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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSL_DEFINED | 8 #ifndef GrGLSL_DEFINED |
| 9 #define GrGLSL_DEFINED | 9 #define GrGLSL_DEFINED |
| 10 | 10 |
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| 80 GrGLSLGeneration GrGetGLSLGeneration(GrGLBinding binding, | 80 GrGLSLGeneration GrGetGLSLGeneration(GrGLBinding binding, |
| 81 const GrGLInterface* gl); | 81 const GrGLInterface* gl); |
| 82 | 82 |
| 83 /** | 83 /** |
| 84 * Returns a string to include at the beginning of a shader to declare the GLSL | 84 * Returns a string to include at the beginning of a shader to declare the GLSL |
| 85 * version. | 85 * version. |
| 86 */ | 86 */ |
| 87 const char* GrGetGLSLVersionDecl(const GrGLContextInfo&); | 87 const char* GrGetGLSLVersionDecl(const GrGLContextInfo&); |
| 88 | 88 |
| 89 /** | 89 /** |
| 90 * Depending on the GLSL version being emitted there may be an assumed output | |
| 91 * variable from the fragment shader for the color. Otherwise, the shader must | |
| 92 * declare an output variable for the color. If this function returns true: | |
| 93 * * Parameter var's name will be set to nameIfDeclared | |
| 94 * * The variable must be declared in the fragment shader | |
| 95 * * The variable has to be bound as the color output | |
| 96 * (using glBindFragDataLocation) | |
| 97 * If the function returns false: | |
| 98 * * Parameter var's name will be set to the GLSL built-in color output name. | |
| 99 * * Do not declare the variable in the shader. | |
| 100 * * Do not use glBindFragDataLocation to bind the variable | |
| 101 * In either case var is initialized to represent the color output in the | |
| 102 * shader. | |
| 103 */ | |
| 104 bool GrGLSLSetupFSColorOuput(GrGLSLGeneration gen, | |
| 105 const char* nameIfDeclared, | |
| 106 GrGLShaderVar* var); | |
| 107 /** | |
| 108 * Converts a GrSLType to a string containing the name of the equivalent GLSL ty
pe. | 90 * Converts a GrSLType to a string containing the name of the equivalent GLSL ty
pe. |
| 109 */ | 91 */ |
| 110 static const char* GrGLSLTypeString(GrSLType t) { | 92 static const char* GrGLSLTypeString(GrSLType t) { |
| 111 switch (t) { | 93 switch (t) { |
| 112 case kVoid_GrSLType: | 94 case kVoid_GrSLType: |
| 113 return "void"; | 95 return "void"; |
| 114 case kFloat_GrSLType: | 96 case kFloat_GrSLType: |
| 115 return "float"; | 97 return "float"; |
| 116 case kVec2f_GrSLType: | 98 case kVec2f_GrSLType: |
| 117 return "vec2"; | 99 return "vec2"; |
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| 223 */ | 205 */ |
| 224 GrSLConstantVec GrGLSLGetComponent4f(SkString* outAppend, | 206 GrSLConstantVec GrGLSLGetComponent4f(SkString* outAppend, |
| 225 const char* expr, | 207 const char* expr, |
| 226 GrColorComponentFlags component, | 208 GrColorComponentFlags component, |
| 227 GrSLConstantVec defaultExpr = kNone_GrSLCon
stantVec, | 209 GrSLConstantVec defaultExpr = kNone_GrSLCon
stantVec, |
| 228 bool omitIfConst = false); | 210 bool omitIfConst = false); |
| 229 | 211 |
| 230 #include "GrGLSL_impl.h" | 212 #include "GrGLSL_impl.h" |
| 231 | 213 |
| 232 #endif | 214 #endif |
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