| Index: ui/gfx/rect.h
|
| diff --git a/ui/gfx/rect.h b/ui/gfx/rect.h
|
| index d983770dca847f2b0c0df2df19875ca6446a74c1..df7f9aac366c9bd39ce5c03a0202c7776805a4e7 100644
|
| --- a/ui/gfx/rect.h
|
| +++ b/ui/gfx/rect.h
|
| @@ -35,7 +35,7 @@ namespace gfx {
|
|
|
| class Insets;
|
|
|
| -class UI_EXPORT Rect
|
| +class GFX_EXPORT Rect
|
| : public RectBase<Rect, Point, Size, Insets, Vector2d, int> {
|
| public:
|
| Rect() : RectBase<Rect, Point, Size, Insets, Vector2d, int>(Point()) {}
|
| @@ -89,16 +89,16 @@ inline bool operator!=(const Rect& lhs, const Rect& rhs) {
|
| return !(lhs == rhs);
|
| }
|
|
|
| -UI_EXPORT Rect operator+(const Rect& lhs, const Vector2d& rhs);
|
| -UI_EXPORT Rect operator-(const Rect& lhs, const Vector2d& rhs);
|
| +GFX_EXPORT Rect operator+(const Rect& lhs, const Vector2d& rhs);
|
| +GFX_EXPORT Rect operator-(const Rect& lhs, const Vector2d& rhs);
|
|
|
| inline Rect operator+(const Vector2d& lhs, const Rect& rhs) {
|
| return rhs + lhs;
|
| }
|
|
|
| -UI_EXPORT Rect IntersectRects(const Rect& a, const Rect& b);
|
| -UI_EXPORT Rect UnionRects(const Rect& a, const Rect& b);
|
| -UI_EXPORT Rect SubtractRects(const Rect& a, const Rect& b);
|
| +GFX_EXPORT Rect IntersectRects(const Rect& a, const Rect& b);
|
| +GFX_EXPORT Rect UnionRects(const Rect& a, const Rect& b);
|
| +GFX_EXPORT Rect SubtractRects(const Rect& a, const Rect& b);
|
|
|
| // Constructs a rectangle with |p1| and |p2| as opposite corners.
|
| //
|
| @@ -106,7 +106,7 @@ UI_EXPORT Rect SubtractRects(const Rect& a, const Rect& b);
|
| // points", except that we consider points on the right/bottom edges of the
|
| // rect to be outside the rect. So technically one or both points will not be
|
| // contained within the rect, because they will appear on one of these edges.
|
| -UI_EXPORT Rect BoundingRect(const Point& p1, const Point& p2);
|
| +GFX_EXPORT Rect BoundingRect(const Point& p1, const Point& p2);
|
|
|
| inline Rect ScaleToEnclosingRect(const Rect& rect,
|
| float x_scale,
|
|
|