| Index: ui/gfx/quad_f.h
|
| diff --git a/ui/gfx/quad_f.h b/ui/gfx/quad_f.h
|
| index 5bbc3cd40dd4ff3434eef92c7fbb0bbea68a9e53..b8a42e9883e1b5d9aebb48e9b6bb4118de1e0a36 100644
|
| --- a/ui/gfx/quad_f.h
|
| +++ b/ui/gfx/quad_f.h
|
| @@ -17,7 +17,7 @@ namespace gfx {
|
|
|
| // A Quad is defined by four corners, allowing it to have edges that are not
|
| // axis-aligned, unlike a Rect.
|
| -class UI_EXPORT QuadF {
|
| +class GFX_EXPORT QuadF {
|
| public:
|
| QuadF() {}
|
| QuadF(const PointF& p1, const PointF& p2, const PointF& p3, const PointF& p4)
|
| @@ -99,10 +99,10 @@ inline bool operator!=(const QuadF& lhs, const QuadF& rhs) {
|
| }
|
|
|
| // Add a vector to a quad, offseting each point in the quad by the vector.
|
| -UI_EXPORT QuadF operator+(const QuadF& lhs, const Vector2dF& rhs);
|
| +GFX_EXPORT QuadF operator+(const QuadF& lhs, const Vector2dF& rhs);
|
| // Subtract a vector from a quad, offseting each point in the quad by the
|
| // inverse of the vector.
|
| -UI_EXPORT QuadF operator-(const QuadF& lhs, const Vector2dF& rhs);
|
| +GFX_EXPORT QuadF operator-(const QuadF& lhs, const Vector2dF& rhs);
|
|
|
| } // namespace gfx
|
|
|
|
|