Index: third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h |
diff --git a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h |
index 58735ee30b789fafabe521fed6877daac35ffdd2..01e70a4eb68d95407732f51af57512956f94a4cc 100644 |
--- a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h |
+++ b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h |
@@ -19,8 +19,6 @@ struct wl_resource; |
* @section page_ifaces_gaming_input_unstable_v1 Interfaces |
* - @subpage page_iface_zcr_gaming_input_v1 - extends wl_seat with gaming input devices |
* - @subpage page_iface_zcr_gamepad_v1 - gamepad input device |
- * - @subpage page_iface_zwp_gaming_input_v1 - DEPRECATED |
- * - @subpage page_iface_zwp_gamepad_v1 - DEPRECATED |
* @section page_copyright_gaming_input_unstable_v1 Copyright |
* <pre> |
* |
@@ -49,8 +47,6 @@ struct wl_resource; |
struct wl_seat; |
struct zcr_gamepad_v1; |
struct zcr_gaming_input_v1; |
-struct zwp_gamepad_v1; |
-struct zwp_gaming_input_v1; |
/** |
* @page page_iface_zcr_gaming_input_v1 zcr_gaming_input_v1 |
@@ -106,60 +102,6 @@ extern const struct wl_interface zcr_gaming_input_v1_interface; |
* by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping |
*/ |
extern const struct wl_interface zcr_gamepad_v1_interface; |
-/** |
- * @page page_iface_zwp_gaming_input_v1 zwp_gaming_input_v1 |
- * @section page_iface_zwp_gaming_input_v1_desc Description |
- * |
- * A global interface to provide gaming input devices for a given seat. |
- * |
- * Currently only gamepad devices are supported. |
- * |
- * Warning! The protocol described in this file is experimental and |
- * backward incompatible changes may be made. Backward compatible changes |
- * may be added together with the corresponding uinterface version bump. |
- * Backward incompatible changes are done by bumping the version number in |
- * the protocol and uinterface names and resetting the interface version. |
- * Once the protocol is to be declared stable, the 'z' prefix and the |
- * version number in the protocol and interface names are removed and the |
- * interface version number is reset. |
- * @section page_iface_zwp_gaming_input_v1_api API |
- * See @ref iface_zwp_gaming_input_v1. |
- */ |
-/** |
- * @defgroup iface_zwp_gaming_input_v1 The zwp_gaming_input_v1 interface |
- * |
- * A global interface to provide gaming input devices for a given seat. |
- * |
- * Currently only gamepad devices are supported. |
- * |
- * Warning! The protocol described in this file is experimental and |
- * backward incompatible changes may be made. Backward compatible changes |
- * may be added together with the corresponding uinterface version bump. |
- * Backward incompatible changes are done by bumping the version number in |
- * the protocol and uinterface names and resetting the interface version. |
- * Once the protocol is to be declared stable, the 'z' prefix and the |
- * version number in the protocol and interface names are removed and the |
- * interface version number is reset. |
- */ |
-extern const struct wl_interface zwp_gaming_input_v1_interface; |
-/** |
- * @page page_iface_zwp_gamepad_v1 zwp_gamepad_v1 |
- * @section page_iface_zwp_gamepad_v1_desc Description |
- * |
- * The zwp_gamepad_v1 interface represents one or more gamepad input devices, |
- * which are reported as a normalized 'Standard Gamepad' as it is specified |
- * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping |
- * @section page_iface_zwp_gamepad_v1_api API |
- * See @ref iface_zwp_gamepad_v1. |
- */ |
-/** |
- * @defgroup iface_zwp_gamepad_v1 The zwp_gamepad_v1 interface |
- * |
- * The zwp_gamepad_v1 interface represents one or more gamepad input devices, |
- * which are reported as a normalized 'Standard Gamepad' as it is specified |
- * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping |
- */ |
-extern const struct wl_interface zwp_gamepad_v1_interface; |
/** |
* @ingroup iface_zcr_gaming_input_v1 |
@@ -307,152 +249,6 @@ zcr_gamepad_v1_send_frame(struct wl_resource *resource_, uint32_t time) |
wl_resource_post_event(resource_, ZCR_GAMEPAD_V1_FRAME, time); |
} |
-/** |
- * @ingroup iface_zwp_gaming_input_v1 |
- * @struct zwp_gaming_input_v1_interface |
- */ |
-struct zwp_gaming_input_v1_interface { |
- /** |
- * get gamepad device assigned to seat |
- * |
- * Create gamepad object. See zwp_gamepad_v1 interface for |
- * details. |
- */ |
- void (*get_gamepad)(struct wl_client *client, |
- struct wl_resource *resource, |
- uint32_t id, |
- struct wl_resource *seat); |
-}; |
- |
- |
-#ifndef ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM |
-#define ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM |
-/** |
- * @ingroup iface_zwp_gamepad_v1 |
- * connection state |
- */ |
-enum zwp_gamepad_v1_gamepad_state { |
- /** |
- * no gamepads are connected or on. |
- */ |
- ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF = 0, |
- /** |
- * at least one gamepad is connected. |
- */ |
- ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON = 1, |
-}; |
-#endif /* ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM */ |
- |
-#ifndef ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM |
-#define ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM |
-/** |
- * @ingroup iface_zwp_gamepad_v1 |
- * physical button state |
- * |
- * Describes the physical state of a button that produced the button |
- * event. |
- */ |
-enum zwp_gamepad_v1_button_state { |
- /** |
- * the button is not pressed |
- */ |
- ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED = 0, |
- /** |
- * the button is pressed |
- */ |
- ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED = 1, |
-}; |
-#endif /* ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM */ |
- |
-/** |
- * @ingroup iface_zwp_gamepad_v1 |
- * @struct zwp_gamepad_v1_interface |
- */ |
-struct zwp_gamepad_v1_interface { |
- /** |
- * destroy gamepad object |
- * |
- * |
- */ |
- void (*destroy)(struct wl_client *client, |
- struct wl_resource *resource); |
-}; |
- |
-#define ZWP_GAMEPAD_V1_STATE_CHANGE 0 |
-#define ZWP_GAMEPAD_V1_AXIS 1 |
-#define ZWP_GAMEPAD_V1_BUTTON 2 |
-#define ZWP_GAMEPAD_V1_FRAME 3 |
- |
-/** |
- * @ingroup iface_zwp_gamepad_v1 |
- */ |
-#define ZWP_GAMEPAD_V1_STATE_CHANGE_SINCE_VERSION 1 |
-/** |
- * @ingroup iface_zwp_gamepad_v1 |
- */ |
-#define ZWP_GAMEPAD_V1_AXIS_SINCE_VERSION 1 |
-/** |
- * @ingroup iface_zwp_gamepad_v1 |
- */ |
-#define ZWP_GAMEPAD_V1_BUTTON_SINCE_VERSION 1 |
-/** |
- * @ingroup iface_zwp_gamepad_v1 |
- */ |
-#define ZWP_GAMEPAD_V1_FRAME_SINCE_VERSION 1 |
- |
-/** |
- * @ingroup iface_zwp_gamepad_v1 |
- * Sends an state_change event to the client owning the resource. |
- * @param resource_ The client's resource |
- * @param state new state |
- */ |
-static inline void |
-zwp_gamepad_v1_send_state_change(struct wl_resource *resource_, uint32_t state) |
-{ |
- wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_STATE_CHANGE, state); |
-} |
- |
-/** |
- * @ingroup iface_zwp_gamepad_v1 |
- * Sends an axis event to the client owning the resource. |
- * @param resource_ The client's resource |
- * @param time timestamp with millisecond granularity |
- * @param axis axis that produced this event |
- * @param value new value of axis |
- */ |
-static inline void |
-zwp_gamepad_v1_send_axis(struct wl_resource *resource_, uint32_t time, uint32_t axis, wl_fixed_t value) |
-{ |
- wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_AXIS, time, axis, value); |
-} |
- |
-/** |
- * @ingroup iface_zwp_gamepad_v1 |
- * Sends an button event to the client owning the resource. |
- * @param resource_ The client's resource |
- * @param time timestamp with millisecond granularity |
- * @param button id of button |
- * @param state digital state of the button |
- * @param analog analog value of the button |
- */ |
-static inline void |
-zwp_gamepad_v1_send_button(struct wl_resource *resource_, uint32_t time, uint32_t button, uint32_t state, wl_fixed_t analog) |
-{ |
- wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_BUTTON, time, button, state, analog); |
-} |
- |
-/** |
- * @ingroup iface_zwp_gamepad_v1 |
- * Sends an frame event to the client owning the resource. |
- * @param resource_ The client's resource |
- * @param time timestamp with millisecond granularity |
- */ |
-static inline void |
-zwp_gamepad_v1_send_frame(struct wl_resource *resource_, uint32_t time) |
-{ |
- wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_FRAME, time); |
-} |
- |
#ifdef __cplusplus |
} |
#endif |