Index: ui/gfx/animation/multi_animation_unittest.cc |
diff --git a/ui/base/animation/multi_animation_unittest.cc b/ui/gfx/animation/multi_animation_unittest.cc |
similarity index 96% |
rename from ui/base/animation/multi_animation_unittest.cc |
rename to ui/gfx/animation/multi_animation_unittest.cc |
index 0c21939c7f0b0ff39b9e177331d7a9c6b4bd7129..b8a11fdacf2bfa2c5bb18d7f57f2f1a448ec7f8b 100644 |
--- a/ui/base/animation/multi_animation_unittest.cc |
+++ b/ui/gfx/animation/multi_animation_unittest.cc |
@@ -2,11 +2,12 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
+#include "ui/gfx/animation/multi_animation.h" |
+ |
#include "testing/gtest/include/gtest/gtest.h" |
-#include "ui/base/animation/animation_container_element.h" |
-#include "ui/base/animation/multi_animation.h" |
+#include "ui/gfx/animation/animation_container_element.h" |
-namespace ui { |
+namespace gfx { |
TEST(MultiAnimationTest, Basic) { |
// Create a MultiAnimation with two parts. |
@@ -88,4 +89,4 @@ TEST(MultiAnimationTest, Cycle) { |
EXPECT_EQ(.5, animation.GetCurrentValue()); |
} |
-} // namespace ui |
+} // namespace gfx |