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Unified Diff: third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h

Issue 2350633002: third_party: Switch to zcr prefix for downstream wayland interfaces. (Closed)
Patch Set: Created 4 years, 3 months ago
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Index: third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h
diff --git a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h
index f8ec850a5951075bef1ee7d18cd0f58eb017b41b..58735ee30b789fafabe521fed6877daac35ffdd2 100644
--- a/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h
+++ b/third_party/wayland-protocols/include/protocol/gaming-input-unstable-v1-server-protocol.h
@@ -17,8 +17,10 @@ struct wl_resource;
/**
* @page page_gaming_input_unstable_v1 The gaming_input_unstable_v1 protocol
* @section page_ifaces_gaming_input_unstable_v1 Interfaces
- * - @subpage page_iface_zwp_gaming_input_v1 - extends wl_seat with gaming input devices
- * - @subpage page_iface_zwp_gamepad_v1 - gamepad input device
+ * - @subpage page_iface_zcr_gaming_input_v1 - extends wl_seat with gaming input devices
+ * - @subpage page_iface_zcr_gamepad_v1 - gamepad input device
+ * - @subpage page_iface_zwp_gaming_input_v1 - DEPRECATED
+ * - @subpage page_iface_zwp_gamepad_v1 - DEPRECATED
* @section page_copyright_gaming_input_unstable_v1 Copyright
* <pre>
*
@@ -45,10 +47,66 @@ struct wl_resource;
* </pre>
*/
struct wl_seat;
+struct zcr_gamepad_v1;
+struct zcr_gaming_input_v1;
struct zwp_gamepad_v1;
struct zwp_gaming_input_v1;
/**
+ * @page page_iface_zcr_gaming_input_v1 zcr_gaming_input_v1
+ * @section page_iface_zcr_gaming_input_v1_desc Description
+ *
+ * A global interface to provide gaming input devices for a given seat.
+ *
+ * Currently only gamepad devices are supported.
+ *
+ * Warning! The protocol described in this file is experimental and
+ * backward incompatible changes may be made. Backward compatible changes
+ * may be added together with the corresponding uinterface version bump.
+ * Backward incompatible changes are done by bumping the version number in
+ * the protocol and uinterface names and resetting the interface version.
+ * Once the protocol is to be declared stable, the 'z' prefix and the
+ * version number in the protocol and interface names are removed and the
+ * interface version number is reset.
+ * @section page_iface_zcr_gaming_input_v1_api API
+ * See @ref iface_zcr_gaming_input_v1.
+ */
+/**
+ * @defgroup iface_zcr_gaming_input_v1 The zcr_gaming_input_v1 interface
+ *
+ * A global interface to provide gaming input devices for a given seat.
+ *
+ * Currently only gamepad devices are supported.
+ *
+ * Warning! The protocol described in this file is experimental and
+ * backward incompatible changes may be made. Backward compatible changes
+ * may be added together with the corresponding uinterface version bump.
+ * Backward incompatible changes are done by bumping the version number in
+ * the protocol and uinterface names and resetting the interface version.
+ * Once the protocol is to be declared stable, the 'z' prefix and the
+ * version number in the protocol and interface names are removed and the
+ * interface version number is reset.
+ */
+extern const struct wl_interface zcr_gaming_input_v1_interface;
+/**
+ * @page page_iface_zcr_gamepad_v1 zcr_gamepad_v1
+ * @section page_iface_zcr_gamepad_v1_desc Description
+ *
+ * The zwp_gamepad_v1 interface represents one or more gamepad input devices,
+ * which are reported as a normalized 'Standard Gamepad' as it is specified
+ * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
+ * @section page_iface_zcr_gamepad_v1_api API
+ * See @ref iface_zcr_gamepad_v1.
+ */
+/**
+ * @defgroup iface_zcr_gamepad_v1 The zcr_gamepad_v1 interface
+ *
+ * The zwp_gamepad_v1 interface represents one or more gamepad input devices,
+ * which are reported as a normalized 'Standard Gamepad' as it is specified
+ * by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
+ */
+extern const struct wl_interface zcr_gamepad_v1_interface;
+/**
* @page page_iface_zwp_gaming_input_v1 zwp_gaming_input_v1
* @section page_iface_zwp_gaming_input_v1_desc Description
*
@@ -104,6 +162,152 @@ extern const struct wl_interface zwp_gaming_input_v1_interface;
extern const struct wl_interface zwp_gamepad_v1_interface;
/**
+ * @ingroup iface_zcr_gaming_input_v1
+ * @struct zcr_gaming_input_v1_interface
+ */
+struct zcr_gaming_input_v1_interface {
+ /**
+ * get gamepad device assigned to seat
+ *
+ * Create gamepad object. See zwp_gamepad_v1 interface for
+ * details.
+ */
+ void (*get_gamepad)(struct wl_client *client,
+ struct wl_resource *resource,
+ uint32_t id,
+ struct wl_resource *seat);
+};
+
+
+#ifndef ZCR_GAMEPAD_V1_GAMEPAD_STATE_ENUM
+#define ZCR_GAMEPAD_V1_GAMEPAD_STATE_ENUM
+/**
+ * @ingroup iface_zcr_gamepad_v1
+ * connection state
+ */
+enum zcr_gamepad_v1_gamepad_state {
+ /**
+ * no gamepads are connected or on.
+ */
+ ZCR_GAMEPAD_V1_GAMEPAD_STATE_OFF = 0,
+ /**
+ * at least one gamepad is connected.
+ */
+ ZCR_GAMEPAD_V1_GAMEPAD_STATE_ON = 1,
+};
+#endif /* ZCR_GAMEPAD_V1_GAMEPAD_STATE_ENUM */
+
+#ifndef ZCR_GAMEPAD_V1_BUTTON_STATE_ENUM
+#define ZCR_GAMEPAD_V1_BUTTON_STATE_ENUM
+/**
+ * @ingroup iface_zcr_gamepad_v1
+ * physical button state
+ *
+ * Describes the physical state of a button that produced the button
+ * event.
+ */
+enum zcr_gamepad_v1_button_state {
+ /**
+ * the button is not pressed
+ */
+ ZCR_GAMEPAD_V1_BUTTON_STATE_RELEASED = 0,
+ /**
+ * the button is pressed
+ */
+ ZCR_GAMEPAD_V1_BUTTON_STATE_PRESSED = 1,
+};
+#endif /* ZCR_GAMEPAD_V1_BUTTON_STATE_ENUM */
+
+/**
+ * @ingroup iface_zcr_gamepad_v1
+ * @struct zcr_gamepad_v1_interface
+ */
+struct zcr_gamepad_v1_interface {
+ /**
+ * destroy gamepad object
+ *
+ *
+ */
+ void (*destroy)(struct wl_client *client,
+ struct wl_resource *resource);
+};
+
+#define ZCR_GAMEPAD_V1_STATE_CHANGE 0
+#define ZCR_GAMEPAD_V1_AXIS 1
+#define ZCR_GAMEPAD_V1_BUTTON 2
+#define ZCR_GAMEPAD_V1_FRAME 3
+
+/**
+ * @ingroup iface_zcr_gamepad_v1
+ */
+#define ZCR_GAMEPAD_V1_STATE_CHANGE_SINCE_VERSION 1
+/**
+ * @ingroup iface_zcr_gamepad_v1
+ */
+#define ZCR_GAMEPAD_V1_AXIS_SINCE_VERSION 1
+/**
+ * @ingroup iface_zcr_gamepad_v1
+ */
+#define ZCR_GAMEPAD_V1_BUTTON_SINCE_VERSION 1
+/**
+ * @ingroup iface_zcr_gamepad_v1
+ */
+#define ZCR_GAMEPAD_V1_FRAME_SINCE_VERSION 1
+
+/**
+ * @ingroup iface_zcr_gamepad_v1
+ * Sends an state_change event to the client owning the resource.
+ * @param resource_ The client's resource
+ * @param state new state
+ */
+static inline void
+zcr_gamepad_v1_send_state_change(struct wl_resource *resource_, uint32_t state)
+{
+ wl_resource_post_event(resource_, ZCR_GAMEPAD_V1_STATE_CHANGE, state);
+}
+
+/**
+ * @ingroup iface_zcr_gamepad_v1
+ * Sends an axis event to the client owning the resource.
+ * @param resource_ The client's resource
+ * @param time timestamp with millisecond granularity
+ * @param axis axis that produced this event
+ * @param value new value of axis
+ */
+static inline void
+zcr_gamepad_v1_send_axis(struct wl_resource *resource_, uint32_t time, uint32_t axis, wl_fixed_t value)
+{
+ wl_resource_post_event(resource_, ZCR_GAMEPAD_V1_AXIS, time, axis, value);
+}
+
+/**
+ * @ingroup iface_zcr_gamepad_v1
+ * Sends an button event to the client owning the resource.
+ * @param resource_ The client's resource
+ * @param time timestamp with millisecond granularity
+ * @param button id of button
+ * @param state digital state of the button
+ * @param analog analog value of the button
+ */
+static inline void
+zcr_gamepad_v1_send_button(struct wl_resource *resource_, uint32_t time, uint32_t button, uint32_t state, wl_fixed_t analog)
+{
+ wl_resource_post_event(resource_, ZCR_GAMEPAD_V1_BUTTON, time, button, state, analog);
+}
+
+/**
+ * @ingroup iface_zcr_gamepad_v1
+ * Sends an frame event to the client owning the resource.
+ * @param resource_ The client's resource
+ * @param time timestamp with millisecond granularity
+ */
+static inline void
+zcr_gamepad_v1_send_frame(struct wl_resource *resource_, uint32_t time)
+{
+ wl_resource_post_event(resource_, ZCR_GAMEPAD_V1_FRAME, time);
+}
+
+/**
* @ingroup iface_zwp_gaming_input_v1
* @struct zwp_gaming_input_v1_interface
*/

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