| Index: src/gpu/gl/GrGLSL.h
|
| diff --git a/src/gpu/gl/GrGLSL.h b/src/gpu/gl/GrGLSL.h
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| index a54bd3b3d742a7e76951fa242bd576a17efce64e..b97e709aca39001b43757e0a1834e3ba9e856ac1 100644
|
| --- a/src/gpu/gl/GrGLSL.h
|
| +++ b/src/gpu/gl/GrGLSL.h
|
| @@ -87,24 +87,6 @@ GrGLSLGeneration GrGetGLSLGeneration(GrGLBinding binding,
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| const char* GrGetGLSLVersionDecl(const GrGLContextInfo&);
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|
|
| /**
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| - * Depending on the GLSL version being emitted there may be an assumed output
|
| - * variable from the fragment shader for the color. Otherwise, the shader must
|
| - * declare an output variable for the color. If this function returns true:
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| - * * Parameter var's name will be set to nameIfDeclared
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| - * * The variable must be declared in the fragment shader
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| - * * The variable has to be bound as the color output
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| - * (using glBindFragDataLocation)
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| - * If the function returns false:
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| - * * Parameter var's name will be set to the GLSL built-in color output name.
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| - * * Do not declare the variable in the shader.
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| - * * Do not use glBindFragDataLocation to bind the variable
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| - * In either case var is initialized to represent the color output in the
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| - * shader.
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| - */
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| -bool GrGLSLSetupFSColorOuput(GrGLSLGeneration gen,
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| - const char* nameIfDeclared,
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| - GrGLShaderVar* var);
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| -/**
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| * Converts a GrSLType to a string containing the name of the equivalent GLSL type.
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| */
|
| static const char* GrGLSLTypeString(GrSLType t) {
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|
|