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| 1 /* Generated by wayland-scanner 1.11.0 */ | 1 /* Generated by wayland-scanner 1.11.0 */ |
| 2 | 2 |
| 3 #ifndef GAMING_INPUT_UNSTABLE_V1_SERVER_PROTOCOL_H | 3 #ifndef GAMING_INPUT_UNSTABLE_V1_SERVER_PROTOCOL_H |
| 4 #define GAMING_INPUT_UNSTABLE_V1_SERVER_PROTOCOL_H | 4 #define GAMING_INPUT_UNSTABLE_V1_SERVER_PROTOCOL_H |
| 5 | 5 |
| 6 #include <stdint.h> | 6 #include <stdint.h> |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include "wayland-server.h" | 8 #include "wayland-server.h" |
| 9 | 9 |
| 10 #ifdef __cplusplus | 10 #ifdef __cplusplus |
| 11 extern "C" { | 11 extern "C" { |
| 12 #endif | 12 #endif |
| 13 | 13 |
| 14 struct wl_client; | 14 struct wl_client; |
| 15 struct wl_resource; | 15 struct wl_resource; |
| 16 | 16 |
| 17 /** | 17 /** |
| 18 * @page page_gaming_input_unstable_v1 The gaming_input_unstable_v1 protocol | 18 * @page page_gaming_input_unstable_v1 The gaming_input_unstable_v1 protocol |
| 19 * @section page_ifaces_gaming_input_unstable_v1 Interfaces | 19 * @section page_ifaces_gaming_input_unstable_v1 Interfaces |
| 20 * - @subpage page_iface_zcr_gaming_input_v1 - extends wl_seat with gaming input
devices | 20 * - @subpage page_iface_zcr_gaming_input_v1 - extends wl_seat with gaming input
devices |
| 21 * - @subpage page_iface_zcr_gamepad_v1 - gamepad input device | 21 * - @subpage page_iface_zcr_gamepad_v1 - gamepad input device |
| 22 * - @subpage page_iface_zwp_gaming_input_v1 - DEPRECATED | |
| 23 * - @subpage page_iface_zwp_gamepad_v1 - DEPRECATED | |
| 24 * @section page_copyright_gaming_input_unstable_v1 Copyright | 22 * @section page_copyright_gaming_input_unstable_v1 Copyright |
| 25 * <pre> | 23 * <pre> |
| 26 * | 24 * |
| 27 * Copyright 2016 The Chromium Authors. | 25 * Copyright 2016 The Chromium Authors. |
| 28 * | 26 * |
| 29 * Permission is hereby granted, free of charge, to any person obtaining a | 27 * Permission is hereby granted, free of charge, to any person obtaining a |
| 30 * copy of this software and associated documentation files (the "Software"), | 28 * copy of this software and associated documentation files (the "Software"), |
| 31 * to deal in the Software without restriction, including without limitation | 29 * to deal in the Software without restriction, including without limitation |
| 32 * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 30 * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 33 * and/or sell copies of the Software, and to permit persons to whom the | 31 * and/or sell copies of the Software, and to permit persons to whom the |
| 34 * Software is furnished to do so, subject to the following conditions: | 32 * Software is furnished to do so, subject to the following conditions: |
| 35 * | 33 * |
| 36 * The above copyright notice and this permission notice (including the next | 34 * The above copyright notice and this permission notice (including the next |
| 37 * paragraph) shall be included in all copies or substantial portions of the | 35 * paragraph) shall be included in all copies or substantial portions of the |
| 38 * Software. | 36 * Software. |
| 39 * | 37 * |
| 40 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 38 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 41 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 39 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 42 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | 40 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 43 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 41 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 44 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | 42 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 45 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | 43 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 46 * DEALINGS IN THE SOFTWARE. | 44 * DEALINGS IN THE SOFTWARE. |
| 47 * </pre> | 45 * </pre> |
| 48 */ | 46 */ |
| 49 struct wl_seat; | 47 struct wl_seat; |
| 50 struct zcr_gamepad_v1; | 48 struct zcr_gamepad_v1; |
| 51 struct zcr_gaming_input_v1; | 49 struct zcr_gaming_input_v1; |
| 52 struct zwp_gamepad_v1; | |
| 53 struct zwp_gaming_input_v1; | |
| 54 | 50 |
| 55 /** | 51 /** |
| 56 * @page page_iface_zcr_gaming_input_v1 zcr_gaming_input_v1 | 52 * @page page_iface_zcr_gaming_input_v1 zcr_gaming_input_v1 |
| 57 * @section page_iface_zcr_gaming_input_v1_desc Description | 53 * @section page_iface_zcr_gaming_input_v1_desc Description |
| 58 * | 54 * |
| 59 * A global interface to provide gaming input devices for a given seat. | 55 * A global interface to provide gaming input devices for a given seat. |
| 60 * | 56 * |
| 61 * Currently only gamepad devices are supported. | 57 * Currently only gamepad devices are supported. |
| 62 * | 58 * |
| 63 * Warning! The protocol described in this file is experimental and | 59 * Warning! The protocol described in this file is experimental and |
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| 99 * See @ref iface_zcr_gamepad_v1. | 95 * See @ref iface_zcr_gamepad_v1. |
| 100 */ | 96 */ |
| 101 /** | 97 /** |
| 102 * @defgroup iface_zcr_gamepad_v1 The zcr_gamepad_v1 interface | 98 * @defgroup iface_zcr_gamepad_v1 The zcr_gamepad_v1 interface |
| 103 * | 99 * |
| 104 * The zwp_gamepad_v1 interface represents one or more gamepad input devices, | 100 * The zwp_gamepad_v1 interface represents one or more gamepad input devices, |
| 105 * which are reported as a normalized 'Standard Gamepad' as it is specified | 101 * which are reported as a normalized 'Standard Gamepad' as it is specified |
| 106 * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping | 102 * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping |
| 107 */ | 103 */ |
| 108 extern const struct wl_interface zcr_gamepad_v1_interface; | 104 extern const struct wl_interface zcr_gamepad_v1_interface; |
| 109 /** | |
| 110 * @page page_iface_zwp_gaming_input_v1 zwp_gaming_input_v1 | |
| 111 * @section page_iface_zwp_gaming_input_v1_desc Description | |
| 112 * | |
| 113 * A global interface to provide gaming input devices for a given seat. | |
| 114 * | |
| 115 * Currently only gamepad devices are supported. | |
| 116 * | |
| 117 * Warning! The protocol described in this file is experimental and | |
| 118 * backward incompatible changes may be made. Backward compatible changes | |
| 119 * may be added together with the corresponding uinterface version bump. | |
| 120 * Backward incompatible changes are done by bumping the version number in | |
| 121 * the protocol and uinterface names and resetting the interface version. | |
| 122 * Once the protocol is to be declared stable, the 'z' prefix and the | |
| 123 * version number in the protocol and interface names are removed and the | |
| 124 * interface version number is reset. | |
| 125 * @section page_iface_zwp_gaming_input_v1_api API | |
| 126 * See @ref iface_zwp_gaming_input_v1. | |
| 127 */ | |
| 128 /** | |
| 129 * @defgroup iface_zwp_gaming_input_v1 The zwp_gaming_input_v1 interface | |
| 130 * | |
| 131 * A global interface to provide gaming input devices for a given seat. | |
| 132 * | |
| 133 * Currently only gamepad devices are supported. | |
| 134 * | |
| 135 * Warning! The protocol described in this file is experimental and | |
| 136 * backward incompatible changes may be made. Backward compatible changes | |
| 137 * may be added together with the corresponding uinterface version bump. | |
| 138 * Backward incompatible changes are done by bumping the version number in | |
| 139 * the protocol and uinterface names and resetting the interface version. | |
| 140 * Once the protocol is to be declared stable, the 'z' prefix and the | |
| 141 * version number in the protocol and interface names are removed and the | |
| 142 * interface version number is reset. | |
| 143 */ | |
| 144 extern const struct wl_interface zwp_gaming_input_v1_interface; | |
| 145 /** | |
| 146 * @page page_iface_zwp_gamepad_v1 zwp_gamepad_v1 | |
| 147 * @section page_iface_zwp_gamepad_v1_desc Description | |
| 148 * | |
| 149 * The zwp_gamepad_v1 interface represents one or more gamepad input devices, | |
| 150 * which are reported as a normalized 'Standard Gamepad' as it is specified | |
| 151 * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping | |
| 152 * @section page_iface_zwp_gamepad_v1_api API | |
| 153 * See @ref iface_zwp_gamepad_v1. | |
| 154 */ | |
| 155 /** | |
| 156 * @defgroup iface_zwp_gamepad_v1 The zwp_gamepad_v1 interface | |
| 157 * | |
| 158 * The zwp_gamepad_v1 interface represents one or more gamepad input devices, | |
| 159 * which are reported as a normalized 'Standard Gamepad' as it is specified | |
| 160 * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping | |
| 161 */ | |
| 162 extern const struct wl_interface zwp_gamepad_v1_interface; | |
| 163 | 105 |
| 164 /** | 106 /** |
| 165 * @ingroup iface_zcr_gaming_input_v1 | 107 * @ingroup iface_zcr_gaming_input_v1 |
| 166 * @struct zcr_gaming_input_v1_interface | 108 * @struct zcr_gaming_input_v1_interface |
| 167 */ | 109 */ |
| 168 struct zcr_gaming_input_v1_interface { | 110 struct zcr_gaming_input_v1_interface { |
| 169 /** | 111 /** |
| 170 * get gamepad device assigned to seat | 112 * get gamepad device assigned to seat |
| 171 * | 113 * |
| 172 * Create gamepad object. See zwp_gamepad_v1 interface for | 114 * Create gamepad object. See zwp_gamepad_v1 interface for |
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| 300 * Sends an frame event to the client owning the resource. | 242 * Sends an frame event to the client owning the resource. |
| 301 * @param resource_ The client's resource | 243 * @param resource_ The client's resource |
| 302 * @param time timestamp with millisecond granularity | 244 * @param time timestamp with millisecond granularity |
| 303 */ | 245 */ |
| 304 static inline void | 246 static inline void |
| 305 zcr_gamepad_v1_send_frame(struct wl_resource *resource_, uint32_t time) | 247 zcr_gamepad_v1_send_frame(struct wl_resource *resource_, uint32_t time) |
| 306 { | 248 { |
| 307 wl_resource_post_event(resource_, ZCR_GAMEPAD_V1_FRAME, time); | 249 wl_resource_post_event(resource_, ZCR_GAMEPAD_V1_FRAME, time); |
| 308 } | 250 } |
| 309 | 251 |
| 310 /** | |
| 311 * @ingroup iface_zwp_gaming_input_v1 | |
| 312 * @struct zwp_gaming_input_v1_interface | |
| 313 */ | |
| 314 struct zwp_gaming_input_v1_interface { | |
| 315 /** | |
| 316 * get gamepad device assigned to seat | |
| 317 * | |
| 318 * Create gamepad object. See zwp_gamepad_v1 interface for | |
| 319 * details. | |
| 320 */ | |
| 321 void (*get_gamepad)(struct wl_client *client, | |
| 322 struct wl_resource *resource, | |
| 323 uint32_t id, | |
| 324 struct wl_resource *seat); | |
| 325 }; | |
| 326 | |
| 327 | |
| 328 #ifndef ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM | |
| 329 #define ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM | |
| 330 /** | |
| 331 * @ingroup iface_zwp_gamepad_v1 | |
| 332 * connection state | |
| 333 */ | |
| 334 enum zwp_gamepad_v1_gamepad_state { | |
| 335 /** | |
| 336 * no gamepads are connected or on. | |
| 337 */ | |
| 338 ZWP_GAMEPAD_V1_GAMEPAD_STATE_OFF = 0, | |
| 339 /** | |
| 340 * at least one gamepad is connected. | |
| 341 */ | |
| 342 ZWP_GAMEPAD_V1_GAMEPAD_STATE_ON = 1, | |
| 343 }; | |
| 344 #endif /* ZWP_GAMEPAD_V1_GAMEPAD_STATE_ENUM */ | |
| 345 | |
| 346 #ifndef ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM | |
| 347 #define ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM | |
| 348 /** | |
| 349 * @ingroup iface_zwp_gamepad_v1 | |
| 350 * physical button state | |
| 351 * | |
| 352 * Describes the physical state of a button that produced the button | |
| 353 * event. | |
| 354 */ | |
| 355 enum zwp_gamepad_v1_button_state { | |
| 356 /** | |
| 357 * the button is not pressed | |
| 358 */ | |
| 359 ZWP_GAMEPAD_V1_BUTTON_STATE_RELEASED = 0, | |
| 360 /** | |
| 361 * the button is pressed | |
| 362 */ | |
| 363 ZWP_GAMEPAD_V1_BUTTON_STATE_PRESSED = 1, | |
| 364 }; | |
| 365 #endif /* ZWP_GAMEPAD_V1_BUTTON_STATE_ENUM */ | |
| 366 | |
| 367 /** | |
| 368 * @ingroup iface_zwp_gamepad_v1 | |
| 369 * @struct zwp_gamepad_v1_interface | |
| 370 */ | |
| 371 struct zwp_gamepad_v1_interface { | |
| 372 /** | |
| 373 * destroy gamepad object | |
| 374 * | |
| 375 * | |
| 376 */ | |
| 377 void (*destroy)(struct wl_client *client, | |
| 378 struct wl_resource *resource); | |
| 379 }; | |
| 380 | |
| 381 #define ZWP_GAMEPAD_V1_STATE_CHANGE 0 | |
| 382 #define ZWP_GAMEPAD_V1_AXIS 1 | |
| 383 #define ZWP_GAMEPAD_V1_BUTTON 2 | |
| 384 #define ZWP_GAMEPAD_V1_FRAME 3 | |
| 385 | |
| 386 /** | |
| 387 * @ingroup iface_zwp_gamepad_v1 | |
| 388 */ | |
| 389 #define ZWP_GAMEPAD_V1_STATE_CHANGE_SINCE_VERSION 1 | |
| 390 /** | |
| 391 * @ingroup iface_zwp_gamepad_v1 | |
| 392 */ | |
| 393 #define ZWP_GAMEPAD_V1_AXIS_SINCE_VERSION 1 | |
| 394 /** | |
| 395 * @ingroup iface_zwp_gamepad_v1 | |
| 396 */ | |
| 397 #define ZWP_GAMEPAD_V1_BUTTON_SINCE_VERSION 1 | |
| 398 /** | |
| 399 * @ingroup iface_zwp_gamepad_v1 | |
| 400 */ | |
| 401 #define ZWP_GAMEPAD_V1_FRAME_SINCE_VERSION 1 | |
| 402 | |
| 403 /** | |
| 404 * @ingroup iface_zwp_gamepad_v1 | |
| 405 * Sends an state_change event to the client owning the resource. | |
| 406 * @param resource_ The client's resource | |
| 407 * @param state new state | |
| 408 */ | |
| 409 static inline void | |
| 410 zwp_gamepad_v1_send_state_change(struct wl_resource *resource_, uint32_t state) | |
| 411 { | |
| 412 wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_STATE_CHANGE, state); | |
| 413 } | |
| 414 | |
| 415 /** | |
| 416 * @ingroup iface_zwp_gamepad_v1 | |
| 417 * Sends an axis event to the client owning the resource. | |
| 418 * @param resource_ The client's resource | |
| 419 * @param time timestamp with millisecond granularity | |
| 420 * @param axis axis that produced this event | |
| 421 * @param value new value of axis | |
| 422 */ | |
| 423 static inline void | |
| 424 zwp_gamepad_v1_send_axis(struct wl_resource *resource_, uint32_t time, uint32_t
axis, wl_fixed_t value) | |
| 425 { | |
| 426 wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_AXIS, time, axis, value
); | |
| 427 } | |
| 428 | |
| 429 /** | |
| 430 * @ingroup iface_zwp_gamepad_v1 | |
| 431 * Sends an button event to the client owning the resource. | |
| 432 * @param resource_ The client's resource | |
| 433 * @param time timestamp with millisecond granularity | |
| 434 * @param button id of button | |
| 435 * @param state digital state of the button | |
| 436 * @param analog analog value of the button | |
| 437 */ | |
| 438 static inline void | |
| 439 zwp_gamepad_v1_send_button(struct wl_resource *resource_, uint32_t time, uint32_
t button, uint32_t state, wl_fixed_t analog) | |
| 440 { | |
| 441 wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_BUTTON, time, button, s
tate, analog); | |
| 442 } | |
| 443 | |
| 444 /** | |
| 445 * @ingroup iface_zwp_gamepad_v1 | |
| 446 * Sends an frame event to the client owning the resource. | |
| 447 * @param resource_ The client's resource | |
| 448 * @param time timestamp with millisecond granularity | |
| 449 */ | |
| 450 static inline void | |
| 451 zwp_gamepad_v1_send_frame(struct wl_resource *resource_, uint32_t time) | |
| 452 { | |
| 453 wl_resource_post_event(resource_, ZWP_GAMEPAD_V1_FRAME, time); | |
| 454 } | |
| 455 | |
| 456 #ifdef __cplusplus | 252 #ifdef __cplusplus |
| 457 } | 253 } |
| 458 #endif | 254 #endif |
| 459 | 255 |
| 460 #endif | 256 #endif |
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