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Unified Diff: src/gpu/vk/GrVkMemory.cpp

Issue 2348523002: Support use of non-coherent memory allocations in Vulkan. (Closed)
Patch Set: Some more clean up Created 4 years, 3 months ago
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Index: src/gpu/vk/GrVkMemory.cpp
diff --git a/src/gpu/vk/GrVkMemory.cpp b/src/gpu/vk/GrVkMemory.cpp
index 48bea9c67ef762774e0ca1a968ae2b6656d4506c..98b2f89e243a0964228fd54f3fba9e0f51b6b0cc 100644
--- a/src/gpu/vk/GrVkMemory.cpp
+++ b/src/gpu/vk/GrVkMemory.cpp
@@ -10,13 +10,12 @@
#include "GrVkGpu.h"
#include "GrVkUtil.h"
-static bool get_valid_memory_type_index(VkPhysicalDeviceMemoryProperties physDevMemProps,
+static bool get_valid_memory_type_index(const VkPhysicalDeviceMemoryProperties& physDevMemProps,
uint32_t typeBits,
VkMemoryPropertyFlags requestedMemFlags,
uint32_t* typeIndex) {
- uint32_t checkBit = 1;
- for (uint32_t i = 0; i < 32; ++i) {
- if (typeBits & checkBit) {
+ for (uint32_t i = 0; i < physDevMemProps.memoryTypeCount; ++i) {
+ if (typeBits & (1 << i)) {
uint32_t supportedFlags = physDevMemProps.memoryTypes[i].propertyFlags &
requestedMemFlags;
if (supportedFlags == requestedMemFlags) {
@@ -24,7 +23,6 @@ static bool get_valid_memory_type_index(VkPhysicalDeviceMemoryProperties physDev
return true;
}
}
- checkBit <<= 1;
}
return false;
}
@@ -57,21 +55,32 @@ bool GrVkMemory::AllocAndBindBufferMemory(const GrVkGpu* gpu,
VkMemoryRequirements memReqs;
GR_VK_CALL(iface, GetBufferMemoryRequirements(device, buffer, &memReqs));
- VkMemoryPropertyFlags desiredMemProps = dynamic ? VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
- VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
- VK_MEMORY_PROPERTY_HOST_CACHED_BIT
- : VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
uint32_t typeIndex = 0;
- if (!get_valid_memory_type_index(gpu->physicalDeviceMemoryProperties(),
- memReqs.memoryTypeBits,
- desiredMemProps,
- &typeIndex)) {
- // this memory type should always be available
- SkASSERT_RELEASE(get_valid_memory_type_index(gpu->physicalDeviceMemoryProperties(),
+ const VkPhysicalDeviceMemoryProperties& phDevMemProps = gpu->physicalDeviceMemoryProperties();
+ if (dynamic) {
+ // try to get cached and ideally non-coherent memory first
+ if (!get_valid_memory_type_index(phDevMemProps,
+ memReqs.memoryTypeBits,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
+ VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
+ &typeIndex)) {
+ // some sort of host-visible memory type should always be available for dynamic buffers
+ SkASSERT_RELEASE(get_valid_memory_type_index(phDevMemProps,
+ memReqs.memoryTypeBits,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
+ &typeIndex));
+ }
+
+ VkMemoryPropertyFlags mpf = phDevMemProps.memoryTypes[typeIndex].propertyFlags;
+ alloc->fFlags = mpf & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT ? 0x0
+ : GrVkAlloc::kNoncoherent_Flag;
+ } else {
+ // device-local memory should always be available for static buffers
+ SkASSERT_RELEASE(get_valid_memory_type_index(phDevMemProps,
memReqs.memoryTypeBits,
- VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
- VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
+ VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
&typeIndex));
+ alloc->fFlags = 0x0;
}
GrVkHeap* heap = gpu->getHeap(buffer_type_to_heap(type));
@@ -81,7 +90,7 @@ bool GrVkMemory::AllocAndBindBufferMemory(const GrVkGpu* gpu,
return false;
}
- // Bind Memory to device
+ // Bind buffer
VkResult err = GR_VK_CALL(iface, BindBufferMemory(device, buffer,
alloc->fMemory, alloc->fOffset));
if (err) {
@@ -122,25 +131,27 @@ bool GrVkMemory::AllocAndBindImageMemory(const GrVkGpu* gpu,
uint32_t typeIndex = 0;
GrVkHeap* heap;
+ const VkPhysicalDeviceMemoryProperties& phDevMemProps = gpu->physicalDeviceMemoryProperties();
if (linearTiling) {
VkMemoryPropertyFlags desiredMemProps = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
- VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
- if (!get_valid_memory_type_index(gpu->physicalDeviceMemoryProperties(),
+ if (!get_valid_memory_type_index(phDevMemProps,
memReqs.memoryTypeBits,
desiredMemProps,
&typeIndex)) {
- // this memory type should always be available
- SkASSERT_RELEASE(get_valid_memory_type_index(gpu->physicalDeviceMemoryProperties(),
+ // some sort of host-visible memory type should always be available
+ SkASSERT_RELEASE(get_valid_memory_type_index(phDevMemProps,
memReqs.memoryTypeBits,
- VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
- VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
&typeIndex));
}
heap = gpu->getHeap(GrVkGpu::kLinearImage_Heap);
+ VkMemoryPropertyFlags mpf = phDevMemProps.memoryTypes[typeIndex].propertyFlags;
+ alloc->fFlags = mpf & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT ? 0x0
+ : GrVkAlloc::kNoncoherent_Flag;
} else {
// this memory type should always be available
- SkASSERT_RELEASE(get_valid_memory_type_index(gpu->physicalDeviceMemoryProperties(),
+ SkASSERT_RELEASE(get_valid_memory_type_index(phDevMemProps,
memReqs.memoryTypeBits,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
&typeIndex));
@@ -149,6 +160,7 @@ bool GrVkMemory::AllocAndBindImageMemory(const GrVkGpu* gpu,
} else {
heap = gpu->getHeap(GrVkGpu::kOptimalImage_Heap);
}
+ alloc->fFlags = 0x0;
}
if (!heap->alloc(memReqs.size, memReqs.alignment, typeIndex, alloc)) {
@@ -156,7 +168,7 @@ bool GrVkMemory::AllocAndBindImageMemory(const GrVkGpu* gpu,
return false;
}
- // Bind Memory to device
+ // Bind image
VkResult err = GR_VK_CALL(iface, BindImageMemory(device, image,
alloc->fMemory, alloc->fOffset));
if (err) {
@@ -244,6 +256,32 @@ VkAccessFlags GrVkMemory::LayoutToSrcAccessMask(const VkImageLayout layout) {
return flags;
}
+void GrVkMemory::FlushMappedAlloc(const GrVkGpu* gpu, const GrVkAlloc& alloc) {
+ if (alloc.fFlags & GrVkAlloc::kNoncoherent_Flag) {
+ VkMappedMemoryRange mappedMemoryRange;
+ memset(&mappedMemoryRange, 0, sizeof(VkMappedMemoryRange));
+ mappedMemoryRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
+ mappedMemoryRange.memory = alloc.fMemory;
+ mappedMemoryRange.offset = alloc.fOffset;
+ mappedMemoryRange.size = alloc.fSize;
+ GR_VK_CALL(gpu->vkInterface(), FlushMappedMemoryRanges(gpu->device(),
+ 1, &mappedMemoryRange));
+ }
+}
+
+void GrVkMemory::InvalidateMappedAlloc(const GrVkGpu* gpu, const GrVkAlloc& alloc) {
+ if (alloc.fFlags & GrVkAlloc::kNoncoherent_Flag) {
+ VkMappedMemoryRange mappedMemoryRange;
+ memset(&mappedMemoryRange, 0, sizeof(VkMappedMemoryRange));
+ mappedMemoryRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
+ mappedMemoryRange.memory = alloc.fMemory;
+ mappedMemoryRange.offset = alloc.fOffset;
+ mappedMemoryRange.size = alloc.fSize;
+ GR_VK_CALL(gpu->vkInterface(), InvalidateMappedMemoryRanges(gpu->device(),
+ 1, &mappedMemoryRange));
+ }
+}
+
bool GrVkFreeListAlloc::alloc(VkDeviceSize requestedSize,
VkDeviceSize* allocOffset, VkDeviceSize* allocSize) {
VkDeviceSize alignedSize = align_size(requestedSize, fAlignment);

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