Chromium Code Reviews| Index: device/vr/android/gvr/gvr_gamepad_data_fetcher.cc |
| diff --git a/device/vr/android/gvr/gvr_gamepad_data_fetcher.cc b/device/vr/android/gvr/gvr_gamepad_data_fetcher.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..6dade1afeda7d0b6d1163291d3d780c4bb538af8 |
| --- /dev/null |
| +++ b/device/vr/android/gvr/gvr_gamepad_data_fetcher.cc |
| @@ -0,0 +1,140 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "device/vr/android/gvr/gvr_gamepad_data_fetcher.h" |
| + |
| +#include "base/strings/utf_string_conversions.h" |
| + |
| +#include "device/vr/android/gvr/gvr_delegate.h" |
| +#include "third_party/WebKit/public/platform/WebGamepads.h" |
| + |
| +namespace device { |
| + |
| +namespace { |
| + |
| +void CopyToWebUString(unsigned short* dest, |
| + size_t dest_length, |
| + base::string16 src) { |
| + const size_t str_to_copy = std::min(src.size(), dest_length - 1); |
| + memcpy(dest, src.data(), str_to_copy * sizeof(base::string16::value_type)); |
|
bshe
2016/09/20 15:35:03
If dest_length - 1 < src.size and sizeof(base::str
|
| + dest[str_to_copy] = 0; |
| +} |
| + |
| +} // namespace |
| + |
| +using namespace blink; |
| + |
| +GvrGamepadDataFetcher::Factory::Factory(GvrDelegate* delegate) |
| + : delegate_(delegate) {} |
| + |
| +GvrGamepadDataFetcher::Factory::~Factory() {} |
| + |
| +std::unique_ptr<GamepadDataFetcher> |
| +GvrGamepadDataFetcher::Factory::CreateDataFetcher() { |
| + return std::unique_ptr<GamepadDataFetcher>( |
| + new GvrGamepadDataFetcher(delegate_)); |
| +} |
| + |
| +GamepadSource GvrGamepadDataFetcher::Factory::source() { |
| + return GAMEPAD_SOURCE_GVR; |
| +} |
| + |
| +GvrGamepadDataFetcher::GvrGamepadDataFetcher(GvrDelegate* delegate) { |
| + gvr::GvrApi* gvr_api = delegate->gvr_api(); |
| + controller_api_.reset(new gvr::ControllerApi()); |
| + int32_t options = gvr::ControllerApi::DefaultOptions(); |
| + options |= GVR_CONTROLLER_ENABLE_GYRO; |
| + bool success = controller_api_->Init(options, gvr_api->GetContext()); |
| + if (!success) |
| + controller_api_.reset(nullptr); |
| +} |
| + |
| +GvrGamepadDataFetcher::~GvrGamepadDataFetcher() {} |
| + |
| +GamepadSource GvrGamepadDataFetcher::source() { |
| + return GAMEPAD_SOURCE_GVR; |
| +} |
| + |
| +void GvrGamepadDataFetcher::OnAddedToProvider() { |
| + PauseHint(false); |
| +} |
| + |
| +void GvrGamepadDataFetcher::GetGamepadData(bool devices_changed_hint) { |
| + if (!controller_api_) |
| + return; |
| + |
| + PadState* state = GetPadState(0); |
| + if (!state) |
| + return; |
| + |
| + WebGamepad& pad = state->data; |
| + if (state->active_state == GAMEPAD_NEWLY_ACTIVE) { |
| + // This is the first time we've seen this device, so do some one-time |
| + // initialization |
| + pad.connected = true; |
| + CopyToWebUString(pad.id, WebGamepad::idLengthCap - 1, |
|
mthiesse
2016/09/20 16:02:06
I don't think this is the right fix, I think this
|
| + base::UTF8ToUTF16("Daydream Controller")); |
| + CopyToWebUString(pad.mapping, WebGamepad::mappingLengthCap - 1, |
| + base::UTF8ToUTF16("")); |
| + pad.buttonsLength = 1; |
| + pad.axesLength = 2; |
| + } |
| + |
| + controller_state_.Update(*controller_api_); |
| + |
| + pad.timestamp = controller_state_.GetLastOrientationTimestamp(); |
| + |
| + // TODO: Query from API if avaialable. |
| + pad.hand = GamepadHandRight; |
| + |
| + if (controller_state_.IsTouching()) { |
| + gvr_vec2f touch_position = controller_state_.GetTouchPos(); |
| + pad.axes[0] = (touch_position.x * 2.0f) - 1.0f; |
| + pad.axes[1] = (touch_position.y * 2.0f) - 1.0f; |
| + } else { |
| + pad.axes[0] = 0.0f; |
| + pad.axes[1] = 0.0f; |
| + } |
| + |
| + pad.buttons[0].touched = controller_state_.IsTouching(); |
| + pad.buttons[0].pressed = |
| + controller_state_.GetButtonState(GVR_CONTROLLER_BUTTON_CLICK); |
| + pad.buttons[0].value = pad.buttons[0].pressed ? 1.0f : 0.0f; |
| + |
| + pad.pose.notNull = true; |
| + pad.pose.hasOrientation = true; |
| + pad.pose.hasPosition = false; |
| + |
| + gvr_quatf orientation = controller_state_.GetOrientation(); |
| + pad.pose.orientation.notNull = true; |
| + pad.pose.orientation.x = orientation.qx; |
| + pad.pose.orientation.y = orientation.qy; |
| + pad.pose.orientation.z = orientation.qz; |
| + pad.pose.orientation.w = orientation.qw; |
| + |
| + gvr_vec3f accel = controller_state_.GetAccel(); |
| + pad.pose.linearAcceleration.notNull = true; |
| + pad.pose.linearAcceleration.x = accel.x; |
| + pad.pose.linearAcceleration.y = accel.y; |
| + pad.pose.linearAcceleration.z = accel.z; |
| + |
| + gvr_vec3f gyro = controller_state_.GetGyro(); |
| + pad.pose.angularVelocity.notNull = true; |
| + pad.pose.angularVelocity.x = gyro.x; |
| + pad.pose.angularVelocity.y = gyro.y; |
| + pad.pose.angularVelocity.z = gyro.z; |
| +} |
| + |
| +void GvrGamepadDataFetcher::PauseHint(bool paused) { |
| + if (!controller_api_) |
| + return; |
| + |
| + if (paused) { |
| + controller_api_->Pause(); |
| + } else { |
| + controller_api_->Resume(); |
| + } |
| +} |
| + |
| +} // namespace device |