| Index: ui/gfx/animation/multi_animation_unittest.cc
|
| diff --git a/ui/base/animation/multi_animation_unittest.cc b/ui/gfx/animation/multi_animation_unittest.cc
|
| similarity index 96%
|
| rename from ui/base/animation/multi_animation_unittest.cc
|
| rename to ui/gfx/animation/multi_animation_unittest.cc
|
| index 0c21939c7f0b0ff39b9e177331d7a9c6b4bd7129..b8a11fdacf2bfa2c5bb18d7f57f2f1a448ec7f8b 100644
|
| --- a/ui/base/animation/multi_animation_unittest.cc
|
| +++ b/ui/gfx/animation/multi_animation_unittest.cc
|
| @@ -2,11 +2,12 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| +#include "ui/gfx/animation/multi_animation.h"
|
| +
|
| #include "testing/gtest/include/gtest/gtest.h"
|
| -#include "ui/base/animation/animation_container_element.h"
|
| -#include "ui/base/animation/multi_animation.h"
|
| +#include "ui/gfx/animation/animation_container_element.h"
|
|
|
| -namespace ui {
|
| +namespace gfx {
|
|
|
| TEST(MultiAnimationTest, Basic) {
|
| // Create a MultiAnimation with two parts.
|
| @@ -88,4 +89,4 @@ TEST(MultiAnimationTest, Cycle) {
|
| EXPECT_EQ(.5, animation.GetCurrentValue());
|
| }
|
|
|
| -} // namespace ui
|
| +} // namespace gfx
|
|
|