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Unified Diff: cc/scheduler/scheduler_state_machine.cc

Issue 23495022: CC: Add a scheduled action for ManageTiles (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Reduce scope to scheduler. Created 7 years, 3 months ago
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Index: cc/scheduler/scheduler_state_machine.cc
diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc
index a608fb902c74864a3203db522e5f72f367a091eb..282eaf7cfae50a2ece9035cb221ca93986ae91fc 100644
--- a/cc/scheduler/scheduler_state_machine.cc
+++ b/cc/scheduler/scheduler_state_machine.cc
@@ -146,6 +146,8 @@ const char* SchedulerStateMachine::ActionToString(Action action) {
return "ACTION_BEGIN_OUTPUT_SURFACE_CREATION";
case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD:
return "ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD";
+ case ACTION_MANAGE_TILES:
+ return "ACTION_MANAGE_TILES";
}
NOTREACHED();
return "???";
@@ -209,6 +211,7 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const {
minor_state->SetInteger("consecutive_failed_draws",
consecutive_failed_draws_);
minor_state->SetBoolean("needs_redraw", needs_redraw_);
+ minor_state->SetBoolean("needs_manage_tiles", needs_manage_tiles_);
minor_state->SetBoolean("swap_used_incomplete_tile",
swap_used_incomplete_tile_);
minor_state->SetBoolean("needs_commit", needs_commit_);
@@ -442,6 +445,12 @@ bool SchedulerStateMachine::ShouldCommit() const {
return commit_state_ == COMMIT_STATE_READY_TO_COMMIT;
}
+bool SchedulerStateMachine::ShouldManageTiles() const {
enne (OOO) 2013/09/11 23:45:11 Yeah, I agree strongly with brianderson's suggesti
epennerAtGoogle 2013/09/12 00:09:59 Just for clarity: The extra throttling is only req
brianderson 2013/09/12 00:24:08 Yes, the extra throttling is only required for the
+ if (!inside_begin_frame_)
+ return false;
+ return needs_manage_tiles_;
+}
+
SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const {
if (ShouldAcquireLayerTexturesForMainThread())
return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD;
@@ -461,6 +470,8 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const {
else
return ACTION_DRAW_AND_SWAP_IF_POSSIBLE;
}
+ if (ShouldManageTiles())
+ return ACTION_MANAGE_TILES;
if (ShouldSendBeginFrameToMainThread())
return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
if (ShouldBeginOutputSurfaceCreation())
@@ -536,6 +547,10 @@ void SchedulerStateMachine::UpdateState(Action action) {
texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD;
main_thread_needs_layer_textures_ = false;
return;
+
+ case ACTION_MANAGE_TILES:
+ UpdateStateOnManageTiles();
+ return;
}
}
@@ -677,6 +692,10 @@ void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) {
last_frame_number_swap_performed_ = current_frame_number_;
}
+void SchedulerStateMachine::UpdateStateOnManageTiles() {
+ needs_manage_tiles_ = false;
+}
+
void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() {
DCHECK(!main_thread_needs_layer_textures_);
DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD);
@@ -740,6 +759,11 @@ bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const {
if (has_pending_tree_)
return true;
+ // Changing priorities may allow us to activate (given the new priorities),
+ // which may result in a new frame.
+ if (needs_manage_tiles_)
+ return true;
epenner 2013/09/11 22:55:47 Brianderson@, is there anything I need to worry ab
brianderson 2013/09/11 23:14:37 I'm working on a patch to fix issues like this, wh
+
return false;
}
@@ -757,6 +781,10 @@ void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; }
void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; }
+void SchedulerStateMachine::SetNeedsManageTiles() {
+ needs_manage_tiles_ = true;
+}
+
void SchedulerStateMachine::SetSwapUsedIncompleteTile(
bool used_incomplete_tile) {
swap_used_incomplete_tile_ = used_incomplete_tile;
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