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Side by Side Diff: src/gpu/gl/GrGLSL.h

Issue 23533066: Move the GL shader compilation step into GrGLShaderBuilder (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSL_DEFINED 8 #ifndef GrGLSL_DEFINED
9 #define GrGLSL_DEFINED 9 #define GrGLSL_DEFINED
10 10
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80 GrGLSLGeneration GrGetGLSLGeneration(GrGLBinding binding, 80 GrGLSLGeneration GrGetGLSLGeneration(GrGLBinding binding,
81 const GrGLInterface* gl); 81 const GrGLInterface* gl);
82 82
83 /** 83 /**
84 * Returns a string to include at the beginning of a shader to declare the GLSL 84 * Returns a string to include at the beginning of a shader to declare the GLSL
85 * version. 85 * version.
86 */ 86 */
87 const char* GrGetGLSLVersionDecl(const GrGLContextInfo&); 87 const char* GrGetGLSLVersionDecl(const GrGLContextInfo&);
88 88
89 /** 89 /**
90 * Depending on the GLSL version being emitted there may be an assumed output
91 * variable from the fragment shader for the color. Otherwise, the shader must
92 * declare an output variable for the color. If this function returns true:
93 * * Parameter var's name will be set to nameIfDeclared
94 * * The variable must be declared in the fragment shader
95 * * The variable has to be bound as the color output
96 * (using glBindFragDataLocation)
97 * If the function returns false:
98 * * Parameter var's name will be set to the GLSL built-in color output name.
99 * * Do not declare the variable in the shader.
100 * * Do not use glBindFragDataLocation to bind the variable
101 * In either case var is initialized to represent the color output in the
102 * shader.
103 */
104 bool GrGLSLSetupFSColorOuput(GrGLSLGeneration gen,
105 const char* nameIfDeclared,
106 GrGLShaderVar* var);
107 /**
108 * Converts a GrSLType to a string containing the name of the equivalent GLSL ty pe. 90 * Converts a GrSLType to a string containing the name of the equivalent GLSL ty pe.
109 */ 91 */
110 static const char* GrGLSLTypeString(GrSLType t) { 92 static const char* GrGLSLTypeString(GrSLType t) {
111 switch (t) { 93 switch (t) {
112 case kVoid_GrSLType: 94 case kVoid_GrSLType:
113 return "void"; 95 return "void";
114 case kFloat_GrSLType: 96 case kFloat_GrSLType:
115 return "float"; 97 return "float";
116 case kVec2f_GrSLType: 98 case kVec2f_GrSLType:
117 return "vec2"; 99 return "vec2";
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223 */ 205 */
224 GrSLConstantVec GrGLSLGetComponent4f(SkString* outAppend, 206 GrSLConstantVec GrGLSLGetComponent4f(SkString* outAppend,
225 const char* expr, 207 const char* expr,
226 GrColorComponentFlags component, 208 GrColorComponentFlags component,
227 GrSLConstantVec defaultExpr = kNone_GrSLCon stantVec, 209 GrSLConstantVec defaultExpr = kNone_GrSLCon stantVec,
228 bool omitIfConst = false); 210 bool omitIfConst = false);
229 211
230 #include "GrGLSL_impl.h" 212 #include "GrGLSL_impl.h"
231 213
232 #endif 214 #endif
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