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Side by Side Diff: third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h

Issue 2352563002: third_party: Remove deprecated zwp wayland interfaces. (Closed)
Patch Set: rebase Created 4 years, 2 months ago
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1 /* Generated by wayland-scanner 1.11.0 */ 1 /* Generated by wayland-scanner 1.11.0 */
2 2
3 #ifndef GAMING_INPUT_UNSTABLE_V1_SERVER_PROTOCOL_H 3 #ifndef GAMING_INPUT_UNSTABLE_V1_SERVER_PROTOCOL_H
4 #define GAMING_INPUT_UNSTABLE_V1_SERVER_PROTOCOL_H 4 #define GAMING_INPUT_UNSTABLE_V1_SERVER_PROTOCOL_H
5 5
6 #include <stdint.h> 6 #include <stdint.h>
7 #include <stddef.h> 7 #include <stddef.h>
8 #include "wayland-server.h" 8 #include "wayland-server.h"
9 9
10 #ifdef __cplusplus 10 #ifdef __cplusplus
11 extern "C" { 11 extern "C" {
12 #endif 12 #endif
13 13
14 struct wl_client; 14 struct wl_client;
15 struct wl_resource; 15 struct wl_resource;
16 16
17 /** 17 /**
18 * @page page_gaming_input_unstable_v1 The gaming_input_unstable_v1 protocol 18 * @page page_gaming_input_unstable_v1 The gaming_input_unstable_v1 protocol
19 * @section page_ifaces_gaming_input_unstable_v1 Interfaces 19 * @section page_ifaces_gaming_input_unstable_v1 Interfaces
20 * - @subpage page_iface_zcr_gaming_input_v1 - extends wl_seat with gaming input devices 20 * - @subpage page_iface_zcr_gaming_input_v1 - extends wl_seat with gaming input devices
21 * - @subpage page_iface_zcr_gamepad_v1 - gamepad input device 21 * - @subpage page_iface_zcr_gamepad_v1 - gamepad input device
22 * - @subpage page_iface_zwp_gaming_input_v1 - DEPRECATED
23 * - @subpage page_iface_zwp_gamepad_v1 - DEPRECATED
24 * @section page_copyright_gaming_input_unstable_v1 Copyright 22 * @section page_copyright_gaming_input_unstable_v1 Copyright
25 * <pre> 23 * <pre>
26 * 24 *
27 * Copyright 2016 The Chromium Authors. 25 * Copyright 2016 The Chromium Authors.
28 * 26 *
29 * Permission is hereby granted, free of charge, to any person obtaining a 27 * Permission is hereby granted, free of charge, to any person obtaining a
30 * copy of this software and associated documentation files (the "Software"), 28 * copy of this software and associated documentation files (the "Software"),
31 * to deal in the Software without restriction, including without limitation 29 * to deal in the Software without restriction, including without limitation
32 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 30 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
33 * and/or sell copies of the Software, and to permit persons to whom the 31 * and/or sell copies of the Software, and to permit persons to whom the
34 * Software is furnished to do so, subject to the following conditions: 32 * Software is furnished to do so, subject to the following conditions:
35 * 33 *
36 * The above copyright notice and this permission notice (including the next 34 * The above copyright notice and this permission notice (including the next
37 * paragraph) shall be included in all copies or substantial portions of the 35 * paragraph) shall be included in all copies or substantial portions of the
38 * Software. 36 * Software.
39 * 37 *
40 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 38 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
41 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 39 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
42 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 40 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
43 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 41 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
44 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 42 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
45 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 43 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
46 * DEALINGS IN THE SOFTWARE. 44 * DEALINGS IN THE SOFTWARE.
47 * </pre> 45 * </pre>
48 */ 46 */
49 struct wl_seat; 47 struct wl_seat;
50 struct zcr_gamepad_v1; 48 struct zcr_gamepad_v1;
51 struct zcr_gaming_input_v1; 49 struct zcr_gaming_input_v1;
52 struct zwp_gamepad_v1;
53 struct zwp_gaming_input_v1;
54 50
55 /** 51 /**
56 * @page page_iface_zcr_gaming_input_v1 zcr_gaming_input_v1 52 * @page page_iface_zcr_gaming_input_v1 zcr_gaming_input_v1
57 * @section page_iface_zcr_gaming_input_v1_desc Description 53 * @section page_iface_zcr_gaming_input_v1_desc Description
58 * 54 *
59 * A global interface to provide gaming input devices for a given seat. 55 * A global interface to provide gaming input devices for a given seat.
60 * 56 *
61 * Currently only gamepad devices are supported. 57 * Currently only gamepad devices are supported.
62 * 58 *
63 * Warning! The protocol described in this file is experimental and 59 * Warning! The protocol described in this file is experimental and
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
99 * See @ref iface_zcr_gamepad_v1. 95 * See @ref iface_zcr_gamepad_v1.
100 */ 96 */
101 /** 97 /**
102 * @defgroup iface_zcr_gamepad_v1 The zcr_gamepad_v1 interface 98 * @defgroup iface_zcr_gamepad_v1 The zcr_gamepad_v1 interface
103 * 99 *
104 * The zwp_gamepad_v1 interface represents one or more gamepad input devices, 100 * The zwp_gamepad_v1 interface represents one or more gamepad input devices,
105 * which are reported as a normalized 'Standard Gamepad' as it is specified 101 * which are reported as a normalized 'Standard Gamepad' as it is specified
106 * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping 102 * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
107 */ 103 */
108 extern const struct wl_interface zcr_gamepad_v1_interface; 104 extern const struct wl_interface zcr_gamepad_v1_interface;
109 /**
110 * @page page_iface_zwp_gaming_input_v1 zwp_gaming_input_v1
111 * @section page_iface_zwp_gaming_input_v1_desc Description
112 *
113 * A global interface to provide gaming input devices for a given seat.
114 *
115 * Currently only gamepad devices are supported.
116 *
117 * Warning! The protocol described in this file is experimental and
118 * backward incompatible changes may be made. Backward compatible changes
119 * may be added together with the corresponding uinterface version bump.
120 * Backward incompatible changes are done by bumping the version number in
121 * the protocol and uinterface names and resetting the interface version.
122 * Once the protocol is to be declared stable, the 'z' prefix and the
123 * version number in the protocol and interface names are removed and the
124 * interface version number is reset.
125 * @section page_iface_zwp_gaming_input_v1_api API
126 * See @ref iface_zwp_gaming_input_v1.
127 */
128 /**
129 * @defgroup iface_zwp_gaming_input_v1 The zwp_gaming_input_v1 interface
130 *
131 * A global interface to provide gaming input devices for a given seat.
132 *
133 * Currently only gamepad devices are supported.
134 *
135 * Warning! The protocol described in this file is experimental and
136 * backward incompatible changes may be made. Backward compatible changes
137 * may be added together with the corresponding uinterface version bump.
138 * Backward incompatible changes are done by bumping the version number in
139 * the protocol and uinterface names and resetting the interface version.
140 * Once the protocol is to be declared stable, the 'z' prefix and the
141 * version number in the protocol and interface names are removed and the
142 * interface version number is reset.
143 */
144 extern const struct wl_interface zwp_gaming_input_v1_interface;
145 /**
146 * @page page_iface_zwp_gamepad_v1 zwp_gamepad_v1
147 * @section page_iface_zwp_gamepad_v1_desc Description
148 *
149 * The zwp_gamepad_v1 interface represents one or more gamepad input devices,
150 * which are reported as a normalized 'Standard Gamepad' as it is specified
151 * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
152 * @section page_iface_zwp_gamepad_v1_api API
153 * See @ref iface_zwp_gamepad_v1.
154 */
155 /**
156 * @defgroup iface_zwp_gamepad_v1 The zwp_gamepad_v1 interface
157 *
158 * The zwp_gamepad_v1 interface represents one or more gamepad input devices,
159 * which are reported as a normalized 'Standard Gamepad' as it is specified
160 * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
161 */
162 extern const struct wl_interface zwp_gamepad_v1_interface;
163 105
164 /** 106 /**
165 * @ingroup iface_zcr_gaming_input_v1 107 * @ingroup iface_zcr_gaming_input_v1
166 * @struct zcr_gaming_input_v1_interface 108 * @struct zcr_gaming_input_v1_interface
167 */ 109 */
168 struct zcr_gaming_input_v1_interface { 110 struct zcr_gaming_input_v1_interface {
169 /** 111 /**
170 * get gamepad device assigned to seat 112 * get gamepad device assigned to seat
171 * 113 *
172 * Create gamepad object. See zwp_gamepad_v1 interface for 114 * Create gamepad object. See zwp_gamepad_v1 interface for
(...skipping 127 matching lines...) Expand 10 before | Expand all | Expand 10 after
300 * Sends an frame event to the client owning the resource. 242 * Sends an frame event to the client owning the resource.
301 * @param resource_ The client's resource 243 * @param resource_ The client's resource
302 * @param time timestamp with millisecond granularity 244 * @param time timestamp with millisecond granularity
303 */ 245 */
304 static inline void 246 static inline void
305 zcr_gamepad_v1_send_frame(struct wl_resource *resource_, uint32_t time) 247 zcr_gamepad_v1_send_frame(struct wl_resource *resource_, uint32_t time)
306 { 248 {
307 wl_resource_post_event(resource_, ZCR_GAMEPAD_V1_FRAME, time); 249 wl_resource_post_event(resource_, ZCR_GAMEPAD_V1_FRAME, time);
308 } 250 }
309 251
310 /**
311 * @ingroup iface_zwp_gaming_input_v1
312 * @struct zwp_gaming_input_v1_interface
313 */
314 struct zwp_gaming_input_v1_interface {
315 /**
316 * get gamepad device assigned to seat
317 *
318 * Create gamepad object. See zwp_gamepad_v1 interface for
319 * details.
320 */
321 void (*get_gamepad)(struct wl_client *client,
322 struct wl_resource *resource,
323 uint32_t id,
324 struct wl_resource *seat);
325 };
326
327
328 #ifndef ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM
329 #define ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM
330 /**
331 * @ingroup iface_zwp_gamepad_v1
332 * connection state
333 */
334 enum zwp_gamepad_v1_gamepad_state {
335 /**
336 * no gamepads are connected or on.
337 */
338 ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF = 0,
339 /**
340 * at least one gamepad is connected.
341 */
342 ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON = 1,
343 };
344 #endif /* ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM */
345
346 #ifndef ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM
347 #define ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM
348 /**
349 * @ingroup iface_zwp_gamepad_v1
350 * physical button state
351 *
352 * Describes the physical state of a button that produced the button
353 * event.
354 */
355 enum zwp_gamepad_v1_button_state {
356 /**
357 * the button is not pressed
358 */
359 ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED = 0,
360 /**
361 * the button is pressed
362 */
363 ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED = 1,
364 };
365 #endif /* ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM */
366
367 /**
368 * @ingroup iface_zwp_gamepad_v1
369 * @struct zwp_gamepad_v1_interface
370 */
371 struct zwp_gamepad_v1_interface {
372 /**
373 * destroy gamepad object
374 *
375 *
376 */
377 void (*destroy)(struct wl_client *client,
378 struct wl_resource *resource);
379 };
380
381 #define ZWP_GAMEPAD_V1_STATE_CHANGE 0
382 #define ZWP_GAMEPAD_V1_AXIS 1
383 #define ZWP_GAMEPAD_V1_BUTTON 2
384 #define ZWP_GAMEPAD_V1_FRAME 3
385
386 /**
387 * @ingroup iface_zwp_gamepad_v1
388 */
389 #define ZWP_GAMEPAD_V1_STATE_CHANGE_SINCE_VERSION 1
390 /**
391 * @ingroup iface_zwp_gamepad_v1
392 */
393 #define ZWP_GAMEPAD_V1_AXIS_SINCE_VERSION 1
394 /**
395 * @ingroup iface_zwp_gamepad_v1
396 */
397 #define ZWP_GAMEPAD_V1_BUTTON_SINCE_VERSION 1
398 /**
399 * @ingroup iface_zwp_gamepad_v1
400 */
401 #define ZWP_GAMEPAD_V1_FRAME_SINCE_VERSION 1
402
403 /**
404 * @ingroup iface_zwp_gamepad_v1
405 * Sends an state_change event to the client owning the resource.
406 * @param resource_ The client's resource
407 * @param state new state
408 */
409 static inline void
410 zwp_gamepad_v1_send_state_change(struct wl_resource *resource_, uint32_t state)
411 {
412 wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_STATE_CHANGE, state);
413 }
414
415 /**
416 * @ingroup iface_zwp_gamepad_v1
417 * Sends an axis event to the client owning the resource.
418 * @param resource_ The client's resource
419 * @param time timestamp with millisecond granularity
420 * @param axis axis that produced this event
421 * @param value new value of axis
422 */
423 static inline void
424 zwp_gamepad_v1_send_axis(struct wl_resource *resource_, uint32_t time, uint32_t axis, wl_fixed_t value)
425 {
426 wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_AXIS, time, axis, value );
427 }
428
429 /**
430 * @ingroup iface_zwp_gamepad_v1
431 * Sends an button event to the client owning the resource.
432 * @param resource_ The client's resource
433 * @param time timestamp with millisecond granularity
434 * @param button id of button
435 * @param state digital state of the button
436 * @param analog analog value of the button
437 */
438 static inline void
439 zwp_gamepad_v1_send_button(struct wl_resource *resource_, uint32_t time, uint32_ t button, uint32_t state, wl_fixed_t analog)
440 {
441 wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_BUTTON, time, button, s tate, analog);
442 }
443
444 /**
445 * @ingroup iface_zwp_gamepad_v1
446 * Sends an frame event to the client owning the resource.
447 * @param resource_ The client's resource
448 * @param time timestamp with millisecond granularity
449 */
450 static inline void
451 zwp_gamepad_v1_send_frame(struct wl_resource *resource_, uint32_t time)
452 {
453 wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_FRAME, time);
454 }
455
456 #ifdef __cplusplus 252 #ifdef __cplusplus
457 } 253 }
458 #endif 254 #endif
459 255
460 #endif 256 #endif
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