Chromium Code Reviews| Index: ui/gfx/skia_util.h |
| diff --git a/ui/gfx/skia_util.h b/ui/gfx/skia_util.h |
| index 592ff5f2f66017cecd3850ff2b8653b8ce317146..463c4e938595c68be9168a4487a6d9cdfc9cfa5d 100644 |
| --- a/ui/gfx/skia_util.h |
| +++ b/ui/gfx/skia_util.h |
| @@ -26,13 +26,13 @@ class ShadowValue; |
| class Transform; |
| // Convert between Skia and gfx rect types. |
| -UI_EXPORT SkRect RectToSkRect(const Rect& rect); |
| -UI_EXPORT SkIRect RectToSkIRect(const Rect& rect); |
| -UI_EXPORT Rect SkIRectToRect(const SkIRect& rect); |
| -UI_EXPORT SkRect RectFToSkRect(const RectF& rect); |
| -UI_EXPORT RectF SkRectToRectF(const SkRect& rect); |
| +GFX_EXPORT SkRect RectToSkRect(const Rect& rect); |
| +GFX_EXPORT SkIRect RectToSkIRect(const Rect& rect); |
| +GFX_EXPORT Rect SkIRectToRect(const SkIRect& rect); |
| +GFX_EXPORT SkRect RectFToSkRect(const RectF& rect); |
| +GFX_EXPORT RectF SkRectToRectF(const SkRect& rect); |
| -UI_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform, |
| +GFX_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform, |
| SkMatrix* flattened); |
|
sky
2013/09/24 19:11:40
nit: moar indenting
|
| // Creates a bitmap shader for the image rep with the image rep's scale factor. |
| @@ -42,14 +42,14 @@ UI_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform, |
| // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader |
| // is created. |
| // |
| -UI_EXPORT skia::RefPtr<SkShader> CreateImageRepShader( |
| +GFX_EXPORT skia::RefPtr<SkShader> CreateImageRepShader( |
| const gfx::ImageSkiaRep& image_rep, |
| SkShader::TileMode tile_mode, |
| const SkMatrix& local_matrix); |
| // Creates a vertical gradient shader. The caller owns the shader. |
| // Example usage to avoid leaks: |
| -UI_EXPORT skia::RefPtr<SkShader> CreateGradientShader(int start_point, |
| +GFX_EXPORT skia::RefPtr<SkShader> CreateGradientShader(int start_point, |
| int end_point, |
| SkColor start_color, |
| SkColor end_color); |
| @@ -57,15 +57,15 @@ UI_EXPORT skia::RefPtr<SkShader> CreateGradientShader(int start_point, |
| // Creates a draw looper to generate |shadows|. The caller owns the draw looper. |
| // NULL is returned if |shadows| is empty since no draw looper is needed in |
| // this case. |
| -UI_EXPORT skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper( |
| +GFX_EXPORT skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper( |
| const std::vector<ShadowValue>& shadows); |
| // Returns true if the two bitmaps contain the same pixels. |
| -UI_EXPORT bool BitmapsAreEqual(const SkBitmap& bitmap1, |
| +GFX_EXPORT bool BitmapsAreEqual(const SkBitmap& bitmap1, |
| const SkBitmap& bitmap2); |
| // Converts Skia ARGB format pixels in |skia| to RGBA. |
| -UI_EXPORT void ConvertSkiaToRGBA(const unsigned char* skia, |
| +GFX_EXPORT void ConvertSkiaToRGBA(const unsigned char* skia, |
| int pixel_width, |
| unsigned char* rgba); |