFER_BIT); |
| - gl.commit(); |
| + var offscreen2d = offscreenCanvas.getContext("2d"); |
| + offscreen2d.commit(); |
|
Ken Russell (switch to Gerrit)
2016/09/22 00:50:36
This doesn't seem to do anything with the context
xidachen
2016/09/22 00:58:15
Sorry that this is confusing. I forgot to clarify:
Ken Russell (switch to Gerrit)
2016/09/22 01:12:09
Yes, please either:
1) Remove the 2D canvas tests
|
| } |
| function waitForFinish() |