Index: src/gpu/gl/GrGLSL.h |
diff --git a/src/gpu/gl/GrGLSL.h b/src/gpu/gl/GrGLSL.h |
index a54bd3b3d742a7e76951fa242bd576a17efce64e..b97e709aca39001b43757e0a1834e3ba9e856ac1 100644 |
--- a/src/gpu/gl/GrGLSL.h |
+++ b/src/gpu/gl/GrGLSL.h |
@@ -87,24 +87,6 @@ GrGLSLGeneration GrGetGLSLGeneration(GrGLBinding binding, |
const char* GrGetGLSLVersionDecl(const GrGLContextInfo&); |
/** |
- * Depending on the GLSL version being emitted there may be an assumed output |
- * variable from the fragment shader for the color. Otherwise, the shader must |
- * declare an output variable for the color. If this function returns true: |
- * * Parameter var's name will be set to nameIfDeclared |
- * * The variable must be declared in the fragment shader |
- * * The variable has to be bound as the color output |
- * (using glBindFragDataLocation) |
- * If the function returns false: |
- * * Parameter var's name will be set to the GLSL built-in color output name. |
- * * Do not declare the variable in the shader. |
- * * Do not use glBindFragDataLocation to bind the variable |
- * In either case var is initialized to represent the color output in the |
- * shader. |
- */ |
-bool GrGLSLSetupFSColorOuput(GrGLSLGeneration gen, |
- const char* nameIfDeclared, |
- GrGLShaderVar* var); |
-/** |
* Converts a GrSLType to a string containing the name of the equivalent GLSL type. |
*/ |
static const char* GrGLSLTypeString(GrSLType t) { |