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Issue 2351573002: Added support for GVR controllers (Closed)
Patch Set: Remove LOG, make string length adjustment suggested by Michael Created 4 years, 3 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "device/vr/android/gvr/gvr_gamepad_data_fetcher.h"
6
7 #include "base/strings/utf_string_conversions.h"
8
9 #include "device/vr/android/gvr/gvr_delegate.h"
10 #include "third_party/WebKit/public/platform/WebGamepads.h"
11
12 namespace device {
13
14 namespace {
15
16 void CopyToWebUString(unsigned short* dest,
17 size_t dest_length,
18 base::string16 src) {
19 const size_t str_to_copy = std::min(src.size(), dest_length - 1);
20 memcpy(dest, src.data(), str_to_copy * sizeof(base::string16::value_type));
bshe 2016/09/20 15:35:03 If dest_length - 1 < src.size and sizeof(base::str
21 dest[str_to_copy] = 0;
22 }
23
24 } // namespace
25
26 using namespace blink;
27
28 GvrGamepadDataFetcher::Factory::Factory(GvrDelegate* delegate)
29 : delegate_(delegate) {}
30
31 GvrGamepadDataFetcher::Factory::~Factory() {}
32
33 std::unique_ptr<GamepadDataFetcher>
34 GvrGamepadDataFetcher::Factory::CreateDataFetcher() {
35 return std::unique_ptr<GamepadDataFetcher>(
36 new GvrGamepadDataFetcher(delegate_));
37 }
38
39 GamepadSource GvrGamepadDataFetcher::Factory::source() {
40 return GAMEPAD_SOURCE_GVR;
41 }
42
43 GvrGamepadDataFetcher::GvrGamepadDataFetcher(GvrDelegate* delegate) {
44 gvr::GvrApi* gvr_api = delegate->gvr_api();
45 controller_api_.reset(new gvr::ControllerApi());
46 int32_t options = gvr::ControllerApi::DefaultOptions();
47 options |= GVR_CONTROLLER_ENABLE_GYRO;
48 bool success = controller_api_->Init(options, gvr_api->GetContext());
49 if (!success)
50 controller_api_.reset(nullptr);
51 }
52
53 GvrGamepadDataFetcher::~GvrGamepadDataFetcher() {}
54
55 GamepadSource GvrGamepadDataFetcher::source() {
56 return GAMEPAD_SOURCE_GVR;
57 }
58
59 void GvrGamepadDataFetcher::OnAddedToProvider() {
60 PauseHint(false);
61 }
62
63 void GvrGamepadDataFetcher::GetGamepadData(bool devices_changed_hint) {
64 if (!controller_api_)
65 return;
66
67 PadState* state = GetPadState(0);
68 if (!state)
69 return;
70
71 WebGamepad& pad = state->data;
72 if (state->active_state == GAMEPAD_NEWLY_ACTIVE) {
73 // This is the first time we've seen this device, so do some one-time
74 // initialization
75 pad.connected = true;
76 CopyToWebUString(pad.id, WebGamepad::idLengthCap - 1,
mthiesse 2016/09/20 16:02:06 I don't think this is the right fix, I think this
77 base::UTF8ToUTF16("Daydream Controller"));
78 CopyToWebUString(pad.mapping, WebGamepad::mappingLengthCap - 1,
79 base::UTF8ToUTF16(""));
80 pad.buttonsLength = 1;
81 pad.axesLength = 2;
82 }
83
84 controller_state_.Update(*controller_api_);
85
86 pad.timestamp = controller_state_.GetLastOrientationTimestamp();
87
88 // TODO: Query from API if avaialable.
89 pad.hand = GamepadHandRight;
90
91 if (controller_state_.IsTouching()) {
92 gvr_vec2f touch_position = controller_state_.GetTouchPos();
93 pad.axes[0] = (touch_position.x * 2.0f) - 1.0f;
94 pad.axes[1] = (touch_position.y * 2.0f) - 1.0f;
95 } else {
96 pad.axes[0] = 0.0f;
97 pad.axes[1] = 0.0f;
98 }
99
100 pad.buttons[0].touched = controller_state_.IsTouching();
101 pad.buttons[0].pressed =
102 controller_state_.GetButtonState(GVR_CONTROLLER_BUTTON_CLICK);
103 pad.buttons[0].value = pad.buttons[0].pressed ? 1.0f : 0.0f;
104
105 pad.pose.notNull = true;
106 pad.pose.hasOrientation = true;
107 pad.pose.hasPosition = false;
108
109 gvr_quatf orientation = controller_state_.GetOrientation();
110 pad.pose.orientation.notNull = true;
111 pad.pose.orientation.x = orientation.qx;
112 pad.pose.orientation.y = orientation.qy;
113 pad.pose.orientation.z = orientation.qz;
114 pad.pose.orientation.w = orientation.qw;
115
116 gvr_vec3f accel = controller_state_.GetAccel();
117 pad.pose.linearAcceleration.notNull = true;
118 pad.pose.linearAcceleration.x = accel.x;
119 pad.pose.linearAcceleration.y = accel.y;
120 pad.pose.linearAcceleration.z = accel.z;
121
122 gvr_vec3f gyro = controller_state_.GetGyro();
123 pad.pose.angularVelocity.notNull = true;
124 pad.pose.angularVelocity.x = gyro.x;
125 pad.pose.angularVelocity.y = gyro.y;
126 pad.pose.angularVelocity.z = gyro.z;
127 }
128
129 void GvrGamepadDataFetcher::PauseHint(bool paused) {
130 if (!controller_api_)
131 return;
132
133 if (paused) {
134 controller_api_->Pause();
135 } else {
136 controller_api_->Resume();
137 }
138 }
139
140 } // namespace device
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